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* OddballInTheSeries: This is the only instance in the entire franchise where Digimon extensively use artificial weapons instead of relying on their innate powers to fight. The fact that it's an InNameOnly adaptation of a [[NoExportForYou Japan-only movie]] based on the backstory of a line of virtual pets doesn't make it any less of an oddball.

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* OddballInTheSeries: This is the only instance in the entire franchise where Digimon extensively use artificial weapons instead of relying on their innate powers to fight. The fact that it's an InNameOnly adaptation of a [[NoExportForYou Japan-only movie]] based on the backstory of a line of virtual pets doesn't make it any less of an oddball. In addition, unlike the turn-based battles of the last three games, ''4'' plays out more like a dungeon crawler in the vein of Diablo or VideoGame/BaldursGateDarkAlliance.

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* OddballInTheSeries: This is the only instance in the entire franchise where Digimon extensively use artificial weapons instead of relying on their innate powers to fight. The fact that it's an InNameOnly adaptation of a [[NoExportForYou Japan-only movie]] based on the backstory of a line of virtual pets doesn't make it any less of an oddball.

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* InNameOnly: Despite the game's original title being ''Digimon World X'', the intro consisting entirely of clips taken from ''[[Anime/DigimonXEvolution Digimon X-Evolution]]'', and the manual having screenshots and promotional images from the movie, the only similarity the game shares with it is Dorumon being a protagonist.


''Franchise/{{Digimon}}'' game released on numerous platforms in 2005. It was released on the [[UsefulNotes/PlayStation2 PS2]], UsefulNotes/XBox and, in Japan and the US, the [[UsefulNotes/NintendoGameCube GameCube]]. Differs significantly from its predecessors by being closer to an action RPG than a typical Mons game.

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''Franchise/{{Digimon}}'' game released on numerous platforms in 2005. It was released on the [[UsefulNotes/PlayStation2 PS2]], UsefulNotes/XBox and, in Japan and the US, the [[UsefulNotes/NintendoGameCube GameCube]]. Differs significantly from its predecessors by being closer to an action RPG than a typical Mons game. \n One either plays as an Agumon, a Veemon, a Guilmon, or as a Dorumon.


** ShiftingSandLand: Dry Level.

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** ShiftingSandLand: Dry Level.Land.


* SocketedWeapon: Weapons can have up to four mod slots on them, letting you equip chips to increase their damage, recover health/mp on hit, among others.

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* SocketedWeapon: SocketedEquipment: Weapons can have up to four mod slots on them, letting you equip chips to increase their damage, recover health/mp on hit, among others.


* GroundPound: [=ShogunGekomon=] loves to do this. His version creates damaging shockwaves.



* GroundPound: [=ShogunGekomon=] loves to do this. His version creates damaging shockwaves.


* ForcedLevelGrindind: It's possible to dominate in one area, then get crushed in the other. And let's not talk about going up in difficulty...

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* ForcedLevelGrindind: ForcedLevelGrinding: It's possible to dominate in one area, map, then get crushed in the other. next one. And let's not talk about going up in difficulty...difficulties...



* LetteredSequel: The game was originally titled ''Digimon World X'' in Japan. Since its tie-in movie, Digimon X-Evolution, [[NoExportForYou didn't see a release in US]], they changed the name.

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* LetteredSequel: LetteredSequel / NumberedSequel: The game was originally titled ''Digimon World X'' in Japan. Since its tie-in movie, Digimon X-Evolution, [[NoExportForYou didn't see a release in US]], they changed the name.


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* SocketedWeapon: Weapons can have up to four mod slots on them, letting you equip chips to increase their damage, recover health/mp on hit, among others.


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* TechPoints: Data, which is [[RandomlyDrops randomly dropped]] by enemies, and can be used to boost your digimon stats, resistances, among others.


* {{Cap}}: There's a cap for your techniques ([[StatGrindind Which determine how strong your magics are]], [[LevelLockedLoot or the weapons you can equip in that class of weapon]]). The initial cap on level 1 is 300, and for 30 more points are added for each level you pass until a certain level, where it then drops to 20 more points, and finally, after a few more levels, it drops to 10 points per level. Also...

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* {{Cap}}: There's a cap for your techniques ([[StatGrindind ([[StatGrinding Which determine how strong your magics are]], [[LevelLockedLoot or the weapons you can equip in that class of weapon]]). The initial cap on level 1 is 300, and for 30 more points are added for each level you pass until a certain level, where it then drops to 20 more points, and finally, after a few more levels, it drops to 10 points per level. Also...



* ChargedAttack: It's possible to charge normal attacks by holding the attack button for a few seconds, which can destroy most barriers in a single strike, and is very awesome-looking. [[AwesomeButImpractical However, that's really the only use for it, as when used in battle, the damage's no different from a normal strike- only that it leaves you unguarded for a few seconds.]]

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* ChargedAttack: It's possible to charge normal attacks by holding the attack button for a few seconds, which can destroy most barriers in a single strike, and is very awesome-looking. [[AwesomeButImpractical However, that's really the only use for it, as when used in battle, the damage's no different from a normal strike- strike - only that it leaves you unguarded for a few seconds.]]



* ForcedLevelGrindind: It's possible to dominate in one area, then get crushed in the other. And let's not talk about going up in difficulty...



* PeninsulaOfPowerLeveling: In the Dry Land level, there are 3 towers that continuously spawn scorpion enemies, which are quite weak and easy to kill, spawning a new one every time one is killed with a limit of 5/6 at a time onscreen. By not destroying the towers, and taking care to stop killing the scorpions once they stop respawning, you can level up quite a few times in each tower, move on to the next, and when they're all spent, return to the main lobby so that the enemies can respawn again, restarting the circle. If you plan on taking on the [[NewGamePlus harder difficulty levels]], [[ForcedLevelGrinding you'll need it]].

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* PeninsulaOfPowerLeveling: In the Dry Land level, there are 3 towers that continuously spawn scorpion enemies, which are quite weak and easy to kill, spawning a new one every time one is killed with a limit of 5/6 at a time onscreen. By not destroying the towers, and taking care to stop killing the scorpions once they finally stop respawning, you can level up quite a few times in each tower, move on to the next, and when they're all spent, return to the main lobby so that the enemies can respawn again, restarting the circle. If you plan on taking on the [[NewGamePlus harder difficulty levels]], [[ForcedLevelGrinding you'll need it]].



** BubblegoopSwamp / JungleJapes: Venom Jungle

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** BubblegoopSwamp BubblegloopSwamp / JungleJapes: Venom JungleJungle.



** TheMaze: The Dread Note dungeon in Venom Jungle. [[ThatOneLevel Get ready to spend some time here]].

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** TheMaze: The [[IDontLikeTheSoundOfThatPlace Dread Note Note]] dungeon in Venom Jungle. [[ThatOneLevel Get ready to spend some time here]].



** CoolSword / {{BFS}}

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** CoolSword / {{BFS}}{{BFS}} / DualWielding


* BigBad: The Mecha Rogue X.



** SequentialBoss: [[spoiler:Mecha Rogue X]].
** StationaryBoss: The second form of [[spoiler: Mecha Rogue X]]. Also, Blossommon and Apokarimon.

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** SequentialBoss: [[spoiler:Mecha Mecha Rogue X]].
X.
** StationaryBoss: The second form of [[spoiler: Mecha Rogue X]]. X. Also, Blossommon and Apokarimon.Apokarimon.
* {{Cap}}: There's a cap for your techniques ([[StatGrindind Which determine how strong your magics are]], [[LevelLockedLoot or the weapons you can equip in that class of weapon]]). The initial cap on level 1 is 300, and for 30 more points are added for each level you pass until a certain level, where it then drops to 20 more points, and finally, after a few more levels, it drops to 10 points per level. Also...
** AbsurdlyHighLevelCap: The maximum level on any digimon is 999. Most players finish the Very Hard Mode on level 150, and at this lvl, you can already equip the vast majority of the best equipments and have your magics maxed out on that digimon, so any level after it becomes a case of EmptyLevels.



* ChargedAttack: It's possible to charge normal attacks by holding the attack button for a few seconds, which can destroy most barriers in a single strike. [[AwesomeButImpractical However, that's really the only use for it, as when used in battle, the damage's no different from a normal strike- only that it leaves you unguarded for a few seconds.]]

to:

* ChargedAttack: It's possible to charge normal attacks by holding the attack button for a few seconds, which can destroy most barriers in a single strike.strike, and is very awesome-looking. [[AwesomeButImpractical However, that's really the only use for it, as when used in battle, the damage's no different from a normal strike- only that it leaves you unguarded for a few seconds.]]



* GuideDangIt: One could go through the entire game without knowing that it's possible to Digivolve.
** Each character has their own signature weapon that is obtained by beating all the bosses in one sitting, then heading back to the first area and fighting a rare enemy. Most of the strategy guides for this game don't even know this.

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* GuideDangIt: One could go through the entire game without knowing that it's possible to Digivolve.
Digivolve. Especially considering that most digievolutions are obtained by completing side-quests while meeting certain hidden criteria, such as leaving the dungeon with 1HP.
** Each character has their own signature weapon that is obtained by beating all the bosses in one sitting, sitting on hard mode, then heading back to the first area and fighting a rare enemy. Most of the strategy guides for this game don't even know this.



* SpinAttack: Doing a full circle with the thumbstick and attacking results in one of these. [[AwesomeButImpractical They're not any stronger than a normal attack, however, and they leave you unguarded for a second after it]].
* StatusBuff / StatusBuffDispel: Both are available in some magics, with Resist, Power Up and Speed for the buff magics, and Power Down, Sleep and Slow for the dispel magics. And while both are useful, the dispel magics seem to be much more powerful.

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* SpinAttack: Doing a full circle with the thumbstick and attacking results in one of these.these, which can hit many digimons around you. [[AwesomeButImpractical They're not any stronger than a normal attack, however, and they leave you unguarded for a second after it]].
* StatusBuff / StatusBuffDispel: StatusBuffDispel / SupportPowers: Both are available in some magics, with Resist, Power Up and Speed for the buff magics, magics (Which affect you and your partners), and Power Down, Sleep and Slow for the dispel magics.magics (Which affect enemy digimons). And while both are useful, the dispel magics seem to be much more powerful.


* EvolvingAttack: Magics start at the Petty level, costing little MP and dealing low damage/low heals/short buffs and debuffs. By using them a lot, the go through Mega, Giga, Terra, and lastly, Infinite level, each level making them stronger, but costing more MP to use.

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* EvolvingAttack: Magics start at the Petty level, costing little MP and dealing low damage/low heals/short buffs and debuffs. By using them a lot, the they go through Mega, Giga, Terra, and lastly, Infinite level, each level making them stronger, but costing more MP to use.



** CoolSword / [[BFS]]

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** CoolSword / [[BFS]]{{BFS}}


''Franchise/{{Digimon}}'' game released on numerous platforms in 2005. It was released on the [[PlayStation2 PS2]], {{Xbox}} and, in Japan and the US, the [[UsefulNotes/NintendoGameCube GameCube]]. Differs significantly from its predecessors by being closer to an action RPG than a typical Mons game.

to:

''Franchise/{{Digimon}}'' game released on numerous platforms in 2005. It was released on the [[PlayStation2 [[UsefulNotes/PlayStation2 PS2]], {{Xbox}} UsefulNotes/XBox and, in Japan and the US, the [[UsefulNotes/NintendoGameCube GameCube]]. Differs significantly from its predecessors by being closer to an action RPG than a typical Mons game.


* PeninsulaOfLevelGrinding: In the Dry Land level, there are 3 towers that continuously spawn scorpion enemies, which are quite weak and easy to kill, spawning a new one every time one is killed with a limit of 5/6 at a time onscreen. By not destroying the towers, and taking care to stop killing the scorpions once they stop respawning, you can level up quite a few times in each tower, move on to the next, and when they're all spent, return to the main lobby so that the enemies can respawn again, restarting the circle. If you plan on taking on the [[NewGamePlus harder difficulty levels]], [[ForcedLevelGrinding you'll need it]].

to:

* PeninsulaOfLevelGrinding: PeninsulaOfPowerLeveling: In the Dry Land level, there are 3 towers that continuously spawn scorpion enemies, which are quite weak and easy to kill, spawning a new one every time one is killed with a limit of 5/6 at a time onscreen. By not destroying the towers, and taking care to stop killing the scorpions once they stop respawning, you can level up quite a few times in each tower, move on to the next, and when they're all spent, return to the main lobby so that the enemies can respawn again, restarting the circle. If you plan on taking on the [[NewGamePlus harder difficulty levels]], [[ForcedLevelGrinding you'll need it]].





* ColorCodedItemTiers: Equipment (weapons and boards) may drop randomly with color-coded names to indicate a greater-than-normal boost to stats. The progression is white (normal) < blue < green < yellow < orange < pink, and availability depends on your experience level. For example, a blue-labeled weapon has anywhere from 1-30 more attack points. Also, these boosts are independent of the number of [[SocketedEquipment mod slots]] generated on the item.



* PenninsulaOfLevelGrinding: In the Dry Land level, there are 3 towers that continuously spawn scorpion enemies, which are quite weak and easy to kill, spawning a new one every time one is killed with a limit of 5/6 at a time onscreen. By not destroying the towers, and taking care to stop killing the scorpions once they stop respawning, you can level up quite a few times in each tower, move on to the next, and when they're all spent, return to the main lobby so that the enemies can respawn again, restarting the circle. If you plan on taking on the [[NewGamePlus harder difficulty levels]], [[ForcedLevelGrinding you'll need it]].

to:

* PenninsulaOfLevelGrinding: PeninsulaOfLevelGrinding: In the Dry Land level, there are 3 towers that continuously spawn scorpion enemies, which are quite weak and easy to kill, spawning a new one every time one is killed with a limit of 5/6 at a time onscreen. By not destroying the towers, and taking care to stop killing the scorpions once they stop respawning, you can level up quite a few times in each tower, move on to the next, and when they're all spent, return to the main lobby so that the enemies can respawn again, restarting the circle. If you plan on taking on the [[NewGamePlus harder difficulty levels]], [[ForcedLevelGrinding you'll need it]].

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