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''Dunnet'' is a 1983 text adventure that comes bundled with Emacs.

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[[quoteright:287:https://static.tvtropes.org/pmwiki/pub/images/dunnet_start.png]]
[[caption-width-right:287:The opening, along with one of the earliest ways to get killed.]]
''Dunnet'' is a 1983 text adventure that comes bundled with Emacs.
Emacs, and so is installed on every UsefulNotes/MacOS computer, and many UsefulNotes/{{Linux}} ones as well.



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* PressStartToGameOver: As the image above shows, you can die almost as soon as you start, by walking towards the first tree you see, and then choosing to shake it, resulting in a coconut dropping on your head.



* TheseQuestionsThree: You must answer three questions to get through the endgame.

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* TheseQuestionsThree: You must answer three questions to get through the endgame.endgame.
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* DarknessEqualsDeath: Attempting to move around in the dark results in instant death. It takes cues from ''VideoGame/{{Zork}}'' (in which walking around in the dark will get you eaten by a grue) and ''VideoGame/ColossalCave'' (in which it will cause you to trip and fall into a pit, breaking every bone in your body) -- walking around in the dark in ''Dunnet'' will cause you to [[BreadEggsBreadedEggs trip over a grue and fall into a pit, breaking every bone in your body.]]

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* DarknessEqualsDeath: Attempting to move around in the dark results in instant death. It takes cues from In reference to ''VideoGame/{{Zork}}'' (in which walking around in the dark (where that will get you eaten by a grue) and ''VideoGame/ColossalCave'' (in which (where it will cause you to trip and fall into a pit, breaking every bone in your body) -- body), walking around in the dark in ''Dunnet'' will cause you to [[BreadEggsBreadedEggs trip over a grue and fall into a pit, breaking every bone in your body.]]


* PressXToDie: Trying to eat something that clearly was not meant to be eaten will result in you choking and dying.

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* PressXToDie: Trying to eat something that clearly was not meant to be eaten eaten, e.g. a shovel, will result in you choking and dying.


* RuleOfThree: You must answer three questions to get through the endgame.

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* RuleOfThree: TheseQuestionsThree: You must answer three questions to get through the endgame.

Added DiffLines:

* TheMaze: The rooms are described with variations on the phrase "You are in a maze of twisty little passages, all alike." E.g. "little twisty passages", "twenty little passages", "thirsty little passages", "twisty little cabbages".

Added DiffLines:

''Dunnet'' is a 1983 text adventure that comes bundled with Emacs.

It starts off ordinarily, at the end of a dirt road. However, accessing computers allows you to modify the world in certain ways, and it's implied you are actually InsideAComputerSystem. The objective of the game is straightforward: collecting treasure.

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!!Contains examples of:

* BearsAreBadNews: The bear on the forked road will kill you if you try to walk toward it.
* DarknessEqualsDeath: Attempting to move around in the dark results in instant death. It takes cues from ''VideoGame/{{Zork}}'' (in which walking around in the dark will get you eaten by a grue) and ''VideoGame/ColossalCave'' (in which it will cause you to trip and fall into a pit, breaking every bone in your body) -- walking around in the dark in ''Dunnet'' will cause you to [[BreadEggsBreadedEggs trip over a grue and fall into a pit, breaking every bone in your body.]]
* GodMode: If you beat the game, it will tell you the wizard password, which you can use on the computer to change variables in the game, e.g. changing your current room or the contents of your inventory.
* HairTriggerExplosive: The nitroglycerin ingredients will explode if you drop them together.
* OnlyTheKnowledgableMayPass: The endgame will ask you about objects and places throughout the game. If you examined everything, you should have the answers.
* PressXToDie: Trying to eat something that clearly was not meant to be eaten will result in you choking and dying.
* RuleOfThree: You must answer three questions to get through the endgame.

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