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* NonFatalExplosions: Sea mines are not nearly as dangerous as they should be. Joule for joule, underwater explosions are much more deadly than surface explosions, yet divers can be within a few meters of one and take no damage, or recover with a quick shot of morphine.


** The thresher shark in particular is a GlassCannon among the already frail sharks. It's frail yet fast (surpassed only by the mako) and smaller than the average shark. It tail can be whipped for serious damage to players and environment alike (even acting as an EMP of sorts to flashlights). They can also deal extra damage to divers around them with their large tails while dashing past one or when [[MeaningfulName violently threshing]] about with a victim in their mouths.

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** The thresher shark in particular is a GlassCannon among the already frail sharks. It's frail yet fast (surpassed only by the mako) and smaller than the average shark. It tail can be whipped for serious damage to players and environment alike (even acting as an EMP of sorts to flashlights). They can also deal extra damage to divers around them with their large tails while dashing past one or when [[MeaningfulName violently threshing]] about with a victim in their mouths.while thrashing.



* HolidayMode: In late October, S.T.E.V.E. is dressed as a BedsheetGhost, treasure is replaced by candy, and money bags are replaced by jack-o-lantern buckets.

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* HolidayMode: HolidayMode:
**
In late October, S.T.E.V.E. is dressed as a BedsheetGhost, treasure is replaced by candy, and money bags are replaced by jack-o-lantern buckets.buckets.
** In late December, S.T.E.V.E. is dressed in a reindeer costume, treasure is replaced by ornaments, and money bags are replaced by stockings full of candy.


* StanceSystem: The oceanic whitetip's gimmick allows it to [[TheBeastmater command]] its [[https://en.wikipedia.org/wiki/Pilot_fish pilot fish]] friends to either protect it and [[StoneWall increase its defense]] or attack divers and [[GlassCannon increase its attack]]. Interestingly, pilot fish [[ShownTheirWork actually have]] a mutualistic relationship with oceanic whitetip sharks, although the sharks can't actually command them.

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* StanceSystem: The oceanic whitetip's gimmick allows it to [[TheBeastmater [[TheBeastmaster command]] its [[https://en.wikipedia.org/wiki/Pilot_fish pilot fish]] friends to either protect it and [[StoneWall increase its defense]] or attack divers and [[GlassCannon increase its attack]]. Interestingly, pilot fish [[ShownTheirWork actually have]] a mutualistic relationship with oceanic whitetip sharks, although the sharks can't actually command them.

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* StanceSystem: The oceanic whitetip's gimmick allows it to [[TheBeastmater command]] its [[https://en.wikipedia.org/wiki/Pilot_fish pilot fish]] friends to either protect it and [[StoneWall increase its defense]] or attack divers and [[GlassCannon increase its attack]]. Interestingly, pilot fish [[ShownTheirWork actually have]] a mutualistic relationship with oceanic whitetip sharks, although the sharks can't actually command them.


** The oceanic whitetip has all-around stats slightly better than the tiger shark, but its pilot fish school allows it to be even tankier than the great white and do the highest amount of damage in the game. It can only do one or the other at a time, though, so you have to be good and quick at switchign between them to get in/out alive and kill divers very quickly.

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** The oceanic whitetip has all-around stats slightly better than the tiger shark, but its pilot fish school allows it to be even tankier than the great white and do the highest amount of damage in the game. It can only do one or the other at a time, though, so you have to be good and quick at switchign switching between them to get in/out alive and kill divers very quickly.


* AdaptationalVillainy: Of a sort; of the seven species of shark available, five of them are considered dangerous to humans. Thresher sharks are not, except for the occasional accident of a human being [[TailSlap battered by their tails]]. Great Hammerhead sharks are considered potentially dangerous due to their size and a few recorded bites, but have caused no fatalities or prolonged attacks. Meanwhile, the goblin shark has had no human attacks ''at all'', mostly due to the sheer depths at which it lives.

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* AdaptationalVillainy: Of a sort; of the seven eight species of shark available, five six of them are considered dangerous to humans. Thresher sharks are not, except for the occasional accident of a human being [[TailSlap battered by their tails]]. Great Hammerhead sharks are considered potentially dangerous due to their size and a few recorded bites, but have caused no fatalities or prolonged attacks. Meanwhile, the goblin shark has had no human attacks ''at all'', mostly due to the sheer depths at which it lives.



** The oceanic whitetip is a JackOfAllStats with its stats slightly better than average and a gimmick involving its resident school of pilot fish: they can switch between Defense and Offense Modes, reducing damage taken by up to 50% and dealing up to 48 damage per second.



* JackOfAllStats: The tiger shark. The hammerhead has pretty balanced stats too but uses a gimmick to deal damage.

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* JackOfAllStats: The tiger shark. The hammerhead has pretty balanced stats too but uses a gimmick to deal damage. The oceanic whitetip as well, with its own defense/offense gimmick.


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** The oceanic whitetip has all-around stats slightly better than the tiger shark, but its pilot fish school allows it to be even tankier than the great white and do the highest amount of damage in the game. It can only do one or the other at a time, though, so you have to be good and quick at switchign between them to get in/out alive and kill divers very quickly.

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* CompanionCube: S.T.E.V.E qualifies for this. Especially since the developers refer to him as a character (with masculine pronouns) despite being nothing more than a remote submersible vehicle.

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* CompanionCube: S.T.E.V.E qualifies for this. Especially since Even the developers refer to him as a character (with masculine pronouns) despite being nothing more than a remote submersible vehicle.miniature submarine with arms. If S.T.E.V.E is destroyed, Captain Stubbs' reaction is akin to having lost his best friend.



* VideoGameCrueltyPotential: You can go out of your way to kill a seal as a diver, and get an achievement for doing so that [[YouMonster calls you out on it]]. It's hard to do, as it puts you into shark territory (often away from the robot you're supposed to be escorting) and they aren't highlighted and swim fast, but it denies the shark some health.

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* VideoGameCrueltyPotential: You can go out of your way to kill a seal as a diver, diver. Doing so makes you lose 100 points, and get an achievement for doing so that called [[YouMonster calls you out on it]]. It's hard to do, as it puts you into shark territory (often away from the robot you're supposed to be escorting) and they aren't highlighted and swim fast, but it denies the shark some health.Unethical]].


* SeldomSeenSpecies: Most sharks in pop culture tend to focus on the great white, tiger, and bull shark for being the main three aggressive species with human fatalities, with the great hammerhead thrown in for novelty. The thresher and mako sharks? Not so much. The goblin shark goes even further, as it's rarely ''at all'' due to the depths at which it lives and its short life span in captivity; it's most often encountered as deepwater fishing bycatch.

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* SeldomSeenSpecies: Most sharks in pop culture tend to focus on the great white, tiger, and bull shark for being the main three aggressive species with human fatalities, with the great hammerhead thrown in for novelty. The thresher and mako sharks? Not so much. The goblin shark goes even further, as it's is rarely seen ''at all'' due to the depths at which it lives and its short life span in captivity; it's most often encountered as deepwater fishing bycatch.


* AdaptationalVillainy: Of a sort; of the six species of shark available, five of them are considered dangerous to humans. Thresher sharks are not, except for the occasional accident of a human being [[TailSlap battered by their tails]]. Great Hammerhead sharks are considered potentially dangerous due to their size and a few recorded bites, but have caused no fatalities or prolonged attacks.

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* AdaptationalVillainy: Of a sort; of the six seven species of shark available, five of them are considered dangerous to humans. Thresher sharks are not, except for the occasional accident of a human being [[TailSlap battered by their tails]]. Great Hammerhead sharks are considered potentially dangerous due to their size and a few recorded bites, but have caused no fatalities or prolonged attacks. Meanwhile, the goblin shark has had no human attacks ''at all'', mostly due to the sheer depths at which it lives.



* BalancePowerSkillGimmick: The sharks are classed as such. The Tiger is the balance, having balanced stats (ability to be undetected by tracking devices notwithstanding). The Great White, being slow, but hard-hitting and the most durable, is the Power one. The Mako is the skill shark, as he is the fastest, but the most frail. The gimmick shark is the Hammerhead, who relies on doing damage using the environment. The new Thresher shark fits between balance, skill, and gimmick; being a bit bulkier and slower than the Mako and having a unique way to damage players like the Hammerhead; whilst still being smaller and faster than the Tiger.
** The recently added Bull Shark is mix of power and gimmick. It sits somewhere between the Tiger and Great White in terms of base stats, and has a short-lived SuperMode powered by its rage at diver activity.

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* BalancePowerSkillGimmick: The sharks are classed as such. The Tiger Out of the originals, the tiger is the [[JackOfAllStats balance, having balanced stats stats]] (ability to be undetected by tracking devices notwithstanding). The Great White, great white, being [[MightyGlacier slow, but hard-hitting and the most durable, durable]], is the Power one. The Mako mako is the skill shark, as he is the [[FragileSpeedster fastest, but the most frail. frail]]. The gimmick shark is the Hammerhead, hammerhead, who relies on doing damage using the environment. environment.
**
The new Thresher thresher shark fits between [[JackOfAllStats balance, skill, and gimmick; gimmick]]; being a bit bulkier and slower than the Mako and having a unique way to damage players like the Hammerhead; whilst Hammerhead, while still being smaller and faster than the Tiger.
** The recently added Bull Shark bull shark is mix of power and gimmick. It sits somewhere between the Tiger and Great White in terms of base stats, and has a short-lived SuperMode powered by its rage at diver activity.activity.
** The goblin shark is another gimmick shark that compensates for its low speed with a DoppelgangerSpin courtesy of its NightmareFace.



** Twin pistols in general may not be as cool as a fully automatic underwater rifle or a long-range pinpoint accurate harpoon gun, but it's very cheap and can shoot eight shots (the SPP-1) or ten (the P-11) without reloading.

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** Twin pistols in general may not be as cool as a fully automatic underwater rifle or a long-range pinpoint accurate pinpoint-accurate harpoon gun, but it's very cheap and can shoot eight shots (the SPP-1) or ten (the P-11) without reloading.



* {{Crossover}}: Got a rather unexpected one with ''VideoGame/ChivalryMedievalWarfare'', with the "Knights vs. Sharks" update that gave owners of both games exclusive in-game skins for diver weapons in ''Depth'' based off medieval weaponry, and shark themed armor and helmets in ''Chivalry''. Both games also got a new map taking place in the same region at different times.
* {{Cyborg}}: Specimen 8 and Specimen 7 are cyborg a Great White and Tiger Shark respectively. Curiously these seem to actually be canon given two of the divers, Shelly and Finn, are tasked with dealing with them.

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* {{Crossover}}: Got a rather an unexpected one with ''VideoGame/ChivalryMedievalWarfare'', with the "Knights vs. Sharks" update that gave owners of both games exclusive in-game skins for diver weapons in ''Depth'' based off medieval weaponry, and shark themed armor and helmets in ''Chivalry''. Both games also got a new map taking place in the same region at different times.
* {{Cyborg}}: Specimen 8 and Specimen 7 are cyborg cyborgs; a Great White great white and Tiger Shark tiger shark respectively. Curiously Curiously, these seem to actually be canon canon, given two of the divers, Shelly and Finn, Finn are tasked with dealing with them. them.



** The Hammerhead has very low stamina, only medium health, a large hitbox, and low thrash damage. But it does damage by smashing into walls or world objects, meaning it can kill very quickly when angled correctly, and its special ability restores stamina when striking things. The downside to this is you can't swim out before eating your prey like all the other sharks since you need to run into things to deal appreciable damage. The upside to this is that you can kill a diver in one strike with a well-timed shot and be close enough to do the same to a second. And then a third. And then a fourth. When done right, the Hammerhead can empty a room of divers while regaining health and well-placed to spawn-kill the divers on their return.

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** The Hammerhead hammerhead has very low stamina, only medium health, a large hitbox, and low thrash damage. But it does damage by smashing into walls or world objects, meaning it can kill very quickly when angled correctly, and its special ability restores stamina when striking things. The downside to this is you can't swim out before eating your prey like all the other sharks since you need to run into things to deal appreciable damage. The upside to this is that you can kill a diver in one strike with a well-timed shot and be close enough to do the same to a second. [[RuleOfThree And then a third. third.]] [[OverlyLongGag And then a fourth. fourth.]] When done right, the Hammerhead can empty a room of divers while regaining health and well-placed place itself to spawn-kill the divers on their return.



* DoppelgangerSpin: The goblin shark can use its NightmareFace to make affected divers hallucinate ''another'' goblin shark. Fortunately, the fake cannot attack, but it's another horror in a game that already runs on [[JumpScare Jump Scares]].



* FragileSpeedster: The Mako shark is incredibly fast, but has the lowest amount of health of any of the sharks. Divers can become one with an underwater scooter; they can move quickly around the map to gather treasure, but die just as easily as any other human.

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* FragileSpeedster: The Mako mako shark is incredibly fast, but has the lowest amount of health of any of the sharks. Divers can become one with an underwater scooter; they can move quickly around the map to gather treasure, but die just as easily as any other human.



** The Thresher shark in particular is a GlassCannon among the already frail sharks though, as they're quite frail yet fast (only surpassed by the Mako) and are smaller than the average shark in the game, but their tails can be whipped for some devastating effects around the area of impact, players and environment alike (even acting as an EMP of sorts to flashlights). They can also deal extra damage to divers around them with their large tails while dashing past one or when [[MeaningfulName violently threshing]] about with a victim in their mouths.

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** The Thresher thresher shark in particular is a GlassCannon among the already frail sharks though, as they're quite sharks. It's frail yet fast (only surpassed (surpassed only by the Mako) mako) and are smaller than the average shark in the game, but their tails shark. It tail can be whipped for some devastating effects around the area of impact, serious damage to players and environment alike (even acting as an EMP of sorts to flashlights). They can also deal extra damage to divers around them with their large tails while dashing past one or when [[MeaningfulName violently threshing]] about with a victim in their mouths.



* HitAndRunTactics: More or less mandatory for sharks. Even the ''Megalodon'' will not stand up to weapons fire for more than a few seconds. Most sharks (except the Hammerhead) are meant to swim in, grab a diver, and swim out to eat them before the other divers can react.

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* HitAndRunTactics: More or less mandatory for sharks. Even the ''Megalodon'' will not stand up to weapons fire for more than a few seconds. Most sharks (except the Hammerhead) hammerhead) are meant to swim in, grab a diver, and swim out to eat them before the other divers can react.



* InfinityPlusOneSword: The harpoon gun has the best damage in the game. But add to it the expensive damage upgrade, and it can one-hit kill ''any'' shark. Too bad by the time you get it, you're most likely at the end of the match and the sharks will have evolved boosts to help deal with you.
* JackOfAllStats: The Tiger shark. The Hammerhead has pretty balanced stats, too but used a gimmick to deal damage.

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* InfinityPlusOneSword: The harpoon gun has the best damage in the game. But add to it With the expensive damage upgrade, and it can one-hit kill ''any'' shark. Too bad by the time you get it, you're most likely at the end of the match and the sharks will have evolved boosts to help deal with you.
* JackOfAllStats: The Tiger tiger shark. The Hammerhead hammerhead has pretty balanced stats, stats too but used uses a gimmick to deal damage.



** The goblin shark exploits this with a DoppelgangerSpin ability.
* LittleUselessGun: The diver's starting pistol has a small mag size, and in a game where most guns down sharks in less than seven shots, can withstand an entire mag. Dual-wielding and tacking on special ammo alleviates it, but most players opt to spend a little more for the direct upgrade, even if it leaves no room for dual-wielding or special ammo.



* MechanicallyUnusualFighter: The Thresher shark. Its bite and thrash power is lower than the other sharks sans the Hammerhead, meaning that you'll rarely get a kill just from doing the basic combo. It's designed as an Area-of-Effect killer, using its whiplike tail to create a powerful AOE burst that does 40/50/60 damage to all divers in range (as a note, divers only have 100 health). When it's thrashing someone in its mouth, the Thresher flops and spins all over the place (as opposed to the other sharks simply shaking their bodies from side to side) which also damages any divers close by from its thrashing tail, so if the divers are bunched together a Thresher can do a lot of damage to everyone, and if it has the evolution that resets its special ability after killing a diver a Thresher can zoom in, grab one diver, immediately use its AOE to damage everyone, thrash to do even more damage to everyone, and when the grabbed diver dies use its AOE again to finish off the rest of the divers. A well-played Thresher with the right evolutions can literally slaughter entire groups of divers repeatedly.
** The Great Hammerhead, to a lesser extent. Like the Thresher its bite and thrash are weaker than normal, but it can cause devastating damage by ramming a diver into a wall, floor, or obstacle, with more damage being done the faster the shark is moving. With the evolution that allows a shark to dart/lunge while holding a diver the Hammerhead can grab someone, aim at a surface, then dart/lunge straight into it and smash the diver to a pulp instantly.

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* MechanicallyUnusualFighter: The Thresher thresher shark. Its bite and thrash power is lower than the other sharks sans the Hammerhead, hammerhead, meaning that you'll rarely get a kill just from doing the basic combo. It's designed as an Area-of-Effect AreaOfEffect killer, using its whiplike tail to create a powerful AOE burst that does 40/50/60 damage to all divers in range (as a note, divers only have 100 health). When it's thrashing someone in its mouth, the Thresher thresher flops and spins all over the place (as opposed to the other sharks simply shaking their bodies from side to side) which also damages any divers close by from its thrashing tail, so if the divers are bunched together a Thresher can do a lot of damage to everyone, and if everyone. If it has the evolution that resets its special ability after killing a diver diver, a Thresher can zoom in, grab one diver, immediately use its AOE to damage everyone, thrash to do even more damage to everyone, and when the grabbed diver dies damage, then use its AOE again to finish off the rest of the divers. A well-played Thresher thresher with the right evolutions can literally slaughter entire groups of divers repeatedly.
** The Great Hammerhead, great hammerhead, to a lesser extent. Like the Thresher thresher, its bite and thrash are weaker than normal, but it can cause devastating damage by ramming a diver into a wall, floor, or obstacle, with more damage being done the faster the shark is moving. With the evolution that allows a shark to dart/lunge while holding a diver the Hammerhead hammerhead can grab someone, aim at a surface, then dart/lunge straight into it and smash the diver to a pulp instantly.instantly.
** The goblin shark focuses on mind games with its [[JumpScare Jump Scare-inducing]] DoppelgangerSpin. [[ParanoiaFuel Which of the terrifying sharks is the ''real'' one?]] The only way to find out is to start shooting and hope you hit the right one (thus wasting ammo) or wait to be eaten.



* MightyGlacier: The Great White is the slowest shark in the game, but it has the highest health of any shark. Given its immense stamina reserve though, the mobility skills can turn it into a LightningBruiser.

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* MightyGlacier: The Great White is the slowest shark in the game, but it has the highest health of any shark. Given its immense stamina reserve though, reserve, the mobility skills can turn it into a LightningBruiser.



* NightmareFace: In-game, the goblin shark's face is so terrifying that it causes divers to hallucinate an [[DoppelgangerSpin illusionary goblin shark]].



* PrehistoricMonster: The Great White has an alternate skin that turns it into a ''[[https://en.wikipedia.org/wiki/Dunkleosteus Dunkleosteus]]'', an ancient armored fish with shearing plates instead of teeth. [[http://images.akamai.steamusercontent.com/ugc/267231170576034712/50EC6F99E9E7DDABE6A5D5BF1C43AE070A8FD1DD/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C637:358&composite-to%3D*%2C*%7C637%3A358&background-color=black And is twice as terrifying.]] The Haywire event added the whorl-tooth shark ''[[https://en.wikipedia.org/wiki/Helicoprion Helicoprion]]'' as a skin for the Mako shark, and like the ''Dunkleosteus'' [[http://steamcommunity-a.akamaihd.net/economy/image/gpQMHdtFIf81VhIijVB-rAkFfYnuC22FtBoBf50VEW3AvJ496i8Ms_424mLdtDmtDOVNUchrIQPSw349nuWYBir-PtM-nbX36aQj/360fx360f is quite a frightening sight.]]

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* PrehistoricMonster: The Great White great white has an alternate skin that turns it into a ''[[https://en.wikipedia.org/wiki/Dunkleosteus Dunkleosteus]]'', an ancient armored fish with shearing plates instead of teeth. [[http://images.akamai.steamusercontent.com/ugc/267231170576034712/50EC6F99E9E7DDABE6A5D5BF1C43AE070A8FD1DD/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C637:358&composite-to%3D*%2C*%7C637%3A358&background-color=black And is twice as terrifying.]] The Haywire event added the whorl-tooth shark ''[[https://en.wikipedia.org/wiki/Helicoprion Helicoprion]]'' as a skin for the Mako mako shark, and like the ''Dunkleosteus'' [[http://steamcommunity-a.akamaihd.net/economy/image/gpQMHdtFIf81VhIijVB-rAkFfYnuC22FtBoBf50VEW3AvJ496i8Ms_424mLdtDmtDOVNUchrIQPSw349nuWYBir-PtM-nbX36aQj/360fx360f is quite a frightening sight.]]



* RPGElements: Sharks can choose which "evolutions," basically perks, to upgrade with over the course of a match, which can allow them to cover up shortcomings or [[MinMaxing exaggerate a species' strengths]].

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* RPGElements: Sharks can choose which "evolutions," basically perks, "evolutions"/perks to upgrade with over the course of a match, which can allow them to cover up shortcomings or [[MinMaxing exaggerate a species' strengths]].



* SeldomSeenSpecies: Most sharks in pop culture tend to focus on the Great White, Tiger, and Bull shark for being the main three aggressive species with human fatalities, with the Great Hammerhead thrown in for novelty. The Thresher and Mako sharks? Not so much.
* SharedUniverse: Seems to be with ''VideoGame/ChivalryMedievalWarfare'', just in different time periods.
* ShotgunsAreJustBetter[=/=]ShortRangeShotgun: One of the guns in the game basically fires ten spears at a time. It's devastating up close, but requires the wielder be quick about firing before they're lunged at and grabbed.

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* SeldomSeenSpecies: Most sharks in pop culture tend to focus on the Great White, Tiger, great white, tiger, and Bull bull shark for being the main three aggressive species with human fatalities, with the Great Hammerhead great hammerhead thrown in for novelty. The Thresher thresher and Mako mako sharks? Not so much.
much. The goblin shark goes even further, as it's rarely ''at all'' due to the depths at which it lives and its short life span in captivity; it's most often encountered as deepwater fishing bycatch.
* SharedUniverse: Seems Due to be a crossover event, it seems to share a universe with ''VideoGame/ChivalryMedievalWarfare'', just in different time periods.
periods.
* ShotgunsAreJustBetter[=/=]ShortRangeShotgun: One of the guns in the game basically fires ten spears at a time. It's devastating up close, but requires the wielder be quick about firing before they're lunged at and grabbed.



* SuperMode: The Bull shark's normal stats in terms of health and damage are a bit lower than Tiger shark's, but its enrage ability temporarily bolsters its health, stamina, and damage to over double their normal amount. At full charge, it can briefly get durability on par with [[MightyGlacier the Great White]] while being faster and inflicting more damage.

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* SuperMode: The Bull bull shark's normal stats in terms of health and damage are a bit lower than Tiger tiger shark's, but its enrage ability temporarily bolsters its health, stamina, and damage to over double their normal amount. At full charge, it can briefly get durability on par with [[MightyGlacier the Great White]] great white]] while being faster and inflicting more damage. damage.



* TemptingFate: The rooms S.T.E.V.E works in, where divers tend to camp, don't have much treasure in them. But there are often piles of six or more pieces of treasure just outside those rooms, in the open water. In the open water where the sharks come from.

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* TemptingFate: The rooms S.T.E.V.E works in, where divers tend to camp, don't have much treasure in them. But there are often piles of six or more pieces of treasure just [[SchmuckBait outside those rooms, in the open water. In the open water water...where the sharks come from.from]].



* LittleUselessGun: The diver's starting pistol has a small mag size, and in a game where most guns down sharks in less than seven shots, can withstand an entire mag. Dual-wielding and tacking on special ammo alleviates it, but most players opt to spend a little more for the direct upgrade, even if it leaves no room for dual-wielding or special ammo.



* VideoGameCrueltyPotential: You can go out of your way to kill a seal as a diver, and get an achievement for doing so that calls you out on it. It's hard to do, as it puts you into shark territory (often away from the robot you're supposed to be escorting) and they aren't highlighted and swim fast, but it denies the shark some health.
* WeHaveReserves: Stubbs' comments heavily imply he's sending in wave after wave of Divers at the Sharks.

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* VideoGameCrueltyPotential: You can go out of your way to kill a seal as a diver, and get an achievement for doing so that [[YouMonster calls you out on it.it]]. It's hard to do, as it puts you into shark territory (often away from the robot you're supposed to be escorting) and they aren't highlighted and swim fast, but it denies the shark some health.
* WeHaveReserves: Stubbs' comments heavily imply he's sending in wave after wave of Divers divers at the Sharks.sharks.


* AnimalsNotToScale: Downplayed example. The Megalodon in ''Depth'' is significantly smaller than it is normally reconstructed, barely able to fit even one person in its mouth (compare to [[https://i2.wp.com/data3.blog.de/media/606/2129606_fb5a2adfe5_m.jpeg this]]). It's somewhat justified in that if the Megalodon was as large as it really was, it would make it much harder for the divers to kill it.

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* AnimalsNotToScale: Downplayed example. The Megalodon in ''Depth'' is significantly smaller than it is normally reconstructed, barely able to fit even one person in its mouth (compare (compared to [[https://i2.wp.com/data3.blog.de/media/606/2129606_fb5a2adfe5_m.jpeg [[https://upload.wikimedia.org/wikipedia/commons/thumb/4/4d/Megalodon_scale.svg/1280px-Megalodon_scale.svg.png this]]). It's somewhat justified in that if the Megalodon was as large as it really was, it would make it much harder for the divers to kill it.


* ShoutOut: The 2016 April Fools' joke gave [[Franchise/AustinPowers all the sharks laser beam cannons mounted on their heads.]]

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* ShoutOut: The 2016 and 2017 April Fools' joke gave [[Franchise/AustinPowers all the sharks laser beam cannons mounted on their heads.]]



* LittleUselessGun: The diver's starting pistol has a small clip size and does very little damage. In some cases, a shark can withstand an entire clip. Replacing this gun is usually the first priority for the diver.

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* LittleUselessGun: The diver's starting pistol has a small clip size mag size, and does very little damage. In some cases, in a shark game where most guns down sharks in less than seven shots, can withstand an entire clip. Replacing this gun is usually the first priority mag. Dual-wielding and tacking on special ammo alleviates it, but most players opt to spend a little more for the diver.direct upgrade, even if it leaves no room for dual-wielding or special ammo.


* PrehistoricMonster: The Great White has an alternate skin that turns it into a ''[[https://en.wikipedia.org/wiki/Dunkleosteus Dunkleosteus]]'', an ancient armored fish with shearing plates instead of teeth. [[http://images.akamai.steamusercontent.com/ugc/267231170576034712/50EC6F99E9E7DDABE6A5D5BF1C43AE070A8FD1DD/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C637:358&composite-to%3D*%2C*%7C637%3A358&background-color=black And is twice as terrifying.]]

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* PrehistoricMonster: The Great White has an alternate skin that turns it into a ''[[https://en.wikipedia.org/wiki/Dunkleosteus Dunkleosteus]]'', an ancient armored fish with shearing plates instead of teeth. [[http://images.akamai.steamusercontent.com/ugc/267231170576034712/50EC6F99E9E7DDABE6A5D5BF1C43AE070A8FD1DD/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C637:358&composite-to%3D*%2C*%7C637%3A358&background-color=black And is twice as terrifying.]] The Haywire event added the whorl-tooth shark ''[[https://en.wikipedia.org/wiki/Helicoprion Helicoprion]]'' as a skin for the Mako shark, and like the ''Dunkleosteus'' [[http://steamcommunity-a.akamaihd.net/economy/image/gpQMHdtFIf81VhIijVB-rAkFfYnuC22FtBoBf50VEW3AvJ496i8Ms_424mLdtDmtDOVNUchrIQPSw349nuWYBir-PtM-nbX36aQj/360fx360f is quite a frightening sight.]]

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* HeelFaceTurn: The newly added Haywire game mode allows sharks and divers to work together against another team of sharks and divers.


** The Great Hammerhead, to a lesser extent. Like the Thresher its bite and thrash are weaker than normal, but is can cause devastating damage by ramming a diver into a wall, floor, or obstacle, with more damage being done the faster the shark is moving. With the evolution that allows a shark to dart/lunge while holding a diver the Hammerhead can grab someone, aim at a surface, then dart/lunge straight into it and smash the diver to a pulp instantly.

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** The Great Hammerhead, to a lesser extent. Like the Thresher its bite and thrash are weaker than normal, but is it can cause devastating damage by ramming a diver into a wall, floor, or obstacle, with more damage being done the faster the shark is moving. With the evolution that allows a shark to dart/lunge while holding a diver the Hammerhead can grab someone, aim at a surface, then dart/lunge straight into it and smash the diver to a pulp instantly.

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