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* BringerOfWarMusic: The ground theme in "Seere's Prayer" samples the piece itself.
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Changed the image description to the game's Japanese tagline.


[[caption-width-right:350:''Crimson lights the sky...''\\

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[[caption-width-right:350:''Crimson lights [[caption-width-right:350:[[{{Tagline}} Keep struggling until the sky...''\\end.]]\\

Added: 1425

Changed: 1171

Removed: 1884

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Alphabetizing example(s), Not enough context (ZCE), Fixing indentation


* AnyoneCanDie: And they do. Especially the children.

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* %%* AnyoneCanDie: And they do. Especially the children.



* BattleCouple: [[spoiler:Caim and Angelus are upgraded to this.]]

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* %%* BattleCouple: [[spoiler:Caim and Angelus are upgraded to this.]]



* CharacterDevelopment:
** Caim and Angelus start out hating each other's guts and only cooperating for the sake of survival. Canonically, they grow to respect each other and by the end actually become friends and even possible lovers, [[spoiler:as seen in ending A and C]]. In the sequel, [[spoiler:Caim is willing to destroy the world in order to free Angelus from her torment]].
* CharacterLevel: The main reason to thrash thousands of optional soldiers.

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* CharacterDevelopment:
**
CharacterDevelopment: Caim and Angelus start out hating each other's guts and only cooperating for the sake of survival. Canonically, they grow to respect each other and by the end actually become friends and even possible lovers, [[spoiler:as seen in ending A and C]]. In the sequel, [[spoiler:Caim is willing to destroy the world in order to free Angelus from her torment]].
* %%* CharacterLevel: The main reason to thrash thousands of optional soldiers.



* ChildSoldiers: A small garrison of these appears in the chapter "Leonard's Regret".

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* %%* ChildSoldiers: A small garrison of these appears in the chapter "Leonard's Regret".



* TheComputerIsACheatingBastard: The Grotesqueries don't follow the same rules from level to level. After a flying level where the player can roast them with ease and their projectiles only hit for about a circle of health, the next level is an on-foot level where they're suddenly immune to dragon breath and magic. Two levels later is one more flying level where their projectiles suddenly hit you for a quarter of your health. No mention is made of them getting stronger in-universe, they just seem to have whatever abilities is convenient for that level.



* TheComputerIsACheatingBastard: The Grotesqueries don't follow the same rules from level to level. After a flying level where the player can roast them with ease and their projectiles only hit for about a circle of health, the next level is an on-foot level where they're suddenly immune to dragon breath and magic. Two levels later is one more flying level where their projectiles suddenly hit you for a quarter of your health. No mention is made of them getting stronger in-universe, they just seem to have whatever abilities is convenient for that level.



* DragonRider: Caim (and Nowe in ''2'') can take massive leaps to mount his dragon in field battles and rides on her back in aerial battles.



* DragonRider: Caim (and Nowe in ''2'') can take massive leaps to mount his dragon in field battles and rides on her back in aerial battles.



* EarlyInstallmentWeirdness: As the first game in the series as well as Taro Yoko's first real project, it's unsurprising that this game sticks out compared to later installments, for instance lacking much of the quirky humor and moral complexity of later titles. To elaborate, not only are the villains essentially mere thralls of an AxCrazy genocidal cult, the "[[NominalHero heroic]]" main cast of the game is a rather unsubtle TakeThat against the tropes he was {{Deconstructing}} at the time, with their humanizing and sympathetic moments being few and far between. The characters in all his later games were given considerably more nuanced and sympathetic portrayals even with the DeconstructorFleet being in full effect.



* EarlyInstallmentWeirdness: As the first game in the series as well as Taro Yoko's first real project, it's unsurprising that this game sticks out compared to later installments, for instance lacking much of the quirky humor and moral complexity of later titles. To elaborate, not only are the villains essentially mere thralls of an AxCrazy genocidal cult, the "[[NominalHero heroic]]" main cast of the game is a rather unsubtle TakeThat against the tropes he was {{Deconstructing}} at the time, with their humanizing and sympathetic moments being few and far between. The characters in all his later games were given considerably more nuanced and sympathetic portrayals even with the DeconstructorFleet being in full effect.



* TheEvilArmy: Fielded in huge numbers by the Empire. WeHaveReserves indeed.

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* %%* TheEvilArmy: Fielded in huge numbers by the Empire. WeHaveReserves indeed.



* FacelessGoons: Clad in color-coded full plate armor.

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* %%* FacelessGoons: Clad in color-coded full plate armor.



* TheFairFolk: Brushed upon. They're mostly jerks who mock humans for their failures and weaknesses.

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* TheFairFolk: Brushed upon. They're Fairies are mostly jerks who mock humans for their failures and weaknesses.



* FeelNoPain: Anyone under the effect of the Red Eye Plague.

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* %%* FeelNoPain: Anyone under the effect of the Red Eye Plague.



* FourTemperamentEnsemble

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* %%* FourTemperamentEnsemble



* FunctionalMagic: Very lightly touched upon besides the pact-beasts.

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* %%* FunctionalMagic: Very lightly touched upon besides the pact-beasts.



* GentleGiant: Seere's pact-partner, {{Golem}}.

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* %%* GentleGiant: Seere's pact-partner, {{Golem}}.



* HitMeDammit: Manah to Caim in the ending A. He refuses, deciding that [[FateWorseThanDeath letting her live is a far crueler fate]].

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* %%* HitMeDammit: Manah to Caim in the ending A. He refuses, deciding that [[FateWorseThanDeath letting her live is a far crueler fate]].



* IdiotHero:
** Nowe. Dear god, Nowe. He doesn’t like that people have to be sacrificed for these seal things to stay active and he [[TheDulcineaEffect falls with Manah]] to destroy them, ignoring everyone else ''screaming'' at him that [[spoiler:the seals are the only thing staving off the apocalypse. He has the audacity to be surprised when he destroys the seals and triggers the apocalypse.]]

to:

* IdiotHero:
**
IdiotHero: Nowe. Dear god, Nowe. He doesn’t like that people have to be sacrificed for these seal things to stay active and he [[TheDulcineaEffect falls with Manah]] to destroy them, ignoring everyone else ''screaming'' at him that [[spoiler:the seals are the only thing staving off the apocalypse. He has the audacity to be surprised when he destroys the seals and triggers the apocalypse.]]



* InexplicableTreasureChests: That appear or disappear at the behest of myriad arbitrary triggers.

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* %%* InexplicableTreasureChests: That appear or disappear at the behest of myriad arbitrary triggers.



* InfinityPlusOneSword: Kingsblood and Hymir's Finger in the first game.

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* %%* InfinityPlusOneSword: Kingsblood and Hymir's Finger in the first game.



* InterspeciesRomance: Caim and The Dragon. It's much more beautiful than it sounds!

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* %%* InterspeciesRomance: Caim and The Dragon. It's much more beautiful than it sounds!



* MacrossMissileMassacre: The dragons' magic attacks in aerial battles.
* MadeOfPlasticine: Any and everything on the receiving end of Caim's blade.

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* %%* MacrossMissileMassacre: The dragons' magic attacks in aerial battles.
* %%* MadeOfPlasticine: Any and everything on the receiving end of Caim's blade.



* NeverGrewUp: Seere in the second game, thanks to his pact with Golem.

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* %%* NeverGrewUp: Seere in the second game, thanks to his pact with Golem.



* SortingAlgorithmOfEvil: Directly in proportion to eerie otherworldliness.
* SortingAlgorithmOfWeaponEffectiveness: Shaken up with some poor balancing decisions.

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* %%* SortingAlgorithmOfEvil: Directly in proportion to eerie otherworldliness.
* %%* SortingAlgorithmOfWeaponEffectiveness: Shaken up with some poor balancing decisions.

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