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* SdrawckabName: kors k (real name Kosuke Saito) did production for many songs in this game, under the alias ''Otias'' Entertainment.
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* SdrawckabName: SdrawkcabName: kors k (real name Kosuke Saito) did production for many songs in this game, under the alias ''Otias'' Entertainment.
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* SdrawckabName: kors k (real name Kosuke Saito) did production for many songs in this game, under the alias ''Otias'' Entertainment.
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* EarlyInstallmentWeirdness: The first annual SPARK FESTIVAL event was the only one to not have a [[BonusBoss One More Extra Stage]] song and to run for six weeks instead of four.
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* EarlyInstallmentWeirdness: The first annual SPARK FESTIVAL event was the only one to not have a [[BonusBoss [[{{Superboss}} One More Extra Stage]] song and to run for six weeks instead of four.
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* NumberOfTheBeast: The Discover Missions for "A Legend Is Born" require accruing '''666''' points from the time the mission becomes available, as well as getting a max combo of '''66''' or higher on "Don't Be Afraid" and getting less than '''6''' Bads on any one song.
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* EarlyIntallmentWeirdness: The first annual SPARK FESTIVAL event was the only one to not have a [[BonusBoss One More Extra Stage]] song and to run for six weeks instead of four.
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* EarlyIntallmentWeirdness: EarlyInstallmentWeirdness: The first annual SPARK FESTIVAL event was the only one to not have a [[BonusBoss One More Extra Stage]] song and to run for six weeks instead of four.
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* EarlyIntallmentWeirdness: The first annual SPARK FESTIVAL event was the only one to not have a [[BonusBoss One More Extra Stage]] song and to run for six weeks instead of four.
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* UnintentionallyUnwinnable: The unlock missions for "FLOWER (STARDOM Remix)", "Impress", and [[VideoGame/DanceDanceRevolution "RISING FIRE HAWK"]] are not possible to complete [[BadExportForYou in the United States]], as they require access to Extra Stage, which can only be earned in the Asia-exclusive Standard Mode.
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* UnintentionallyUnwinnable: The unlock missions for "FLOWER (STARDOM Remix)", "Impress", and [[VideoGame/DanceDanceRevolution "RISING FIRE HAWK"]] are were not possible to complete [[BadExportForYou in the United States]], as they require access to Extra Stage, which can only be earned in the Asia-exclusive Standard Mode.Mode. This changed in 2020, which made them all available for unlock without needing to get an Extra Stage.
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* CheeseStrategy: Despite the game being a lot more freeform on your you hit the notes in the game, you can literally cheat most notes in unconventional means. Some players have [[NotTheIntendedUse used a swiffer or mop]] to hit all the arrows. Some also bring 2 or more friends to just mash.
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* CheeseStrategy: Despite the game being a lot more freeform on your you hit the notes in the game, you can literally cheat most notes in unconventional means. Some players have [[NotTheIntendedUse used a swiffer or mop]] to hit all the arrows. Some also bring 2 or more friends to just mash.
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%% * LoadsAndLoadsOfLoading: PLEASE WAIT
* NintendoHard: Don't be fooled by its low skill floor, particularly in relation to ''VideoGame/DanceDanceRevolution''. At the higher levels, you actually have to use proper dance techniques to hit the notes effectively; simply running in place a la ''DDR'' won't get you far.
* NintendoHard: Don't be fooled by its low skill floor, particularly in relation to ''VideoGame/DanceDanceRevolution''. At the higher levels, you actually have to use proper dance techniques to hit the notes effectively; simply running in place a la ''DDR'' won't get you far.
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* NintendoHard: Don't be fooled by its low skill floor, particularly in relation to ''VideoGame/DanceDanceRevolution''. At the higher levels, you actually have to use proper dance techniques to hit the notes effectively; simply running in place a la ''DDR'' won't get you far. Unlike other dance games requiring your feet to step on the ground, [[OhCrap there is no backrail bar]] to save you.
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Merged per TRS
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* UnwinnableByMistake: The unlock missions for "FLOWER (STARDOM Remix)", "Impress", and [[VideoGame/DanceDanceRevolution "RISING FIRE HAWK"]] are not possible to complete [[BadExportForYou in the United States]], as they require access to Extra Stage, which can only be earned in the Asia-exclusive Standard Mode.
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* UnwinnableByMistake: UnintentionallyUnwinnable: The unlock missions for "FLOWER (STARDOM Remix)", "Impress", and [[VideoGame/DanceDanceRevolution "RISING FIRE HAWK"]] are not possible to complete [[BadExportForYou in the United States]], as they require access to Extra Stage, which can only be earned in the Asia-exclusive Standard Mode.
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* NintendoHard: Don't be fooled by its low skill floor, particularly in relation to ''VideoGame/DanceDanceRevolution''. At the higher levels, you actually have to use proper dance techniques to hit the notes effectively.
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* NintendoHard: Don't be fooled by its low skill floor, particularly in relation to ''VideoGame/DanceDanceRevolution''. At the higher levels, you actually have to use proper dance techniques to hit the notes effectively.effectively; simply running in place a la ''DDR'' won't get you far.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/dancerush_stardom.jpg]]
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Dance Rush is a new VideoGame/{{Bemani}} RhythmGame currently being tested by Creator/{{Konami}}. It's another dance game, except that rather than [[VideoGame/DanceDanceRevolution a segmented pad with buttons corresponding to cardinal directions]], the game takes cues from touchscreen music games (and in particular, ''VideoGame/{{Chunithm}}'') by having a large "pad" divided into columns, and an angled note display akin to ''VideoGame/SoundVoltex'' and the aforementioned ''Chunithm''. The "pad" acts similarly to a touchscreen using infrared sensors, with tap, hold, and slide notes corresponding to the columns, as well as jumps and "down" notes. The notes are divided to correspond to which foot they're meant to be hit with. There is an emphasis on shuffle/running man-type moves, to the extent that this is actually one of the tutorials.
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Dance Rush is a new VideoGame/{{Bemani}} RhythmGame currently being tested developed by Creator/{{Konami}}. It's another dance game, except that rather than [[VideoGame/DanceDanceRevolution a segmented pad with buttons corresponding to cardinal directions]], the game takes cues from touchscreen music games (and in particular, ''VideoGame/{{Chunithm}}'') by having a large "pad" divided into columns, and an angled note display akin to ''VideoGame/SoundVoltex'' and the aforementioned ''Chunithm''. The "pad" acts similarly to a touchscreen using infrared sensors, with tap, hold, and slide notes corresponding to the columns, as well as jumps and "down" notes. The notes are divided to correspond to which foot they're meant to be hit with. There is an emphasis on shuffle/running man-type moves, to the extent that this is actually one of the tutorials.
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The cabinet also has a built-in camera for recording and saving gameplay footage to [=e-AMUSEMENT=] for upload to Website/YouTube and the like; it can also add sticker-like effects over your steps. The recording feature, as well as the nature of the gameplay, appears to be catering towards freestyle performers. Its soundtrack mainly features electronic music and J-pop.
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The cabinet also has a built-in camera for recording and saving gameplay footage to [=e-AMUSEMENT=] for upload to Website/YouTube and the like; it can also add sticker-like effects over your steps. The recording feature, as well as the nature of the gameplay, appears to be catering caters towards freestyle performers. Its soundtrack mainly features electronic music and J-pop.
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* NintendoHard: Don't be fooled by its relatively simple controls, particularly in relation to ''VideoGame/DanceDanceRevolution''. At the higher levels, you actually have to use proper dance techniques to hit the notes effectively.
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* NintendoHard: Don't be fooled by its relatively simple controls, low skill floor, particularly in relation to ''VideoGame/DanceDanceRevolution''. At the higher levels, you actually have to use proper dance techniques to hit the notes effectively.
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* NintendoHard: Don't be fooled by its relatively simple controls, particularly in relation to ''VideoGame/DanceDanceRevolution''. At the higher levels, you actually have to use proper dance techniques to hit the notes effectively.
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* SomeDexterityRequired: Hoo boy. While skilled play in Dance Dance Revolution usually meant moving your feet as little as possible to enable faster reaction times, skilled Dancerush play absolutely requires you to make full use of your legs. Anything above a 5 practically requires prior knowledge of shuffle dance technique.
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** A crossover event brought the DDR A songs "Astrogazer", "Drop the Bounce", and "Electric Dance System Music" (the DDR A menu music) to the game in exchange for "Downer & Upper" and "Small Steps" on DDR A20. Notably, the lower-level double charts for these songs [[https://www.youtube.com/watch?v=efNe_rOmtqI actually feature charts that approximate]] their ''Dance Rush'' charts (typically by having similar patterns, and holds and jumps in their respective places).
** Some of the crossover songs have charts referencing previous routines seen for the songs in other Bemani games; "Luv Can Save U"
** Some of the crossover songs have charts referencing previous routines seen for the songs in other Bemani games; "Luv Can Save U"
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** A crossover event brought the DDR A songs "Astrogazer", "Drop the Bounce", and "Electric Dance System Music" (the DDR A menu music) to the game in exchange for "Downer & Upper" and "Small Steps" on DDR A20. Notably, A20.
** Some of the crossover songs have charts referencing previous routines seen for the songs in other Bemani games; "Luv Can Save U" mimics elements of its ''VideoGame/DanceEvolution'' routine, and "smooooch・∀・" has motions that match up with its music video (particularly the running and hopping).
*** In reverse, the lower-level double charts forthese the crossover songs on ''DDR'' [[https://www.youtube.com/watch?v=efNe_rOmtqI actually feature charts that approximate]] their ''Dance Rush'' charts (typically by having similar patterns, and holds and jumps in their respective places).
** Some of the crossover songs have charts referencing previous routines seen for the songs in other Bemani games; "Luv Can Save U"corresponding places).
** Some of the crossover songs have charts referencing previous routines seen for the songs in other Bemani games; "Luv Can Save U" mimics elements of its ''VideoGame/DanceEvolution'' routine, and "smooooch・∀・" has motions that match up with its music video (particularly the running and hopping).
*** In reverse, the lower-level double charts for
** Some of the crossover songs have charts referencing previous routines seen for the songs in other Bemani games; "Luv Can Save U"
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** Memetic favorite "smooooch・∀・" was also added. In fact, its routine actually mimics the video.
** [[OnceAnEpisode Of course]], it wouldn't be a ''BEMANI'' game without some version of "FLOWER" in it. This time, it's a progressive house remix by DJ TOTTO.
** A crossover event brought the DDR A songs "Astrogazer", "Drop the Bounce", and "Electric Dance System Music" (the DDR A menu music) to the game in exchange for "Downer & Upper" and "Small Steps" on DDR A20.
** [[OnceAnEpisode Of course]], it wouldn't be a ''BEMANI'' game without some version of "FLOWER" in it. This time, it's a progressive house remix by DJ TOTTO.
** A crossover event brought the DDR A songs "Astrogazer", "Drop the Bounce", and "Electric Dance System Music" (the DDR A menu music) to the game in exchange for "Downer & Upper" and "Small Steps" on DDR A20.
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** Memetic favorite "smooooch・∀・" was also added. In fact, its routine actually mimics the video.
added.
** [[OnceAnEpisode Of course]], it wouldn't be a ''BEMANI'' game without some version of "FLOWER" in it. This time, it's a progressive house remix by DJTOTTO.
TOTTO. Quite a few of the crossovers follow a similar practice of being remixed into EDM-influenced versions.
** A crossover event brought the DDR A songs "Astrogazer", "Drop the Bounce", and "Electric Dance System Music" (the DDR A menu music) to the game in exchange for "Downer & Upper" and "Small Steps" on DDR A20. Notably, the lower-level double charts for these songs [[https://www.youtube.com/watch?v=efNe_rOmtqI actually feature charts that approximate]] their ''Dance Rush'' charts (typically by having similar patterns, and holds and jumps in their respective places).
** Some of the crossover songs have charts referencing previous routines seen for the songs in other Bemani games; "Luv Can Save U"
** [[OnceAnEpisode Of course]], it wouldn't be a ''BEMANI'' game without some version of "FLOWER" in it. This time, it's a progressive house remix by DJ
** A crossover event brought the DDR A songs "Astrogazer", "Drop the Bounce", and "Electric Dance System Music" (the DDR A menu music) to the game in exchange for "Downer & Upper" and "Small Steps" on DDR A20. Notably, the lower-level double charts for these songs [[https://www.youtube.com/watch?v=efNe_rOmtqI actually feature charts that approximate]] their ''Dance Rush'' charts (typically by having similar patterns, and holds and jumps in their respective places).
** Some of the crossover songs have charts referencing previous routines seen for the songs in other Bemani games; "Luv Can Save U"
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* NoNameGiven: A few of the new original songs on the game were initially credited to simply "オリジナル" ("Original") with no artist given. Not even [[Memes/{{Bemani}} "BEMANI Sound Team"]]. Unless "Original" is a new member of said team...
** Though on release and subsequent patches, the songs ''were'' finally credited (albeit still using the controversial BEMANI Sound Team identifier, but still).
** Though on release and subsequent patches, the songs ''were'' finally credited (albeit still using the controversial BEMANI Sound Team identifier, but still).
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* NoNameGiven: A few of the new original songs on the game were initially credited to simply "オリジナル" ("Original") with no artist given. Not even [[Memes/{{Bemani}} "BEMANI Sound Team"]]. Unless "Original" is a new member of said team...
** Though onuntil the final release and subsequent patches, the songs ''were'' finally credited (albeit still using the controversial BEMANI Sound Team identifier, but still).patches.
** Though on
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** A crossover event brought the DDR A songs "Astrogazer", "Drop the Bounce", and "Electric Dance System Music" (the DDR A menu music) to the game in exchange for "Downer & Upper" and "Small Steps" on DDR A20.
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The game was released on March 24, 2018 aa ''Dance Rush Stardom''; Konami has not announced any official international release ... ''but'' it does have English, Korean, and Chinese localizations built-in as user and operator-selectable options, there are some U.S.-oriented licenses on the soundtrack, and [=Round1=] deployed the game to its U.S. locations.
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The game was released on March 24, 2018 aa ''Dance Rush as ''Dancerush Stardom''; Konami has not announced any official international Western release ... ''but'' it does have English, Korean, and Chinese localizations built-in as user and operator-selectable options, there are some U.S.-oriented licenses on the soundtrack, and [=Round1=] deployed the game to its U.S. locations.
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** Though on release and subsequent patches, the songs ''were'' finally credited (albeit still using the controversial BEMANI Sound Team identifier, but still)
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** Though on release and subsequent patches, the songs ''were'' finally credited (albeit still using the controversial BEMANI Sound Team identifier, but still)still).
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* CoOpMultiplayer: Up to two players can play on a single cabinet. One player plays in front and looks at the bottom half of the screen while the other plays in the back and looks at the top half.