Follow TV Tropes

Following

History VideoGame / CookServeDelicious

Go To



** Several of the more annoying ways to fail orders have been removed or tweaked; for instance, the game will generally no longer let you add too many of the same ingredient or perform an action like tenderizing meat too many times, at least in recipes where there's no reason you would ever want to go over the limit.

to:

** Several of the more annoying ways to fail orders have been removed removed, tweaked, or tweaked; made specific to certain higher-difficulty recipes; for instance, the game will generally no longer let you add too many of the same ingredient or perform an action like tenderizing meat too many times, at least in recipes where there's no reason you would ever want to go over the limit.


* AliensInCardiff: In ''[=CSD3=]'', it's implied that as a result of the war, a lot of the United States' major metropolitan areas have been destroyed and what are today much less relevant towns have grown to take their place. Your trip takes you to places like Boise, Idaho; Moab, Utah; Wall, South Dakota; Wichita, Kansas; Marietta, Oklahoma and Nashville, Tennessee; the latter being the U.S' new capital.


Added DiffLines:

* SuddenlySignificantCity: In ''[=CSD3=]'', as a result of the war, a lot of the United States' major metropolitan areas have been destroyed and what are today much less relevant towns have grown to take their place. Your trip takes you to places like Boise, Idaho; Moab, Utah; Wall, South Dakota; Wichita, Kansas; Marietta, Oklahoma; Midland, Texas; Jackson, Mississipi; Mobile, Alabama and Nashville, Tennessee; the latter being the U.S' new capital.


* AliensInCardiff: In ''[=CSD3=]'', it's implied that as a result of the war, a lot of the United States' major metropolitan areas have been destroyed and what are today much less relevant towns have grown to take their place. Your trip takes you to places like Boise, Idaho; Moab, Utah; Wall, North Dakota; Wichita, Kansas; Marietta, Oklahoma and Nashville, Tennessee; the latter being the U.S' new capital.

to:

* AliensInCardiff: In ''[=CSD3=]'', it's implied that as a result of the war, a lot of the United States' major metropolitan areas have been destroyed and what are today much less relevant towns have grown to take their place. Your trip takes you to places like Boise, Idaho; Moab, Utah; Wall, North South Dakota; Wichita, Kansas; Marietta, Oklahoma and Nashville, Tennessee; the latter being the U.S' new capital.


** This is somewhat averted if you start a game on extreme difficulty, as the game starts you off with much more money, easily enough to nab all the chore-quickening upgrades, and gives a permanent 50% boost in buzz, along with two additional workstations. However, as indicated in HarderThanHard below, the game quickly becomes very tough to keep up with due to the other changes extreme mode makes.

to:

** This is somewhat averted if you start a game on extreme difficulty, as the game starts you off with much more money, easily enough to nab all the chore-quickening upgrades, and gives a permanent 50% boost in buzz, along with two additional workstations. However, as indicated in HarderThanHard below, However the game quickly becomes very tough to keep up with due to the other changes extreme mode makes.makes.
* EasyModeMockery:
** Zen mode in ''[=CSD2=]'' gives customers infinite patience and removes rush hours from shifts. However completing Chef 4 Hire shifts in Zen mode can only award bronze medals at best, regardless of performance.
** ''[=CSD3=]'' has Chill mode, which gives infinite patience to customers. However, the best you can earn in the mode are silver medals, even if you get perfect days.


** The below DiabolusExMachina that explains why you have to start with virtually nothing in a brand new tower in the sequel? You'll only learn about it if you read the steam store page. The game itself simply drops you into the new tower without any explanation as to what happened to the old one. The 1.5 update finally included an intro explaining this.

to:

** The below DiabolusExMachina that explains reason why you have to start with virtually nothing in a brand new tower in the sequel? You'll only learn about it if you read the steam store page. The game itself simply drops you into the new tower without any explanation as to what happened to the old one. The 1.5 update finally included an intro explaining this.



* ApocalypseHow: At least Class 0. As revealed in the Good Japan restaurant's description, by the time of the second game, great flooding had caused the entirety of Japan to sink into the ocean. Because of this, most of the populace took refuge in Canada, in an area newly-christened "Nova Japan".
** Many of the food and decoration descriptions also reference some sort of "Blue War" that, among other things, resulted in at least five different states[[note]]California, Nevada, Louisiana, New York, and Minnesota[[/note]] being bombed to Hell and back (with at least one of said bombings implied to be nuclear) and several other states going underwater. The ''[=CSD3=]'' reveal trailer establishes right from the beginning that the US has more or less devolved into ''Film/MadMax''-esque anarchy.

to:

* ApocalypseHow: At least Class 0.a Regional Societal Collapse. As revealed in the Good Japan restaurant's description, by the time of the second game, great flooding had caused the entirety of Japan to sink into the ocean. Because of this, most of the populace took refuge in Canada, in an area newly-christened "Nova Japan".
**
Japan". Many of the food and decoration descriptions also reference some sort of "Blue War" that, among other things, resulted in at least five different states[[note]]California, Nevada, Louisiana, New York, and Minnesota[[/note]] being bombed to Hell and back (with at least one of said bombings implied to be nuclear) and several other states going underwater. The ''[=CSD3=]'' reveal trailer establishes right from the beginning that the US has more or less devolved into ''Film/MadMax''-esque anarchy.anarchy.
* BagOfSpilling:
** How ''2'' justifies having you start from scratch once again. The owners of the tower the first game took place in got caught embezzling, and the entire tower was seized and auctioned off, including your restaurant.
** ''[=CSD3=]'' takes it a step further, with the Teragon Supertower apparently having been shelled into oblivion. With the USA apparently becoming too unstable to set up a static location, you take to piloting a food truck across the country, serving hungry customers at various stops along the way.



* CrapsaccharineWorld: Many of the food descriptions and emails in ''[=CSD2=]'' reference how at least nine US states are completely gone, how Japan has sunk into the ocean, and the existence of a "Blue War" that ravaged much of the US, among other things. Yet you wouldn't know it just by playing the game, which is about as innocuous as they come.

to:

* CrapsaccharineWorld: CrapsaccharineWorld:
**
Many of the food descriptions and emails in ''[=CSD2=]'' reference how at least nine US states are completely gone, how Japan has sunk into the ocean, and the existence of a "Blue War" that ravaged much of the US, among other things. Yet you wouldn't know it just by playing the game, which is about as innocuous as they come.



* DamnYouMuscleMemory: ''[=CSD2=]'' requires an additional button press to complete chores, unlike the original which ended a chore as soon as all of its tasks were completed. Cue many a ''CSD'' veteran sitting dumbfounded at a completed chore, wondering why it won't go away.

to:

* DamnYouMuscleMemory: DamnYouMuscleMemory:
**
''[=CSD2=]'' requires an additional button press to complete chores, unlike the original which ended a chore as soon as all of its tasks were completed. Cue many a ''CSD'' veteran sitting dumbfounded at a completed chore, wondering why it won't go away.



* DiabolusExMachina: How ''2'' justifies having you start from scratch once again. The owners of the tower the first game took place in got caught embezzling, and the entire tower was seized and auctioned off, including your restaurant.
** ''[=CSD3=]'' takes it a step further, with the Teragon Supertower apparently having been shelled into oblivion. With the USA apparently becoming too unstable to set up a static location, you take to piloting a food truck across the country, serving hungry customers at various stops along the way.



* EarlyGameHell: With low-earning foods and low Buzz, money is extremely difficult to earn at the beginning of the game, meaning that saving up for those vital food and equipment upgrades will be a very slow process. Once foods start getting upgraded and additional earning opportunities become available, this becomes much less of an issue.

to:

* EarlyGameHell: EarlyGameHell:
**
With low-earning foods and low Buzz, money is extremely difficult to earn at the beginning of the game, meaning that saving up for those vital food and equipment upgrades will be a very slow process. Once foods start getting upgraded and additional earning opportunities become available, this becomes much less of an issue.



* MundaneMadeAwesome: Placing down any ingredient results in a "'''''thwack'''''" sound. This can get very absurd if [[RapidFireTyping the player has managed to get very good at a given minigame]] and/or has rebound the controls, such as binding Q, W, E and R to the four initial ingredients of lasagna.

to:

* MundaneMadeAwesome: MundaneMadeAwesome:
**
Placing down any ingredient results in a "'''''thwack'''''" sound. This can get very absurd if [[RapidFireTyping the player has managed to get very good at a given minigame]] and/or has rebound the controls, such as binding Q, W, E and R to the four initial ingredients of lasagna.



* NextSundayAD: Certain food descriptions in the sequel imply that the series is set in the mid-21st century, if not later (and possibly in an alternate universe). You can't really tell, though, based on the kitchen equipment and restaurant decor.

to:

* NextSundayAD: NextSundayAD:
**
Certain food descriptions in the sequel imply that the series is set in the mid-21st century, if not later (and possibly in an alternate universe). You can't really tell, though, based on the kitchen equipment and restaurant decor.



* SequelDifficultySpike: Compare the early days of the first game with the early stages of the sequel's Chef For Hire mode. [[NintendoHard You may start panicking now.]]

to:

* SequelDifficultySpike: SequelDifficultySpike:
**
Compare the early days of the first game with the early stages of the sequel's Chef For Hire mode. [[NintendoHard You may start panicking now.]] ]]
** The third game ramps up quickly, starting from the ''second stage'' onwards.



* TakeThat: One of the emails is a thinly-veiled dig at terrible ''VideoGame/SonicTheHedgehog'' FanFiction: basically, "Sawnik" proposes to "Aimee" after defeating "Dr. Eggguy", causing his friend "Trails" to [[RonTheDeathEater become jealous and plot revenge]].

to:

* TakeThat: TakeThat:
**
One of the emails is a thinly-veiled dig at terrible ''VideoGame/SonicTheHedgehog'' FanFiction: basically, "Sawnik" proposes to "Aimee" after defeating "Dr. Eggguy", causing his friend "Trails" to [[RonTheDeathEater become jealous and plot revenge]].



* TookALevelInBadass: In the first game, robbery chores involved providing a description of the robber. In the sequel, you ''[[GoodOldFisticuffs beat the robber up]]''.

to:

* TookALevelInBadass: TookALevelInBadass:
**
In the first game, robbery chores involved providing a description of the robber. In the sequel, you ''[[GoodOldFisticuffs beat the robber up]]''.


** Taken UpToEleven in ''[=CSD3=]'', where your daily routine often involves getting into shootouts with rival food trucks. ''While driving''.



** [[ZigzaggedTrope Zig-zagged]] in ''[=CSD3=]'', when you finally get to see the current state of the country first-hand. Among other things, most of the East Coast (along with the entire state of Oregon) is completely underwater, much of the rest of the country is either a blasted wasteland or a sea of flames, Washington and Hawaii have defected to Canada, and Texas has seceded from the Union and built a massive wall around itself. As far as the game itself is concerned, Teragon Supertower from the previous game has been completely destroyed by artillery fire, and you regularly have to fight off attacks from rival food trucks. Yet overall, it's still the same silly, hectic cooking game it's always been.

to:

** [[ZigzaggedTrope Zig-zagged]] in ''[=CSD3=]'', when you finally get to see the current state of the country first-hand. Among other things, most of the East Coast (along with the entire state of Oregon) is completely underwater, much of the rest of the country is either a blasted wasteland or a sea of flames, Washington and Hawaii have defected to Canada, and Texas has seceded from the Union and built a massive wall around itself. As far as the game itself is concerned, Teragon Supertower from the previous game has been completely destroyed by artillery fire, and you are regularly have to fight off attacks from attacked by rival food trucks. Yet overall, it's still the same silly, hectic cooking game it's always been.


* AdamSmithHatesYourGuts: In ''[=CSD3=]'', every town has its local currency that is then converted to a cryptocurrency that you use to buy things. However, the closer you get to the capital, these local currencies are worth progressively ''less'' instead of more, as you'd expect. The {{Doylist}} reason is obviously to maintain balance since you get more and more customers the more you advance in the game but the in-universe reason is pretty non-existent.

to:

* AdamSmithHatesYourGuts: In ''[=CSD3=]'', every town has its local currency that is then converted to a cryptocurrency that you use to buy things. However, the closer more you get to the capital, level up, these local currencies are worth progressively ''less'' instead of more, as you'd expect. The {{Doylist}} reason is obviously to maintain balance since you get more and more customers the more you advance in the game but the in-universe reason is pretty non-existent.


* InterfaceScrew: In ''[=CSD3=]'', getting shot at by a rival food truck will usually result in at least one of your holding stations being knocked out of commission, making preparing for future stops more difficult.
* JumpScare: The gunshot sound that heralds the arrival of the robbery chore. Since this is the rarest chore, this can easily come as a surprise to the player.

to:

* InterfaceScrew: In ''[=CSD3=]'', getting shot at by a rival food truck will usually result in at least one of your holding stations being knocked out of commission, making preparing for future stops more difficult. \n Getting hacked, on the other hand will make it impossible to see Today's Menu, making it more difficult to gauge demand.
* JumpScare: The gunshot sound that heralds the arrival of the robbery chore.chore . Since this is the rarest chore, this can easily come as a surprise to the player.

Added DiffLines:

* AdamSmithHatesYourGuts: In ''[=CSD3=]'', every town has its local currency that is then converted to a cryptocurrency that you use to buy things. However, the closer you get to the capital, these local currencies are worth progressively ''less'' instead of more, as you'd expect. The {{Doylist}} reason is obviously to maintain balance since you get more and more customers the more you advance in the game but the in-universe reason is pretty non-existent.


** Several of the more annoying ways to fail orders have been removed or tweaked; for instance, the game will generally no longer let you add too many of the same ingredient or perform an action like tenderizing meat too many times.

to:

** Several of the more annoying ways to fail orders have been removed or tweaked; for instance, the game will generally no longer let you add too many of the same ingredient or perform an action like tenderizing meat too many times.times, at least in recipes where there's no reason you would ever want to go over the limit.


* AntiFrustrationFeatures: In ''[=CSD3=]'', to account for the fact that orders now come in large bursts instead of trickling in steadily over time (basically turning each stop into a self-contained Rush Hour), you can pull up an order listing between stops that shows exactly what orders will be coming in at the next stop, allowing you to plan ahead with your Holding Stations.
** In the same game, there's now a special button that allows you to serve all orders that are ready simultaneously. This was done because the creator found serving multiple orders quickly with a controller was nigh impossible when having to select each order individually.

to:

* AntiFrustrationFeatures: In ''[=CSD3=]'', to ''[=CSD3=]'' added several:
** To
account for the fact that orders now come in large bursts instead of trickling in steadily over time (basically turning each stop into a self-contained Rush Hour), you can pull up an order listing between stops that shows exactly what orders will be coming in at the next stop, allowing you to plan ahead with your Holding Stations.
** In the same game, there's There's now a special button that allows you to serve all orders that are ready simultaneously. This was done because the creator found serving multiple orders quickly with a controller was nigh impossible when having to select each order individually.individually.
** Several of the more annoying ways to fail orders have been removed or tweaked; for instance, the game will generally no longer let you add too many of the same ingredient or perform an action like tenderizing meat too many times.

Added DiffLines:

* FeaturelessProtagonist: In ''[=CSD3=]'', while the protagonist is sometimes shown onscreen, the game is careful to show nothing but a massive chef hat that completely obscures their features; likewise, your companions use gender-neutral pronouns when talking about you.


* LyricalDissonance: One song in ''3'' is an upbeat Music/{{Toto}}-esque 80s number about nervously going through a neighborhood that's [[TheCityNarrows really gone downhill]].



* TakeThat: One of the emails is a thinly-veiled dig at terrible ''VideoGame/SonicTheHedgehog'' FanFiction: basically, "Sawnik" proposes to "Aimee" after defeating "Dr. Eggguy", causing his friend "Trails" to become jealous and plot revenge.

to:

* TakeThat: One of the emails is a thinly-veiled dig at terrible ''VideoGame/SonicTheHedgehog'' FanFiction: basically, "Sawnik" proposes to "Aimee" after defeating "Dr. Eggguy", causing his friend "Trails" to [[RonTheDeathEater become jealous and plot revenge.revenge]].


* AliensInCardiff: In ''CSD3'', it's implied that as a result of the war, a lot of the United States' major metropolitan areas have been destroyed and what are today much less relevant towns have grown to take their place. Your trip takes you to places like Boise, Idaho; Moab, Utah; Wall, North Dakota; Wichita, Kansas; Marietta, Oklahoma and Nashville, Tennessee; the latter being the U.S' new capital.

to:

* AliensInCardiff: In ''CSD3'', ''[=CSD3=]'', it's implied that as a result of the war, a lot of the United States' major metropolitan areas have been destroyed and what are today much less relevant towns have grown to take their place. Your trip takes you to places like Boise, Idaho; Moab, Utah; Wall, North Dakota; Wichita, Kansas; Marietta, Oklahoma and Nashville, Tennessee; the latter being the U.S' new capital.


* AliensInCardiff: In ''CSD3'', it's implied that as a result of the war, a lot of the United States' major metropolitan areas have been destroyed and what are today much less relevant towns have grown to take their place. Your trip takes you to places like Boise, Idaho; Moab, Utah; Wall, North Dakota; Wichita, Kansas; Marietta, Oklahoma and Nashville, Tennessee; the latter being the U.S' new capital.



* ApocalypseHow: At least Class 0. As revealed in the Good Japan restaurant's description, [[spoiler: by the time of the second game, great flooding had caused the entirety of Japan to sink into the ocean. Because of this, most of the populace took refuge in Canada, in an area newly-christened "Nova Japan".]]

to:

* ApocalypseHow: At least Class 0. As revealed in the Good Japan restaurant's description, [[spoiler: by the time of the second game, great flooding had caused the entirety of Japan to sink into the ocean. Because of this, most of the populace took refuge in Canada, in an area newly-christened "Nova Japan".]]

Showing 15 edit(s) of 129

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report