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* AwesomeButImpractical: Dark Halo form's angel mode. It makes you almost invencible (even letting the ball fall won't get you killed) and let's you shoot laser beams that will explode most bricks. But it requires three Kharma Overflows or one life in order to be activated and after it's over, it gives you permanent low Kharma for the rest of the level.
* BagOfSpilling: Active power ups are lost between levels. Can be avoided to some extent with Safe Bar power up.

to:

* AwesomeButImpractical: Dark Halo form's angel mode. It makes you almost invencible invincible (even letting the ball fall won't get you killed) and let's you shoot laser beams that will explode most bricks. But it requires three Kharma Overflows or one life in order to be activated and after it's over, it gives you permanent low Kharma for the rest of the level.
* BagOfSpilling: Active power ups power-ups are lost between levels. Can be avoided to some extent with Safe Bar power up.



* ContinuityNod: At first sight, this game has no real backstory at all (quite expected for its genre), but [[spoiler: the secret path on level 4 of Ghost Reveries takes you to the destroyed remains of the first game]].
* DemotedToExtra: In a unusual turn of events, the prequel to this game. According to WordOfGod, the first game was not up to his standards by the time he had a chance to release it on the internet. Instead, it became an award on Dark Ball 2 after you get enough power ups.

to:

* ContinuityNod: At first sight, this game has no real backstory at all (quite expected for its genre), but [[spoiler: the [[spoiler:the secret path on level 4 of Ghost Reveries takes you to the destroyed remains of the first game]].
* DemotedToExtra: In a unusual turn of events, the prequel to this game. According to WordOfGod, the first game was not up to his standards by the time he had a chance to release it on the internet. Instead, it became an award on Dark Ball 2 after you get enough power ups.power-ups.



* FaceHeelTurn: [[spoiler: The Ball (yup, that's right).]]
* KarmaMeter: Here it's a K''h''arma meter, that indicates your chances of getting a good or a bad power up. When you get good one, it increases the chances of getting a bad one and vice versa. The official faq actually states that, besides the visible one, there is a hidden one tracking other actions besides grabbing power ups.

to:

* FaceHeelTurn: [[spoiler: The [[spoiler:The Ball (yup, that's right).]]
* KarmaMeter: Here it's a K''h''arma meter, that indicates your chances of getting a good or a bad power up. When you get good one, it increases the chances of getting a bad one and vice versa. The official faq actually states that, besides the visible one, there is a hidden one tracking other actions besides grabbing power ups.power-ups.



* LostWorld: [[spoiler: Origin path.]]

to:

* LostWorld: [[spoiler: Origin [[spoiler:Origin path.]]



* NewGamePlus: Anytime during the game you can opt to start again while keeping all of your upgrades. You are given this option after the TrueFinalBoss.

to:

* NewGamePlus: Anytime during the game game, you can opt to start again while keeping all of your upgrades. You are given this option after the TrueFinalBoss.



* TrueFinalBoss: [[spoiler: Khaos. Which happens to be ''the ball you were controlling the whole game.'']]
* UpgradeArtifact: The Blessings

to:

* TrueFinalBoss: [[spoiler: Khaos.[[spoiler:Khaos. Which happens to be ''the ball you were controlling the whole game.'']]
* UpgradeArtifact: The BlessingsBlessings.


* MusicalThemeNaming: All Paths are named after heavy metal albums.



* ThemeNaming: All Paths are named after heavy metal albums.


* AndNowForSomeoneCompletelyDifferent: [[spoiler: The TrueFinalBoss fight.]]

Added DiffLines:

* AndNowForSomeoneCompletelyDifferent: [[spoiler: The TrueFinalBoss fight.]]


* BackFromTheDead: [[spoiler:Neutral Blue I, the bar from the first game, ''as a boss''.]]


* Bag of Spilling: Active power ups are lost between levels. Can be avoided to some extent with Safe Bar power up.

to:

* Bag of Spilling: BagOfSpilling: Active power ups are lost between levels. Can be avoided to some extent with Safe Bar power up.



* ContinuityNod: At first sight, this game has no real backstory at all (quite expected for its genre), but [[spoiler: the secret path on level 4 of Ghost Reveries takes you to the destroyed remais of the first game]].

to:

* ContinuityNod: At first sight, this game has no real backstory at all (quite expected for its genre), but [[spoiler: the secret path on level 4 of Ghost Reveries takes you to the destroyed remais remains of the first game]].



* KarmaMeter: Here it's a K''h''arma meter, that ranges from -6 to +6 and changes according to how good or bad a power up is. The official faq actually states that, besides the visible one, there is a hidden one tracking other actions besides grabbing power ups.

to:

* KarmaMeter: Here it's a K''h''arma meter, that ranges from -6 to +6 and changes according to how indicates your chances of getting a good or a bad a power up is.up. When you get good one, it increases the chances of getting a bad one and vice versa. The official faq actually states that, besides the visible one, there is a hidden one tracking other actions besides grabbing power ups.


* ShoutOut: In one of the Message Box's rando dialogs: ''[[Manga/SailorMoon Marcury curystalu powaa make upo!]]''

to:

* ShoutOut: In one of the Message Box's rando random dialogs: ''[[Manga/SailorMoon Marcury curystalu powaa make upo!]]''



* VoluntaryShapeshifting: Dark Halo form.

to:

* VoluntaryShapeshifting: Dark Halo There is an upgrade that allows you to change the bar into any known form.


* Artifact Title: The "Dark" in the title comes from DarkBASIC, the programming language which was used in the first game, but not in the second.
* AwesomeButImpractical: Dark Halo form's angel mode. It makes you almost invencible (even letting the ball fall won't get you killed) and let's you shoot laser beams that will explode most bricks. But it requires three Kharma Overflows or one life in order to be activated and after it's over, gives you permanent low Kharma for the rest of the level.

to:

* Artifact Title: ArtifactTitle: The "Dark" in the title comes from DarkBASIC, the programming language which was used in the first game, but not in the second.
* AwesomeButImpractical: Dark Halo form's angel mode. It makes you almost invencible (even letting the ball fall won't get you killed) and let's you shoot laser beams that will explode most bricks. But it requires three Kharma Overflows or one life in order to be activated and after it's over, it gives you permanent low Kharma for the rest of the level.



to:

* Artifact Title: The "Dark" in the title comes from DarkBASIC, the programming language which was used in the first game, but not in the second.



* Bag of Spilling: Active power ups are lost between levels. Can be avoided to some extent with Safe Bar power up.



* DemotedToExtra: In a unusual turn of events, the prequel to this game. According to WordOfGod, the first game was not up to his standards by the time he had a chance to release it ont he internet. Instead, it become an award on Dark Ball 2 after you get enough power ups.

to:

* DemotedToExtra: In a unusual turn of events, the prequel to this game. According to WordOfGod, the first game was not up to his standards by the time he had a chance to release it ont he on the internet. Instead, it become became an award on Dark Ball 2 after you get enough power ups.ups.
* ElementalPowers: Countless. There are many Elemental-Ball power ups and most allow fusion. You can get anything, from the usual Fire, Ice and Lightning to Anti-Crystal, Virus and Goo.
* ExactlyWhatItSaysOnTheTin: The 1up power up.



* KarmaMeter: Here it's a k''h''arma meter, that ranges from -6 to +6 and changes according to how good or bad a power up is. The official faq actually states that, besides the visible one, there is a hidden one tracking other actions besides grabbing power ups.

to:

* KarmaMeter: Here it's a k''h''arma K''h''arma meter, that ranges from -6 to +6 and changes according to how good or bad a power up is. The official faq actually states that, besides the visible one, there is a hidden one tracking other actions besides grabbing power ups.


Added DiffLines:

* MutuallyExclusivePowerups: Elemental balls. If you get a Fire Ball, you will lose it when you get an Ice Ball. But you can fuse them before grabbing to get a hybrid element.


Added DiffLines:

* PoisonMushroom: Every purple power up.


Added DiffLines:

* SoundOfNoDamage: Unbreakable bricks make this when they are hit.


Added DiffLines:

* TrueFinalBoss: [[spoiler: Khaos. Which happens to be ''the ball you were controlling the whole game.'']]


* DemotedToExtra: In a unusual turn of events, the prequel to this game. According to [[WordOfGod the creator]], the first game was not up to his standards by the time he had a chance to release it ont he internet. Instead, it become an award on Dark Ball 2 after you get enough power ups.

to:

* DemotedToExtra: In a unusual turn of events, the prequel to this game. According to [[WordOfGod the creator]], WordOfGod, the first game was not up to his standards by the time he had a chance to release it ont he internet. Instead, it become an award on Dark Ball 2 after you get enough power ups.

Added DiffLines:

The sequel to the [[DemotedToExtra never officially released Dark Ball]], a ''Breakout'' clone that was clearly inspired by DX-Ball, following similar level designs and even some [[PowerUp power ups]], except it takes every aspect of it UpToEleven and adds a [[KarmaMeter Karma Meter]] to the mix. You can download it [[http://nebulaflare.blogspot.com here]].

This game is known for its length and [[NintendoHard high level of difficulty]]. Casual players will likely [[RageQuit give up]] before facing or even ''knowing'' the game actually has bosses. There is even a "Give Up" mechanic obviously taken from another [[VideoGame/BreathOfFireDragonQuarter infamous hard game]].

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!!This game provides examples of:

* AwesomeButImpractical: Dark Halo form's angel mode. It makes you almost invencible (even letting the ball fall won't get you killed) and let's you shoot laser beams that will explode most bricks. But it requires three Kharma Overflows or one life in order to be activated and after it's over, gives you permanent low Kharma for the rest of the level.
* BackFromTheDead: [[spoiler:Neutral Blue I, the bar from the first game, ''as a boss''.]]
* BraggingRightsReward: After defeating [[BonusBoss Khatastrophe]], instead of the usual [[UpgradeArtifact Blessing]], you get a new form with no significant advantages.
* ContinuityNod: At first sight, this game has no real backstory at all (quite expected for its genre), but [[spoiler: the secret path on level 4 of Ghost Reveries takes you to the destroyed remais of the first game]].
* DemotedToExtra: In a unusual turn of events, the prequel to this game. According to [[WordOfGod the creator]], the first game was not up to his standards by the time he had a chance to release it ont he internet. Instead, it become an award on Dark Ball 2 after you get enough power ups.
* FaceHeelTurn: [[spoiler: The Ball (yup, that's right).]]
* KarmaMeter: Here it's a k''h''arma meter, that ranges from -6 to +6 and changes according to how good or bad a power up is. The official faq actually states that, besides the visible one, there is a hidden one tracking other actions besides grabbing power ups.
* LethalLavaLand: Ashes path.
* LostWorld: [[spoiler: Origin path.]]
* MultipleEndings: Two ''Bad Endings'' and one ''Good Ending'' (which is also somewhat depressing...).
* NewGamePlus: Anytime during the game you can opt to start again while keeping all of your upgrades. You are given this option after the TrueFinalBoss.
* PeninsulaOfPowerLeveling: Using the ''Cure'' option, any level has potential to become a 1up farm, provided you have a good set of power ups and a SaveToken.
* PowerCopying: Defeating a boss earns you a skill related to his powers.
* ShoutOut: In one of the Message Box's rando dialogs: ''[[Manga/SailorMoon Marcury curystalu powaa make upo!]]''
* ThemeNaming: All Paths are named after heavy metal albums.
* UpgradeArtifact: The Blessings
* VoluntaryShapeshifting: Dark Halo form.
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