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The game also has had several DLC packs released. ''Pizza!'' puts the player in the kitchen of a pizzeria and allows them to specifically cook pizza. ''Cakes & Cookies'' puts the player into a bakery kitchen to focus on baking recipes like cookies, cakes, and breads. ''Cooking with Creator/FoodNetwork'' puts the player into a large kitchen that is actually a TV Studio, has recipes created by actual Food Network chefs, and includes a Contest Mode where the player can cook alongside them. The newest one called ''Shelter'' takes place in a post-apocalyptical future and features recipes based on new and unknown ingredients along with a new Career Mode that has the player working to contact a long-lost family. One of the DLC features is a Chaos Tool which allows the player to mess with food and items in a dangerous way.

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The game also has had several DLC packs released. ''Pizza!'' puts the player in the kitchen of a pizzeria and allows them to specifically cook pizza. ''Cakes & Cookies'' puts the player into a bakery kitchen to focus on baking recipes like cookies, cakes, and breads. ''Cooking with Creator/FoodNetwork'' puts the player into a large kitchen that is actually a TV Studio, has recipes created by actual Food Network chefs, and includes a Contest Mode where the player can cook alongside them. The newest one called ''Shelter'' takes place in a post-apocalyptical future and features recipes based on new and unknown ingredients ingredients, along with a new Career Mode that has the player working to contact a long-lost family. One of the DLC features is a Chaos Tool Tool, which allows the player to mess with food and items in a dangerous way.



* ArtisticLicensePhysics: The game actually uses its own proprietary physics engine instead of using realistic physics. Round objects that would normally stop rolling due to friction can keep going and even holing a large and flat object like a cutting board with one hand will still hold it perfectly straight and objects will not roll or fall from it. In addition, plates break far more easily than they would in real life.

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* ArtisticLicensePhysics: The game actually uses its own proprietary physics engine instead of using realistic physics. Round objects that would normally stop rolling due to friction can keep going and even holing holding a large and flat object like a cutting board with one hand will still hold it perfectly straight and objects will not roll or fall from it. In addition, plates break far more easily than they would in real life.



* BulletTime: In SUPERHOT Mode time slows down any time the player is not moving.

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* BulletTime: In SUPERHOT Mode Mode, time slows down any time the player is not moving.



* GameGourmet: ''Game Gourmet: The Game!'' since it's literally a cooking game you can make a dish as appetizing or as disgusting as you please, epically in Sandbox Mode.
* GravityMaster: The Gravity Gun in the Chaos Tool which can reverse the effect of gravity on any object that it shoots.
* HolidayMode: The Winter Holidays update decorates the kitchen for Christmas and has a new series of holiday meal recipes to make for a group of people such as a whole turkey.

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* GameGourmet: ''Game Gourmet: The Game!'' since it's literally a cooking game game, you can make a dish as appetizing or as disgusting as you please, epically in Sandbox Mode.
* GravityMaster: The Gravity Gun in the Chaos Tool Tool, which can reverse the effect of gravity on any object that it shoots.
* HolidayMode: The Winter Holidays update decorates the kitchen for Christmas and has a new series of holiday meal recipes to make for a group of people people, such as a whole turkey.



* {{Pyromaniac}}: There is ''nothing'' to stop you from setting the kitchen on fire. In fact you can do it easily with a few of your cooking tools such as the torch. With little to no effort the entire kitchen can wind up ablaze, but it does have a fire protection system that will activate much like a real restaurant kitchen.

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* {{Pyromaniac}}: There is ''nothing'' to stop you from setting the kitchen on fire. In fact you can do it easily with a few of your cooking tools such as the torch. With little to no effort effort, the entire kitchen can wind up ablaze, but it does have a fire protection system that will activate much like a real restaurant kitchen.

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* FoodPorn: The game allows you to make whatever appetizing and good-looking food you want, or in the opposite, making something that looks not-so appealing...


* RealityEnsues: If the kitchen catches fire then a fire suppression system will activate to dowse the blaze much like an actual restaurant kitchen.

Added DiffLines:

* SandboxMode: Sandbox Mode allows the players to cook whatever they want in an already fully-equipped kitchen.


* BigRedButton: The dough mixer in ''Pizza!'' has one on the side that drains the bowl. The game instructs not to press it unless you have made a mistake mixing or have dropped something in the bowl by accident.

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* BigRedButton: The dough mixer and cooking processor in ''Pizza!'' has have one on the side that drains the bowl. The game instructs not to press it unless you have made a mistake mixing or have dropped something in the bowl by accident.

Added DiffLines:

* BigRedButton: The dough mixer in ''Pizza!'' has one on the side that drains the bowl. The game instructs not to press it unless you have made a mistake mixing or have dropped something in the bowl by accident.

Added DiffLines:

* MicrowaveMisuse: You can microwave ''any'' item that will fit in the microwave, and often times it can lead to explosive results.


* CoolButInefficient: The Chaos Tool. It can shrink or grow things, clone objects, change gravity, and even shoot firecrackers, but it won't actually help you prepare or cooking anything.

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* CoolButInefficient: The Chaos Tool. It can shrink or grow things, clone objects, change gravity, and even shoot firecrackers, but it won't actually help you prepare or cooking cook anything.


''Cooking Simulator'' uses a physics engine and cooking mechanics to allow the player to cook over 80 recipes by using over 140 ingredients. The game's main two modes are Career Mode and Sandbox Mode. In Career Mode the player takes the role of a chef working in a restaurant and has to prepare and cook orders according to customers' requests. Doing a good job earns the player experience points and fame as well as the ability to prepare and cook more complex recopies. In Sandbox Mode, the player is placed in a kitchen that is already fully equipped and gives them unlimited time and no instructions to follow. The game also has an online competition mode where multiple players can compete to cook the same recipe.

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''Cooking Simulator'' uses a physics engine and cooking mechanics to allow the player to cook over 80 recipes by using over 140 ingredients. The game's main two modes are Career Mode and Sandbox Mode. In Career Mode the player takes the role of a chef working in a restaurant and has to prepare and cook orders according to customers' requests. Doing a good job earns the player experience points and fame as well as the ability to prepare and cook more complex recopies.recipes. In Sandbox Mode, the player is placed in a kitchen that is already fully equipped and gives them unlimited time and no instructions to follow. The game also has an online competition mode where multiple players can compete to cook the same recipe.


* CoolButInefficient: The Chaos Tool. It can shrink or grown things, clone objects, change gravity, and even shoot firecrackers, but it won't actually help you prepare or cooking anything.

to:

* CoolButInefficient: The Chaos Tool. It can shrink or grown grow things, clone objects, change gravity, and even shoot firecrackers, but it won't actually help you prepare or cooking anything.


* ArtisticLicensePhysics: The game actually uses its own proprietary physics engine instead of using realistic physics. Round objects that would normally stop rolling due to friction can keep going and even holing a large and flat object like a cutting board with one hand will still hold it perfectly straight and objects will not roll or fall from it.

to:

* ArtisticLicensePhysics: The game actually uses its own proprietary physics engine instead of using realistic physics. Round objects that would normally stop rolling due to friction can keep going and even holing a large and flat object like a cutting board with one hand will still hold it perfectly straight and objects will not roll or fall from it. In addition, plates break far more easily than they would in real life.

Added DiffLines:

* CoolButInefficient: The Chaos Tool. It can shrink or grown things, clone objects, change gravity, and even shoot firecrackers, but it won't actually help you prepare or cooking anything.

Added DiffLines:

* AfterTheEnd: ''Shelter'' takes place in a post-apocalyptical future.


* {{Pyromaniac}}: There is ''nothing'' to stop you from setting the kitchen on fire. In fact you can do it easily with a few of your cooking tools such as the torch. With little to no effort the entire kitchen can wind up ablaze, but it does have a fire protection system that will activate ''RealityEnsues/much like a real restaurant kitchen''

to:

* {{Pyromaniac}}: There is ''nothing'' to stop you from setting the kitchen on fire. In fact you can do it easily with a few of your cooking tools such as the torch. With little to no effort the entire kitchen can wind up ablaze, but it does have a fire protection system that will activate ''RealityEnsues/much much like a real restaurant kitchen''kitchen.
* RealityEnsues: If the kitchen catches fire then a fire suppression system will activate to dowse the blaze much like an actual restaurant kitchen.

Added DiffLines:

* {{Pyromaniac}}: There is ''nothing'' to stop you from setting the kitchen on fire. In fact you can do it easily with a few of your cooking tools such as the torch. With little to no effort the entire kitchen can wind up ablaze, but it does have a fire protection system that will activate ''RealityEnsues/much like a real restaurant kitchen''

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