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* UnintentionallyUnwinnable: Certain optional objectives, like saving [=NPCs=] from enemies in a certain chapter, become almost impossible to accomplish on higher difficulties due to enemies becoming so strong they'll most likely die before you can reach them. Conversely some objectives like eliminating a certain number of {{Elite Mook}}s and amassing a quantity of souls becomes much easier on higher difficulties due to said enemies popping up where they didn't and giving far more souls when defeated.

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* UnintentionallyUnwinnable: Certain optional objectives, like saving [=NPCs=] from enemies in a certain chapter, become almost impossible to accomplish on higher difficulties due to enemies becoming so strong they'll most likely die before you can reach them. Conversely some objectives like eliminating a certain number of {{Elite Mook}}s and amassing a quantity of souls becomes much easier "easier" on higher difficulties due to said enemies popping up where they didn't (so you don't have to hunt specific spots for them) and giving yielding far more souls when defeated.killed.
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* UnintentionallyUnwinnable: Certain optional objectives, like saving [=NPCs=] from enemies in a certain chapter, become almost impossible to accomplish on higher difficulties due to enemies becoming so strong they'll most likely die before you can reach them. Conversely some objectives like eliminating a certain number of {{Elite Mook}}s and amassing a quantity of souls becomes much easier on higher difficulties due to said enemies popping up where they didn't and giving far more souls when defeated.
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* HarderThanHard: The Apocalyptic difficulty unlocked by finishing the game once. It's leagues above Mayhem, the previous hardest difficulty, locking every level at 1900 power whereas players will be barely breaking into 1500 with a good collection of cores. Enemies hit much harder, take a lot more punishment and tough enemies like Void Maguses and Legion Champions will how up where they did not previously.

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* LighterAndSofter: Strife and War's buddy cop dynamic adds a lot of levity throughout that had typically been typically used sparingly in the previous games.

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* LighterAndSofter: Strife and War's buddy cop dynamic adds a lot of levity throughout that had typically been typically used sparingly in the previous games.



* TheUnfought: [[spoiler:Neither Samael or Lucifer are fought at any point.]]

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* TheUnfought: [[spoiler:Neither Samael or Lucifer are fought at any point.]]point in any form. Samael is understandable given you're uneasy allies with him, but Lucifer is hyped as a potential boss but is never even met in the flesh.]]
* UselessUsefulSpell: Rampage for War does very little damage and hits a very small area compared to his jumping heavy attack, especially after it is upgraded to apply War's elements. Stoneskin becomes this in Apocalyptic difficulty as even with the damage reduction you'll still be taking hits that can potentially tear off 1/4 to 1/3 of your health bar if not worse.
** Caltrops for Strife. While it seems useful on paper, basically spreading landmines around, on practice it does very little damage and all enemies sans the huge ones have an uncanny habit of skittering around them.



'''Samael:''' [[spoiler:'''Their souls.''' To be claimed upon death.]]

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'''Samael:''' [[spoiler:'''Their [[spoiler:'''''Their souls.''' ''''' To be claimed upon death.]]
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* WakeUpCallBoss: The Demon Boltspitter from Chapter 3 is a rude awakening for players who think only standing back with Strife is the answer for everything in the game. The boss has a ranged attack that does a lot of continuous damage and calls a lot of Flea reinforcements that will quickly drain Strife's special ammo. If anything it's a reminder that, yes, War is also important for boss battles.
* WarmUpBoss: Hollow Fiend is the first major boss fought and although it's huge and hits like a truck full of bricks its attacks are heavily telegraphed. The boss is there to make sure you're getting the hang of the controls and, if you lose Strife, to really make sure you learn how to block when using War.

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* {{Foil}}: War and Strife are this to each other. The former is a dead serious hulk of a man with a big sword, while the latter is a snarky dual-wielding gunslinger of average height.



* {{Foil}}: War and Strife are this to each other. The former is a dead serious hulk of a man with a big sword, while the latter is a snarky dual-wielding gunslinger of average height.
* ForegoneConclusion: Given this is a prequel to the main games it's obvious that a few things will happen. Samael will survive, the demon lords will all fall [[spoiler:and Lucifer gets away scot-free.]]



* TemptingFate: Strife notes with disappointment that he expected the Blood Mantle to be more heavily guarded. Cue the guardians of the Blood Mantle.

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* TemptingFate: Strife notes with disappointment that he expected the Blood Mantle to be more heavily guarded. Cue the guardians of the Blood Mantle. Lots and lots of guardians.


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* TheUnfought: [[spoiler:Neither Samael or Lucifer are fought at any point.]]
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''Darksiders Genesis'' is an ActionRPG developed by Airship Syndicate and published by Creator/THQNordic. It was released on December 5, 2019 for PC and Platform/GoogleStadia, while [[Platform/XboxOne Microsoft Xbox One]], [[Platform/PlayStation4 Sony PlayStation 4]] and Platform/NintendoSwitch received their respective versions on February 14, 2020. Serving as a {{Prequel}} SpinOff to the ''VideoGame/{{Darksiders}}'' series, ''Genesis'' features Strife and War, two of the four HorsemenOfTheApocalypse, as playable characters in either a single- or CoOpMultiplayer capacity. It is the first ''Darksiders'' game not to receive an M rating from the [[Platform/EntertainmentSoftwareRatingBoard ESRB]], instead being rated T for Teen.

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''Darksiders Genesis'' is an ActionRPG developed by Airship Syndicate and published by Creator/THQNordic. It was released on December 5, 2019 for PC and Platform/GoogleStadia, while [[Platform/XboxOne Microsoft Xbox One]], [[Platform/PlayStation4 Sony PlayStation 4]] and Platform/NintendoSwitch received their respective versions on February 14, 2020. Serving as a {{Prequel}} SpinOff to the ''VideoGame/{{Darksiders}}'' series, ''Genesis'' features Strife and War, two of the four HorsemenOfTheApocalypse, as playable characters in either a single- or CoOpMultiplayer capacity. It is the first ''Darksiders'' game not to receive an M rating from the [[Platform/EntertainmentSoftwareRatingBoard [[UsefulNotes/EntertainmentSoftwareRatingBoard ESRB]], instead being rated T for Teen.
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''Darksiders Genesis'' is an ActionRPG developed by Airship Syndicate and published by Creator/THQNordic. It was released on December 5, 2019 for PC and UsefulNotes/GoogleStadia, while [[UsefulNotes/XboxOne Microsoft Xbox One]], [[UsefulNotes/PlayStation4 Sony PlayStation 4]] and UsefulNotes/NintendoSwitch received their respective versions on February 14, 2020. Serving as a {{Prequel}} SpinOff to the ''VideoGame/{{Darksiders}}'' series, ''Genesis'' features Strife and War, two of the four HorsemenOfTheApocalypse, as playable characters in either a single- or CoOpMultiplayer capacity. It is the first ''Darksiders'' game not to receive an M rating from the [[UsefulNotes/EntertainmentSoftwareRatingBoard ESRB]], instead being rated T for Teen.

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''Darksiders Genesis'' is an ActionRPG developed by Airship Syndicate and published by Creator/THQNordic. It was released on December 5, 2019 for PC and UsefulNotes/GoogleStadia, Platform/GoogleStadia, while [[UsefulNotes/XboxOne [[Platform/XboxOne Microsoft Xbox One]], [[UsefulNotes/PlayStation4 [[Platform/PlayStation4 Sony PlayStation 4]] and UsefulNotes/NintendoSwitch Platform/NintendoSwitch received their respective versions on February 14, 2020. Serving as a {{Prequel}} SpinOff to the ''VideoGame/{{Darksiders}}'' series, ''Genesis'' features Strife and War, two of the four HorsemenOfTheApocalypse, as playable characters in either a single- or CoOpMultiplayer capacity. It is the first ''Darksiders'' game not to receive an M rating from the [[UsefulNotes/EntertainmentSoftwareRatingBoard [[Platform/EntertainmentSoftwareRatingBoard ESRB]], instead being rated T for Teen.
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Weapons Of Choice is now a disambig


* MagicKnight: Both War and Strife's WeaponsOfChoice, [[{{BFS}} Chaoseater]] and [[GunsAkimbo Mercy and Redemption]], respectively, can be augmented with magic for different effects. They also both use other magical abilities in battle.

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* MagicKnight: Both War and Strife's WeaponsOfChoice, weapons, [[{{BFS}} Chaoseater]] and [[GunsAkimbo Mercy and Redemption]], respectively, can be augmented with magic for different effects. They also both use other magical abilities in battle.

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* MagicKnight / MageMarksman: Both War and Strife's WeaponsOfChoice, [[{{BFS}} Chaoseater]] and [[GunsAkimbo Mercy and Redemption]], respectively, can be augmented with magic for different effects. They also both use other magical abilities in battle.

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* MagicKnight / MageMarksman: MagicKnight: Both War and Strife's WeaponsOfChoice, [[{{BFS}} Chaoseater]] and [[GunsAkimbo Mercy and Redemption]], respectively, can be augmented with magic for different effects. They also both use other magical abilities in battle.battle.
* {{Mammon}}: Mammon is a demon and boss that both War and Strife have to fight. Befitting his legendary greed, his boss room is one filled with so much gold and treasure that he can [[PooledFunds swim in it]].
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* ComicallySmallBribe: Subverted, but [[PlayedForLaughs For Laughs]]. When Strife and War have Mammon cornered, the demon desperately throws treasure at them in a desperate attempt at pleading for his life. Just as Strife declares that they cannot be bribed, he briefly pauses to admire what looks like a solid gold rocking horse, only to turn it down.
--> '''Strife''': We're the Council's enforcers. You really think you can buy us with this worthless-- ''[Stops to admire rocking horse.]'' O-kay. You almost had me! ''[Strife shoots Mammon.]''
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''Darksiders Genesis'' is an ActionRPG developed by Airship Syndicate and published by Creator/THQNordic. It was released on December 5, 2019 for PC and UsefulNotes/GoogleStadia, while [[UsefulNotes/XboxOne Microsoft Xbox One]], [[UsefulNotes/PlayStation4 Sony PlayStation 4]] and UsefulNotes/NintendoSwitch received their respective versions on February 14, 2020. Serving as a {{Prequel}} SpinOff to the ''VideoGame/{{Darksiders}}'' series, ''Genesis'' features Strife and War, two of the four HorsemenOfTheApocalypse, as playable characters in either a single- or CoOpMultiplayer capacity. It is the first ''Darksiders'' game not to receive an M rating from the UsefulNotes/{{E|ntertainmentSoftwareRatingsBoard}}SRB, instead being rated T for Teen.

to:

''Darksiders Genesis'' is an ActionRPG developed by Airship Syndicate and published by Creator/THQNordic. It was released on December 5, 2019 for PC and UsefulNotes/GoogleStadia, while [[UsefulNotes/XboxOne Microsoft Xbox One]], [[UsefulNotes/PlayStation4 Sony PlayStation 4]] and UsefulNotes/NintendoSwitch received their respective versions on February 14, 2020. Serving as a {{Prequel}} SpinOff to the ''VideoGame/{{Darksiders}}'' series, ''Genesis'' features Strife and War, two of the four HorsemenOfTheApocalypse, as playable characters in either a single- or CoOpMultiplayer capacity. It is the first ''Darksiders'' game not to receive an M rating from the UsefulNotes/{{E|ntertainmentSoftwareRatingsBoard}}SRB, [[UsefulNotes/EntertainmentSoftwareRatingBoard ESRB]], instead being rated T for Teen.
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* LighterAndSofter: Strife and War's BuddyCop dynamic adds a lot of levity throughout that had typically been typically used sparingly in the previous games.

to:

* LighterAndSofter: Strife and War's BuddyCop buddy cop dynamic adds a lot of levity throughout that had typically been typically used sparingly in the previous games.

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