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''Constant C'' is a PuzzlePlatformer game, developed by the [[http://constantc.igsplay.com/ International Games System]] and released on March 11, 2014. The player assumes the role of a Rescue Robot who arrives onto a research space station. It quickly finds that the experiments on the space station have resulted in time completely stopped on the station, and the only place where time flows is in a bubble around the robot. Soon, it meets the station’s controlling AI and obtains an artefact that allows it to control gravity. The investigation can now begin…



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''Constant C'' is a PuzzlePlatformer game, developed by the [[http://constantc.igsplay.com/ International Games System]] and released on March 11, 2014. 2014.

The player assumes the role of a Rescue Robot who arrives onto a research space station. It quickly finds that the experiments on the space station have resulted in time completely stopped on the station, and the only place where time flows is in a bubble around the robot. Soon, it meets the station’s station's controlling AI and obtains an artefact that allows it to control gravity. gravity.

The investigation can now begin…


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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: There are plenty of deadly lasers around the station. All of them are perfectly visible, even though you’re on a sterile space station. Maybe Rescue Robot can see in infrared?



* FrickingLaserBeams: There are plenty of deadly lasers around the station. All of them are perfectly visible, even though you’re on a sterile space station. Maybe Rescue Robot can see in infrared?
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'''Constant C''' is a PuzzlePlatformer game, developed by the [[http://constantc.igsplay.com/ International Games System]] and released on March 11, 2014. The player assumes the role of a Rescue Robot who arrives onto a research space station. It quickly finds that the experiments on the space station have resulted in time completely stopped on the station, and the only place where time flows is in a bubble around the robot. Soon, it meets the station’s controlling AI and obtains an artefact that allows it to control gravity. The investigation can now begin…

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'''Constant C''' ''Constant C'' is a PuzzlePlatformer game, developed by the [[http://constantc.igsplay.com/ International Games System]] and released on March 11, 2014. The player assumes the role of a Rescue Robot who arrives onto a research space station. It quickly finds that the experiments on the space station have resulted in time completely stopped on the station, and the only place where time flows is in a bubble around the robot. Soon, it meets the station’s controlling AI and obtains an artefact that allows it to control gravity. The investigation can now begin…
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X Meets Y entries aren\'t supposed to be wicked.


* XMeetsY: ''VideoGame/{{Portal}}'' meets ''WesternAnimation/WallE''.
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[[quoteright:346:http://static.tvtropes.org/pmwiki/pub/images/constant_c_image_6547.jpg]]
'''Constant C''' is a PuzzlePlatformer game, developed by the [[http://constantc.igsplay.com/ International Games System]] and released on March 11, 2014. The player assumes the role of a Rescue Robot who arrives onto a research space station. It quickly finds that the experiments on the space station have resulted in time completely stopped on the station, and the only place where time flows is in a bubble around the robot. Soon, it meets the station’s controlling AI and obtains an artefact that allows it to control gravity. The investigation can now begin…

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!! Constant C provides examples of the following tropes:

* ApocalypticLog: Station’s AI will unlock recordings of the past if you bringdescribe the experiments that took place and how they led to your current mess.
* CollectionSidequest: The AI’s data cells, which are collected as the optional objectives for each room. Each will expand on the story by providing a certain recording of a space station before the time has stopped.
* DefeatEqualsExplosion: Rescue Robot will always explode at death.
* SchizophrenicDifficulty: A single room can have a trivial standard solution and a very difficult optional objective, for example. Difficulty of other puzzles also varies a lot.
* FrickingLaserBeams: There are plenty of deadly lasers around the station. All of them are perfectly visible, even though you’re on a sterile space station. Maybe Rescue Robot can see in infrared?
* GravitySucks: Averted. When Robot gets the artefact allowing for the manipulation of gravity, it functions as a gradually strengthening field around it.
* NoticeThis: Objects that can be interacted with are highlighted.
* OneHitpointWonder: Everything that will destroy Rescue Robot will do so the first time around. This includes falling from several metres’ height.
* RequiredSecondaryPowers: Averted. The ability to make time flow around you is generally good, but there is also no way to turn it off. This means that Robot can end up crushed by previously-still blocks if he comes close enough to them to make their time flow again.
* TimeMaster: Rescue Robot, unwittingly. It can have time flow in a bubble around him, but it’s unable to stop or modify that flow in any way.
* XMeetsY: ''VideoGame/{{Portal}}'' meets ''WesternAnimation/WallE''.
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