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* BadassNormal: [[ZigZaggingTrope Zig-zagged]] with characters using the Gadgets and Munitions powers; they rely on high-tech gadgets and conventional weaponry in lieu of genetic superpowers or magic and their default movement style is Acrobatics, but they can still can utilize Iconic Powers and have the same SuperStrength as Meta and Magic characters as a {{Required Secondary Power|s}}.

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* BadassNormal: [[ZigZaggingTrope Zig-zagged]] with characters using the Gadgets and Munitions powers; they rely on high-tech gadgets and conventional weaponry in lieu of genetic superpowers or magic and their default movement style is Acrobatics, but they can still can utilize Iconic Powers iconic powers and have the same SuperStrength as Meta and Magic characters as a {{Required Secondary Power|s}}.


* BadassNormal: [[ZigZaggingTrope Zig-zagged]] with Tech characters; they rely on high-tech gadgets and conventional weaponry in lieu of actual superpowers or magic and their default movement style is Acrobatics, but they still have the same SuperStrength as Meta and Magic characters as a {{Required Secondary Power|s}}.

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* BadassNormal: [[ZigZaggingTrope Zig-zagged]] with Tech characters; characters using the Gadgets and Munitions powers; they rely on high-tech gadgets and conventional weaponry in lieu of actual genetic superpowers or magic and their default movement style is Acrobatics, but they can still can utilize Iconic Powers and have the same SuperStrength as Meta and Magic characters as a {{Required Secondary Power|s}}.


* AllegedlyFreeGame While the base game itself is free, you're not going to get far without making some sort of real life purchase.

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* AllegedlyFreeGame AllegedlyFreeGame: While the base game itself is free, you're not going to get far without making some sort of real life purchase.



* WolverinePublicity: The announced ComicBook/JusticeLeagueDark episode includes Shazam, who generally is not involved with the team, and is obviously added due to his upcoming [[Film/Shazam2019 film]].

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* WolverinePublicity: The announced ComicBook/JusticeLeagueDark ''ComicBook/JusticeLeagueDark'' episode includes Shazam, who generally is not involved with the team, and is obviously added due to his upcoming [[Film/Shazam2019 film]].



* YellowLightningBlueLightning: Both variants appear in the Electricity powerset with Yellow Lightning for attacks and Blue Lightning for healing effects.

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* YellowLightningBlueLightning: Both variants appear in the Electricity powerset with Yellow Lightning for attacks and Blue Lightning for healing effects. Hand blaster-using characters can have lightning in other colors for one attack.



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* AllegedlyFreeGame While the base game itself is free, you're not going to get far without making some sort of real life purchase.

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* HurtFootHop: One of Harley Quinn's attacks during her boss fight is to run at the player while smashing her wooden mallet repeatedly on the ground in front of her. Eventually she will bring the hammer down on her own foot, which results in the usual reaction and leaves her open to attack.

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**Xa-Du and Corum Rath are both very recent additions to the comics and thus unknown to anyone who isn't a hardcore comic book fan, and this is the first adaptation of them; in-game, Xa-Du is the mastermind behind "The Death of Superman" and Corum Rath [[spoiler: took over Atlantis and ''[[WhamEpisode raises it to the surface]]'']].


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*WolverinePublicity: The announced ComicBook/JusticeLeagueDark episode includes Shazam, who generally is not involved with the team, and is obviously added due to his upcoming [[Film/Shazam2019 film]].

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*CoversAlwaysLie: The main piece of "Atlantis" episode promotional art depicts Aquaman and King Shark lunging towards each other in battle. [[spoiler:Not only is this not the central conflict of the story, they never fought each other and the only time they even meet is at the final battle when everyone is united against Corum Rath and his forces, they do not interact in any way.]]

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* EarlyInstallmentCharacterDesignDifference: Doomsday in the Smallville alert has his classic design, then in ComicBook/TheDeathOfSuperman episode has his ComicBook/New52 design.


*** Adding to this, the [=PlayStation=] 4 version reflects the color of your current character's powerset on the light bar, the only differences being that Quantum and Celestial are now white and the green powers are all the same shade.

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*** Adding to this, the [=PlayStation=] 4 version reflects the color of your current character's powerset on the light bar, the only differences being that Quantum and Celestial are now white and the green like-colored powers are all usually the same shade.


** [[BigBadDuumvirate Big Bad Triumvirate]]: Lex Luthor, The Joker and Circe.



* [[BigBadDuumvirate Big Bad Triumvirate]]: Lex Luthor, The Joker and Circe.

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* [[BigBadDuumvirate Big Bad Triumvirate]]: Lex Luthor, BigStupidDoodooHead: During the holiday event, your job as a hero is to give Larfleeze's stolen presents to citizens, while as a villain you must destroy those same presents. The Joker and Circe.[=NPCs=] that would've received them will sometimes lob this type of insult at you.

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* ManOnFire: The villain version of Joker's Funhouse has a mission where you set defeated GCPD members on fire, and doing it enough times will earn you a feat.


** The color of the icons on your action bar indicate your character's powerset: Gadgets, Ice, Electricity, Quantum, and Water are each a different shade of blue, Fire and Atomic are two shades of orange, Sorcery, Mental, and Celestial are each a different shade of purple, Nature and Munitions are two shades of dark green, Light is bright green for heroes and yellow for villains, Earth is brown, and Rage is red. Iconic powers remain yellow no matter what.

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** The color of the icons on your action bar indicate your character's powerset: Gadgets, Ice, Electricity, Quantum, and Water are each a different shade of blue, Fire and Atomic are two shades of orange, Sorcery, Mental, and Celestial are each a different shade of purple, Nature and Munitions are two shades of dark green, Light is bright green for heroes and yellow for villains, Earth is brown, and Rage is red. Iconic powers remain yellow no matter what.


** The color of the icons on your action bar indicate your character's powerset: Gadgets, Ice, Water, Electricity, and Quantum are each a different shade of blue, Fire and Atomic are two shades of orange, Sorcery, Mental, and Celestial are each a different shade of purple, Nature and Munitions are two shades of dark green, Light is bright green for heroes and yellow for villains, Earth is brown, and Rage is red. Iconic powers remain yellow no matter what.

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** The color of the icons on your action bar indicate your character's powerset: Gadgets, Ice, Water, Electricity, Quantum, and Quantum Water are each a different shade of blue, Fire and Atomic are two shades of orange, Sorcery, Mental, and Celestial are each a different shade of purple, Nature and Munitions are two shades of dark green, Light is bright green for heroes and yellow for villains, Earth is brown, and Rage is red. Iconic powers remain yellow no matter what.


** The color of the icons on your action bar indicate your character's powerset: Gadgets, Ice, Water, Electricity, and Quantum are each a different shade of blue, Fire and Atomic are two shades of orange, Sorcery, Mental, and Celestial are each a different shade of purple, Nature and Munitions are two shades of dark green, Light is bright green for heroes and yellow for villains, Earth is brown, and Rage is red.

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** The color of the icons on your action bar indicate your character's powerset: Gadgets, Ice, Water, Electricity, and Quantum are each a different shade of blue, Fire and Atomic are two shades of orange, Sorcery, Mental, and Celestial are each a different shade of purple, Nature and Munitions are two shades of dark green, Light is bright green for heroes and yellow for villains, Earth is brown, and Rage is red. Iconic powers remain yellow no matter what.


* ClimbingClimax: Given the commonality of flying powers, this is often averted. Inverted in the Lighthouse mission vs. Bane, where you enter through the top floor and fight your way to the bottom. All the better for him to [[RocksFallEveryoneDies drop it on your head.]]

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* ClimbingClimax: Given the commonality of flying powers, this is often averted. Inverted {{averted|Trope}}. {{Inverted|Trope}} in the Lighthouse mission vs. Bane, where you enter through the top floor and fight your way to the bottom. All the better for him to [[RocksFallEveryoneDies drop it on your head.]]



* ColourCodedForYourConvenience: Weapon attacks will show what kind of power you have. For example, arrows shot by Fire players are red, icy blue for Ice, green for Nature, pale blue for Gadgets, etc. This also extends to the visual effects, i.e. [[GreenThumb Nature]] users will have plant visuals in their combos while [[ILoveNuclearPower Atomic]] gets miniature mushroom clouds.

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* ColourCodedForYourConvenience: ColourCodedForYourConvenience:
** The color of the icons on your action bar indicate your character's powerset: Gadgets, Ice, Water, Electricity, and Quantum are each a different shade of blue, Fire and Atomic are two shades of orange, Sorcery, Mental, and Celestial are each a different shade of purple, Nature and Munitions are two shades of dark green, Light is bright green for heroes and yellow for villains, Earth is brown, and Rage is red.
*** Adding to this, the [=PlayStation=] 4 version reflects the color of your current character's powerset on the light bar, the only differences being that Quantum and Celestial are now white and the green powers are all the same shade.
**
Weapon attacks will show what kind of power you have. For example, arrows shot by Fire players are red, icy blue for Ice, green for Nature, pale blue for Gadgets, etc. This also extends to the visual effects, i.e. [[GreenThumb Nature]] users will have plant visuals in their combos while [[ILoveNuclearPower Atomic]] gets miniature mushroom clouds.

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