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* DropTheHammer: In addition to breaking through earth and mining resources, your mallet can be used to give monsters a good whack on the head.
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'''''Dragon Quest Builders''''' is a sandbox action role-playing spin-off of the ''Franchise/DragonQuest'' series developed and published by Square Enix for the Usefulnotes/PlayStation4, Usefulnotes/PlayStation3, Usefulnotes/PlayStationVita, and Usefulnotes/NintendoSwitch consoles. The game is set in Alefgard, the world of the original ''VideoGame/DragonQuestI'' video game, and players control the savior who is tasked with rebuilding the world after it was destroyed by the evil Dragonlord. The game features a voxel aesthetic style, with gathering and building elements. The game was released on the Usefulnotes/PlayStation platforms in Japan in January 2016, and was followed by a worldwide release in October 2016, with the Nintendo Switch release in February 2018 worldwide. Launched on mobile on March 26th 2022.

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'''''Dragon Quest Builders''''' is a sandbox action role-playing spin-off of the ''Franchise/DragonQuest'' series developed and published by Square Enix for the Usefulnotes/PlayStation4, Usefulnotes/PlayStation3, Usefulnotes/PlayStationVita, Platform/PlayStation4, Platform/PlayStation3, Platform/PlayStationVita, and Usefulnotes/NintendoSwitch Platform/NintendoSwitch consoles. The game is set in Alefgard, the world of the original ''VideoGame/DragonQuestI'' video game, and players control the savior who is tasked with rebuilding the world after it was destroyed by the evil Dragonlord. The game features a voxel aesthetic style, with gathering and building elements. The game was released on the Usefulnotes/PlayStation Platform/PlayStation platforms in Japan in January 2016, and was followed by a worldwide release in October 2016, with the Nintendo Switch release in February 2018 worldwide. Launched on mobile on March 26th 2022.
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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'''''Dragon Quest Builders''''' is a sandbox action role-playing spin-off of the ''VideoGame/DragonQuest'' series developed and published by Square Enix for the Usefulnotes/PlayStation4, Usefulnotes/PlayStation3, Usefulnotes/PlayStationVita, and Usefulnotes/NintendoSwitch consoles. The game is set in Alefgard, the world of the original ''[[VideoGame/DragonQuestI Dragon Quest]]'' video game, and players control the savior who is tasked with rebuilding the world after it was destroyed by the evil Dragonlord. The game features a voxel aesthetic style, with gathering and building elements. The game was released on the Usefulnotes/PlayStation platforms in Japan in January 2016, and was followed by a worldwide release in October 2016, with the Nintendo Switch release in February 2018 worldwide. Launched on mobile on March 26th 2022.

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'''''Dragon Quest Builders''''' is a sandbox action role-playing spin-off of the ''VideoGame/DragonQuest'' ''Franchise/DragonQuest'' series developed and published by Square Enix for the Usefulnotes/PlayStation4, Usefulnotes/PlayStation3, Usefulnotes/PlayStationVita, and Usefulnotes/NintendoSwitch consoles. The game is set in Alefgard, the world of the original ''[[VideoGame/DragonQuestI Dragon Quest]]'' ''VideoGame/DragonQuestI'' video game, and players control the savior who is tasked with rebuilding the world after it was destroyed by the evil Dragonlord. The game features a voxel aesthetic style, with gathering and building elements. The game was released on the Usefulnotes/PlayStation platforms in Japan in January 2016, and was followed by a worldwide release in October 2016, with the Nintendo Switch release in February 2018 worldwide. Launched on mobile on March 26th 2022.



* CallBack: Characters from before the Fall of Alefgard, including the Dragonlord, speak how they did in ''VideoGame/DragonQuest''.

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* CallBack: Characters from before the Fall of Alefgard, including the Dragonlord, speak how they did in ''VideoGame/DragonQuest''.''Franchise/DragonQuest''.
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'''''Dragon Quest Builders''''' is a sandbox action role-playing spin-off of the ''VideoGame/DragonQuest'' series developed and published by Square Enix for the Usefulnotes/PlayStation4, Usefulnotes/PlayStation3, Usefulnotes/PlayStationVita, and Usefulnotes/NintendoSwitch consoles. The game is set in Alefgard, the world of the original Dragon Quest video game, and players control the savior who is tasked with rebuilding the world after it was destroyed by the evil Dragonlord. The game features a voxel aesthetic style, with gathering and building elements. The game was released on the Usefulnotes/PlayStation platforms in Japan in January 2016, and was followed by a worldwide release in October 2016, with the Nintendo Switch release in February 2018 worldwide. Launched on mobile on March 26th 2022.

to:

'''''Dragon Quest Builders''''' is a sandbox action role-playing spin-off of the ''VideoGame/DragonQuest'' series developed and published by Square Enix for the Usefulnotes/PlayStation4, Usefulnotes/PlayStation3, Usefulnotes/PlayStationVita, and Usefulnotes/NintendoSwitch consoles. The game is set in Alefgard, the world of the original ''[[VideoGame/DragonQuestI Dragon Quest Quest]]'' video game, and players control the savior who is tasked with rebuilding the world after it was destroyed by the evil Dragonlord. The game features a voxel aesthetic style, with gathering and building elements. The game was released on the Usefulnotes/PlayStation platforms in Japan in January 2016, and was followed by a worldwide release in October 2016, with the Nintendo Switch release in February 2018 worldwide. Launched on mobile on March 26th 2022.
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* AfterTheEnd: Set after the bad ending of ''VideoGame/DragonQuestI''.[[note]]It was originally NoEnding, but Square Enix retconned that the Dragonlord conned the Hero with only a small patch of land.[[/note]]

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* AfterTheEnd: Set after the bad ending of ''VideoGame/DragonQuestI''.[[note]]It was originally NoEnding, essentially a NonStandardGameOver, but Square Enix retconned that the Dragonlord conned the Hero with only a small patch of land.[[/note]]
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* AddedAlliterativeAppeal:

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* AddedAlliterativeAppeal: Plenty, as is par for the modern Dragon Quest localization course.
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Added DiffLines:

* SleepyEnemy: The game has a [[InUniverseGameClock day-night cycle]] and many of the monsters that are active during the daytime will be asleep if you encounter them while adventuring at night. They'll wake up if you attack them or make too much noise.
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Up To Eleven is a defunct trope


* DisneyDeath: [[spoiler: In the endgame, Rubiss reveals to the Builder that she only gave them ''just enough'' vitality to complete their task, which they ''exorbitantly'' used up in forging the MacGuffin artifacts the actual Hero would need to save the world. In spite of that, they go to fight the Dragonlord anyways, and at the end appear to be just barely clinging to life. All implications before the credits roll is they had just enough vitality left in them to speak to everyone at Tantegel one last time... And then, after the credits, they're right back outside the castle with the boys from Kol, already beginning construction on the city, seemingly no worse for wear, and at least several days have gone by. It appears the Builder invoked ScrewDestiny even on ''[[UpToEleven themselves]]''.]]

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* DisneyDeath: [[spoiler: In the endgame, Rubiss reveals to the Builder that she only gave them ''just enough'' vitality to complete their task, which they ''exorbitantly'' used up in forging the MacGuffin artifacts the actual Hero would need to save the world. In spite of that, they go to fight the Dragonlord anyways, and at the end appear to be just barely clinging to life. All implications before the credits roll is they had just enough vitality left in them to speak to everyone at Tantegel one last time... And then, after the credits, they're right back outside the castle with the boys from Kol, already beginning construction on the city, seemingly no worse for wear, and at least several days have gone by. It appears the Builder invoked ScrewDestiny even on ''[[UpToEleven themselves]]''.''themselves''.]]
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'''''Dragon Quest Builders''''' is a sandbox action role-playing spin-off of the ''VideoGame/DragonQuest'' series developed and published by Square Enix for the Usefulnotes/PlayStation4, Usefulnotes/PlayStation3, Usefulnotes/PlayStationVita, and Usefulnotes/NintendoSwitch consoles. The game is set in Alefgard, the world of the original Dragon Quest video game, and players control the savior who is tasked with rebuilding the world after it was destroyed by the evil Dragonlord. The game features a voxel aesthetic style, with gathering and building elements. The game was released on the Usefulnotes/PlayStation platforms in Japan in January 2016, and was followed by a worldwide release in October 2016, with the Nintendo Switch release in February 2018 worldwide.

to:

'''''Dragon Quest Builders''''' is a sandbox action role-playing spin-off of the ''VideoGame/DragonQuest'' series developed and published by Square Enix for the Usefulnotes/PlayStation4, Usefulnotes/PlayStation3, Usefulnotes/PlayStationVita, and Usefulnotes/NintendoSwitch consoles. The game is set in Alefgard, the world of the original Dragon Quest video game, and players control the savior who is tasked with rebuilding the world after it was destroyed by the evil Dragonlord. The game features a voxel aesthetic style, with gathering and building elements. The game was released on the Usefulnotes/PlayStation platforms in Japan in January 2016, and was followed by a worldwide release in October 2016, with the Nintendo Switch release in February 2018 worldwide.
worldwide. Launched on mobile on March 26th 2022.
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* TheHero: [[AvertedTrope Averted]]. Early on, you're told that you are not a hero. [[spoiler:This becomes relevant in the final chapter!]]

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* TheHero: [[AvertedTrope Averted]]. Early on, you're told that you are not a hero. [[spoiler:This becomes relevant in the final chapter!]]chapter.]]

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Changed: 649

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* GoneHorriblyRight: Cantlin's Golem was built to protect the town. [[spoiler: As it turns out, the creators didn't specify its directive to be "protect the people of Cantlin", so the Golem focused on protecting the buildings of Cantlin. After watching the human survivors turn on each other when supplies started running low, the Golem came to the conclusion that the biggest threat to the town of Cantlin was ''humans in general'' and chose to lead the monsters against them, later returning to kill any humans that try to inhabit Cantlin again]].

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* GoneHorriblyRight: GoneHorriblyRight:
**
Cantlin's Golem was built to protect the town.town of Cantlin. [[spoiler: As it turns out, the creators didn't specify its directive to be "protect the people of Cantlin", so the Golem focused on protecting the buildings of Cantlin. After watching the human survivors turn on each other when supplies started running low, the Golem came to the conclusion that the biggest threat to the physical town of Cantlin was is ''humans in general'' and chose to lead the monsters against them, later returning to kill any humans that try to inhabit Cantlin again]].again. The town is essentially protected and preserved, but it made its protector eternally hostile to any human who would actually inhabit the place]].



* GuideDangIt: Finding potatoes. Where are they? [[spoiler:Where you found the Farmer Sutra, similar looking to Healing-Petal Flowers]]!

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* GuideDangIt: GuideDangIt:
**
Finding potatoes. Where are they? [[spoiler:Where you found the Farmer Sutra, similar looking to Healing-Petal Flowers]]!
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Added an example from the new trope page.

Added DiffLines:

* StepOneEscape: The game opens with the protagonist waking up in an underground room. There's a door but it's initially too high to reach; he has to first learn the basics of how to collect raw materials and craft and place items in order to escape.
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* StandardStatusEffects: Present and accounted for are poison (HP diminishes over time), paralysis (movement becomes jerky intermittently), sleep (you become immobile for a while or until you receive damage) and confusion (directional inputs are scrambled).

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* StandardStatusEffects: StatusEffects: Present and accounted for are poison (HP diminishes over time), paralysis (movement becomes jerky intermittently), sleep (you become immobile for a while or until you receive damage) and confusion (directional inputs are scrambled).
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Video Game Settings is an index, not a trope. These are all zces as well.


* VideoGameSettings:
** Chapter 1: GreenHillZone
** Chapter 2: BubblegloopSwamp
** Chapter 3: HailfirePeaks
** Chapter 4: BleakLevel

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