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** Lugonu's "Enter the Abyss" saps most of your HP and MP and dumps you in the Abyss, which is not a safe place to rest. And it drains a lot of piety. But it offers a 100% guaranteed 1-turn escape from any dangerous situation outside the Abyss.
** Greater Servant of Makhleb has a moderate cost, lets you summon a powerful endgame monster, and is available quite early. The only catch is the chance that this endgame monster has a chance to arrive hostile, and is just as good at killing you as it is at killing everything else.
** Ru's Apocalypse deals massive damage to all enemies in line of sight, killing most things in one shot, and can also apply some of the strongest debuffs in the game. Using it drains your skills by a huge amount that will take a long time to recover (but that doesn't stop you from using it again for even worse draining).
** Using a weapon of distortion under most circumstances is very dangerous. These weapons do heavy extra damage and have a chance to instantly banish (effectively killing) any opponent, and both effects are completely irresistible. But (unless you worship the god of the Abyss) trying to switch away from the distortion weapon will inflict severe backlash. This includes heavy damage, bad mutations, or banishment.


** Quite a few. Many weapons can be venom-branded, which gives them a chance to poison enemies that they hit.
** The (now removed) spell Poison Weapon temporarily applied this brand to your current weapon.

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** Quite a few. Many weapons can be venom-branded, which gives them Weapons with the venom brand have a chance to poison enemies that they hit.
** The (now removed) In older versions, the spell Poison Weapon temporarily applied this brand to your current weapon.


* BubblegloopSwamp: The Swamp branch [[CaptainObvious (fancy that)]].

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* BubblegloopSwamp: The Swamp branch [[CaptainObvious (fancy that)]].that).


** Tengu, a race of bird people; they don't have wings, but they get the ability to magically fly at level 5, and get permanent flight at level 15.

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** Tengu, a race of bird people; they don't have wings, but they get the ability to magically fly at anyway upon reaching level 5, and get permanent flight at level 15.5.


* {{Rickroll}}: If you charm or summon a talking monster, they will sometimes cite "Never Gonna Give You Up".


** ChaoticEvil: Makhleb, the only designated chaotic and evil god in the game, Makhleb revels in indiscriminate destruction, accepting all kills, be they evil or good monsters. He will grant you destructive powers if you further his goal, but the powerful demons he lets you summon may turn on you. Lugonu is this as well, being the god of the chaotic Abyss, tagged as evil in-game, and granting powers dedicated to corrupting the order of the dungeon.[[invoked]]

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** ChaoticEvil: Makhleb, the only designated chaotic and evil god in the game, Makhleb revels in indiscriminate destruction, accepting all kills, be they evil or good monsters. He will grant you destructive powers if you further his goal, but the powerful demons he lets you summon may turn on you. Lugonu is this as well, being the god of the chaotic Abyss, tagged as evil in-game, and granting powers dedicated to corrupting the order of the dungeon.[[invoked]]


* ChoiceOfTwoWeapons: Players will often have have several weapons that they switch between depending on the situation - most commonly, a main melee weapon for fights and a ranged weapon to attack enemies from a distance. For convenience, the game has a swap key which switches between weapons slots "a" and "b", allowing players to switch instantly without going through their inventory.

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* ChoiceOfTwoWeapons: Players will often have have several weapons that they switch between depending on the situation - most commonly, a main melee weapon for fights and a ranged weapon to attack enemies from a distance. For convenience, the game has a swap key which switches between weapons slots "a" and "b", allowing players to switch two pre-prepared weapons instantly without going through their inventory.



* DamageDiscrimination: None, but enemies will try not to hit other enemies if they can avoid it. Sometimes they ''can't'' avoid it; a confused enemy can hit other enemies, and even ''itself''. Many an ogre has killed itself with its own club.

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* DamageDiscrimination: None, but enemies will try not to hit other enemies if they can avoid it. Sometimes they ''can't'' avoid it; a confused enemy can hit other enemies, and even ''itself''. Many an ogre has killed itself with its own club.



* DestroyableItems: There used to be a lot of ways that items could be destroyed, but they have all been removed since players found it too annoying. In earlier versions scrolls could be destroyed by fire damage, potions could be shattered by cold, food could be ruined by [[ActionBomb giant spores]] or eaten by harpies, weapons could be corroded by acid, and jellies would eat up anything items they found on the ground.

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* DestroyableItems: There used to be a lot of ways that items could be destroyed, but they have all been removed since players found it too annoying. In earlier versions scrolls could be destroyed by fire damage, potions could be shattered by cold, food could be ruined by [[ActionBomb giant spores]] or eaten by harpies, weapons could be corroded by acid, and jellies would eat up anything items they found on the ground. In modern versions of the game, acid corrosion still exists, but as a status that reduces your weapon bonuses temporarily.



* DevelopersForesight: When playing as a vampire, the player must, of course, occasionally feed on blood to keep certain innate powers. When feeding on the blood of a recently deceased mammal, the game will tell you that "This warm blood tastes delicious!" When feeding on reptiles and other such creatures that aren't warm-blooded, there will be no such message about the blood's warmth.

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* DevelopersForesight: DevelopersForesight:
**
When playing as a vampire, the player must, of course, occasionally feed on blood to keep certain innate powers. When feeding on the blood of a recently deceased mammal, the game will tell you that "This warm blood tastes delicious!" When feeding on reptiles and other such creatures that aren't warm-blooded, there will be no such message about the blood's warmth.


* DangerousForbiddenTechnique: Higher-level spells can be these if your character is not adept at casting them, as there is a chance they may backfire; in extremely unlucky cases this can have catastrophic results. The game highlights potentially dangerous spells in red, and will explicitly ask you for confirmation if you attempt to cast one.

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* DangerousForbiddenTechnique: DangerousForbiddenTechnique:
**
Higher-level spells can be these if your character is not adept at casting them, as there is a chance they may backfire; in extremely unlucky cases this can have catastrophic results. The game highlights potentially dangerous spells in red, and will explicitly ask you for confirmation if you attempt to cast one.one.
** Some rare items grant the ability to turn invisible, which is extremely useful; however, going invisible too often causes a buildup of magic contamination, which can eventually become harmful.



* DestroyableItems: Prior to version 0.15. Scrolls were vulnerable to fire damage, potions could be shattered by cold, and food could be ruined by [[ActionBomb giant spores]] or eaten by harpies. Other equipment couldn't be destroyed, but acidic attacks could render them basically useless. Even with item destruction removed for stuff you're carrying, jellies and other slimy enemies could and would eat anything they found on the ground, though this was also removed for non-Jiyva-worshipers as of version 0.19.

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* DestroyableItems: Prior There used to version 0.15. Scrolls were vulnerable to be a lot of ways that items could be destroyed, but they have all been removed since players found it too annoying. In earlier versions scrolls could be destroyed by fire damage, potions could be shattered by cold, and food could be ruined by [[ActionBomb giant spores]] or eaten by harpies. Other equipment couldn't be destroyed, but acidic attacks harpies, weapons could render them basically useless. Even with item destruction removed for stuff you're carrying, be corroded by acid, and jellies and other slimy enemies could and would eat up anything items they found on the ground, though this was also removed for non-Jiyva-worshipers as of version 0.19.ground.


* ChoiceOfTwoWeapons: Generally in Crawl, you have several weapons that you frequently switch between depending on the situation. Usually this will either be a ranged weapon and a melee weapon or two similar melee weapons with different brands (such as a flaming sword and a freezing sword). To make it easier, the game has a swap key which lets you swap instantly between the weapons in your "a" and "b" slots without having to go through your inventory.
* ChurchMilitant: The game is practically full of these, as many gods enjoy their followers slaying foes. Of particular note are The Shining One and Zin, who both want their followers to purge the world of evil creatures, and Okawaru, who is the god of war; their followers are Church Militants in a Military Church.

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* ChoiceOfTwoWeapons: Generally in Crawl, you Players will often have have several weapons that you frequently they switch between depending on the situation. Usually this will either be situation - most commonly, a main melee weapon for fights and a ranged weapon and to attack enemies from a melee weapon or two similar melee weapons with different brands (such as a flaming sword and a freezing sword). To make it easier, distance. For convenience, the game has a swap key which lets you swap instantly switches between the weapons in your slots "a" and "b" slots "b", allowing players to switch instantly without having to go going through your their inventory.
* ChurchMilitant: The game is practically full Many of these, as many the gods enjoy approve of their followers slaying foes.foes, and often directly support the player to that end. Of particular note are The Shining One and Zin, who both want their followers to purge the world of evil creatures, and Okawaru, who is the god of war; their followers are Church Militants in a Military Church.



** Crazy Yiuf, a unique gnoll who wields a [[SimpleStaff quarterstaff]] of chaos and speaks only in gibberish. Interestingly, if you hit him with the confusion status, his dialog becomes normal. Even more interesting, if you worship Xom, the god of chaos, you can understand Yiuf's dialog and all of his lines become [[ShoutOut shout outs]] to famous philosophers and scientists.

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** Crazy Yiuf, a unique gnoll who wields a [[SimpleStaff quarterstaff]] of chaos and speaks only in gibberish. Interestingly, if you hit him with the confusion status, his dialog becomes normal. Even more interesting, interestingly, if you worship Xom, the god of chaos, you can understand Yiuf's dialog and all of his lines become [[ShoutOut shout outs]] to famous philosophers and scientists.



** Draconians. When you begin playing a draconian it's brown, because it's in its immature form; once you reach level 7, it grows up and turns one of 8 different colours, each of which gives different abilities.

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** Draconians. When you begin playing a draconian it's brown, because it's Draconians start off in its an immature form; brown form, but once you reach experience level 7, it grows up and turns into one of the 8 different colours, draconian subspecies, each of which gives has a different abilities.color and ability.



** {{Inverted|Trope}}: There are lots of things the player is allowed to do that most monsters can't, like firing ranged weapons at point blank range (the few enemies that *will* fire at point blank range, like deep elf master archers, are among the more dangerous in the game); most enemies will always swap out to a melee attack even if it's inferior, which it usually is. Additionally, there are some items that can't be used by monsters at all, like wands of fireball and enslavement, or have diminished effects, like the wand of disintegration which deals only 2[=/=]3 as much damage to players.

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** {{Inverted|Trope}}: There are lots of things the player is allowed to do that most monsters can't, like firing ranged weapons at point blank range (the few enemies that *will* fire at point blank range, like deep elf master archers, are among the more dangerous in the game); most enemies will always swap out to a melee attack even if it's inferior, which it usually is. Additionally, there are some items that can't be used by monsters at all, like wands of fireball iceblast and enslavement, or have diminished effects, like the wand of disintegration which deals only 2[=/=]3 as much damage to players.



*** Water magic (with the exception of a type of evocable item) is unavailable to the player, but can be used by some enemies, including the unique monster Ilsuiw and merfolk aquamancers.
*** Nessos the unique centaur has the ability to use the enchantment on both his bow and his arrows at the same time (normally the enchantment on ammunition overrides that of the weapon that fires it) gaining the ability to use flaming toxic arrows.
*** The powerful Conjurations spell [[PainfullySlowProjectile Orb of Destruction]] launches a massive EnergyBall that homes in on enemies and deals ridiculous amounts of damage. A clear downside is that it'll dissapate if it leaves the player's line of sight; monster-created orbs don't have that problem.

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*** Water magic (with the exception of a type of evocable item) is unavailable to the player, but can be used by some enemies, including the unique monster Ilsuiw and merfolk aquamancers.
*** Nessos the unique centaur has the ability to use the enchantment on both his bow and his arrows at the same time (normally the enchantment on ammunition overrides that of the weapon that fires it) gaining the ability to use flaming toxic arrows.
*** The powerful Conjurations spell [[PainfullySlowProjectile Orb of Destruction]] launches a massive EnergyBall that homes in on enemies and deals ridiculous amounts of damage. A clear downside is that it'll dissapate damage; however, it dissipates if it leaves the player's line of sight; monster-created sight. Monster-created orbs don't have that problem.


* CannibalismSuperpower: Mostly averted: in contrast to most other Roguelikes, ''Dungeon Crawl'' features very few special effects for eating enemies.
** Eating mutagenic flesh from enemies like Sky Beasts, Shapeshifters, or Ugly Things might possibly give you a significant power-up in the form of a good mutation. It is just as (if not more) likely to give you a [[BodyHorror bad]] [[BlessedWithSuck mutation]] instead...
** Played straight with Gastronok, a slug who, according to his description, gained superb intelligence and magical powers by eating a powerful wizard. (Although it could also be thanks to the wizard hat of intelligence he often spawns with.)

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* CannibalismSuperpower: Mostly averted: in contrast to most other Roguelikes, ''Dungeon Crawl'' features very few special effects for eating enemies.
** Eating mutagenic flesh from enemies like Sky Beasts, Shapeshifters, or Ugly Things might possibly give you a significant power-up in the form of a good mutation. It
The unique enemy Gastronok is just as (if not more) likely to give you a [[BodyHorror bad]] [[BlessedWithSuck mutation]] instead...
** Played straight with Gastronok, a
giant slug who, according to his description, gained superb intelligence and magical powers by eating a powerful wizard. (Although it could also be thanks to the wizard hat of intelligence he often spawns with.)wizard.


** The spell Dragon Form temporarily transforms the player into a fire-breathing dragon.



** Certain player characters may gain the ability to breathe fire via mutations, spells or racial abilities ([[BreathWeapon Red Draconians]], for example).



** Inverted with Dithmenos, who not only abhors the use of fire, but will be even more pleased with you if you kill enemies who deal fire damage.


* BrainwashedAndCrazy: Unique, in that ''you'' can do this to ''enemies'' if you find a wand of enslavement or the Enslave spell.

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* BrainwashedAndCrazy: Unique, in that ''you'' can do this to ''enemies'' if you find a The wand of enslavement or the Enslave spell.allows you to mind-control enemies to fight for you, temporarily.


* BodyHorror: Hahaha, yes. Let's count the ways...
** The demonspawn race with its random mutation trait can sometimes result in this for the player character. For example, having hooves, slimy green scales, and spines covering your body is an entirely possible combination.

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* BodyHorror: Hahaha, yes. Let's count Players can accumulate any number of mutations - good and bad - over the ways...
course of the game, in various different ways:
** The demonspawn race with its random mutation trait Players can intentionally mutate themselves by drinking a potion of mutation, which randomly removes and bestows mutations, good or bad. Players may sometimes play "mutation roulette" to deform themselves in the hope of getting some cool abilities.
** Magic contamination, caused by using too much powerful magic too often, can
result in this for the player character. For example, having hooves, slimy green scales, and spines covering your body is an deleterious mutations if it gets too bad.
** [[MadGod Xom]] will sometimes grant mutations. Whether these mutations are beneficial or not depends
entirely possible combination.on Xom's mood.



** [[MadGod Xom]] will also sometimes grant mutations. Whether these mutations are beneficial or not depends entirely on how entertaining the player is being at the moment.
** There are numerous ways to mutate yourself aside from being a demonspawn or worshiping a crazed god, such as drinking a potion of mutation or eating the flesh of certain monsters (such as shapeshifters). Since some of these mutations are actually beneficial, some players make a habit of playing "mutation roulette", usually becoming deformed freaks with a handful of cool abilities.
*** There are also ways the player character can be mutated by monsters, such as by the neqoxec demon's Malmutate spell. These hostile mutations are almost always bad and often physically deforming.

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** [[MadGod Xom]] will also sometimes grant mutations. Whether these mutations are The Demonspawn race kind of has this as its gimmick; every time you level up, more of your demonic ancestry asserts itself, which can often result in deformities (albeit beneficial or not depends entirely on how entertaining the player is being at the moment.
ones).
** There are numerous ways to mutate yourself aside from being a demonspawn or worshiping a crazed god, Some monster attacks cause mutations, such as drinking a potion of mutation or eating the flesh of certain monsters (such as shapeshifters). Since some of these mutations are actually beneficial, some players make a habit of playing "mutation roulette", usually becoming deformed freaks with a handful of cool abilities.
*** There are also ways the player character can be mutated by monsters, such as by
the neqoxec demon's Malmutate spell. These hostile mutations are almost always bad and often physically deforming.bad.


* BadassBookworm: If one begins as a spellcaster but learns lots of fighting skills, then they've become one.

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* BadassBookworm: If one begins as a spellcaster but learns lots Because of the flexible skill training system, spellcasters can choose to increase their fighting skills, then they've become one.and weapon proficiency if they desire. They might lack the raw strength of a trained fighter, but there are items that can compensate for that.


** Circe ([[SpellMyNameWithAnS called Kirke in this game]]) is one of the unique enemies, and like in the classic story she has a spell that turns you into a pig. She is also surrounded by pigs that change back into humans when you beat her. This trope is also the backstory of another unique, Prince Ribbit, [[BewitchedAmphibians a frog who only turns back into a human when killed.]]

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** Circe ([[SpellMyNameWithAnS called Kirke in this game]]) is one of the unique enemies, and like in the classic story she has a spell that turns you into a pig. She is also surrounded by pigs that change back into humans when you beat her. This trope is also the backstory of another unique, her.
**
Prince Ribbit, Ribbit actually has this trope as his backstory, inspired by the [[Creator/TheBrothersGrimm Brothers Grimm]] fairytale Literature/TheFrogPrince. He's a human [[BewitchedAmphibians trapped in the body of a frog who frog]], although you only turns discover this after killing him, which [[NoOntologicalInertia reverts his body back into a human when killed.]]to its original form]].



* NonElemental:
** Crawl's normal weapons are less immediately powerful, but more versatile than elemental (branded) ones, since there are several weapon enchantment spells that won't work on already-branded weapons. Similarly, there are several elemental staves which, unlike the regular quarterstaff, have the additional problem of being impossible to enhance (they can only ever have the damage and accuracy stats of a normal staff).
** Magic attacks have the same thing, with elemental spells that tend to do more damage but require two spell schools and can be resisted by many monsters (especially later in the game). Earth magic is treated as pure physical damage though, and there are also many pure Conjurations spells which are similarly unresistable.
* NonHumanUndead: Readily possible with the derived undead system, with wandering zombies more likely to be animated animals, dragons, or giants than humans. Outside of those are profane servitors, [[FallenAngel zombie angels]] raised for service by the unholy god Yredelemnul.

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* NonElemental:
** Crawl's normal weapons are less immediately powerful, but
NonElemental: Pure magic attacks such as Magic Dart can be more versatile straightforward and effective than elemental (branded) ones, since there are several weapon enchantment spells that won't work on already-branded weapons. Similarly, there are several elemental staves which, unlike the regular quarterstaff, have the additional problem of being impossible to enhance (they can only ever have the damage and accuracy stats of a normal staff).
** Magic attacks have the same thing, with elemental spells that tend to
spells, which - although they may do more damage but - require two spell schools and can be resisted by many monsters (especially monsters, especially later in the game). game. Earth magic at least is treated as pure physical damage though, and there are also many pure Conjurations spells which are similarly unresistable.
damage.
* NonHumanUndead: Readily possible with It's actually quite rare to see a human zombie, since the derived game allows undead system, with wandering zombies more likely to be animated animals, dragons, or giants than humans. Outside of those pretty much any species, and humans aren't very common enemies. There are also profane servitors, [[FallenAngel zombie angels]] raised for service by the unholy god Yredelemnul.

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