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* MooksButNoBosses: There are no bosses in the game, and "difficulty" is mainly done via [[ZergRush high enemy count]]. The final wave of the final day is TheWarSequence instead of a giant boss accompanied by mooks.

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* WeakToFire: Most weapons aren't very effective against Hunters except for the Flamethrower, which even pushes them backwards.


* FrickinLaserBeams: Averted. Lasers are instant HitScan weapons.

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* FrickinLaserBeams: Averted. Lasers are instant HitScan {{hitscan}} weapons.


* LightningBruiser: Hunters. While all the mooks can kill units in one hit, the Hunters have the durability of Infected and the speed of Bursters. Their tradeoff is that they're pushed away and slowed down by Flamethrowers.

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* LightningBruiser: Hunters. While all the mooks can kill units in one hit, the Hunters have the high durability of Infected and the speed of Bursters.Runners. Their tradeoff is that they're pushed away and slowed down by Flamethrowers.

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* NailEm: The first unit you have is the Nail Gunner, who shoots nails at a moderate range.

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* FragileSpeedster: Bursters have the lowest amount of health alongside Runners, but they're much faster.


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* StoneWall: Infected are the slowest enemies and can take a huge amount of damage before going down.

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* DarkReprise: In levels 3 and 4, the music gets darker and more hectic as different, more deadly foes start appearing.

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* LightningBruiser: Hunters. While all the mooks can kill units in one hit, the Hunters have the durability of Infected and the speed of Bursters. Their tradeoff is that they're pushed away and slowed down by Flamethrowers.


* ActionBomb / SuicideAttack / TakingYouWithMe: Bursters. If they get too near a unit, you can kiss that unit goodbye with the Burster.

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* ActionBomb / SuicideAttack / TakingYouWithMe: TakingYouWithMe:
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Bursters. If they get too near a unit, you can kiss that unit goodbye with the Burster.


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** The Imploder turns the enemy it hits into an one that deals heavy KnockBack, pushing all other enemies around it backwards.


* MightyGlacier: Infected are much slower than Runners, Bursters and Hunters, but have LOADS of health to make up for that.


''Desert Moon'' is a TowerDefense WebGame created on Flash. It plays similarly to ''VideoGame/PlantsVsZombies'', except in diagonal isometric view.

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''Desert Moon'' is a TowerDefense WebGame created on Flash.Flash by [=MaxGames=]. It plays similarly to ''VideoGame/PlantsVsZombies'', except in diagonal isometric view.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/desertmoonlogo_8523.png]]

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* BeamSpam: You can call in a laser turret or even tell the crashed ship to fire a massive volley of lasers. Bear in mind that each laser is a OneHitKill on any enemy.


* SelfImposedChallenge: Somebody has completed Level 5 on Hard without losing a life... [[http://www.youtube.com/watch?v=sTdyeqB4BOA and without the use of any ability, not even the Repulsor]].

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* TheWarSequence: Level 5's final wave. 50 or so Engineers v.s. 2800 Bursters, Hunters and Infected.

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