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* HideYourCivilian: Civilians are completely absent in this game from previously present in the last game. Lampshaded by Hammer Tank in the tutorial about garrisoning civilian buildings:
--> '''Hammer Tank''': Fear not, for civilians have long since abandoned such structures once they heard we were coming.
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* HideYourCivilians: Civilians are completely absent in this game from previously present in the last game. Lampshaded by Hammer Tank in the tutorial about garrisoning civilian buildings:

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* HideYourCivilians: HideYourCivilian: Civilians are completely absent in this game from previously present in the last game. Lampshaded by Hammer Tank in the tutorial about garrisoning civilian buildings:
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* HideYourCivilians: Civilians are completely absent in this game from previously present in the last game. Lampshaded by Hammer Tank in the tutorial about garrisoning civilian buildings:
--> '''Hammer Tank''': Fear not, for civilians have long since abandoned such structures once they heard we were coming.
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None


* BloodierAndGorier: This is the first game to feature blood-spurts whenever an infantry (or an animal) gets hit with bullets which contrast the previous game's bloodless carnage. This veers into gorn territory in Yuriko's campaign where infantry explode into blood whenever they are killed with psychic attacks unlike in vanilla and skirmish where infantry simply lay dead, this easily draw parallels with ''Manga/{{AKIRA}} and ''Anime/ElfenLied''.

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* BloodierAndGorier: This is the first game to feature blood-spurts whenever an infantry (or an animal) gets hit with bullets which contrast the previous game's bloodless carnage. This veers into gorn territory in Yuriko's campaign where infantry explode into blood whenever they are killed with psychic attacks unlike in vanilla and skirmish where infantry simply lay dead, this easily draw parallels with ''Manga/{{AKIRA}} ''Manga/{{AKIRA}}'' and ''Anime/ElfenLied''.

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* BlackAndGreyMorality: Yes, it remains the tradition of the Red Alert series to portray [[DesignatedHero the Allies]], backed by the mighty USA, as good, and [[CardCarryingVillain the Soviet Union and Japan]] as evil. However, even the Allies have a shade of grey morality in truth, given that they heavily use propaganda that demonizes the other two sides, the main characters have an antipathic attitude toward whoever is not with them, no matter the reasons, and some of the Allied personnel are [[OnlyInItForTheMoney in it for the money]] [[DownplayedTrope as much as for winning the war]]; also, the VideoGameCrueltyPotential counts as well. The Yuriko and Soviet campaigns in Uprising also further reveal the evil side of the Allies: the [[MegaCorp FutureTech]] corporation, which supplies many of the Allies' high-tech weapons.
-->'''Yuriko:''' Wait! So most of these guys are just Future Techs' hired guns? The Allies are just buying their military muscle now?

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* BlackAndGreyMorality: BlackAndGreyMorality:
**
Yes, it remains the tradition of the Red Alert series to portray [[DesignatedHero the Allies]], backed by the mighty USA, as good, and [[CardCarryingVillain the Soviet Union and Japan]] as evil. However, even the Allies have a shade of grey morality in truth, given that they heavily use propaganda that demonizes the other two sides, the main characters have an antipathic attitude toward whoever is not with them, no matter the reasons, and some of the Allied personnel are [[OnlyInItForTheMoney in it for the money]] [[DownplayedTrope as much as for winning the war]]; also, the VideoGameCrueltyPotential counts as well. The Yuriko and Soviet campaigns in Uprising also further reveal the evil side of the Allies: the [[MegaCorp FutureTech]] corporation, which supplies many of the Allies' high-tech weapons.
-->'''Yuriko:''' --->'''Yuriko:''' Wait! So most of these guys are just Future Techs' hired guns? The Allies are just buying their military muscle now?



* BloodierAndGorier: This is the first game to feature blood-spurts whenever an infantry (or an animal) gets hit with bullets which contrast the previous game's bloodless carnage. This veers into gorn territory in Yuriko's campaign where infantry explode into blood whenever they are killed with psychic attacks unlike in vanilla and skirmish where infantry simply lay dead, this easily draw parallels with ''Manga/{{AKIRA}} and ''Anime/ElfenLied''.



* DarkerAndEdgier: ''Uprising'', mainly for the Soviet and Yuriko campaigns.
** BloodierAndGorier: The Yuriko campaign. One can easily draw parallels to Manga/{{Akira}} and Manga/ElfenLied, her supposedly two core inspirations.

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* DarkerAndEdgier: ''Uprising'', mainly for the ''Uprising's'' Soviet and Yuriko campaigns.
** BloodierAndGorier:
campaign; the former focuses on the Allies' corruption through [=FutureTech=], most notably in the second mission where they use civilians as dummies for testing the Cryo Legionnaire's jump kick. The latter starts out with the titular Yuriko campaign. One can easily draw parallels to Manga/{{Akira}} waking up inside the Shiro Sanitarium where she kills anyone who stands in her way, and Manga/ElfenLied, her supposedly two core inspirations.methods of killing them are much more brutal, they explode into blood instead of leaving their bodies intact.
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** In the opening scene, Krukov and Cherdenko access a BookcasePassage by tilting back the head of a bust and pressing a button underneath, then descend into an underground laboratory. [[Series/{{Batman}} Where have we seen that before?]]

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** In the opening scene, Krukov and Cherdenko access a BookcasePassage by tilting back the head of a bust and pressing a button underneath, then descend into an underground laboratory. [[Series/{{Batman}} [[Series/Batman1966 Where have we seen that before?]]

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neither of these two are buffs; removing mods that will never come out


* DoubleEdgedBuff:
** The Emperor's Rage/Revenge/Retribution power greatly increases the defense of the units in it, but it slows them down as well. It also affects enemy units in the same way.
** The Rocket Angel's Paralysis Whip prevents a ground enemy from attacking or moving, but it's short-range, prevents the Angel from moving while in use, and can't be used against buildings.
** The Soviet Dreadnought and Kirov can both use a CastFromHitpoints ability that slowly damages them but greatly increases their rate of fire/movement speed respectively. A Kirov using it is also revealed on the mini-map (not that this changes much for the AllSeeingAI).

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* DoubleEdgedBuff:
**
DoubleEdgedBuff: The Emperor's Rage/Revenge/Retribution power greatly increases the defense of the affected units in it, (both friendly and enemy), but it slows them down as well. It also affects enemy units in the same way.
** The Rocket Angel's Paralysis Whip prevents a ground enemy from attacking or moving, but it's short-range, prevents the Angel from moving while in use, and can't be used against buildings.
** The Soviet Dreadnought and Kirov can both use a CastFromHitpoints ability that slowly damages them but greatly increases their rate of fire/movement speed respectively. A Kirov using it is also revealed on the mini-map (not that this changes much for the AllSeeingAI).
well.



** ''VideoGame/RedAlert3Paradox'', which adds five new factions: the [[EagleLand Confederate Revolutionaries]], the [[{{Steampunk}} Order of the Talon]], the [[MegaCorp Mediterranean Syndicate]], the [[AtomPunk Atomic Kingdom of China]], and the [[MechaMooks Electrical]] [[WeHaveReserves Protectorate]].



** [[http://www.moddb.com/mods/advance-wars-frontline Advance Wars Frontline]], which brings ''VideoGame/AdvanceWars'' into 3D.


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* GenreShift: Yuriko's campaign plays much more like an action RPG than anything else in the ''VideoGame/CommandAndConquer'' series:
** The only controllable unit is Yuriko, on whom the camera is locked. There's no building bases, gathering resources or training units. It's not even possible to select any unit other than Yuriko herself.
** Yuriko has four active abilities (many more than a standard C&C unit) with short cooldowns.
** The Psionic Talents (which replace the standard game's Top Secret Protocols or the General's Powers from ''VideoGame/CommandAndConquerGenerals'') entirely revolve around letting the player build up Yuriko's abilities, similar to what you might see in an RPG.
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* TacticalRockPaperScissors: While their units all have a variety of intricacies that mix things up, the Soviets usually have the best land vehicles, the Allies field the best aircraft, and the Empire wields the best naval units.
** Soviet Tanks both have alternate damage options and self healing (either through GradualRegeneration for Apocalypse Tanks or LifeDrain for Hammer Tanks), traits their enemy counterparts lack.
** The Century Bomber has a much more rapidly deploying payload than its counterparts and can carry an entire infantry force to mop up after the initial bombing, while its equivalents in the other factions are significantly slower.
** The Shogun Battleship not only does the most damage of the three heavy naval vessels, but is the only one with a close range attack on any sort.
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* DoubleEdgedBuff:
** The Emperor's Rage/Revenge/Retribution power greatly increases the defense of the units in it, but it slows them down as well. It also affects enemy units in the same way.
** The Rocket Angel's Paralysis Whip prevents a ground enemy from attacking or moving, but it's short-range, prevents the Angel from moving while in use, and can't be used against buildings.
** The Soviet Dreadnought and Kirov can both use a CastFromHitpoints ability that slowly damages them but greatly increases their rate of fire/movement speed respectively. A Kirov using it is also revealed on the mini-map (not that this changes much for the AllSeeingAI).

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* AmbiguousTimePeriod: While the game is roughly set in TheEighties, it's unclear when the events of the war actually take place. Which is further muddied by time travel.

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* AmbiguousTimePeriod: While the game is roughly set in TheEighties, it's It's unclear when the events of the war game and ''Uprising'' actually take place. Which place, which is further muddied by time travel.travel. From the retrofuturistic Soviet aesthetics to the crisp, advanced tech of the Empire, it could be anywhere from TheEighties to TwentyMinutesIntoTheFuture.



** There are hints that they're just as bad, but it's mostly left up to FridgeHorror. Certain comments made during the invasion of Vorkuta make you wonder [[InferredHolocaust what's happening to the civilians]]. And then there's the research lab in ''Uprising'', which appears to have been inspired by ''Manga/ElfenLied'' and ''Manga/{{Akira}}'', and the [[AndIMustScream Steel Ronin]] who are mentioned as being imprisoned for ''war craimes''...

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** There are hints that they're just as bad, but it's mostly left up to FridgeHorror. Certain comments made during the invasion of Vorkuta make you wonder [[InferredHolocaust what's happening to the civilians]]. And then there's the research lab in ''Uprising'', which appears to have been inspired by ''Manga/ElfenLied'' and ''Manga/{{Akira}}'', and the [[AndIMustScream Steel Ronin]] who are mentioned as being imprisoned for ''war craimes''...crimes''...


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* YellowPeril: Downplayed. In addition to the Empire being a potent global threat, both the Allies and Soviets are shown to have a fairly dim view of the Japanese as inferior and are only overcompensating against the might of the "civilized world."

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* AmericaTakesOverTheWorld: Implied by the U.S. Vice President in the Allied ending. Uprising shows that there's a Soviet resistance (and much of the Allied presence in the USSR is Futuretech rather than "real" troops), while the Allied presence in Japan seems content to let the Soviets encroch on Empire territory.

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* AmericaTakesOverTheWorld: Implied by the U.S. Vice President in the Allied ending. Uprising shows that there's a Soviet resistance (and much of the Allied presence in the USSR is Futuretech rather than "real" troops), while the Allied presence in Japan seems content to let the Soviets encroch encroach on Empire territory. territory.
* AmbiguousTimePeriod: While the game is roughly set in TheEighties, it's unclear when the events of the war actually take place. Which is further muddied by time travel.
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* GideonPlot: Sudden Transports can disguise themselves as any unit, so it's possible to make a huge attack force that only has a single attack-capable unit. Of course, the transports can also contain infantry, although unloading them breaks the illusion.

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* GideonPlot: GideonPloy: Sudden Transports can disguise themselves as any unit, so it's possible to make a huge attack force that only has a single attack-capable unit. Of course, the transports can also contain infantry, although unloading them breaks the illusion.
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* GideonPlot: Sudden Transports can disguise themselves as any unit, so it's possible to make a huge attack force that only has a single attack-capable unit. Of course, the transports can also contain infantry, although unloading them breaks the illusion.
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* ArtisticLicenseReligion: The first Archer Maiden swore a vow of celibacy upon her first induction, something the Shinto religion would never allow.

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* ArtisticLicenseReligion: The first Archer Maiden swore a vow an oath of celibacy upon her first induction, something the Shinto religion would never allow.
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* ArtisticLicenseReligion: The first Archer Maiden swore a vow of celibacy upon her first induction, something the Shinto religion would never allow.
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* CocaPepsiInc: UsefulNotes/TheEuropeanUnion [[https://static.wikia.nocookie.net/cnc_gamepedia_en/images/4/48/EURA.jpg/revision/latest/scale-to-width-down/1000?cb=20190504210228 flag]] briefly shown in ''Uprising'' is not the EU flag as we recognise but a combination of EU and [[UsefulNotes/{{NATO}} NATO]] flags. Given that the Allies fulfill many functions NATO would in our world, it makes sense that NATO as we understand would be redundant and perhaps relegated to a "homeland defence" role within the EU against a belligerent USSR.
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* PolicemanDog: The Allied Attack Dogs are modeled after police dogs, working in tangent with the Allies' basic infantry, the Peacekeeper, whose design is inspired by SWAT officers.
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* DevelopersForesight: During the sixth mission of the Allied campaign, [[spoiler:the player must prevent President Ackerman from firing a superweapon in Mount Rushmore at Moscow, in order to maintain an uneasy alliance against the Empire of the Rising Sun]]. The mission has an informal time limit that's determined by a limousine trekking its way around the entire map and eventually into the enemy base. The limo cannot be destroyed lest the player suffer an instant game over until the player destroys the main firing base command in the enemy's base, in which case it becomes the player's objective to destroy said limo before the target inside escapes the map via helicopter. One might come up with the obvious exploit of freezing the limo with a Cryocopter, nullifying the time limit altogether, but the enemy will spawn anti-air fighters to shoot those Cryocopters down as soon as the player creates them. This risks destroying the limo via aircraft debris on a frozen target instantly, which is many a source of an immediate mission failure.
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* CastFromHitPoints: The Dreadnought's special ability allows it to fire twice as fast, but this damages it in the process. The Kirov can temporarily [[NitroBoost boost their speed significantly]], but this also burns its health up. The Iron Curtain can offset the former for the duration it's active.

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* CastFromHitPoints: The Dreadnought's special ability allows it to fire twice as fast, but this damages it in the process. The Kirov can temporarily [[NitroBoost boost their speed significantly]], but this also burns its health up. The Iron Curtain can offset the former for the duration it's active. Plus, if a Dreadnought reaches Elite status and the player has secured a Tech Drydock to auto-repair naval units, a Dreadnought can spam its higher firing rate indefinitely as the combination of the drydock and Elite status counters any loss of hit points, keeping the Dreadnought at 100% health.
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** ''VideoGame/RedAlert3Corona'', which adds a fourth faction, the [[ImperialChina Celestial Empire]], as well as providing new units and rebalanced gameplay for the current three factions.

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already on character page and Nanocores are like the opposite as 'boring'


* AlternateUniverse: The game takes place in a timeline created after the end of ''Red Alert 2'', when Anatoly Cherdenko travels back in time to erase Albert Einstein from history, in the process propelling Japan as a new superpower rival to the Allies and Soviets. This time around all three factions eventually become aware that this isn't the original timeline. Only Emperor Yoshiro seems to realize the full implications of the discovery, particularly for himself.

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* AlternateUniverse: AlternateTimeline: The game takes place in a timeline created after the end of ''Red Alert 2'', when Anatoly Cherdenko travels back in time to erase Albert Einstein from history, in the process propelling Japan as a new superpower rival to the Allies and Soviets. This time around all three factions eventually become aware that this isn't the original timeline. Only Emperor Yoshiro seems to realize the full implications of the discovery, particularly for himself.



* ArbitraryWeaponRange:
** All tier 3 siege weapons have a minimum range, for all three factions.
*** However, you can use a wave-force artillery to force-attack a point and cause damage to the line of shooting when it fires, including your troops.
*** The Shogun Battleship is able to defend itself against eemies that get too close but superchrgaing its engines, allowing it to ram them for a OneHitKill.
** And surprisingly, the Brighton coastal guns and wave-force tricannons do not suffer from this limitation.

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* ArbitraryWeaponRange:
**
ArbitraryWeaponRange: All tier 3 siege weapons artillery units have a minimum range, for all three factions.
*** However, you
range (though the Wave-Force Artillery can use a wave-force artillery still hit nearby foes by ordering it to force-attack a point and cause shoot somewhere farther away on the ground, since its attack deals damage to the line of shooting when it fires, including your troops.
*** The Shogun Battleship is able to defend itself against eemies
every unit that get too close but superchrgaing its engines, allowing it to ram them for a OneHitKill.
** And surprisingly,
passes through). Surprisingly, despite their appearance, the campaign-exclusive Wave-Force Tricannon and Brighton coastal guns and wave-force tricannons Coastal Gun do not suffer from this limitation.have a minimum range.



** The Japanese need to roll their building "cores" to a location and unpack them to build. While this adds another step in Imperial base construction and said cores can be vulnerable to ambushes, the fact that cores are not bound by construction limits whatsoever means that they can expand with impunity as long as they drive under the radar. It's likely for this reason that Imperial Refineries cost an additional $500 compared to their enemy counterparts, as the other factions need to deploy a separate unit just to establish building rights on far away ore nodes.



* GarrisonableStructures: Civilian structures and Battle Bunkers can be garrisoned by all ground human infantry, where they can't be attacked by most conventional weapons. Civilian structures cannot be repaired and will force the occupants out once they take sufficient damage. Conscripts (when using Molotov cocktails) and Desolator Troopers (in deathspray mode) can kill garrisoned troops from afar without dealing damage to the building itself; a Peacekeeper or Imperial Warrior can enter a garrisoned building, killing both themselves and one garrisoned enemy soldier in the process.

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* GarrisonableStructures: Civilian structures and Battle Bunkers can be garrisoned by all ground human infantry, where they can't be attacked by most conventional weapons. Civilian structures cannot be repaired and will force the occupants out once they take sufficient damage. Conscripts (when using Molotov cocktails) and Desolator Troopers (in deathspray mode) can kill garrisoned troops from afar without dealing damage to the building itself; a Peacekeeper or Imperial Warrior can enter a garrisoned building, killing both themselves and sacrificing their life to kill one garrisoned enemy soldier in the process.



* MakeMeWannaShout: Oddly, the Soviet War Bears and Allied Attack Dogs, as well as Dolphins. In the case of the Bears and Dogs, said shout stuns any enemy infantry in their radius, leaving them up for grabs for an easy kill.



* MeleeATrois: In the Soviet campaigns, there are three missions that pit you against two enemy commanders that are also hostile to each other: No Traitors Tomorrow (6th mission, main game), The Stone-Faced Witnesses (8th) and Blood in the Water (3rd, ''Uprising''); though in practice, their bases are located so far away that most of their attention will be focused toward you.

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* MeleeATrois: In the Soviet campaigns, there There are three campaign missions that pit you against two enemy commanders that are also hostile to each other: No Traitors Tomorrow (6th mission, main game), Tomorrow, The Stone-Faced Witnesses (8th) (the 6th and 8th Soviet missions in the main game) and Blood in the Water (3rd, (the 3rd Empire mission in ''Uprising''); though in practice, their bases are located so far away that most of their attention will be focused toward you.



* NuclearWeaponsTaboo: The developers have stated that nuclear weapons were removed from this game because of the addition of a Japanese faction. This decision was apparently made relatively late during production, as the Soviet power plant is still called "Reactor", and the Soviet Super Reactor still has a radiation symbol on it. That said, the Soviets still find a workaround with their Vacuum Imploder, which is explicitly described as being based on atomic research.

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* NuclearWeaponsTaboo: The developers have stated that nuclear weapons were removed from this game because of the addition of a Japanese faction. This decision was apparently made relatively late during production, as the Soviet power plant is still called "Reactor", Reactor, and the Soviet Super Reactor still has a radiation symbol on it. That said, the Soviets still find a workaround with their Vacuum Imploder, which is explicitly described as being based on atomic research.



* TheParalyser: Rocket Angels use laser whips to paralyse ground troops.

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duplication with character sheet


* LaserBlade:
** The Empire's basic infantry uses a superheated katana as their secondary weapon.
** The Steel Ronin uses a "[[BladeOnAStick Wave Force glaive]]", with the blade made out of glowy energy.



* MeleeATrois: In the Soviet campaigns, there are three missions that pit you against two enemy commanders that are also hostile to each other: No Traitors Tomorrow (6th mission, main game), The Stone-Faced Witnesses (8th) and Blood in the Water (3rd, ''Uprising''); though in practice, their bases are located so far away that most of their attention will be focused toward you.



* MirrorBoss: [[spoiler:Yuriko Vs. Izumi at the end of Yuriko's Campaign]]

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has nothing to do with him


** The Empire's campaign is the only one to avert this. In ''Uprising'', the first mission pits you against the Soviets, but you don't use the Imperial arsenal--instead, you have to steal a Soviet base and subsequently use a combination of Soviet units and Imperial protocols against a Soviet enemy.

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** The Empire's campaign is the only one to avert this. In ''Uprising'', the first mission pits you against the Soviets, but you don't use the Imperial arsenal--instead, you have to steal a Soviet base and subsequently use a combination of Soviet units and Imperial protocols against a Soviet enemy. Blood Feud, in Commander's Challenge mode, starts off with two Imperial enemies fighting each other, though they'll ally together against you once you attack one of them.



* GameplayAndStorySegregation: The Soviets point out Einstein being removed from existence hampered Allied prowess, but in-game the Allies still have the Chronosphere, the Mirage Tanks, and several technological edges, most of them hardly checked on release. This is HandWaved by having these technologies developed by [=FutureTech=] instead of Einstein. It goes to the point that [[NuclearWeaponsTaboo the main technology removed]] was a ''Soviet'' specialty ever since the first Red Alert (one in which Einstein was only peripherally involved in developing). The Allied Weather Control Device no longer exists, though.

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* GameplayAndStorySegregation: The Soviets point out Einstein being removed from existence hampered Allied prowess, but in-game the Allies still have the Chronosphere, the Mirage Tanks, and several technological edges, most of them hardly checked on release. This is HandWaved by having these technologies developed by [=FutureTech=] instead of Einstein. It goes to the point that [[NuclearWeaponsTaboo the main technology removed]] was a ''Soviet'' specialty ever since the first Red Alert (one in which Einstein was only peripherally involved in developing). The Allied Weather Control Device no longer exists, though.developing).
* GarrisonableStructures: Civilian structures and Battle Bunkers can be garrisoned by all ground human infantry, where they can't be attacked by most conventional weapons. Civilian structures cannot be repaired and will force the occupants out once they take sufficient damage. Conscripts (when using Molotov cocktails) and Desolator Troopers (in deathspray mode) can kill garrisoned troops from afar without dealing damage to the building itself; a Peacekeeper or Imperial Warrior can enter a garrisoned building, killing both themselves and one garrisoned enemy soldier in the process.



** Ditto with Nikolai Moskvin, who was seen in the opening FMV when he yells to Cherdenko and Krukov as he and his men were being attacked by the Empire. In an ''[[https://youtu.be/at5sM6jdRNg?t=262 American accent]]''. Even more ironic was that Gene Farber, the actor who portrayed Moskvin, is of Belarusian descent and was born there (not to mention that he was born around the time when Belarus was still part of the Soviet Union).

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** Ditto with Nikolai Moskvin, who was seen in the opening FMV when he yells to Cherdenko and Krukov as he and his men were being attacked by the Empire. In an ''[[https://youtu.be/at5sM6jdRNg?t=262 American accent]]''. Even more ironic was that Gene Farber, the actor who portrayed Moskvin, is of was born in the Belarusian descent and was born there (not to mention that he was born around the time SSR.
* OptionalPartyMember: In Commander's Challenge mode (where each challenge unlocks one unit
when Belarus was still part completed), only 13 of the Soviet Union).50 challenges need to be completed to view the ending. The other 37 are considered side challenges, though the units they unlock can be certainly useful in the other challenges.

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