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* BearsAreBadNews: Cave Bears are one of your earliest enemies, and are more than willing to steal from any carcasses you claim but don't harvest fast enough. They go extinct at the start of the Copper Age, though.
* CatsAreMean: Cave Lions show up as initial obstacles in the game, and they often attack villagers who wander too far away from the group. At the end of the Neolithic Age, though, they go extinct.
* DifficultySpike: At the start of the Bronze Age, the mammoth, cave lion, cave bear, reindeer, ''Megaloceros'', and woolly rhinoceros will go extinct. If you have been depending on them for meat prior to this point, you'll need to find a new food source fast. Granted, by this point you should have already begun farming, but still.

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* BearsAreBadNews: Cave Bears bears are one of your earliest enemies, and are more than willing to steal from any carcasses you claim but don't harvest fast enough. They go extinct at the start of the Copper Age, though.
though. In addition to them, brown bears will also spawn, and work in the exact same fashion aside from being smaller than cave bears, providing less resources, and being encounterable throughout the whole game.
* CatsAreMean: Cave Lions lions show up as initial obstacles in the game, and they often attack villagers who wander too far away from the group. At the end of the Neolithic Age, though, they go extinct.
* DifficultySpike: At the start of the Bronze Age, the mammoth, cave lion, cave bear, reindeer, ''Megaloceros'', and woolly rhinoceros rhinoceros, cave hyena, muskox, and ''Elasmotherium'' will go extinct. extinct.[[note]]This is an implementation of the Quaternary extinction, in which the megafauna of the time featured in the game became extinct, though animals like reindeer and muskoxen were simply reduced to colder environments rather than completely disappearing as they do in the game.[[/note]] If you have been depending on them for meat prior to this point, you'll need to find a new food source fast. Granted, by this point you should have already begun farming, but still.



* HeinousHyena: Cave Hyenas are one of the most common threats towards your tribe until they go extinct in the beginning of the Bronze Age.
* TheMarvelousDeer: ''Megaloceros'' is one of the huntable animals in-game, as are normal reindeer. Both go extinct at the end of the Neolithic, however (Reindeer disappeared from most of Europe at the end of the Ice Age, being restricted to higher latitudes and Russia after that point).
* MoraleMechanic: Every single villager you have has morale, which gradually decreases for a variety of reasons - hunger, injury, having to do hard labor, and seeing other villagers die. It can be restored by using morale strucutres (such as a totem pole or a CircleOfStandingStones), or by drinkning beer. The latter, however, only temporarily raises morale.

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* HeinousHyena: Cave Hyenas hyenas are one of the most common threats towards your tribe until they go extinct in the beginning of the Bronze Age.
* TheMarvelousDeer: ''Megaloceros'' is one of the huntable animals in-game, as are normal reindeer. reindeer and normal deer (likely intended to be red deer). Both go extinct at the end of the Neolithic, however (Reindeer (reindeer disappeared from most of Europe at the end of the Ice Age, being restricted to higher latitudes and Russia after that point).
* MisplacedWildlife: An unusual example applies to the wild donkeys found in game. These donkeys are domesticated in-game to become the domesticated donkey, but the game is set in Europe, while the wild donkeys encountered resemble the actual ancestor of domestic donkeys, the African wild ass ([[ExactlyWhatItSaysOnTheTin which lived in Africa]]).[[note]]Europe did have wild donkeys in the Pleistocene, but these were a subspecies of the onager, nowadays found in Asia, which look very different from the African wild ass.[[/note]]
* MoraleMechanic: Every single villager you have has morale, which gradually decreases for a variety of reasons - hunger, injury, having to do hard labor, and seeing other villagers die. It can be restored by using morale strucutres structures (such as a totem pole or a CircleOfStandingStones), or by drinkning drinking beer. The latter, however, only temporarily raises morale.



* RhinoRampage: Woolly Rhinos are among the herbivores encountered in the game, and one of the most dangerous creatures to hunt. Like all megafauna, though, they become extinct at the start of the Copper Age.

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* RhinoRampage: Woolly Rhinos rhinos are among the herbivores encountered in the game, and one of the most dangerous creatures to hunt.hunt. The same applies to a different rhinoceros species in the game that is a more distant relative, ''Elasmotherium'' (a rhinoceros with a horn on its forehead instead of its nose). Like all megafauna, though, they become extinct at the start of the Copper Age.


Set in the [[ExactlyWhatItSaysOnTHeTin the Dawn of the Age of Man]], the game challenges you to help a tribe of early humans survive in a changing world. As the ice retreats and the megafauna of old go extinct, they are forced to adapt, or be left behind.

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Set in the [[ExactlyWhatItSaysOnTHeTin the Dawn of the Age of Man]], the game challenges you to help a tribe of early humans survive in a changing world. As the ice retreats and the megafauna of old go extinct, they are forced to adapt, or be left behind.


* HeinousHyena: Cave Hyenas are a common threat towards your tribe until they go extinct in the beginning of the Bronze Age.

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* HeinousHyena: Cave Hyenas are a one of the most common threat threats towards your tribe until they go extinct in the beginning of the Bronze Age.

Added DiffLines:

* HeinousHyena: Cave Hyenas are a common threat towards your tribe until they go extinct in the beginning of the Bronze Age.


* TechTree: A fairly simplistic one exists, where you can spend knowledge to unlock new technologies. For example, research 'Wolf Husbandry' allows you to begin taming wolves to get dogs.

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* TechTree: A fairly simplistic one exists, where you can spend knowledge to unlock new technologies. For example, research 'Wolf Husbandry' 'Dog Domestication' allows you to begin taming wolves to get dogs.

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* GrimUpNorth: The Northlands scenario focuses on this kind of environment. Longer winters, shorter summers, and fewer resources will make survival a lot harder for your tribe.


* ElementalCrafting: In terms of strength, you shart with wooden tools, and can then create bone tools, flint ones, then copper, bronze, and finally iron tools.

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* ElementalCrafting: In terms of strength, you shart start with wooden tools, and can then create bone tools, flint ones, then copper, bronze, and finally iron tools.

Added DiffLines:

* ShownTheirWork: The tools and structures available to the players are meticulously crafted to look exactly like what you would expect of not just the time period, but also of the region the game takes place. This is especially true of the religious statues and structures which are all European in origin, but the designs on them narrow it down to the Northern most European cultures, AKA the Nordic peoples.


''Dawn Of Man'' is a 2019 SpaceManagementGame by Creator/MadrugaWorks - the same people who made ''VideoGame/{{Planetbase}}''.

Set in the [[ExactlyWhatItSaysOnTHeTin the Dawn of the Age of Man]], the game challenges you to help a trive of early humans survive in a changing world, as the ice retreats and the megafauna of old go extinct, forcing them ot adapt, or be left behind.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dawn_of_man.png]]
''Dawn Of Man'' is a 2019 SpaceManagementGame by Creator/MadrugaWorks Madruga Works - the same people who made ''VideoGame/{{Planetbase}}''.

''VideoGame/{{Planetbase}}''. It was released on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} in March 2019.

Set in the [[ExactlyWhatItSaysOnTHeTin the Dawn of the Age of Man]], the game challenges you to help a trive tribe of early humans survive in a changing world, as world. As the ice retreats and the megafauna of old go extinct, forcing them ot they are forced to adapt, or be left behind.
----



* TechTree: A fairly simplistic one exists, where you can spend knowledge to unlock new technologies. For example, research 'Wolf Husbandry' allows you to begin taming wolves to get dogs.

to:

* TechTree: A fairly simplistic one exists, where you can spend knowledge to unlock new technologies. For example, research 'Wolf Husbandry' allows you to begin taming wolves to get dogs.dogs.
----


* ElementalCrafting: In terms of strength, you shart with wooden tools, and can then create bone tools, flint ones, copper tools, bronze tools, and finally iron tools.

to:

* ElementalCrafting: In terms of strength, you shart with wooden tools, and can then create bone tools, flint ones, copper tools, bronze tools, then copper, bronze, and finally iron tools.



* SoLastSeason: Each set of tools you create is woefully outclassed by the next tier of equipment that can be researched, so you'll want to remove it [=ASAP=] to avoid cluttering storage. Of course, it's always valuable to a trader, so a good strategy is to keep old tools until a trader arrives, then sell them for more valuable goods.

to:

* SoLastSeason: Each set of tools you create is woefully outclassed by the next tier of equipment that can be researched, so you'll want to remove it [=ASAP=] to avoid cluttering storage. Of course, it's always valuable to a trader, so a good strategy is to keep old tools until a trader arrives, then sell them for more valuable goods.goods.
* TechTree: A fairly simplistic one exists, where you can spend knowledge to unlock new technologies. For example, research 'Wolf Husbandry' allows you to begin taming wolves to get dogs.


* DifficultySpike: At the start of the Bronze Age, the mammoth, cave lion, cave bear, reindeer, ''Megaloceros'', and woolly rhinoceros will go extinct. If you have been depending on them for meat prior to this point, you'll need to find a new food source fast.

to:

* DifficultySpike: At the start of the Bronze Age, the mammoth, cave lion, cave bear, reindeer, ''Megaloceros'', and woolly rhinoceros will go extinct. If you have been depending on them for meat prior to this point, you'll need to find a new food source fast. Granted, by this point you should have already begun farming, but still.



* TheMarvelousDeer: ''Megaloceros'' is one of the huntable animals in-game, as are normal reindeer. Both go extinct at the end of the Neolithic, however (Reindeer disappeared from most of Europe at the end of the Ice Age, being restricted to higher latitudes and Russia after that point).



* RhinoRampage: Woolly Rhinos are among the herbivores encountered in the game, and one of the most dangerous creatures to hunt. Like all megafauna, though, they become extinct at the start of the Copper Age.

to:

* RhinoRampage: Woolly Rhinos are among the herbivores encountered in the game, and one of the most dangerous creatures to hunt. Like all megafauna, though, they become extinct at the start of the Copper Age.Age.
* SoLastSeason: Each set of tools you create is woefully outclassed by the next tier of equipment that can be researched, so you'll want to remove it [=ASAP=] to avoid cluttering storage. Of course, it's always valuable to a trader, so a good strategy is to keep old tools until a trader arrives, then sell them for more valuable goods.

Added DiffLines:

* CatsAreMean: Cave Lions show up as initial obstacles in the game, and they often attack villagers who wander too far away from the group. At the end of the Neolithic Age, though, they go extinct.


* AllCavemenAreNeanderthals: {{Averted}} - you are clearly controlling Cro-Magnons, and they don't even use clubs! They do use bones, however...but only to make bone tools.
* ArbitraryHeadcountLimit: The number of people who can live in your village is determined by how many habitable buildings you have - if there is space, new people can be born/move in. Similarly, the humber of stables you have determines the number of (non-dog) animals you can have.

to:

* AllCavemenAreNeanderthals: AllCavemenWereNeanderthals: {{Averted}} - you are clearly controlling Cro-Magnons, and they don't even use clubs! They do use bones, however...but only to make bone tools.
* ArbitraryHeadcountLimit: The number of people who can live in your village is determined by how many habitable buildings you have - if there is space, new people can be born/move in. Similarly, the humber number of stables you have determines the number of (non-dog) animals you can have.


''Dawn Of Man'' is a 2019 SpaceManagementGmae by Creator/MadrugaWorks - the same people who made ''VideoGame/{{Planetbase}}''.

to:

''Dawn Of Man'' is a 2019 SpaceManagementGmae SpaceManagementGame by Creator/MadrugaWorks - the same people who made ''VideoGame/{{Planetbase}}''.


* AllCavemenAreNeanderthals: {{Averted}} - you are clearly controlling Cro-Magnons, and they don't even use clubs! They do use bones, however...but only to make bone tools.



* BearsAreBadNews: Cave Bears are one of your earliest enemies, and are more than willing to steal from any carcasses you claim but don't harvest fast enough. They go extinct at the start of the Copper Age, though.



* ElementalCrafting: In terms of strength, you shart with wooden tools, and can then create bone tools, flint ones, copper tools, bronze tools, and finally iron tools.
* MoraleMechanic: Every single villager you have has morale, which gradually decreases for a variety of reasons - hunger, injury, having to do hard labor, and seeing other villagers die. It can be restored by using morale strucutres (such as a totem pole or a CircleOfStandingStones), or by drinkning beer. The latter, however, only temporarily raises morale.



* RefiningResources: Killing an animal provides raw skins and meat. Meat (alongside fish) can be placed in a meat drying rack to turn it into dried meat/cured fish, which lasts far longer than regular meat and fish and is the only long-lasting food you'll have at the start of the game. Raw skins, meanwhile, need to be put on a skins drying rack in order to make dried skins that are needed to produce more advanced types of clothing.

to:

* RefiningResources: Killing an animal provides raw skins and meat. Meat (alongside fish) can be placed in a meat drying rack to turn it into dried meat/cured fish, which lasts far longer than regular meat and fish and is the only long-lasting food you'll have at the start of the game. Raw skins, meanwhile, need to be put on a skins drying rack in order to make dried skins that are needed to produce more advanced types of clothing.clothing.
* RhinoRampage: Woolly Rhinos are among the herbivores encountered in the game, and one of the most dangerous creatures to hunt. Like all megafauna, though, they become extinct at the start of the Copper Age.

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