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** [[BloodMagic BLUDTUPOWA]]: Lose health and reveal three nearby unexplored tiles to restore mana. Revealed tiles to not restore health to monsters or the player.

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** [[BloodMagic BLUDTUPOWA]]: Lose health and reveal three nearby unexplored tiles to restore mana. Revealed tiles to do not restore health to monsters or the player.
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The Alpha version of the game is [[FreewareGames freeware]]. A commercial version with much more content, more detailed art, a {{Macrogame}} which unlocks new perks and provisions, a semi-relevant plot line was released on UsefulNotes/{{Steam}} on November 7th, 2013, followed by a free ''Enhanced Edition'' update on April 16th, 2015.

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The Alpha version of the game is [[FreewareGames freeware]]. A commercial version with much more content, more detailed art, a {{Macrogame}} which unlocks new perks and provisions, and a semi-relevant plot line was released on UsefulNotes/{{Steam}} on November 7th, 2013, followed by a free ''Enhanced Edition'' update on April 16th, 2015.
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A [[VideoGameRemake remake]] called ''[[https://store.steampowered.com/app/1976950/Desktop_Dungeons_Rewind/ Desktop Dungeons: Rewind]]'' was announced in August 2022, which features fully 3D graphics, a brand new soundtrack done by Danny Baranowsky and Grant Kirkhope, and new features and quality-of-life changes like the ability to undo your steps.

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A [[VideoGameRemake remake]] called ''[[https://store.steampowered.com/app/1976950/Desktop_Dungeons_Rewind/ Desktop Dungeons: Rewind]]'' was announced in August 2022, which features fully 3D graphics, graphics with animations, a brand new soundtrack done by Danny Baranowsky and Grant Kirkhope, and new features and quality-of-life changes like the ability to undo your steps.
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''[[http://www.desktopdungeons.net/ Desktop Dungeons]]'' is a game created in [=GameMaker=], which has the framework of classic roguelikes, but with a PuzzleGame twist. You choose a race and a class, set out, and try not to die. However, everything in the dungeon has a finite amount of resources. Your HP and MP regenerates as you uncover the FogOfWar, and enemies will stay in one place and never respawn, which means even your XP is finite. Carefully rationing out your recovery, [[LowLevelAdcantage slaying tougher enemies for more XP]], and timing your LevelUpFillUp are essential in defeating the dungeon boss.

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''[[http://www.desktopdungeons.net/ Desktop Dungeons]]'' is a game created in [=GameMaker=], which has the framework of classic roguelikes, but with a PuzzleGame twist. You choose a race and a class, set out, and try not to die. However, everything in the dungeon has a finite amount of resources. Your HP and MP regenerates as you uncover the FogOfWar, and enemies will stay in one place and never respawn, which means even your XP is finite. Carefully rationing out your recovery, [[LowLevelAdcantage [[LowLevelAdvantage slaying tougher enemies for more XP]], and timing your LevelUpFillUp are essential in defeating the dungeon boss.
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Like {{Roguelike}}s, but dislike sinking massive amounts of time? Then boy, do we have the game for you!

''[[http://www.desktopdungeons.net/ Desktop Dungeons]]'' is a Roguelike (or perhaps a [[PuzzleGame puzzle game]] disguised as one) created in [=GameMaker=], and a very unique one, in that each dungeon that spawns takes about ten minutes to play. You choose a race and a class, set out, and try not to die. All your resources (HP, MP, even ''monsters you can kill'') are heavily restricted, and careful rationing of resources is vital to your success.

The game starts off easier than most Roguelikes, but as the game goes on, it throws you curveballs, adding new types of monsters and extra features. And as the game goes on, you unlock more classes and races.

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Like Do you like dungeon crawling {{Roguelike}}s, but dislike sinking spending massive amounts of time? time just trekking through one single dungeon? Then boy, do we have the game for you!

''[[http://www.desktopdungeons.net/ Desktop Dungeons]]'' is a Roguelike (or perhaps a [[PuzzleGame puzzle game]] disguised as one) game created in [=GameMaker=], and which has the framework of classic roguelikes, but with a very unique one, in that each dungeon that spawns takes about ten minutes to play.PuzzleGame twist. You choose a race and a class, set out, and try not to die. All However, everything in the dungeon has a finite amount of resources. Your HP and MP regenerates as you uncover the FogOfWar, and enemies will stay in one place and never respawn, which means even your resources (HP, MP, even ''monsters you can kill'') are heavily restricted, and careful XP is finite. Carefully rationing of resources is vital to out your success.

recovery, [[LowLevelAdcantage slaying tougher enemies for more XP]], and timing your LevelUpFillUp are essential in defeating the dungeon boss.

The game starts off easier than most Roguelikes, but as the game goes on, it throws you curveballs, adding new types of monsters monsters, gods to worship, and extra features.so on. And as the game goes on, you unlock more classes and races.



The Alpha version of the game is [[FreewareGames freeware]]. A commercial version with much more content, more detailed art and a semi-relevant plot line was released on UsefulNotes/{{Steam}} on November 7th, 2013, followed by a free ''Enhanced Edition'' update on April 16th, 2015.

to:

The Alpha version of the game is [[FreewareGames freeware]]. A commercial version with much more content, more detailed art art, a {{Macrogame}} which unlocks new perks and provisions, a semi-relevant plot line was released on UsefulNotes/{{Steam}} on November 7th, 2013, followed by a free ''Enhanced Edition'' update on April 16th, 2015.
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* ClassAndLevelSystem

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* ClassAndLevelSystemClassAndLevelSystem: There's 16 classes, each with three different perks, and there's races that determine their conversion bonuses. There's also unlockable monster classes which have their own set of class and race.
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Added DiffLines:

A [[VideoGameRemake remake]] called ''[[https://store.steampowered.com/app/1976950/Desktop_Dungeons_Rewind/ Desktop Dungeons: Rewind]]'' was announced in August 2022, which features fully 3D graphics, a brand new soundtrack done by Danny Baranowsky and Grant Kirkhope, and new features and quality-of-life changes like the ability to undo your steps.
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* StandardStatusEffects:

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* StandardStatusEffects:StatusEffects:

Added: 756

Removed: 684

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* HarderThanHard: The Goatperson DLC class. All its traits are major inconveniences or outright disadvantages. 1) ''You don't heal on level up.'' Its Conversion effect fully restores HP and MP, at a hefty 100 points that increases by 10 each time. 2) Every level up, you switch worship to a random god, and converting or desecrating an altar is not allowed. 3) You have a [[WizardNeedsFoodBadly hunger meter]]. You can only gain food from killing enemies and you use up food whenever you uncover tiles, and if you run out of food, it's instant death. Winning even a normal difficulty dungeon isn't ''impossible'', the odds are just heavily stacked against you in every reasonable way.


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* JokeCharacter: The Goatperson DLC class, where the developers warn it's designed to be a HarderThanHard class. It comes with three incredibly debilitating traits. 1) ''You don't heal on level up.'' Its Conversion effect fully restores HP and MP, at a hefty 100 points that increases by 10 each time. 2) Every level up, you switch worship to a random god, and converting or desecrating an altar is not allowed. 3) You have a [[WizardNeedsFoodBadly hunger meter]]. You can only gain food from killing enemies and you use up food whenever you uncover tiles, and if you run out of food, it's instant death. Winning even a normal difficulty dungeon with a Goatperson isn't ''impossible'', the odds are just heavily stacked against you in every reasonable way.
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Added DiffLines:

* HarderThanHard: The Goatperson DLC class. All its traits are major inconveniences or outright disadvantages. 1) ''You don't heal on level up.'' Its Conversion effect fully restores HP and MP, at a hefty 100 points that increases by 10 each time. 2) Every level up, you switch worship to a random god, and converting or desecrating an altar is not allowed. 3) You have a [[WizardNeedsFoodBadly hunger meter]]. You can only gain food from killing enemies and you use up food whenever you uncover tiles, and if you run out of food, it's instant death. Winning even a normal difficulty dungeon isn't ''impossible'', the odds are just heavily stacked against you in every reasonable way.
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Added DiffLines:


* MoodWhiplash: [[spoiler:The Matron of Flame's dying speech, which causes the hero to reflect on the magnitude of what they've done, to the point where they decide to not even take a trophy. It's followed by more whiplash when you inevitably ''grab the Dragon Shield she dropped'' before leaving.]]
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** Halflings and Gnomes gain potions when converting items, whereas all other races get some type of permanent benefit. Goblins as well -- rather than increasing their stats, conversions gives them experience, allowing them to quickly gain levels when necessary but depriving them of any special benefits beyond that.

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** Halflings and Gnomes gain potions when converting items, whereas all other races get some type of permanent benefit. Goblins as well -- rather than increasing their stats, conversions gives give them experience, allowing them to quickly gain levels when necessary but depriving them of any special benefits beyond that.
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** [[SummonMagic WONAFYT]]: Randomly teleports a monster of your level to an adjacent square.

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** [[SummonMagic WONAFYT]]: Randomly teleports a monster of your level to an adjacent square.square, slowing it when it arrives.
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** In the alpha, worshiping Jehora Jeheyu, the god of chaos, invokes this. Two of his boons are complete crap throws. The first one trades all of your accumulated piety to give a proportional chance of him either A.) restoring your health fully or B.) destroying you. The second boon has him change all of the monsters in the dungeon into other monsters, including ones that you haven't unlocked yet and that shouldn't even be able to appear in that dungeon! In the commercial release, the first boon still exists (but does nothing if it fails), but is overshadowed by a guaranteed level up boon.

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** In the alpha, worshiping Jehora Jeheyu, the god of chaos, invokes this. Two of his boons are complete crap throws. The first one trades all of your accumulated piety to give a proportional chance of him either A.) restoring your health fully or B.) destroying you. The second boon has him change all of the monsters in the dungeon into other monsters, including ones that you haven't unlocked yet and that shouldn't even be able to appear in that dungeon! In the commercial release, the first boon still exists (but does nothing if it fails), but is overshadowed by a guaranteed level up boon. In addition, he now randomly either gives you piety or punishes you with a status effect every time you carry out an action, completely at random, and his first boon, "Petition", exists solely to make him ''stop'' punishing you.

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