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''Dunnet'' is a text adventure by Ron Schnell that comes bundled with Emacs, and so is installed on many UsefulNotes/MacOS computers[[note]]Emacs stopped being included with macOS starting with 10.15 Catalina[[/note]], and many UsefulNotes/{{Linux}} ones as well. The original version of the game was made in 1982. The version that can be found in Emacs is a port that was made in 1992. This page discusses the Emacs version unless otherwise noted.

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''Dunnet'' is a text adventure by Ron Schnell that comes bundled with Emacs, and so is installed on many UsefulNotes/MacOS Platform/MacOS computers[[note]]Emacs stopped being included with macOS starting with 10.15 Catalina[[/note]], and many UsefulNotes/{{Linux}} Platform/{{Linux}} ones as well. The original version of the game was made in 1982. The version that can be found in Emacs is a port that was made in 1992. This page discusses the Emacs version unless otherwise noted.

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you don't have to give a command to walk up to the trees


* PressStartToGameOver: You can die almost as soon as you start, by walking towards the first tree you see, and then choosing to shake it, resulting in a coconut dropping on your head.

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* PressStartToGameOver: You can die almost as soon as you start, start by walking towards the first tree you see, and then choosing to shake it, any of the trees around you, resulting in a coconut dropping on your head.

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How To Write An Example - Don't Refer to Other Items on the Page


* PressStartToGameOver: As the image above shows, you can die almost as soon as you start, by walking towards the first tree you see, and then choosing to shake it, resulting in a coconut dropping on your head.

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* PressStartToGameOver: As the image above shows, you You can die almost as soon as you start, by walking towards the first tree you see, and then choosing to shake it, resulting in a coconut dropping on your head.

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* DarknessEqualsDeath: Attempting to move around in the dark results in instant death. In reference to ''VideoGame/{{Zork}}'' (where that will get you eaten by a grue) and ''VideoGame/ColossalCave'' (where it will cause you to trip and fall into a pit, breaking every bone in your body), in ''Dunnet'', you [[BreadEggsBreadedEggs trip over a grue and fall into a pit, breaking every bone in your body.]]

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* CoconutMeetsCranium: Shaking one of the palm trees will cause a coconut to fall on your head, killing you.
* DarknessEqualsDeath: Attempting to move around in the dark results in instant death. In reference to ''VideoGame/{{Zork}}'' (where that it will get you eaten by a grue) and ''VideoGame/ColossalCave'' (where it will cause you to trip and fall into a pit, breaking every bone in your body), in ''Dunnet'', you [[BreadEggsBreadedEggs trip over a grue and fall into a pit, breaking every bone in your body.]]
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** Art/TheMonaLisa can be found.

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** Art/TheMonaLisa Creator/LeonardoDaVinci's ''Art/TheMonaLisa'' can be found.

Changed: 19

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''Dunnet'' is a text adventure by Ron Schnell that comes bundled with Emacs, and so is installed on many UsefulNotes/MacOS computers[[note]]Emacs stopped being included with macOS starting with Big Sur[[/note]], and many UsefulNotes/{{Linux}} ones as well. The original version of the game was made in 1982. The version that can be found in Emacs is a port that was made in 1992. This page discusses the Emacs version unless otherwise noted.

to:

''Dunnet'' is a text adventure by Ron Schnell that comes bundled with Emacs, and so is installed on many UsefulNotes/MacOS computers[[note]]Emacs stopped being included with macOS starting with Big Sur[[/note]], 10.15 Catalina[[/note]], and many UsefulNotes/{{Linux}} ones as well. The original version of the game was made in 1982. The version that can be found in Emacs is a port that was made in 1992. This page discusses the Emacs version unless otherwise noted.
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''Dunnet'' is a text adventure by Ron Schnell that comes bundled with Emacs, and so is installed on many UsefulNotes/MacOS computers[[note]]Emacs stopped being included with [=MacOS=] starting with Big Sur[[/note]], and many UsefulNotes/{{Linux}} ones as well. The original version of the game was made in 1982. The version that can be found in Emacs is a port that was made in 1992. This page discusses the Emacs version unless otherwise noted.

to:

''Dunnet'' is a text adventure by Ron Schnell that comes bundled with Emacs, and so is installed on many UsefulNotes/MacOS computers[[note]]Emacs stopped being included with [=MacOS=] macOS starting with Big Sur[[/note]], and many UsefulNotes/{{Linux}} ones as well. The original version of the game was made in 1982. The version that can be found in Emacs is a port that was made in 1992. This page discusses the Emacs version unless otherwise noted.

Changed: 22

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''Dunnet'' is a text adventure by Ron Schnell that comes bundled with Emacs, and so is installed on many UsefulNotes/MacOS computers[[note]]it stopped being included starting with Big Sur[[/note]], and many UsefulNotes/{{Linux}} ones as well. The original version of the game was made in 1982. The version that can be found in Emacs is a port that was made in 1992. This page discusses the Emacs version unless otherwise noted.

to:

''Dunnet'' is a text adventure by Ron Schnell that comes bundled with Emacs, and so is installed on many UsefulNotes/MacOS computers[[note]]it computers[[note]]Emacs stopped being included with [=MacOS=] starting with Big Sur[[/note]], and many UsefulNotes/{{Linux}} ones as well. The original version of the game was made in 1982. The version that can be found in Emacs is a port that was made in 1992. This page discusses the Emacs version unless otherwise noted.
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None


''Dunnet'' is a text adventure by Ron Schnell that comes bundled with Emacs, and so is installed on many UsefulNotes/MacOS computers[[note]]it stopped being included starting with Big Sur[[/note]], and many UsefulNotes/{{Linux}} ones as well. The original version of the game was made in 1982. The version that can be found in Emacs is a port that was made in 1992. This page discusses the 1992 version unless otherwise noted.

to:

''Dunnet'' is a text adventure by Ron Schnell that comes bundled with Emacs, and so is installed on many UsefulNotes/MacOS computers[[note]]it stopped being included starting with Big Sur[[/note]], and many UsefulNotes/{{Linux}} ones as well. The original version of the game was made in 1982. The version that can be found in Emacs is a port that was made in 1992. This page discusses the 1992 Emacs version unless otherwise noted.

Changed: 1106

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''Dunnet'' is a 1983 text adventure that comes bundled with Emacs, and so is installed on every UsefulNotes/MacOS computer, and many UsefulNotes/{{Linux}} ones as well.

It starts off ordinarily, at the end of a dirt road. However, accessing computers allows you to modify the world in certain ways, and it's implied you are actually InsideAComputerSystem. The objective of the game is straightforward: collecting treasure.

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''Dunnet'' is a 1983 text adventure by Ron Schnell that comes bundled with Emacs, and so is installed on every many UsefulNotes/MacOS computer, computers[[note]]it stopped being included starting with Big Sur[[/note]], and many UsefulNotes/{{Linux}} ones as well.

It
well. The original version of the game was made in 1982. The version that can be found in Emacs is a port that was made in 1992. This page discusses the 1992 version unless otherwise noted.

The game
starts off ordinarily, at the end of a dirt road. However, accessing computers allows you to modify the world in certain ways, and it's implied you are actually InsideAComputerSystem. The objective of the game is straightforward: collecting treasure.
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Added DiffLines:

* ShoutOut:
** TheMaze is described with the phrase "You are in a maze of twisty little passages, all alike," like in ''VideoGame/ColossalCave''.
** The message you get if you die from moving in the dark is a combination of the ones you get from ''VideoGame/{{Zork}}'' and ''VideoGame/ColossalCave''.
** The lamp is said to have been hand-crafted by [[Literature/TheAdventuresOfPinocchio Geppetto]].
** The towel has a picture of [[Franchise/{{Peanuts}} Snoopy]] on it.
** There is a velvet painting of Music/ElvisPresley.
** A wax statuette of Richard Stallman, the author of GNU Emacs, can be found.
** Art/TheMonaLisa can be found.

Changed: 42

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* DarknessEqualsDeath: Attempting to move around in the dark results in instant death. In reference to ''VideoGame/{{Zork}}'' (where that will get you eaten by a grue) and ''VideoGame/ColossalCave'' (where it will cause you to trip and fall into a pit, breaking every bone in your body), walking around in the dark in ''Dunnet'' will cause you to [[BreadEggsBreadedEggs trip over a grue and fall into a pit, breaking every bone in your body.]]

to:

* DarknessEqualsDeath: Attempting to move around in the dark results in instant death. In reference to ''VideoGame/{{Zork}}'' (where that will get you eaten by a grue) and ''VideoGame/ColossalCave'' (where it will cause you to trip and fall into a pit, breaking every bone in your body), walking around in the dark in ''Dunnet'' will cause ''Dunnet'', you to [[BreadEggsBreadedEggs trip over a grue and fall into a pit, breaking every bone in your body.]]

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Removed: 4

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Added image.


''Dunnet'' is a 1983 text adventure that comes bundled with Emacs.

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[[quoteright:287:https://static.tvtropes.org/pmwiki/pub/images/dunnet_start.png]]
[[caption-width-right:287:The opening, along with one of the earliest ways to get killed.]]
''Dunnet'' is a 1983 text adventure that comes bundled with Emacs.
Emacs, and so is installed on every UsefulNotes/MacOS computer, and many UsefulNotes/{{Linux}} ones as well.



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* PressStartToGameOver: As the image above shows, you can die almost as soon as you start, by walking towards the first tree you see, and then choosing to shake it, resulting in a coconut dropping on your head.



* TheseQuestionsThree: You must answer three questions to get through the endgame.

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* TheseQuestionsThree: You must answer three questions to get through the endgame.endgame.
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* DarknessEqualsDeath: Attempting to move around in the dark results in instant death. It takes cues from ''VideoGame/{{Zork}}'' (in which walking around in the dark will get you eaten by a grue) and ''VideoGame/ColossalCave'' (in which it will cause you to trip and fall into a pit, breaking every bone in your body) -- walking around in the dark in ''Dunnet'' will cause you to [[BreadEggsBreadedEggs trip over a grue and fall into a pit, breaking every bone in your body.]]

to:

* DarknessEqualsDeath: Attempting to move around in the dark results in instant death. It takes cues from In reference to ''VideoGame/{{Zork}}'' (in which walking around in the dark (where that will get you eaten by a grue) and ''VideoGame/ColossalCave'' (in which (where it will cause you to trip and fall into a pit, breaking every bone in your body) -- body), walking around in the dark in ''Dunnet'' will cause you to [[BreadEggsBreadedEggs trip over a grue and fall into a pit, breaking every bone in your body.]]

Changed: 16

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* PressXToDie: Trying to eat something that clearly was not meant to be eaten will result in you choking and dying.

to:

* PressXToDie: Trying to eat something that clearly was not meant to be eaten eaten, e.g. a shovel, will result in you choking and dying.

Changed: 16

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* RuleOfThree: You must answer three questions to get through the endgame.

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* RuleOfThree: TheseQuestionsThree: You must answer three questions to get through the endgame.
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Added DiffLines:

* TheMaze: The rooms are described with variations on the phrase "You are in a maze of twisty little passages, all alike." E.g. "little twisty passages", "twenty little passages", "thirsty little passages", "twisty little cabbages".

Added: 1555

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Added DiffLines:

''Dunnet'' is a 1983 text adventure that comes bundled with Emacs.

It starts off ordinarily, at the end of a dirt road. However, accessing computers allows you to modify the world in certain ways, and it's implied you are actually InsideAComputerSystem. The objective of the game is straightforward: collecting treasure.

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!!Contains examples of:

* BearsAreBadNews: The bear on the forked road will kill you if you try to walk toward it.
* DarknessEqualsDeath: Attempting to move around in the dark results in instant death. It takes cues from ''VideoGame/{{Zork}}'' (in which walking around in the dark will get you eaten by a grue) and ''VideoGame/ColossalCave'' (in which it will cause you to trip and fall into a pit, breaking every bone in your body) -- walking around in the dark in ''Dunnet'' will cause you to [[BreadEggsBreadedEggs trip over a grue and fall into a pit, breaking every bone in your body.]]
* GodMode: If you beat the game, it will tell you the wizard password, which you can use on the computer to change variables in the game, e.g. changing your current room or the contents of your inventory.
* HairTriggerExplosive: The nitroglycerin ingredients will explode if you drop them together.
* OnlyTheKnowledgableMayPass: The endgame will ask you about objects and places throughout the game. If you examined everything, you should have the answers.
* PressXToDie: Trying to eat something that clearly was not meant to be eaten will result in you choking and dying.
* RuleOfThree: You must answer three questions to get through the endgame.

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