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* AnAesop: Alongside a standard GreenAesop of protecting the environment, the game deconstructs and criticizes [[EcoTerrorist Eco-Terrorism.]] [[spoiler: Psycho Mother's methods for saving the earth are constantly shown to be arbitrarily violent and are more out of petty hatred towards humans than actually wanting to help the environment. Plus her attempts to heal nature are unnatural and create mutated lifeforms who do greater harm to the world than humans ever could.]]
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''E.G.G.: Elemental Gimmick Gear'' is a 1999 Action RPG developed by Creator/HudsonSoft for the UsefulNotes/SegaDreamcast, from a game design concept by Birthday.

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''E.G.G.: Elemental Gimmick Gear'' is a 1999 Action RPG developed by Creator/HudsonSoft for the UsefulNotes/SegaDreamcast, Platform/SegaDreamcast, from a game design concept by Birthday.
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* ArtShift:
** The game is primarily presented with 2D visuals, but shifts to a 3D presentation for boss fights. The gameplay remains almost identical, except for the 3D fights allowing for full 360° aiming of ranged attacks.
** The racing minigame also uses 3D visuals.


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* HeartContainer: Energy Tanks increase health by 25 points.
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* PermanentlyMissableContent:
** Anything in [[spoiler:Fog Tower]] is lost late in the game when Leon [[spoiler:uses it to go to the moon]].
** One character, [[spoiler: Juji]], will offer the game's final energy tank but only if the player says the right things to him beforehand.
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* BittersweetEnding: [[spoiler: Psycho Mother and Norman are both gone, however the programming to trigger the Breeding still lies inside of Fogna. The only way to fully stop the Breeding and save the earth is to destroy Fogna; which can only be done with its self-destruct mechanism which needs to be activated by Grand Mother, the AI who dwells on the Moon Colony. This means the Sleeper needs to teleport to the moon to give Grand Mother the command, but with Fogna and its teleportation gate destroyed he will have no way to return to earth. [[HeroicSacrifice The Sleeper goes through this,]] much to the gratitude but also great sadness of his friends.]]

to:

* BittersweetEnding: [[spoiler: Psycho Mother and Norman are both gone, however the programming to trigger the Breeding still lies inside of Fogna. The only way to fully stop the Breeding and save the earth is to destroy Fogna; which can only be done with its self-destruct mechanism which needs to be activated by Grand Mother, the AI who dwells on the Moon Colony. This means the Sleeper needs to teleport to the moon to give Grand Mother the command, but with Fogna and its teleportation gate destroyed he will have no way to return to earth. [[HeroicSacrifice The Sleeper goes through with this,]] much to the gratitude but also great sadness of his friends.]]



* HelloInsertNameHere: The Sleeper will be called whatever you/the token female wish to name him, though his default name is Leon. [[spoiler: His true name is Beta.]]

to:

* HelloInsertNameHere: The Sleeper will be called whatever you/the token female scientist wish to name him, though his default name is Leon. [[spoiler: His true name is Beta.]]



* VillainousBreakdown: [[spoiler: Psycho Mother's creator was a brilliant scientist named Doctor Alpha who was best friends with another great scientist named Doctor Beta. Psycho Mother assumes Doctor Beta would approve of her actions, but then it turns out the player ''is'' Doctor Beta and has been opposing her throughout the whole game. This revelation makes the already unstable Psycho Mother devolve into furious rants and declare Doctor Beta a traitor.]]
* WorldWarIII: [[spoiler: The game takes place on an earth where this happened not too long ago, nearly exterminating all life on earth. Amazingly humanity bounced back from this and restored the world, fixing their mistakes. Unfortunately, Psycho Mother still thinks humans are irredeemable and need to be exterminated.]]

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* VillainousBreakdown: [[spoiler: Psycho Mother's creator was a brilliant scientist named Doctor Alpha who was best friends with another great scientist named Doctor Beta. Psycho Mother assumes Doctor Beta would approve of her actions, but then it turns out the player ''is'' Doctor Beta and has been opposing her throughout the whole game. This revelation combined with Doctor Beta calling her out makes the already unstable Psycho Mother devolve into furious rants and declare Doctor Beta a traitor.]]
* WorldWarIII: [[spoiler: The game takes place on an earth where this happened not too long ago, nearly exterminating all life on earth. Amazingly humanity bounced back from this and (mostly) restored the world, fixing some of their mistakes. Unfortunately, Psycho Mother still thinks humans are irredeemable and need to be exterminated.]]
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* AnAesop: Alongside a standard GreenAesop of protecting the environment, the game deconstructs and criticizes [[EcoTerrorist Eco-Terrorism.]] [[spoiler: Psycho Mother's methods for saving the earth are constantly shown to be arbitrarily violent and are more out of petty hatred towards humans than actually wanting to help the environment. Plus her attempts to heal nature are unnatural and create mutated lifeforms who do greater harm to the world than humans ever could.]]
Is there an issue? Send a MessageReason:
None


* BittersweetEnding: [[spoiler: Psycho Mother and Norman are both gone, however the programming to trigger the Breeding still lies inside of Fogna. The only way to fully stop the Breeding and save the earth is to fully destroy Fogna; which can only be done with its self-destruct mechanism that can only be activated by Grand Mother, aka the AI who dwells on the Moon Colony. This means the Sleeper needs to teleport to the moon to give Grand Mother the command, but with Fogna and its teleportation gate destroyed he will have no way to return to earth. [[HeroicSacrifice The Sleeper goes through this,]] much to the gratitude but also great sadness of his friends.]]

to:

* BittersweetEnding: [[spoiler: Psycho Mother and Norman are both gone, however the programming to trigger the Breeding still lies inside of Fogna. The only way to fully stop the Breeding and save the earth is to fully destroy Fogna; which can only be done with its self-destruct mechanism that can only which needs to be activated by Grand Mother, aka the AI who dwells on the Moon Colony. This means the Sleeper needs to teleport to the moon to give Grand Mother the command, but with Fogna and its teleportation gate destroyed he will have no way to return to earth. [[HeroicSacrifice The Sleeper goes through this,]] much to the gratitude but also great sadness of his friends.]]
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* BodyHorror [[spoiler: Psycho Mother's "son" is an artificial lifeform known only as Norman, a wicked being who intends to fulfill Psycho Mother's Breeding plan. He initially takes the form of a strange ethereal humanoid, but for the final battle he transforms into a horrible deformed skinless behemoth.]]
* BittersweetEnding: [[spoiler: Psycho Mother and Norman are both gone, however the programming to trigger the Breeding still lies inside of Fogna. The only way to fully stop the Breeding is to fully destroy Fogna, which can only be done with its self-destruct mechanism that can only be activated by Grand Mother, the AI who dwells on the Moon Colony. This means the Sleeper needs to teleport to the moon to give Grand Mother the command, but with Fogna destroyed he will have no way to return to earth. [[HeroicSacrifice The Sleeper goes through this,]] much to the gratitude but also great sadness of his friends.]]

to:

* BittersweetEnding: [[spoiler: Psycho Mother and Norman are both gone, however the programming to trigger the Breeding still lies inside of Fogna. The only way to fully stop the Breeding and save the earth is to fully destroy Fogna; which can only be done with its self-destruct mechanism that can only be activated by Grand Mother, aka the AI who dwells on the Moon Colony. This means the Sleeper needs to teleport to the moon to give Grand Mother the command, but with Fogna and its teleportation gate destroyed he will have no way to return to earth. [[HeroicSacrifice The Sleeper goes through this,]] much to the gratitude but also great sadness of his friends.]]
* BodyHorror [[spoiler: Psycho Mother's "son" is an artificial lifeform known only as Norman, a wicked being who intends to fulfill Psycho Mother's Breeding plan. He initially takes the form of a strange ethereal humanoid, but for the final battle he transforms into a horrible disgusting and deformed skinless behemoth.]]
* BittersweetEnding: [[spoiler: Psycho Mother and Norman are both gone, however the programming to trigger the Breeding still lies inside of Fogna. The only way to fully stop the Breeding is to fully destroy Fogna, which can only be done with its self-destruct mechanism that can only be activated by Grand Mother, the AI who dwells on the Moon Colony. This means the Sleeper needs to teleport to the moon to give Grand Mother the command, but with Fogna destroyed he will have no way to return to earth. [[HeroicSacrifice The Sleeper goes through this,]] much to the gratitude but also great sadness of his friends.
]]



* HumanPopsicle: The Sleeper, for thousands and thousands of years no less.

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* HumanPopsicle: The Sleeper, Sleeper is well named, he was stuck in an eternal sleep for thousands and thousands five-thousand years. When he wakes up he hasn't aged a day, though he has [[LaserGuidedAmnesia lost most of years no less.his memories.]]



* WorldWarIII: [[spoiler: The game takes place on an earth where this happened not too long ago, nearly exterminating all life on earth. Amazingly, humanity was not only able to recover from this, but they fixed their mistakes and restored the world. Unfortunately, despite this Psycho Mother still thinks humans are irredeemable and need to be exterminated.]]

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* WorldWarIII: [[spoiler: The game takes place on an earth where this happened not too long ago, nearly exterminating all life on earth. Amazingly, Amazingly humanity was not only able to recover bounced back from this, but they fixed their mistakes this and restored the world. world, fixing their mistakes. Unfortunately, despite this Psycho Mother still thinks humans are irredeemable and need to be exterminated.]]
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* HelloInsertNameHere: The Sleeper will be called whatever you/the token female wish to name him, though his default name is Leon. [[spoiler: And his true name is Beta.]]

to:

* HelloInsertNameHere: The Sleeper will be called whatever you/the token female wish to name him, though his default name is Leon. [[spoiler: And his His true name is Beta.]]



* WorldWarIII: [[spoiler: The game takes place on an earth where this happened not too long ago, nearly exterminating all life on earth. Amazingly, humanity was able to recover and restore the world... Unfortunately Psycho Mother still thinks humans are irredeemable and need to be exterminated.]]

to:

* WorldWarIII: [[spoiler: The game takes place on an earth where this happened not too long ago, nearly exterminating all life on earth. Amazingly, humanity was not only able to recover from this, but they fixed their mistakes and restore restored the world... Unfortunately world. Unfortunately, despite this Psycho Mother still thinks humans are irredeemable and need to be exterminated.]]

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* AIIsACrapshoot: The crazed computer known as Psycho Mother.

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* AIIsACrapshoot: The crazed computer known as Psycho Mother.Mother, the BigBad of the game. [[spoiler: After the events of World War 3, Psycho Mother decreed humanity was no longer worthy of living and intends to overwhelm the entire earth with a twisted terraforming process called "The Breeding" which will result in humanity's extinction and the birth of a new race Psycho Mother can rule over.]]
** [[spoiler: Averted with the AI of the Moon Colony known as Grand Mother, who helps you destroy Psycho Mother and ultimately stop the Breeding.]]
* BodyHorror [[spoiler: Psycho Mother's "son" is an artificial lifeform known only as Norman, a wicked being who intends to fulfill Psycho Mother's Breeding plan. He initially takes the form of a strange ethereal humanoid, but for the final battle he transforms into a horrible deformed skinless behemoth.]]
* BittersweetEnding: [[spoiler: Psycho Mother and Norman are both gone, however the programming to trigger the Breeding still lies inside of Fogna. The only way to fully stop the Breeding is to fully destroy Fogna, which can only be done with its self-destruct mechanism that can only be activated by Grand Mother, the AI who dwells on the Moon Colony. This means the Sleeper needs to teleport to the moon to give Grand Mother the command, but with Fogna destroyed he will have no way to return to earth. [[HeroicSacrifice The Sleeper goes through this,]] much to the gratitude but also great sadness of his friends.]]



* HelloInsertNameHere: The Sleeper will be called whatever you/the token female wish to name him, though his default name is Leon.
* HumanPopsicle: The Sleeper.

to:

* HelloInsertNameHere: The Sleeper will be called whatever you/the token female wish to name him, though his default name is Leon.
Leon. [[spoiler: And his true name is Beta.]]
* HumanPopsicle: The Sleeper.Sleeper, for thousands and thousands of years no less.



* PlayingWithFire: The Fire upgrade llows the player to throw a fireball. Often used to burn fallen trees and clear paths, as well as melt ice blocks and frozen enemies.

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* PlayingWithFire: The Fire upgrade llows allows the player to throw a fireball. Often used to burn fallen trees and clear paths, as well as melt ice blocks and frozen enemies.


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* VillainousBreakdown: [[spoiler: Psycho Mother's creator was a brilliant scientist named Doctor Alpha who was best friends with another great scientist named Doctor Beta. Psycho Mother assumes Doctor Beta would approve of her actions, but then it turns out the player ''is'' Doctor Beta and has been opposing her throughout the whole game. This revelation makes the already unstable Psycho Mother devolve into furious rants and declare Doctor Beta a traitor.]]
* WorldWarIII: [[spoiler: The game takes place on an earth where this happened not too long ago, nearly exterminating all life on earth. Amazingly, humanity was able to recover and restore the world... Unfortunately Psycho Mother still thinks humans are irredeemable and need to be exterminated.]]

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Alphabetised and fixed subtropes listed under a supertrope.


* CheckpointStarvation: There is NO save point ANYWHERE NEAR the final boss. If you die and want to load and get all your health back, you'll have to kill the four guys to unlock the door, slowly move the floating platforms back to the opening in the floor, spin through the disappearing platforms, sit through the TWENTY MINUTE dialogue scene with Psycho Mother, go down the elevator, avoid the laser guys, listen to the dialogue of the final boss, wait for the fight to load, wait for the camera to finish spinning around to show off the polygons, and then finally try once again to beat the boss. And that's if you even had the foresight to go out of your way to visit the save room again after you finished setting up the floating platform room.



** PlayingWithFire: Allows the player to throw a fireball. Often used to burn fallen trees and clear paths, as well as melt ice blocks and frozen enemies.
** AnIcePerson: Allows the player to fire a beam of freezing energy. This can temporarily freeze enemies and pools of water that have a running fountain, creating terrain that can be walked across.
** DishingOutDirt: Allows the player to cause a localized earthquake, which deals damage to all enemies on-screen and collapses crumbling structures.
** PureEnergy: Allows the player to summon a localized explosion of plasma, which deals damage to all enemies on-screen and charges unpowered structures.

to:

** PlayingWithFire: Allows the player to throw a fireball. Often used to burn fallen trees and clear paths, as well as melt ice blocks and frozen enemies.
** AnIcePerson: Allows the player to fire a beam of freezing energy. This can temporarily freeze enemies and pools of water that have a running fountain, creating terrain that can be walked across.
**
* DishingOutDirt: Allows The Geo upgrade allows the player to cause a localized earthquake, which deals damage to all enemies on-screen and collapses crumbling structures.
** PureEnergy: Allows the player to summon a localized explosion of plasma, which deals damage to all enemies on-screen and charges unpowered
structures.



* CheckpointStarvation: There is NO save point ANYWHERE NEAR the final boss. If you die and want to load and get all your health back, you'll have to kill the four guys to unlock the door, slowly move the floating platforms back to the opening in the floor, spin through the disappearing platforms, sit through the TWENTY MINUTE dialogue scene with Psycho Mother, go down the elevator, avoid the laser guys, listen to the dialogue of the final boss, wait for the fight to load, wait for the camera to finish spinning around to show off the polygons, and then finally try once again to beat the boss. And that's if you even had the foresight to go out of your way to visit the save room again after you finished setting up the floating platform room.

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* CheckpointStarvation: There is NO save point ANYWHERE NEAR AnIcePerson: The Ice upgrade allows the final boss. If you die player to fire a beam of freezing energy. This can temporarily freeze enemies and want to load and get all your health back, you'll pools of water that have to kill the four guys to unlock the door, slowly move the floating platforms back to the opening in the floor, spin through the disappearing platforms, sit through the TWENTY MINUTE dialogue scene with Psycho Mother, go down the elevator, avoid the laser guys, listen to the dialogue of the final boss, wait for the fight to load, wait for the camera to finish spinning around to show off the polygons, and then finally try once again to beat the boss. And that's if you even had the foresight to go out of your way to visit the save room again after you finished setting up the floating platform room.a running fountain, creating terrain that can be walked across.


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* PlayingWithFire: The Fire upgrade llows the player to throw a fireball. Often used to burn fallen trees and clear paths, as well as melt ice blocks and frozen enemies.
* PureEnergy: The Plasma upgrade allows the player to summon a localized explosion of plasma, which deals damage to all enemies on-screen and charges unpowered structures.
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Elemental Gimmick Gear is played in a top-down view on hand-drawn for most of the game, with the exception of boss battles and mini-games, during which the gameplay shifts to 3D graphics. General movement and combat is very similar to The Legend of Zelda, with very few melee attacks and several elemental abilities that must be equipped using a menu. However, the player can also enter "Spin Mode," which retracts the EGG's arms and legs, and allows them to move through environments like a spinning top. This is faster and will damage enemies on contact, but slowly drains the player's health (called Energy) when in this mode, and upon taking damage, the EGG exits spin mode and returns the player to normal movement.


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* ElementalPowers: Fire, Ice, Geo (Earth,) and Plasma (Energy.) All four are mandatory upgrades, and each one has their own ammo pool, used to fire elemental attacks. They are also commonly used solve puzzles which gate progression, opening up parts of the map as each power is unlocked.
**PlayingWithFire: Allows the player to throw a fireball. Often used to burn fallen trees and clear paths, as well as melt ice blocks and frozen enemies.
**AnIcePerson: Allows the player to fire a beam of freezing energy. This can temporarily freeze enemies and pools of water that have a running fountain, creating terrain that can be walked across.
**DishingOutDirt: Allows the player to cause a localized earthquake, which deals damage to all enemies on-screen and collapses crumbling structures.
**PureEnergy: Allows the player to summon a localized explosion of plasma, which deals damage to all enemies on-screen and charges unpowered structures.
* GrapplingHookPistol: A mandatory piece of equipment found after defeating the second boss, which allows for both traversal across gaps and attacking enemies from a distance. Unusually, it seems to launch the EGG's whole hand, which then grabs onto outcroppings as needed.

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''E.G.G.: Elemental Gimmick Gear'' is a 1999 ActionRPG developed by Creator/HudsonSoft for the UsefulNotes/SegaDreamcast, from a game design concept by Birthday. It follows the story of a man waking up, putting on his massive armour, and figuring out why giant robotic tentacles have just destroyed most of the nearby populace.

Okay, it's a little more in depth than that.

To elaborate: In the world of Tokion, an archeological dig site finds and enters a massive dome-shaped structure, finding a destroyed, egg-shaped mech with a remarkably-preserved man inside. So well preserved in fact, that despite the ruins and the machine being 5000 years old, he's still alive. However, he would not wake up, no matter how hard they tried, so they took him and the machine back to study.

Jump forward another 100 years later, when mysterious pirates have also entered the ruins, and hit the (Quite literal) big red button. The ruin reactivates, sending massive biomechanical tentacles across the land, destroying the nearby town of Eastokion and releasing a thick blanket of fog across the dome and the surrounding area, prompting the survivors to dub the area, "Fogna".

You, as the Sleeper, wake up, put on your massive armour, and go figure out what the heck is going on.

The game is unique in many ways, including the in-game world, which was hand-drawn just for it and is included as an extra on the game disc, were one to put it into a computer.

More to come, I'm almost out of time.

to:

''E.G.G.: Elemental Gimmick Gear'' is a 1999 ActionRPG Action RPG developed by Creator/HudsonSoft for the UsefulNotes/SegaDreamcast, from a game design concept by Birthday. It follows the story of a man waking up, putting on his massive armour, and figuring out why giant robotic tentacles have just destroyed most of the nearby populace.

Okay, it's a little more in depth than that.

To elaborate:
Birthday.

In the world of Tokion, an archeological dig site finds and enters a massive ancient dome-shaped structure, finding ruin is found in the depths of a thick jungle. During the excavation of the ruin, the archeologists found a destroyed, egg-shaped mech with machine. As they investigated, the machine opened to reveal a remarkably-preserved man inside. So well within, remarkably preserved in fact, that despite the ruins and himself being nearly 5000 years old. The man inside the machine being 5000 years old, he's still alive. However, he would not wake up, no matter how hard they tried, so they took him was named "The Sleeper," and he and his machine were both brought to a nearby lab for study, as the excavation continued.

Over the next century,
the machine back to study.

Jump forward another 100 years later, when mysterious pirates have also entered
in which he was found—named Elemental Gimmick Gear, or EGG—was studied, and soon copied, allowing for widespread adoption of similar egg-shaped mechs for personal use. These were utilized by the ruins, people of Tokion, including a band of pirates, who used them to venture into the depths of the ruins. Deep within the ancient structure, they found and hit activated a dormant piece of technology, which violently brought the (Quite literal) big red button. ruins to life around them.

The ruin reactivates, sending land was devastated as massive biomechanical tentacles, made of organic technology, emerged from the dome-shaped ruin and spread through the jungle and sent earthquakes across Tokion. Then the tentacles across began emitting a thick layer of fog, which blanketed the land, destroying and lead the nearby town people of Eastokion Tokion to name the area "Fogna." From within the ruin itself emerged countless hordes of egg-shaped machines and releasing a thick blanket of fog across monsters, which found new homes in the dome wilderness around Fogna. The events as a whole were named "The Breeding," and the majority of Fogna was soon abandoned, leaving only a small town that had been built beside the ruin, around the laboratory where the Sleeper was kept.

Three weeks later, the Sleeper awakes, and the player takes control as they investigate Fogna, the lands
surrounding area, prompting the survivors to dub the area, "Fogna".

You, as the Sleeper, wake up, put on your massive armour,
it, and go figure out what the heck is going on.

The game is unique in many ways, including the in-game world, which was hand-drawn just for it and is included as an extra on the game disc, were one to put it into a computer.

More to come, I'm almost out of time.
their own mysterious past.
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Added an example.



to:

* SpinAttack: Holding B makes you spin, which deals damage to enemies upon contact. The Eco Spinner makes you not lose EP while doing so.
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Capitalization was fixed from Videogame.Elemental Gimmick Gear to VideoGame.Elemental Gimmick Gear. Null edit to update page.
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Added an image.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/161458egg.jpg]]
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* LostTechnology: Fogna and all related areas are this

to:

* LostTechnology: The E.G.G. that you are found in is this and is used as a blueprint in the current era to make similar mechs. [[spoiler: Fogna and all related areas are this
is also this]]
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to:

* LostTechnology: Fogna and all related areas are this
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None


''E.G.G.: Elemental Gimmick Gear'' is a 1999 ActionRPG developed by Creator/HudsonSoft for the SegaDreamcast, from a game design concept by Birthday. It follows the story of a man waking up, putting on his massive armour, and figuring out why giant robotic tentacles have just destroyed most of the nearby populace.

to:

''E.G.G.: Elemental Gimmick Gear'' is a 1999 ActionRPG developed by Creator/HudsonSoft for the SegaDreamcast, UsefulNotes/SegaDreamcast, from a game design concept by Birthday. It follows the story of a man waking up, putting on his massive armour, and figuring out why giant robotic tentacles have just destroyed most of the nearby populace.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CheckpointStarvation: There is NO save point ANYWHERE NEAR the final boss. If you die and want to load and get all your health back, you'll have to kill the four guys to unlock the door, slowly move the floating platforms back to the opening in the floor, spin through the disappearing platforms, sit through the TWENTY MINUTE dialogue scene with Psycho Mother, go down the elevator, avoid the laser guys, listen to the dialogue of the final boss, wait for the fight to load, wait for the camera to finish spinning around to show off the polygons, and then finally try once again to beat the boss. And that's if you even had the foresight to go out of your way to visit the save room again after you finished setting up the floating platform room.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AIIsACrapshoot: The crazed computer known as Psycho Mother.
Is there an issue? Send a MessageReason:
None


''E.G.G.: Elemental Gimmick Gear'' is a 1999 ActionRPG created by Creator/HudsonSoft in conjunction with Birthday for the SegaDreamcast. It follows the story of a man waking up, putting on his massive armour, and figuring out why giant robotic tentacles have just destroyed most of the nearby populace.

to:

''E.G.G.: Elemental Gimmick Gear'' is a 1999 ActionRPG created developed by Creator/HudsonSoft in conjunction with Birthday for the SegaDreamcast.SegaDreamcast, from a game design concept by Birthday. It follows the story of a man waking up, putting on his massive armour, and figuring out why giant robotic tentacles have just destroyed most of the nearby populace.

Added: 216

Changed: 55

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''E.G.G.: Elemental Gimmick Gear'' is a 1999 ActionRPG created by Creator/HudsonSoft in conjunction with Birthday for the SegaDreamcast. It follows the story of Leon (Or whatever you/the token female wish to name him) waking up, putting on his massive armour, and figuring out why giant robotic tentacles have just destroyed most of the nearby populace.

to:

''E.G.G.: Elemental Gimmick Gear'' is a 1999 ActionRPG created by Creator/HudsonSoft in conjunction with Birthday for the SegaDreamcast. It follows the story of Leon (Or whatever you/the token female wish to name him) a man waking up, putting on his massive armour, and figuring out why giant robotic tentacles have just destroyed most of the nearby populace.



You, as the sleeper, wake up, put on your massive armour, and go figure out what the heck is going on.

to:

You, as the sleeper, Sleeper, wake up, put on your massive armour, and go figure out what the heck is going on.



More to come, I'm almost out of time.

to:

More to come, I'm almost out of time.time.
----
!!Tropes appearing in ''Elemental Gimmick Gear'':
* HelloInsertNameHere: The Sleeper will be called whatever you/the token female wish to name him, though his default name is Leon.
* HumanPopsicle: The Sleeper.
----
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''E.G.G.: Elemental Gimmick Gear'' is a ActionRPG made by Creator/HudsonSoft that debuted in 1997 in Japan and 1999 in North America. It follows the story of Leon (Or whatever you/the token female wish to name him) waking up, putting on his massive armour, and figuring out why giant robotic tentacles have just destroyed most of the nearby populace.

to:

''E.G.G.: Elemental Gimmick Gear'' is a 1999 ActionRPG made created by Creator/HudsonSoft that debuted in 1997 in Japan and 1999 in North America.conjunction with Birthday for the SegaDreamcast. It follows the story of Leon (Or whatever you/the token female wish to name him) waking up, putting on his massive armour, and figuring out why giant robotic tentacles have just destroyed most of the nearby populace.
Is there an issue? Send a MessageReason:
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Elemental Gimmick Gear (E.G.G. for short) is a Action RPG made by Hudson Soft that debuted in 1997 in Japan and 1999 in North America. It follows the story of Leon (Or whatever you/the token female wish to name him) waking up, putting on his massive armour, and figuring out why giant robotic tentacles have just destroyed most of the nearby populace.

to:

Elemental Gimmick Gear (E.''E.G.G. for short) : Elemental Gimmick Gear'' is a Action RPG ActionRPG made by Hudson Soft Creator/HudsonSoft that debuted in 1997 in Japan and 1999 in North America. It follows the story of Leon (Or whatever you/the token female wish to name him) waking up, putting on his massive armour, and figuring out why giant robotic tentacles have just destroyed most of the nearby populace.
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Man, it\'s hard writing an article. I need to do better research.

Added DiffLines:

Elemental Gimmick Gear (E.G.G. for short) is a Action RPG made by Hudson Soft that debuted in 1997 in Japan and 1999 in North America. It follows the story of Leon (Or whatever you/the token female wish to name him) waking up, putting on his massive armour, and figuring out why giant robotic tentacles have just destroyed most of the nearby populace.

Okay, it's a little more in depth than that.

To elaborate: In the world of Tokion, an archeological dig site finds and enters a massive dome-shaped structure, finding a destroyed, egg-shaped mech with a remarkably-preserved man inside. So well preserved in fact, that despite the ruins and the machine being 5000 years old, he's still alive. However, he would not wake up, no matter how hard they tried, so they took him and the machine back to study.

Jump forward another 100 years later, when mysterious pirates have also entered the ruins, and hit the (Quite literal) big red button. The ruin reactivates, sending massive biomechanical tentacles across the land, destroying the nearby town of Eastokion and releasing a thick blanket of fog across the dome and the surrounding area, prompting the survivors to dub the area, "Fogna".

You, as the sleeper, wake up, put on your massive armour, and go figure out what the heck is going on.

The game is unique in many ways, including the in-game world, which was hand-drawn just for it and is included as an extra on the game disc, were one to put it into a computer.

More to come, I'm almost out of time.

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