Follow TV Tropes

Following

History VideoGame / Dnd

Go To

OR

Is there an issue? Send a MessageReason:
Irrelevant


Being the PLATO Network, the game has graphics, and uses a ThreeQuartersView similar to the dungeons of ''VideoGame/TheLegendOfZelda'', with the walls in top view, and your character in front view. You explore the dungeon, fighting monsters and collecting treasure.

to:

Being the PLATO Network, the game has graphics, and uses a ThreeQuartersView similar to the dungeons of ''VideoGame/TheLegendOfZelda'', ThreeQuartersView, with the walls in top view, and your character in front view. You explore the dungeon, fighting monsters and collecting treasure.
Is there an issue? Send a MessageReason:
None


* AWinnerIsYou: The game immediately ends after leaving the dungeon with a simple screen saying "CONGRATULATIONS" and reminding you your characters name is in the list of winners.

to:

* AWinnerIsYou: The game immediately ends after leaving the dungeon with a simple screen saying "CONGRATULATIONS" and reminding you your characters character's name is in the list of winners.
Is there an issue? Send a MessageReason:
None


* CharacterLevel: The game uses an experience points system and like early ''Dungeons & Dragons'', you experience is tied to how much gold you loot from enemies and the dungeon at large. You need to leave the dungeon with 10,000 XP to level up, at which point your hit points and spell usages increase.

to:

* CharacterLevel: The game uses an experience points system and like system. Like early ''Dungeons & Dragons'', you your experience is tied to how much gold you loot from enemies and the dungeon at large. You need to leave the dungeon with 10,000 XP to level up, at which point your hit points and spell usages increase.



* DungeonBypass: The "Excelsior Transporter" teleports the player from the outside the dungeon to a level of the dungeon they've already beaten, so they can skip past stuff they already played through. Notably, this only works on the way into the dungeon, so escaping the dungeon to level up or beat the game still requires you to manually beat each level again.

to:

* DungeonBypass: The "Excelsior Transporter" teleports the player from the outside of the dungeon to a level of the dungeon they've already beaten, so they can skip past stuff they already played through. Notably, this only works on the way into the dungeon, so escaping the dungeon to level up or beat the game still requires you to manually beat each level again.



* AnEconomyIsYou: A first for video games, when you leave the dungeon, you can buy items in Aumakua's Alchemy and Korona's Armory. Of course, each item is tailored to your adventuring experience and includes magical potions and weapons that no one but you has any use for.
* EnemyScan: The Amulet lets you know the level of your enemies, so that you know whether to flee or fight given your relative strength.

to:

* AnEconomyIsYou: A The first for video games, when game to have this trope. When you leave the dungeon, you can buy items in Aumakua's Alchemy and Korona's Armory. Of course, each item is tailored to your adventuring experience and includes magical potions and weapons that no one but you has any use for.
* EnemyScan: The Amulet lets you know the level of your enemies, so that you know whether to flee or fight given your relative strength.them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShockAndAwe: One of the wizard spells in the game is lightning bolt. Since the lightning bolt spell had a chance of bouncing off walls and hitting the caster in early ''Dungeons & Dragons'', casting the spell damages you as the game's way of getting across that concept.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ActionInitiative: The higher your dexterity stat, the higher the chance for you to go before your enemy in combat.


Added DiffLines:

* AntiHoarding: The more gold you have on your person, the harder it is to evade enemy attacks.

Added: 479

Removed: 77

Is there an issue? Send a MessageReason:
None


* DispelMagic: "Dispell" is one of the spells in the game that can eliminate magical effects. In addition, there's an opposite spell called "Datspell" just for laughs.



* LevelDrain: Certain enemies and traps can take away your experience points.



* LevelDrain: Certain enemies and traps can take away your experience points.


Added DiffLines:

* PlayingWithFire: The Fireball spell is ripped straight from ''Dungeons & Dragons''. It is one of the most powerful spells in the game, but the explosion of fire is big enough that you're guaranteed to hurt yourself when you cast it.
Is there an issue? Send a MessageReason:
Fixing Link


''dnd'' inspired several more PLATO games, including ''VideoGame/{{Avatar|PLATO}}'' and ''VideoGame/{{Moria|PLATOMoria}}''.

to:

''dnd'' inspired several more PLATO games, including ''VideoGame/{{Avatar|PLATO}}'' and ''VideoGame/{{Moria|PLATOMoria}}''.''VideoGame/{{Moria|PLATO}}''.
Is there an issue? Send a MessageReason:
Updating Links


''dnd'' inspired several more PLATO games, including ''VideoGame/{{Avatar}}'' and ''[[VideoGame/PLATOMoria moria]]''.

to:

''dnd'' inspired several more PLATO games, including ''VideoGame/{{Avatar}}'' ''VideoGame/{{Avatar|PLATO}}'' and ''[[VideoGame/PLATOMoria moria]]''.''VideoGame/{{Moria|PLATOMoria}}''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EnemyScan: The Amulet lets you know the level of your enemies, so that you know whether to flee or fight given your relative strength.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* KitchenSinkIncluded: One of the more amusing spells in the game is "Kitchen Sink," in reference to the phrase and the versatility of magic.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VancianMagic: You can only cast a specific number of spells per day and then you must rest before casting a spell again. The game deviates from the Vancian systems popular in tabletop [=RPGs=] by removing the need to decide which of the lists of spells you're going to cast that day and how many times. Instead, you can just pick and freely choose which spells to cast on the fly.
Is there an issue? Send a MessageReason:
None


You create a character per [[TabletopGame/OriginalDungeonsAndDragons the very first ruleset]] of ''D&D'', by [[HonestRollsCharacter rolling the dice]] on five stats and [[CharacterClassSystem choosing a class]]. Then you enter the Whisenwood Dungeon in search of {{Plunder}} and the [[MacGuffin Orb]].

to:

You create a character per [[TabletopGame/OriginalDungeonsAndDragons the very first ruleset]] of ''D&D'', by [[HonestRollsCharacter rolling the dice]] on five stats and [[CharacterClassSystem choosing a class]]. Then you enter the Whisenwood Dungeon in search of {{Plunder}} and the [[MacGuffin Orb]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NintendoHard: The game is brutal. You only have about a 50% chance of beating an enemy of your level, physically attacking still lets enemies hits you, and if you die, you lose everything and a new dungeon is randomly generated. Spells make the game easier, but the best ones also damage you, you need spells to heal, you have only have a small number of spells, and worse of all, you can't regain spell usages without backtracking all the way to the entrance to dungeon in the first level. You can beat the final boss on level 17 and still have to fight through the whole dungeon again, backwards, with all the enemies ten times stronger, and if you die, you have to start at level 1 on level 1 no better than when you started.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheMaze: Each dungeon level is filled with twisting corridors, forks in the road, dead ends, and no map to help you find your way in or out. This was back when the norm in tabletop [=RPGs=] was for players to draw their own maps of the dungeons their game-master described.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RandomlyGeneratedLevels: When you start a new character, the dungeon, its treasures, and the geography of its levels are randomly generated. When you die, the dungeon resets again, so you can't going through the same dungeon twice with different characters.

Top