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* AntiArmor: There are 2 ways to deal with heavily protected enemy heroes, namely using cards with the "guard break" subtype or using a hero action that is designed to break them or using cards with "pierce" subtype that ignore guard cards and high defense stats alike or using a hero skill that cuts through them.

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* AntiArmor: There are 2 3 ways to deal with heavily protected enemy heroes, namely using cards with the "guard break" subtype or using a hero action that is designed to break them them, using cards with "weaken" subtype, particularly ones that debuff enemy heroes' defense, that will allow you to cut through their health with ease, or using cards with "pierce" subtype that ignore guard cards and high defense stats alike or using a hero skill that cuts through them.
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* AntiArmor: There are 2 ways to deal with heavily protected enemy heroes, namely using cards with the "guard break" subtype or using a hero action that is designed to break them or using cards with "pierce" subtype that ignore guard cards and high defense stats alike or using a hero skill that cuts through them.


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* DamageOverTime: There cards with the "poison" subtype that instead of dealing damage immediately, they deal a set amount of damage proportional to the enemy hero's max health and there is a hero by the name of Al-Dahab who is designed to deal poison damage with his hero action and hero skill.
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%%** LightNovel/SwordArtOnline

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%%** LightNovel/SwordArtOnlineLiterature/SwordArtOnline
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%%** LightNovel/ReZero

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%%** LightNovel/ReZeroLiterature/ReZero



* GuestFighter: The game offers a variety of playable "collaboration heroes" such as [[Videogame/GuiltyGear Sol Badguy]], [[Franchise/DanganRonpa Monokuma]], [[Anime/ReZero Emilia]], and [[Anime/FateStayNight Gilgamesh]].

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* GuestFighter: The game offers a variety of playable "collaboration heroes" such as [[Videogame/GuiltyGear [[VideoGame/GuiltyGear Sol Badguy]], [[Franchise/DanganRonpa [[Franchise/{{Danganronpa}} Monokuma]], [[Anime/ReZero [[Literature/ReZero Emilia]], and [[Anime/FateStayNight [[VisualNovel/FateStayNight Gilgamesh]].
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* DamageTyping: There are three types of damage in the game: Regular damage, which can be affected by any StatusBuff or debuff that directly affects it but is checked by defense stats and damage reduction from guard cards. Piercing damage cannot be affected by any StatusBuff or debuff, but ignores the enemy's defense and guard completely. Poison damage works similarly to piercing damage, but instead of dealing damage based on the given hero's base attack, it's calculated by how much % of the enemy's max health it deals based on the kind of card used (as their damage values are different from one another) or Al-Dahab's dash attack.

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* DamageTyping: There are three types of damage in the game: Regular damage, which can be affected by any StatusBuff or debuff that directly affects it but is checked by defense stats and damage reduction from guard cards. Piercing damage cannot be affected by any StatusBuff or debuff, but ignores the enemy's defense and guard completely. Poison damage works similarly to piercing damage, but instead of dealing damage based on the given hero's base attack, it's calculated by how much % of the enemy's max health it deals based on the kind of card used (as their damage values are different from one another) or Gustav's hero skill and Al-Dahab's dash attack.
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* DamageTyping: There are two types of damage in the game: Regular damage, which can be affected by any StatusBuff or debuff that directly affects it but is checked by defense stats and damage reduction from guard cards. Piercing damage cannot be affected by any StatusBuff or debuff, but ignores the enemy's defense and guard completely.

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* DamageTyping: There are two three types of damage in the game: Regular damage, which can be affected by any StatusBuff or debuff that directly affects it but is checked by defense stats and damage reduction from guard cards. Piercing damage cannot be affected by any StatusBuff or debuff, but ignores the enemy's defense and guard completely. Poison damage works similarly to piercing damage, but instead of dealing damage based on the given hero's base attack, it's calculated by how much % of the enemy's max health it deals based on the kind of card used (as their damage values are different from one another) or Al-Dahab's dash attack.
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* DamageTyping: There are two types of damage in the game: Regular damage, which can be buffed by strengthening cards but can't bypass defense stats and damage reduction from guard cards, and piercing damage, which can't be buffed by strengthening cards but can ignore an enemy's defense stat/guard.

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* DamageTyping: There are two types of damage in the game: Regular damage, which can be buffed affected by strengthening cards any StatusBuff or debuff that directly affects it but can't bypass is checked by defense stats and damage reduction from guard cards, and piercing damage, which can't cards. Piercing damage cannot be buffed affected by strengthening cards any StatusBuff or debuff, but can ignore an ignores the enemy's defense stat/guard.and guard completely.
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* DamageTyping: There are two types of damage in the game: Regular damage, which can be buffed by strengthening cards but can't bypass defense stats the damage reduction of shield cards, and piercing damage, which can't be buffed by strengthening cards but can ignore an enemy's defense stat/shield.

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* DamageTyping: There are two types of damage in the game: Regular damage, which can be buffed by strengthening cards but can't bypass defense stats the and damage reduction of shield from guard cards, and piercing damage, which can't be buffed by strengthening cards but can ignore an enemy's defense stat/shield.stat/guard.
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* {{Cap}}: All cards in the game start with a level cap of 20, but when limit broken up to four times they can reach up to the maximum cap of 40.

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* {{Cap}}: All cards in the game start with a level cap of 20, but when limit broken up to four times they can reach up to the maximum cap of 40.60.
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** When being [[BackFromTheDead revived]] by Jeanne's hero skill, heroes will respawn in the same spot they died in.

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** When being [[BackFromTheDead revived]] by Jeanne's hero skill, heroes will respawn in the same spot they died in.in or in the nearest platform should they fall into a BottomlessPit.
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* GoKartingWithBowser: #COMPASS has a diverse list of characters, ranging from young children to heroes to leaders who want world domination and all the way up to a GodOfTheDead, yet they all match up with or against each other in otherwise a game of capture the flag.

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* GoKartingWithBowser: #COMPASS has a diverse list of characters, ranging from young children to heroes to leaders who want [[{{TakeOverTheWorld}} world domination domination]] and all the way up to a GodOfTheDead, yet they all match up with or against each other in otherwise a game of capture the flag.
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* GoKartingWithBowser: #Compass has a diverse list of characters, ranging from heroes all the way up to a GodOfTheDead, yet they all match up with or against each other in otherwise a game of capture the flag.

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* GoKartingWithBowser: #Compass #COMPASS has a diverse list of characters, ranging from young children to heroes to leaders who want world domination and all the way up to a GodOfTheDead, yet they all match up with or against each other in otherwise a game of capture the flag.
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* DamageReduction: Guard cards reduce the damage of incoming attacks by a set percentage (from 25% to 100% depending on the card) while defense-strengthening cards buff your defense stat instead.

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* DamageReduction: Guard cards reduce the damage of incoming attacks by a set percentage (from 25% to 100% depending on the card) while defense-strengthening defense strength cards buff your defense stat instead.
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* DamageReduction: Guard cards reduce the damage of incoming cards by a set percentage (from 25% to 100% depending on the card) while defense-strengthening cards buff your defense stat instead.

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* DamageReduction: Guard cards reduce the damage of incoming cards attacks by a set percentage (from 25% to 100% depending on the card) while defense-strengthening cards buff your defense stat instead.
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* DamageReduction: Shield cards reduces the damage of incoming cards by a set percentage (from 25% to 100% depending on the card) while defense-strengthening cards buff your defense stat instead.

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* DamageReduction: Shield Guard cards reduces reduce the damage of incoming cards by a set percentage (from 25% to 100% depending on the card) while defense-strengthening cards buff your defense stat instead.
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%%** StreetFighter

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%%** StreetFighterFranchise/StreetFighter

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