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* FadeToWhite: Unlike most deaths, where your view sinks to the ground as you fade to red, a failure in Mission 9 fades to white with explosions as the resort colony's core melts down.



* FullMotionVideo: The cutscenes look like episodes of a low-budget sci-fi TV show.


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* LiveActionCutscene: The cutscenes look like episodes of a low-budget sci-fi TV show.

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* AuthorityEqualsAsskicking: [[spoiler: The President]] is a former [=LightStormer=] trooper himself and puts up a considerable fight when fought as the FinalBoss.

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* AuthorityEqualsAsskicking: AsskickingLeadsToAuthority: [[spoiler: The President]] is a former [=LightStormer=] trooper himself and puts up a considerable fight when fought as the FinalBoss.



* {{BFG}}: The [[PlasmaCannon Plasma Lance]], Kodiak Shotgun, and Lock-On Rifle. The Blast[=/=]Terra Blast psychic power are similar.

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* {{BFG}}: The [[PlasmaCannon Plasma Lance]], Kodiak Zodiac Shotgun, and Lock-On Rifle. The Blast[=/=]Terra Blast psychic power are similar.similar.
* {{Checkpoint}}: Most levels have one about halfway through, but they also bring a three lives system into play: you can only continue from the checkpoint three times before having to start the mission from scratch.


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* TimedMission: Mission 9, where the reactor in a resort colony has gone supercritical due to sabotage and you need to shut the core down before it melts down, killing everyone there. You start with 30 seconds, and get extra time by opening the cooling valves on the way. [[spoiler: When you reach the core and try to shut it down, the clock immediately resets to 8 seconds. You get teleported out of there at the last possible second before the core melts down, but everyone on the colony dies anyway - including your brother.]]
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* AuthorityEqualsAsskicking: [[spoiler: The President]] is a former [=LightStormer=] trooper himself and puts up a considerable fight when fought as the FinalBoss.
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* HandCannon: The pistol is 18mm. For reference, 20mm is a grenade caliber. It comes in semi-auto and [[MoreDakka assault pistol]] flavors.

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* HandCannon: The pistol is 18mm. That's about the same diameter as a 12 gauge shotgun shell. For reference, a .50 caliber is 12.7mm and 20mm is a (light antipersonnel) grenade caliber. It comes in semi-auto and [[MoreDakka assault pistol]] flavors.
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* AntiMatter: Refined from a substance known as "Sulphirum." The AM Blaster and AM Cyclone fire tiny specks of antimatter contained within a force-field; in a cone-shaped blast or rapid-fire stream respectively.

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* AntiMatter: {{Antimatter}}: Refined from a substance known as "Sulphirum." The AM Blaster and AM Cyclone fire tiny specks of antimatter contained within a force-field; in a cone-shaped blast or rapid-fire stream respectively.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/6483549.jpg]]
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* AntiFrustrationFeatures: You regenerate 1 Psi when you spend it all. Drain spams a flurry of projectiles that return 3 Psi if they hit an enemy for the cost of 1 Psi per burst of 5. This ensures that you won't run out, and that it's easy to get it back. Blast and Terrablast also generate these orbs.

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* AntiFrustrationFeatures: You regenerate 1 Psi when you spend it all. all, letting you use Drain spams to spam a flurry of projectiles that return 3 Psi if they hit an enemy for the cost of 1 Psi per burst of 5. This ensures that you won't run out, and that it's easy to get it back. Blast and Terrablast also generate these orbs.



** [[HealThyself Heal,]] which [[SarcasmMode catapults you into orbit, whereupon you violently drop onto enemies, killing yourself an everything in the level]]. Actually, it instantly regenerates 20 HP in exchange for 20 Psi.

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** [[HealThyself Heal,]] which [[SarcasmMode catapults you into orbit, whereupon you violently drop onto enemies, killing yourself an everything in the level]]. Actually, it instantly regenerates 20 HP in exchange for 20 Psi.
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''Disruptor'' is a 1996 {{FPS}} by Creator/InsomniacGames, revolving around a SpaceMarine with implanted PsychicPowers, known as a "[=LightStormer=]."

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''Disruptor'' is a 1996 {{FPS}} by Creator/InsomniacGames, Creator/InsomniacGames (''their very first game'', in fact) revolving around a SpaceMarine with implanted PsychicPowers, known as a "[=LightStormer=]."

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''Disruptor'' includes examples of:




to:

!!''Disruptor'' includes examples of:



* AntiMatter: Refined from a subsance known as "Sulphirum." The AM Blaster and AM Cyclone fire tiny specks of antimatter contained within a force-field; in a cone-shaped blast or rapid-fire stream respectively.

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* AntiMatter: Refined from a subsance substance known as "Sulphirum." The AM Blaster and AM Cyclone fire tiny specks of antimatter contained within a force-field; in a cone-shaped blast or rapid-fire stream respectively.



** The AM Cyclone is a GatlingGood version of the antimatter blaster

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** The AM Cyclone is a GatlingGood version of the antimatter blasterblaster.
* OneWordTitle



* TeleportersAndTransporters: You teleport into the levels from [=LightStormer=] HQ.

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* TeleportersAndTransporters: {{Teleportation}}: You teleport into the levels from [=LightStormer=] HQ.HQ.
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''Disruptor'' is a 1996 {{FPS}} by Insomniac Games, revolving around a SpaceMarine with implanted PsychicPowers, known as a "[=LightStormer=]."

to:

''Disruptor'' is a 1996 {{FPS}} by Insomniac Games, Creator/InsomniacGames, revolving around a SpaceMarine with implanted PsychicPowers, known as a "[=LightStormer=]."
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* {{BFG}}: The [[PlasmaCannon Plasma Lance]], Kodiak Shotgun, and Lock-On Rifle.

to:

* {{BFG}}: The [[PlasmaCannon Plasma Lance]], Kodiak Shotgun, and Lock-On Rifle. The Blast[=/=]Terra Blast psychic power are similar.
Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeatures: You regenerate 1 Psi when you spend it all. Drain spams a flurry of projectiles that return 3 Psi if they hit an enemy for the cost of 1 Psi per burst of 5. This ensures that you won't run out. Blast and Terrablast also generate these orbs.

to:

* AntiFrustrationFeatures: You regenerate 1 Psi when you spend it all. Drain spams a flurry of projectiles that return 3 Psi if they hit an enemy for the cost of 1 Psi per burst of 5. This ensures that you won't run out.out, and that it's easy to get it back. Blast and Terrablast also generate these orbs.
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None


''Disruptor'' is a 1996 {{FPS}} by Insomniac Games, revolving around a SpaceMarine with implanted PsychicPowers.

to:

''Disruptor'' is a 1996 {{FPS}} by Insomniac Games, revolving around a SpaceMarine with implanted PsychicPowers.
PsychicPowers, known as a "[=LightStormer=]."
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None


* AntiFrustrationFeatures: You regenerate 1 Psi when you spend it all. Drain spams a flurry of projectiles that return 5 Psi if they hit an enemy.

to:

* AntiFrustrationFeatures: You regenerate 1 Psi when you spend it all. Drain spams a flurry of projectiles that return 5 3 Psi if they hit an enemy.enemy for the cost of 1 Psi per burst of 5. This ensures that you won't run out. Blast and Terrablast also generate these orbs.



* FireBreathingWeapon: The plasma lance acts like a flamethrower, and is one that [[VideoGameFlamethrowersSuck doesn't suck.]] Unfortunately, it only has obe shot.

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* FireBreathingWeapon: The plasma lance acts like a flamethrower, and is one that [[VideoGameFlamethrowersSuck doesn't suck.]] Unfortunately, it only has obe one shot.
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** Blast, which acts as a GrenadeLauncher with the same "hurting enemies regenerates your power meter" effect of Drain. Tera Blast has a bigger radius and leaves more Psi orbs, but costs more.

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** Blast, which acts as a GrenadeLauncher with the same "hurting enemies regenerates your power meter" effect of Drain. Tera Blast It's [[spoiler: rebel-designed]] upgrade, [=TeraBlast=] has a bigger radius radius, reaches through terrain, and leaves more Psi orbs, but costs more.
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* FireBreathingWeapon: The plasma lance acts like a flamethrower, and is one that [[VideoGameFlamethrowersSuck doesn't suck.]] Unfortunately, it only has obe shot.
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* BattleInTheCenterOfTheMind: Mission 11.


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* EvilAllAlong: [[spoiler: The president.]]

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* AntiFrustrationFeatures: You regenerate 1 Psi when you spend it all. Drain spams a flurry of projectiles that return 5 Psi if they hit an enemy.



* {{BFG}}: The [[PlasmaCannon Plasma Lance]] and Lock-On Rifle.

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* {{BFG}}: The [[PlasmaCannon Plasma Lance]] Lance]], Kodiak Shotgun, and Lock-On Rifle.



** Blast, which acts as a GrenadeLauncher with the same "hurting enemies regenerates your power meter" effect of Drain.

to:

** Blast, which acts as a GrenadeLauncher with the same "hurting enemies regenerates your power meter" effect of Drain. Tera Blast has a bigger radius and leaves more Psi orbs, but costs more.
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** [[HealThyself Heal,]] which [[SarcasmMode catapults you into orbit, whereupon you violently drop onto enemies, killing yourself an everything in the level]].

to:

** [[HealThyself Heal,]] which [[SarcasmMode catapults you into orbit, whereupon you violently drop onto enemies, killing yourself an everything in the level]]. Actually, it instantly regenerates 20 HP in exchange for 20 Psi.
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* TelepathicSpacemen: [=LightStormers=] are soldiers with psychic weaponry implanted into their brains.

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* AntiMatter: Refined from a subsance known as "Sulphirum." The AM Blaster and AM Cyclone fire tiny specks of antimatter contained within a force-field, in a cone-shaped or rapid-fire stream respectively.

to:

* AntiMatter: Refined from a subsance known as "Sulphirum." The AM Blaster and AM Cyclone fire tiny specks of antimatter contained within a force-field, force-field; in a cone-shaped blast or rapid-fire stream respectively.respectively.
* {{BFG}}: The [[PlasmaCannon Plasma Lance]] and Lock-On Rifle.
* FullMotionVideo: The cutscenes look like episodes of a low-budget sci-fi TV show.


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** The AM Cyclone is a GatlingGood version of the antimatter blaster

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* GoingCritical: Someone did their homework. The reactor at New Atlantis Resort goes *super* critical, since a functioning reactor is already at critical mass.



** As mentioned above, the 18mm also comes in full-auto.



** Heal, which
** Blast, which acts as a GrenadeLauncher with the same "hurting enemies regenerates your power meter" effect of Drain.

to:

** Heal, which
[[HealThyself Heal,]] which [[SarcasmMode catapults you into orbit, whereupon you violently drop onto enemies, killing yourself an everything in the level]].
** Blast, which acts as a GrenadeLauncher with the same "hurting enemies regenerates your power meter" effect of Drain.Drain.
** [[DeflectorShields Shield]], which causes bullets to bounce off of your mighty ego.
* TeleportersAndTransporters: You teleport into the levels from [=LightStormer=] HQ.
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Added DiffLines:

''Disruptor'' is a 1996 {{FPS}} by Insomniac Games, revolving around a SpaceMarine with implanted PsychicPowers.

''Disruptor'' includes examples of:
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* AntiMatter: Refined from a subsance known as "Sulphirum." The AM Blaster and AM Cyclone fire tiny specks of antimatter contained within a force-field, in a cone-shaped or rapid-fire stream respectively.
* HandCannon: The pistol is 18mm. For reference, 20mm is a grenade caliber. It comes in semi-auto and [[MoreDakka assault pistol]] flavors.
* MoreDakka: The Phase Repeater has three fully-automatic {{Plasma Cannon}}s mounted to one receiver.
* PsychicPowers: In five flavours:
** [[ShockAndAwe Shock,]] which launches thunderbolts.
** [[LiquidAssets Drain,]] which transforms enemy HP into more psi power.
** Heal, which
** Blast, which acts as a GrenadeLauncher with the same "hurting enemies regenerates your power meter" effect of Drain.

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