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-->--OpeningNarration
''Darkwatch'' (sometimes subtitled ''Curse of the West'') is a SteamPunk FirstPersonShooter {{Videogame}} developed by Sammy Studios in 2005 (now High Moon Studios, creators of ''VideoGame/TransformersWarForCybertron'') and distributed by Creator/{{Capcom}} in the US and Creator/{{Ubisoft}} in the UK for the UsefulNotes/Playstation2 and UsefulNotes/{{Xbox}}.
''Darkwatch'' (sometimes subtitled ''Curse of the West'') is a SteamPunk FirstPersonShooter {{Videogame}} developed by Sammy Studios in 2005 (now High Moon Studios, creators of ''VideoGame/TransformersWarForCybertron'') and distributed by Creator/{{Capcom}} in the US and Creator/{{Ubisoft}} in the UK for the UsefulNotes/Playstation2 and UsefulNotes/{{Xbox}}.
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''Darkwatch'' (sometimes subtitled ''Curse of the West'') is a SteamPunk FirstPersonShooter {{Videogame}} developed by Sammy Studios in 2005 (now High Moon Studios, creators of ''VideoGame/TransformersWarForCybertron'') and distributed by Creator/{{Capcom}} in the US and Creator/{{Ubisoft}} in the UK for the
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Trope was cut/disambiguated due to cleanup
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* StuffBlowingUp: Rocket launchers weren't exactly standard issue at the time, so what did the Darkwatch do? Stuff a bunch of explosives into a naval signal flare launcher! [[DropTheHammer They added a studded maul to one end for good measure]]. More ordinarily, Jericho can throw sticks of lit dynamite at opponents. Used in one trailer to impressive effect. Oh, and the double-crossbow that shoots bolts with dynamite stuck on 'em.
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* StuffBlowingUp: Rocket launchers weren't exactly standard issue at the time, so what did the Darkwatch do? Stuff a bunch of explosives into a naval signal flare launcher! [[DropTheHammer They added a studded maul to one end for good measure]].measure. More ordinarily, Jericho can throw sticks of lit dynamite at opponents. Used in one trailer to impressive effect. Oh, and the double-crossbow that shoots bolts with dynamite stuck on 'em.
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* TheWeirdWest: Where the game is set.
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* TheWeirdWest: WeirdWest: Where the game is set.
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* AttackItsWeakPoint: Banshees can take ludicrous amounts of damage, but can be taken out with several bullets to the head.
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* EliteMooks: Undead Darkwatch Regulators are much tougher and can survive a lot more damage compared to regular undead Gunslingers. They're typically only encountered in areas which had a large Darkwatch presence, such as the overrun outpost.
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* EliteMooks: EliteMooks:
** Undead Darkwatch Regulators are much tougher and can survive a lot more damage compared to regular undead Gunslingers. They're typically only encountered in areas which had a large Darkwatch presence, such as the overrunoutpost.outpost.
** "Spectral" enemies are noticeably tougher and hit harder than regular versions of that enemy.
** Undead Darkwatch Regulators are much tougher and can survive a lot more damage compared to regular undead Gunslingers. They're typically only encountered in areas which had a large Darkwatch presence, such as the overrun
** "Spectral" enemies are noticeably tougher and hit harder than regular versions of that enemy.
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* EliteMooks: Undead Darkwatch Regulators are much tougher and can survive a lot more damage compared to regular undead Gunslingers. They're typically only encountered in areas which had a large Darkwatch presence, such as the overrun outpost.
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* ContractualBossImmunity: If you try to use the Silver Bullets quad damage during the FinalBoss fight, she'll fly up out of your reach after the first few shots, preventing you from doing any significant damage with it. She's also immune to your other special abilities such as Fear or Vindicator.
* MarathonBoss: The final boss fights against Lazarus and [[spoiler: Tala[=/=]Cassidy]] are very long, as the bosses have insane health bars. You can use a damage boosting power like Silver Bullets to take out Lazarus more quickly, but this won't work on the FinalBoss as they just fly out of your reach after the first few shots if you try it.
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%%* SniperRifle
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* RegeneratingShieldStaticHealth: One of the many influences from ''VideoGame/HaloCombatEvolved'' in ''Darkwatch'' is a static health bar and a regenerating "blood shield". Unlike ''Halo'', small amounts of health can be restored from blood pickups dropped by killed enemies.
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* BrokenPedestal: While hitchhiking inside Jericho's head as a SpiritAdvisor, [[spoiler: Cassidy]] gets to see the shady side of Darkwatch she wasn't privy to as a Regulator, including breeding monsters for experimentation and using captured civilians in live-fire training exercises, causing her to realize that Darkwatch isn't the upstanding bastion of justice she thought it was. However, given the alternative is an army of the dead hellbent on bringing about Hell on Earth, the Darkwatch remain the "good guys" by default.