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The first game was also included as part of a CompilationRerelease titled ''8-bit Adventures: Volume 1'' for UsefulNotes/Playstation4 on Oct. 31, 2017.

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The first game was also included as part of a CompilationRerelease titled ''8-bit Adventures: Volume 1'' for UsefulNotes/Playstation4 UsefulNotes/PlayStation4 on Oct. 31, 2017.



*** Even before the change, smoking in the original game will have the narration mention how you will probably get cancer, and consulting your file in the doctor's office shows that the doc is trying to get you to stop.
** In the second game, you ''can'' find a pack of cigarettes, but offering them to other people in the second game will cause them to mention how they don't smoke, and/or how someone will find out that smoking will kill you. '''In the 1940's, smoking was ''not'' considered unhealthy!'''

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*** Even before the change, smoking in the original game will have the narration mention how you will probably get cancer, and consulting your file in the doctor's office shows that the doc ** The dead alligator's blood is trying [[BlackBlood recolored from red to get you to stop.
** In the second game, you ''can'' find a pack of cigarettes, but offering them to other people in the second game will cause them to mention how they don't smoke, and/or how someone will find out that smoking will kill you. '''In the 1940's, smoking was ''not'' considered unhealthy!'''
black]].



* TheDragon / DropInNemesis: Stogie, in ''Déjà Vu II''.

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* TheDragon / DropInNemesis: TheDragon[=/=]DropInNemesis: Stogie, in ''Déjà Vu II''.



* EverybodySmokes: Surprisingly averted for a game set in the 1940s. See Bowdlerize.

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* EverybodySmokes: Surprisingly averted for a game set in the 1940s. See Bowdlerize.PoliticallyCorrectHistory.


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* PoliticallyCorrectHistory:
** Even before cigarettes were censored to gum in the international NES versions, smoking in the original game will have the narration mention how you will probably get cancer, and consulting your file in the doctor's office shows that the doc is trying to get you to stop.
** In the second game, you ''can'' find a pack of cigarettes, but offering them to other people in the second game will cause them to mention how they don't smoke, and/or how someone will find out that smoking will kill you. In the 1940's, smoking was ''not'' considered unhealthy.


* WindowPain: You can break windows with your fists or gun. Normally this will just get snark from the narrator (or a possible arrest). However, in the second game, there is one window that needs to be broken to win the game.

Added DiffLines:

The first game was also included as part of a CompilationRerelease titled ''8-bit Adventures: Volume 1'' for UsefulNotes/Playstation4 on Oct. 31, 2017.


*** Even before the change, smoking in the original game will have the narration mention how you will probably get cancer, and consulting your file in the doctor's office shows that the doc is trying to get you to stop.
** In the second game, you ''can'' find a pack of cigarettes, but offering them to other people in the second game will cause them to mention how they don't smoke, and/or how someone will find out that smoking will kill you. '''In the 1940's, smoking was ''not'' considered unhealthy!'''



* EverybodySmokes: Surprisingly averted for a game set in the 1940s. Offering the pack of cigarettes to other people in the second game will cause them to mention how they don't smoke, and/or how someone will find out that smoking will kill you. Smoking in the original game will have the narration mention how you will probably get cancer, and consulting your file in the doctor's office shows that the doc is trying to get you to stop. [[note]] This is especially jarring when you realize that, in the 1940s, smoking wasn't even considered to be unhealthy.[[/note]]

to:

* EverybodySmokes: Surprisingly averted for a game set in the 1940s. Offering the pack of cigarettes to other people in the second game will cause them to mention how they don't smoke, and/or how someone will find out that smoking will kill you. Smoking in the original game will have the narration mention how you will probably get cancer, and consulting your file in the doctor's office shows that the doc is trying to get you to stop. [[note]] This is especially jarring when you realize that, in the 1940s, smoking wasn't even considered to be unhealthy.[[/note]]See Bowdlerize.


*** This might also be a reference to ''BluesBrothers'' where Elwood gives that as a fake address.

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*** This might also be a reference to ''BluesBrothers'' ''Film/TheBluesBrothers'' where Elwood gives that as a fake address.


The first of Creator/ICOMSimulations' "[=MacVenture=]" AdventureGames, ''Déjà Vu: A Nightmare Comes True!!'', originally released in 1985 for the AppleMacintosh, was the first AdventureGame with a fully mouse-driven interface. The game is in the mode of '40s film noir, and begins with you waking up in a toilet stall in a dive bar with a raging headache and amnesia. Who are you, what happened to you, and why's there a dead body upstairs?

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The first of Creator/ICOMSimulations' "[=MacVenture=]" AdventureGames, ''Déjà Vu: A Nightmare Comes True!!'', originally released in 1985 for the AppleMacintosh, UsefulNotes/AppleMacintosh, was the first AdventureGame with a fully mouse-driven interface. The game is in the mode of '40s film noir, and begins with you waking up in a toilet stall in a dive bar with a raging headache and amnesia. Who are you, what happened to you, and why's there a dead body upstairs?


* EverybodySmokes: Surprisingly averted for a game set in the 1940s. Offering the pack of cigarettes to other people in the second game will cause them to mention how they don't smoke, and/or how someone will find out that smoking will kill you. Smoking in the original game will have the narration mention how you will probably get cancer, and consulting your file in the doctor's office shows that the doc is trying to get you to stop.

to:

* EverybodySmokes: Surprisingly averted for a game set in the 1940s. Offering the pack of cigarettes to other people in the second game will cause them to mention how they don't smoke, and/or how someone will find out that smoking will kill you. Smoking in the original game will have the narration mention how you will probably get cancer, and consulting your file in the doctor's office shows that the doc is trying to get you to stop. [[note]] This is especially jarring when you realize that, in the 1940s, smoking wasn't even considered to be unhealthy.[[/note]]


* YourPrincessIsInAnotherCastle: The GBC version treats part II as an ImmediateSequel. Beating part I leads to an interstitial cutscene of Ace getting roughed up by mafia goons and brought to Las Vegas, very shortly after he regained his memory and cleared his name.

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* YourPrincessIsInAnotherCastle: The GBC version treats part II as an ImmediateSequel. Beating part I leads directly to the next game, following an interstitial cutscene of Ace getting roughed up by mafia goons and brought to Las Vegas, Vegas very shortly after he regained his memory and cleared his name.


* YourPrincessIsInAnotherCastle: The GBC version treats part II as an ImmediateSequel, adding an interstitial cutscene of Ace getting roughed up by mafia goons and brought to Las Vegas shortly after regaining his memory and clearing his name.

to:

* YourPrincessIsInAnotherCastle: The GBC version treats part II as an ImmediateSequel, adding ImmediateSequel. Beating part I leads to an interstitial cutscene of Ace getting roughed up by mafia goons and brought to Las Vegas Vegas, very shortly after regaining he regained his memory and clearing cleared his name.



to:

* YourPrincessIsInAnotherCastle: The GBC version treats part II as an ImmediateSequel, adding an interstitial cutscene of Ace getting roughed up by mafia goons and brought to Las Vegas shortly after regaining his memory and clearing his name.


* WindowPain: You can break windows with your fists or gun. Normally this will just get snark from the narrator (or a possible arrest). However, in the second game, there is one window that needs to be broken to win the game.



* WindowPain: You can break windows with your fists or gun. Normally this will just get snark from the narrator (or a possible arrest). However, in the second game, there is one window that needs to be broken to win the game.
* WronglyAccused: You'll probably want to be avoiding the police.


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* WronglyAccused: You'll probably want to be avoiding the police.

Added DiffLines:

* RealityEnsues: In the second game, you can break all the windows you want. Now try and vandalize the police station. We dare you.


Added DiffLines:

* WindowPain: You can break windows with your fists or gun. Normally this will just get snark from the narrator (or a possible arrest). However, in the second game, there is one window that needs to be broken to win the game.


* ComicallySmallBribe: You can try and give the EVIL gun-toting mugger a quarter to drive him off. Often he'll get mad and kill you. Though it does work in some versions due to a bug.
* ComicallySmallDemand: The bum will give you (somewhat useless) information for a mere fifty cents.



* HitFlash: Punching something will give a screen-filling '''''SOCKO!''''' Shooting (or getting shot) will give a screen-filling '''''BLAM!'''''

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* HitFlash: Punching something will give a screen-filling '''''SOCKO!''''' Shooting (or getting shot) will give a screen-filling '''''BLAM!''''''''''BLAM!''''' And you get a screen-filling '''''KABOOM!''''' (or the like) if the bomb in the Mercedes goes off.


Added DiffLines:

* MadeOfExplodium: The bum in the second game. Give him a lit match and he will ''explode'', nuking ''half of Chicago''.


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* PressStartToGameOver: In the first game, you get your gun in the opening scene. And you can immediately use it on ''yourself''.


* ExcitedShowTitle: The first game's subtitle ''A Nightmare Comes True!!'' They needed TWO exclamation points for this one!



* HitFlash: "BLAM" and "SOCKO"

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* HitFlash: "BLAM" and "SOCKO"Punching something will give a screen-filling '''''SOCKO!''''' Shooting (or getting shot) will give a screen-filling '''''BLAM!'''''


* GuideDangIt: Due to a rather awful last minute glitch, you'll probably need a guide to determine just what evidence to keep and what to ditch. [[spoiler:Dispose of everything except the diary (motive), the ransom note (method), and the memo with the timetable (corroborates the other two).]]

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* GuideDangIt: Due to a rather awful last minute glitch, you'll probably need a guide to determine just what evidence to keep and what to ditch. [[spoiler:Dispose of everything except the diary (motive), the ransom note (method), and the memo with the timetable (corroborates the other two).]]]] This is made easier in the NES version in which when throwing away stuff in the sewer, it won't let you throw away any evidence you need so you can just throw everything except those items.

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