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History VideoGame / DarkSoulsIII

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Gameplay is a "best of" the mechanics from the previous ''Souls'' games and ''VideoGame/{{Bloodborne}}''. Combat borrows heavily from the first ''Dark Souls'', including many of the player animations, though some features from ''Dark Souls II'' return, such as SkillPointReset items and optional voice chat. Co-op and invasions work similarly to how they did in ''VideoGame/DemonsSouls'' and ''Dark Souls'', using soul level range rather than the soul memory system from ''Dark Souls II'' but with an added adjustment based on how far the player's weapons have been upgraded. Mechanics from ''Bloodborne'' include [[ChargedAttack chargeable heavy attacks]], faster, more aggressive combat, and a weapon dependent StanceSystem. ''Dark Souls III'' also replaces the VancianMagic system from the previous games with a "Focus Meter", a la the Magic Meter from ''Demon's Souls''.

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Gameplay is a "best of" the mechanics from the previous ''Souls'' games and ''VideoGame/{{Bloodborne}}''. Combat borrows heavily from the first ''Dark Souls'', including many of the player animations, though some features from ''Dark Souls II'' return, such as SkillPointReset items and optional voice chat. Co-op and invasions work similarly to how they did in ''VideoGame/DemonsSouls'' and ''Dark Souls'', using soul level range rather than the soul memory system from ''Dark Souls II'' but with an added adjustment based on how far the player's weapons have been upgraded. Mechanics from ''Bloodborne'' include [[ChargedAttack chargeable heavy attacks]], faster, more aggressive combat, and a weapon dependent StanceSystem. ''Dark Souls III'' also replaces the VancianMagic system from the previous games with a "Focus Meter", a la the Magic Meter from ''Demon's Souls''.
Souls''. Lastly, every weapon in the game has a "Weapon Art" that gives the wielder a unique attack, from shieldbreaking uppercuts with the swords to rushing stabs with spears. More unique weapons also have their own Weapon Arts, and all arts also draw from the Focus Meter. The Focus Meter itself can be replenished from a unique Ashen Estus Jar, forcing the player to divide up their healing if they wish to have access to a wider variety of useful methods of engagement.

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** Archdragon Peak. You gain access to it by carrying out the right gesture in the right place, it has no other connection to anywhere else in the world save for the bonfires, and when you get there, it has a bright blue sky despite the rest of the world being illuminated by the darksign eclipse. You also fight people who appear to be dead in the main world: Havel the Rock's armour can be found at the Stray Demon's lair once you fight the guy in the Havel set, while the location of the Drakeblood set implies that the corpse you get the Path of the Dragon gesture from is the same guy who gets summoned in to fight you. [[spoiler:It's also the home of an outcast god, namely Gwyn's firstborn, and if he's summoned by ringing the great bell, it creates an area of clouds solid enough to walk on.]]


** Usurpation [[spoiler: is you corrupting the First Flame's power to finally and truly begin the Age of the Dark complete with a new sun made from of the Dark rather than from Fire. Of the endings this one unambiguously guarantees the Age of Fire is finally over.]]

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** Usurpation [[spoiler: is you corrupting absorbing the First Flame's power to finally and truly begin claim it for all the Age Hollows of the Dark complete with a new sun made from of the Dark rather than from Fire. Of the endings this one unambiguously guarantees the Age of Fire is finally over.Londor.]]



** The Usurpation of Fire: [[spoiler:After getting 5 dark sigils from Yoel and another 3 from Anri if they and a pilgrim tailing them survive through Irithyll, you use the power of the Dark Soul to consume the First Flame, becoming the Lord of Hollows who will rule the fallen world.]]

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** The Usurpation of Fire: [[spoiler:After getting 5 dark sigils from Yoel and another 3 from Anri if they and a pilgrim tailing them survive through Irithyll, you use the power of the Dark Soul Sigil to consume the First Flame, becoming the Lord of Hollows who will rule the fallen world.]]

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* TheReveal: In the base game: [[spoiler: the Age of Fire cannot be extended forever. This time it's ''really'' going out, and even if you chose to Link the Fire, it's all going to die anyways.]] In the DLC: [[spoiler: there were ''multiple'' Pygmy Lords who fought in the great war against the Dragons, and the Ringed City isn't so much a place to live for them as it is a massive version of the Undead Asylum from the first game, meant to contain all the most powerful undead in a single place. They were then {{Unpersoned}} by Gwyn, who feared their power over the Dark and locked them away.]]

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* OneHandedZweihander: As ever, you can one-hand greatswords and the like if you have enough strength. The Farron Greatsword is particularly notable: it ''can't'' be two-handed because the button to two-hand it instead draws the parrying dagger, allowing you to use the jumpy, flippy, spinny combat style of the Undead Legion. While wielding a sword as long as you are tall in one hand.


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** NPC invasions stop happening if you defeat the boss of the area, taking their items with them. For example, if you haven't killed Longfinger Kirk on the ground floor of the Cathedral of the Deep by the time you take out the Deacons, that will lock you out of the Barbed Straight Sword and Armour of Thorns set.


** ''The Ringed City'' will serve as this to the game, and the franchise as a whole, which has been confirmed as the ''last'' Dark Souls related content.

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** ''The Ringed City'' will serve serves as this to the game, and the franchise as a whole, which has been confirmed as the ''last'' Dark Souls related content.

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** Also, you can murder the High Priestess who gives you the Lothric Banner and the Way of Blue Covenant, and this will allow you to enter a late-game area much earlier than you're supposed to...but it will also trigger a boss fight that will kick your arse so hard it will turn inside-out, because you're not supposed to fight [[spoiler:the Dancer of the Boreal Valley]] for another 50+ levels and many, many hours of play.

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** The Prisoner's Chain ring increases the damage you take, but provides stat boosts equivalent to more than a dozen free levels.

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* FinaleTitleDrop: The phrase "dark soul" comes up multiple times in ''The Ringed City''. Lapp, a.k.a [[spoiler: Patches]] even says "A fine dark soul to you" during your last encounter with him, as though he's telling the player themselves goodbye, and the item you get for beating the final boss is called "The Dark Soul of Man".

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* LethalJokeWeapon: The Four-longed Plow. While it looks like a tool more used for farming, it also has an AR of '''538'' given the right stats and infusion, and has decent range. The only downside is the heavy attack ''Charge'' weapon art, in which your character face-plants as a result.


* BadassGrandpa: [[spoiler: Slave Knight Gael in his final form for the end of The Ringed City.]]


* KaizoTrap: Once you defeat your third Lord, you're teleported to Lothric Castle to talk to Emma... but if you talk to her, you're immediately thrust into a battle with the [[ThatOneBoss Dancer]]. Better hope you can equip a Ring of Sacrifice in time, or the souls you got from defeating your Lord will go right down the drain.

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* KaizoTrap: Once you defeat your third Lord, you're teleported to Lothric Castle to talk to Emma... but if you talk to her and approach the statue behind her, you're you are immediately thrust into a battle with the [[ThatOneBoss Dancer]].notoriously difficult Dancer of the Boreal Valley. Better hope you can equip a Ring of Sacrifice in time, or the souls you got from defeating your Lord will go right down the drain.



** Both [=DLCs=] bring their own MarathonBosses as well, but unlike in the base game, there no trick or gimmick to speed up their boss fight.

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** Both [=DLCs=] bring their own MarathonBosses {{Marathon Boss}}es as well, but unlike in the base game, there no trick or gimmick to speed up their boss fight.



* MoonLogicPuzzle: There's a wall in the [[{{DLC}} Ringed City]] with the inscription "Show Your Humanity". How do you show your humanity? Being embered? Unequipping your armor to show your human-looking skin? Bringing some specific NPC with you? No, you have to [[spoiler:step into the water outside, use a Young White Branch (or cast the Chameleon spell) to transform into a Humanity sprite from ''VideoGame/DarkSouls1'', and then walk back up to the wall while transformed, which reveals a ladder leading up a hidden path]]. See GuideDangIt above.


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* MoonLogicPuzzle: There's a wall in the [[{{DLC}} Ringed City]] with the inscription "Show Your Humanity". How do you show your humanity? Being embered? Unequipping your armor to show your human-looking skin? Bringing some specific NPC with you? No, you have to [[spoiler:step into the water outside, use a Young White Branch (or cast the Chameleon spell) to transform into a Humanity sprite from ''VideoGame/DarkSouls1'', and then walk back up to the wall while transformed, which reveals a ladder leading up a hidden path]]. See GuideDangIt above.


* {{Seppuku}}: Weaponised by the Bloodlust katana. Using its weapon skill (also called Bloodlust), the Ashen One drives the serrated blade into their stomach, granting the weapon increased damage and bleed potential for a limited time at the cost of a portion of their own health. Interestingly, the self-damage inflicted this way isn't fixed but scales with the weapon's AR.

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* {{Seppuku}}: Weaponised by the Bloodlust katana. Using its weapon skill (also called Bloodlust), the Ashen One drives the serrated blade into their stomach, granting the weapon increased damage and bleed potential for a limited time at the cost of a portion of their own health. Interestingly, the self-damage inflicted this way isn't fixed but scales with the weapon's AR.

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* {{Seppuku}}: Weaponised by the Bloodlust katana. Using its weapon skill (also called Bloodlust), the Ashen One drives the serrated blade into their stomach, granting the weapon increased damage and bleed potential for a limited time at the cost of a portion of their own health. Interestingly, the self-damage inflicted this way isn't fixed but scales with the weapon's AR.
-->'''Bloodlust skill description:''' Stain blade with one’s own blood to temporarily grant uncanny sharpness. For one driven by bloodlust, nothing deserves to remain standing.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/8f7d549e21b4e4fa8a91d21d556f0cb6.png]]
[[caption-width-right:350:Now only embers remain.]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/8f7d549e21b4e4fa8a91d21d556f0cb6.png]]
[[caption-width-right:350:Now
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''[[caption-width-right:350:Now
only embers remain.]]
]]''

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