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History VideoGame / Cryostasis

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* CallAHitPointASmeerp: The health meter is described as internal body temperature. You warm yourself up by being near sources of heat, and it dissipates by being in cold areas. You also lose health when attacked by an axe-wielding enemy, but recover said injuries by going back to a heat source.

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* CallAHitPointASmeerp: The health meter is described as internal body temperature. You warm yourself up by being near sources of heat, and it dissipates by being in cold areas. You also lose health when attacked by an axe-wielding enemy, but recover said injuries by going back to a heat source. Being a nuclear-powered ice breaker, you come across radiation hot spots which harm you by ''overloading'' you with heat.


* ShakyPOVCam

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* ShakyPOVCamShakyPOVCam: Yes.


''Cryostasis: Sleep of Reason'' is a first-person SurvivalHorror game, released originally in December 2008, developed by Ukraine based studio Action Forms. It follows the experiences of HeroicMime Alexander Nesterov as he investigates the shipwrecked nuclear icebreaker ''North Wind.'' The game starts off rather similar to most games of the genre, as Alexander is lost and confused within an unknown and hostile environment. As the aforementioned ship wrecked near the North Pole, ice and searching for heat are key motifs throughout the game. Freezing to death is a very real possibility. Also, the crew of the ''North Wind'' have gone mad and are intent on killing Alexander. Mild inconvenience.

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''Cryostasis: Sleep of Reason'' is a first-person SurvivalHorror game, released originally in December 2008, developed by Ukraine based studio Action Forms.Creator/ActionForms. It follows the experiences of HeroicMime Alexander Nesterov as he investigates the shipwrecked nuclear icebreaker ''North Wind.'' The game starts off rather similar to most games of the genre, as Alexander is lost and confused within an unknown and hostile environment. As the aforementioned ship wrecked near the North Pole, ice and searching for heat are key motifs throughout the game. Freezing to death is a very real possibility. Also, the crew of the ''North Wind'' have gone mad and are intent on killing Alexander. Mild inconvenience.

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* ChekhovsTimeTravel: In which effective time travel spawns from [[ChekhovsSkill an ability]]. The protagonist player has the power to enter people's minds and change their past actions. This may become useful in moving them in the present or in the past, which can save you or them.

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* PoorCommunicationKills: The character flaws of [[spoiler:the three senior crew members below the Captain]], leading them to [[spoiler:ostracise and demoralise him]], are what cause the disaster. At the end of the game, Nesterov [[spoiler:corrects the past by getting just one of the three men to show the Captain some sympathy]].


* [[spoiler:[[DidYouJustPunchOutCthulhu Did You Just Punch Out Chronos]]?]]: the end boss.
* [[spoiler:EarnYourHappyEnding: Despite the horrific imagery and oppressive mood, the game ends on a pretty high note.]]

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* [[spoiler:[[DidYouJustPunchOutCthulhu Did You Just Punch Out Chronos]]?]]: the DidYouJustPunchOutCthulhu: [[spoiler:The end boss.
boss.]]
* [[spoiler:EarnYourHappyEnding: Despite EarnYourHappyEnding: [[spoiler:Despite the horrific imagery and oppressive mood, the game ends on a pretty high note.]]


* ChessWithDeath: Chronos is defeated by beating him at whack-a-mole, see "PuzzleBoss"



* PlayingChessWithDeath: Chronos is defeated by beating him at whack-a-mole, See below

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* PlayingChessWithDeath: Chronos is defeated by beating him at whack-a-mole, See below


* GrimUpNorth

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* GrimUpNorthGrimUpNorth: Set on an abandoned Soviet icebreaker deep in the Arctic.



* ResourceManagementGameplay: Keeping warm is akin to managing one's health in other SurvivalHorror games, due to the merciless frost of the Arctic setting.

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* ResourceManagementGameplay: ResourcesManagementGameplay: Keeping warm is akin to managing one's health in other SurvivalHorror games, due to the merciless frost of the Arctic setting.



* StandardFPSGuns: Averted; nearly all of the weapons fall into two categories: scavenged melee weapons and slow-firing war rifles (with the exception of the [=PPSh=] submachine gun later on). The water cannon added by a patch is also pretty strange by FPS standards.

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* StandardFPSGuns: Averted; nearly all of the weapons fall into two categories: scavenged Scavenged melee weapons and slow-firing war rifles (with the exception of the [=PPSh=] submachine gun later on). The water cannon added by a patch is also pretty strange by FPS standards.


* MoreDakka: The submachine gun sprays bullets pretty indiscriminately. At close range, it's a great weapon for dealing a lot of damage in a short time, but expect to go through clips rather quickly.
** The Water Cannon even more so.

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* MoreDakka: The submachine gun sprays bullets pretty indiscriminately. At close range, it's a great weapon for dealing a lot of damage in a short time, but expect to go through clips rather quickly.
**
quickly. The Water Cannon even more so.


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* ResourceManagementGameplay: Keeping warm is akin to managing one's health in other SurvivalHorror games, due to the merciless frost of the Arctic setting.


* LetsPlay: One by {{LetsPlay/Helloween4545}}.
** There's also one by {{LetsPlay/ChaoticMonki}}.


** The game's subtitle is "Sleep of Reason," alluding to the Francisco de Goya Painting "The Sleep of Reason produces Monsters." [[http://en.wikipedia.org/wiki/The_Sleep_of_Reason_Produces_Monsters It fits the game well.]]

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** The game's subtitle is "Sleep of Reason," alluding to the Francisco de Goya Painting "The Sleep of Reason produces Monsters." [[http://en.wikipedia.org/wiki/The_Sleep_of_Reason_Produces_Monsters "The Sleep of Reason Produces Monsters."]] It fits the game well.]]

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* CallAHitPointASmeerp: The health meter is described as internal body temperature. You warm yourself up by being near sources of heat, and it dissipates by being in cold areas. You also lose health when attacked by an axe-wielding enemy, but recover said injuries by going back to a heat source.

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* LifeMeter: The bottom-left corner shows the temperature of the main character, which doubles up as the life meter when the player gets injured in combat.


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* RiseToTheChallenge: The first mental echo has the player try to escape rising water, as the ship floods with cold water. As a mental echo, there's multiple attempts.


* BearsAreBadNews: Nesterov is attacked by a taxidermied bear at one point. In the aftermath, you save it's life.

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* BearsAreBadNews: Nesterov is attacked by a taxidermied bear at one point. In the aftermath, you save it's its life.

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