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* MeleeATrois: Some rounds feature third parties that are hostile towards both sides, including [[Franchise/{{Predator}} Predators]], hostile mercenaries, the [[DirtyCommies Union of Progressive Peoples]], Corporate Death Squads, and several others.

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* MeleeATrois: Some rounds feature third parties that are hostile towards both sides, including [[Franchise/{{Predator}} Predators]], hostile mercenaries, the [[DirtyCommies [[DirtyCommunists Union of Progressive Peoples]], Corporate Death Squads, and several others.

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* SceneryGorn: ''VideoGame/SpaceStation13'' already itself allows to build and destroy every single in-game tile, add that the Marine's heavy armaments like explosives, and the aliens covering everything with their resin, and the maps can be completly destroyed. CAS runs tend to completly level off buildings.


** Most admin-only distress teams are mostly this, such as Gladiators with outdated armor and machetes. [[RealityEnsues They usually end up dead bullet wounds.]]

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** Most admin-only distress teams are mostly this, such as Gladiators with outdated armor and machetes. [[RealityEnsues They usually end up dead dying from bullet wounds.]]

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** Most admin-only distress teams are mostly this, such as Gladiators with outdated armor and machetes. [[RealityEnsues They usually end up dead bullet wounds.]]


* AuthorityEqualsAsskicking: Played straight and [[SubvertedTrope subverted]]. The Queen is considered the ultimate lifeform able to soak damage from multiple marines at once while using her abilities to incapacitate or kill them in short order. The Marine Officers on the other hand, despite being the overall authority and directed the Marines into battle not unlike the Queen, are generally worse equipped than a Rifleman in their platoon and if a lone Warrior sneaks his way into the bridge he can often kill the entire command staff without much trouble. Squad Leaders and Specialists however, the battlefield leaders of Marines, do have better gear and weapons than most of their squads and much more capable of putting the hurt on Aliens while their squad mops up.

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* AuthorityEqualsAsskicking: Played straight and [[SubvertedTrope subverted]]. The Queen is considered the ultimate lifeform able to soak damage from multiple marines at once while using her abilities to incapacitate or kill them in short order. The Marine Officers on the other hand, despite being the overall authority and directed the Marines into battle not unlike the Queen, are generally worse equipped than a Rifleman in their platoon and if a lone Warrior sneaks his way into the bridge he can often kill the entire command staff without much trouble. However, Squad Leaders and Specialists however, Specialists, the battlefield leaders of Marines, do have better gear and weapons than most of their squads and much more are extremely capable of putting the hurt on Aliens while their squad mops up.



* ChestBurster: Required to spawn more larvae, duh. Larva ''can'' simply crawl out of the hive floor, but this process takes much longer.

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* ChestBurster: Required to spawn more larvae, duh. Larva ''can'' simply crawl out of the hive floor, but this process takes much longer. Unlike in the movies, there is a chance to actually survive them: the medics and doctors can detect the presence of the larva if they scan a marine whose been facehugged, and a doctor can perform surgery to remove it. [[spoiler: However, every so often there is more than one larvae in a marine, so you better hope the doctor is thorough and gets them both]].



* DropInDropOutMultiplayer: Marines have cryo cells where later joining people arrive from. People that have to leave can cryo themselves. Aliens can get replaced by already dead players or observers.



* IJustShotMarvinInTheFace: The death of many a marine will not come from Xenomorphs or even map hazards, but friendly fire. Only a few weapons avert this [[note]]The Smartgunner's Smartgun, along with Carbines and Revolvers with the Smartscope attatchment.[[/note]] - other than those, CAS, OB, and even the specialist's weapons can and will hit marines.

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* IJustShotMarvinInTheFace: The death of many a marine will not come from Xenomorphs or even map hazards, but friendly fire. Only a few weapons avert this [[note]]The Smartgunner's Smartgun, along with Carbines and Revolvers with the Smartscope attatchment.[[/note]] - other than those, CAS, OB, and even the specialist's weapons can and will hit marines. There's also the tank's main gun, which can knockdown and injure marines who [[TruthInTelevision stand too close to it when it fires]].



** The marines in the combat squads almost always dislike the Military Police, for similar reasons to why people tend to dislike Security in normal Space Station 13

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** The marines in the combat squads almost always dislike the Military Police, for similar reasons to why people tend to dislike Security in normal Space Station 13 13.



* ObligatoryWarCrimeScene: Nothing is stopping the marines from using explosives and flamers on any hostile humans or Yautja. There is also nothing stopping them from executing prisoners of war, or desecrating bodies.

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* ObligatoryWarCrimeScene: Nothing is stopping the marines from using explosives and flamers on any hostile humans or Yautja. There is also nothing stopping them the Marines from executing prisoners of war, or desecrating bodies.



* DropInDropOutMultiplayer: Marines have cryo cells where later joining people arrive from. People that have to leave can cryo themselves. Aliens can get replaced by already dead players or observers.

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* DropInDropOutMultiplayer: Marines have cryo cells where later joining people arrive from. People that have to leave can cryo themselves. Aliens can get replaced by already dead players or observers.


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* IJustShotMarvinInTheFace: The death of many a marine will not come from Xenomorphs or even map hazards, but friendly fire. Only a few weapons avert this [[note]]The Smartgunner's Smartgun, along with Carbines and Revolvers with the Smartscope attatchment.[[/note]] - other than those, CAS, OB, and even the specialist's weapons can and will hit marines.


* ItsTheOnlyWayToBeSure: [[AvertedTrope Averted]]. Unlike the Sulaco, the Almayer seems to be completely lacking any form of WMD, the Orbital Cannon strikes the closest they have, able to devastate a large building.

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* ItsTheOnlyWayToBeSure: Used to be [[AvertedTrope Averted]]. Unlike the Sulaco, the Almayer seems to be completely lacking any form of WMD, the Orbital Cannon strikes the closest Now, if they have, able manage to devastate reach DEFCON 1, they're allowed to buy a large building.nuke that will wipe out the map the marines are playing on. The only drawbacks are having to wait 3 minutes for the bomb to go off, and the Queen being notified immediately of the orbital strike about to occur to them.


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* LimitBreak: By recovering Marine or Xeno bodies, intel such as documents and disks, and specific items on the map, the Marines can lower DEFCON and unlock more weaponry and supplies. Rewards include supply points, reinforcements, new tank weaponry, and eventually a nuke.


* KillItThroughItsStomach: Sufficiently well-armed Marines or Survivors can kill a Xenomorph that has devoured them from the inside, freeing themselves.




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* DropInDropOutMultiplayer: Marines have cryo cells where later joining people arrive from. People that have to leave can cryo themselves. Aliens can get replaced by already dead players or observers.


* ActionBomb: The Boiler, when killed, explodes into a cloud of acidic gas. Predators can also activate their [[TakingYouWithMe self-destruct mechanism]] on command, resulting in an extremely powerful explosion.

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* ActionBomb: The Boiler, when killed, explodes into a cloud of acidic gas. Predators can also activate their [[TakingYouWithMe self-destruct mechanism]] on command, resulting in an extremely powerful explosion. There's also nothing stopping a cornered marine from pulling the pin on a grenade.



* FaceFullOfAlienWingWong: [[{{Franchise/Alien}} Naturally.]] The Carrier weaponizes it.

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* FaceFullOfAlienWingWong: [[{{Franchise/Alien}} Naturally.]] The Carrier weaponizes it. Some of the more advanced helmets available to specialists provide protection against it.


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* InterserviceRivalry:
** The four squads love making fun of and messing with each other, to the point that there is almost always a fist-fight between two members of different squads before the briefing, and it's not uncommon to see people unbuckling members of other squads while the dropship is deploying[[note]]Unless you are buckled into a seat or lying down, the force of the dropship either leaving the hanger or landing on the surface will knock you down and cause you to drop anything in your hands[[/note]]. Usually, they will drop this once they reach the surface, outside of some insults and name calling.
** The marines in the combat squads almost always dislike the Military Police, for similar reasons to why people tend to dislike Security in normal Space Station 13
* IronEardrums: ZigZagged. While most guns won't cause any problems for Marines or Xenomorphs, being too close to an explosion will temporarily render people deaf, as will being too close to the tank gun when it fires.

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* ObligatoryWarCrimeScene: Nothing is stopping the marines from using explosives and flamers on any hostile humans or Yautja. There is also nothing stopping them from executing prisoners of war, or desecrating bodies.

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* JokeCharacter: The Almayer can call an ERT (Emergency Response Team) if they're being overwhelmed by the Xenomorph menance. A possible ERT team is just one poor [[UnstoppableMailman pizza boy/girl]] or a [[FromBadToWorse pod full of Xenomorphs]].


'''CM-[=SS13=]''' (formerly '''Colonial Marines''') is a heavily modified ''VideoGame/SpaceStation13'' server inspired by''{{Franchise/Alien}}'' franchise. Taking place in 2186, seven years after the disappearances of the [[{{Film/Aliens}} USS]] ''[[{{Film/Aliens}} Sulaco]]'' and ''[[VideoGame/AliensColonialMarines Sephora]]'', the game follows the [[SpaceMarine United States Colonial Marines]] of the USS ''Almayer'' and their efforts to eradicate the expansive [[HiveMind Xenomorph Hive]] across various colonized worlds. [[NegativeContinuity Depending on the round,]] they may also have to deal with the forces of the socialist [[CommieLand Union of Progressive Peoples]], the rebellious and aggressive [[TheRevolutionWillNotBeCivilized Free Colonist Movement]], or the [[{{Franchise/Predator}} Yautja hunters.]]

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'''CM-[=SS13=]''' (formerly '''Colonial Marines''') is a heavily modified ''VideoGame/SpaceStation13'' server inspired by''{{Franchise/Alien}}'' by the ''{{Franchise/Alien}}'' franchise. Taking place in 2186, seven years after the disappearances of the [[{{Film/Aliens}} USS]] ''[[{{Film/Aliens}} Sulaco]]'' and ''[[VideoGame/AliensColonialMarines Sephora]]'', the game follows the [[SpaceMarine United States Colonial Marines]] of the USS ''Almayer'' and their efforts to eradicate the expansive [[HiveMind Xenomorph Hive]] across various colonized worlds. [[NegativeContinuity Depending on the round,]] they may also have to deal with the forces of the socialist [[CommieLand Union of Progressive Peoples]], the rebellious and aggressive [[TheRevolutionWillNotBeCivilized Free Colonist Movement]], or the [[{{Franchise/Predator}} Yautja hunters.]]


'''CM-SS13''' (formerly '''Colonial Marines''') is a heavily modified ''VideoGame/SpaceStation13'' server inspired by''{{Franchise/Alien}}'' franchise. Taking place in 2186, seven years after the disappearances of the [[{{Film/Aliens}} USS]] ''[[{{Film/Aliens}} Sulaco]]'' and ''[[VideoGame/AliensColonialMarines Sephora]]'', the game follows the [[SpaceMarine United States Colonial Marines]] of the USS ''Almayer'' and their efforts to eradicate the expansive [[HiveMind Xenomorph Hive]] across various colonized worlds. [[NegativeContinuity Depending on the round,]] they may also have to deal with the forces of the socialist [[CommieLand Union of Progressive Peoples]], the rebellious and aggressive [[TheRevolutionWillNotBeCivilized Free Colonist Movement]], or the [[{{Franchise/Predator}} Yautja hunters.]]

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'''CM-SS13''' '''CM-[=SS13=]''' (formerly '''Colonial Marines''') is a heavily modified ''VideoGame/SpaceStation13'' server inspired by''{{Franchise/Alien}}'' franchise. Taking place in 2186, seven years after the disappearances of the [[{{Film/Aliens}} USS]] ''[[{{Film/Aliens}} Sulaco]]'' and ''[[VideoGame/AliensColonialMarines Sephora]]'', the game follows the [[SpaceMarine United States Colonial Marines]] of the USS ''Almayer'' and their efforts to eradicate the expansive [[HiveMind Xenomorph Hive]] across various colonized worlds. [[NegativeContinuity Depending on the round,]] they may also have to deal with the forces of the socialist [[CommieLand Union of Progressive Peoples]], the rebellious and aggressive [[TheRevolutionWillNotBeCivilized Free Colonist Movement]], or the [[{{Franchise/Predator}} Yautja hunters.]]


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cm_logo_3.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cm_logo_3.png]] org/pmwiki/pub/images/cm_logo_0.png]]



''Colonial Marines'' is a heavily modified ''VideoGame/SpaceStation13'' server unofficially set in the ''{{Franchise/Alien}}'' universe. Taking place in 2186, seven years after the disappearances of the [[{{Film/Aliens}} USS]] ''[[{{Film/Aliens}} Sulaco]]'' and ''[[VideoGame/AliensColonialMarines Sephora]]'', the game follows the [[SpaceMarine United States Colonial Marines]] of the USS ''Almayer'' and their efforts to eradicate the expansive [[HiveMind Xenomorph Hive]] across various colonized worlds. [[NegativeContinuity Depending on the round,]] they may also have to deal with the forces of the socialist [[CommieLand Union of Progressive Peoples]], the rebellious and aggressive [[TheRevolutionWillNotBeCivilized Free Colonist Movement]], or the [[{{Franchise/Predator}} Yautja hunters.]]

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''Colonial Marines'' '''CM-SS13''' (formerly '''Colonial Marines''') is a heavily modified ''VideoGame/SpaceStation13'' server unofficially set in the ''{{Franchise/Alien}}'' universe.inspired by''{{Franchise/Alien}}'' franchise. Taking place in 2186, seven years after the disappearances of the [[{{Film/Aliens}} USS]] ''[[{{Film/Aliens}} Sulaco]]'' and ''[[VideoGame/AliensColonialMarines Sephora]]'', the game follows the [[SpaceMarine United States Colonial Marines]] of the USS ''Almayer'' and their efforts to eradicate the expansive [[HiveMind Xenomorph Hive]] across various colonized worlds. [[NegativeContinuity Depending on the round,]] they may also have to deal with the forces of the socialist [[CommieLand Union of Progressive Peoples]], the rebellious and aggressive [[TheRevolutionWillNotBeCivilized Free Colonist Movement]], or the [[{{Franchise/Predator}} Yautja hunters.]]


* BreakOutTheMuseumPiece: The Command Armoury has three Mk1 Pulse Rifles, which have more than twice the ammunition capacity as the standard issue Mk2, but is less accurate and accepts fewer attachments. Some admin events can see mercenaries or response teams equipped with [=M16s=], [=MP5s=], SVD Dragunovs, and ''[=PPSh-17=] submachine guns'', which date back to the ''Second World War''.

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* BreakOutTheMuseumPiece: The Command Armoury has three Mk1 [=Mk1=] Pulse Rifles, which have more than twice the ammunition capacity as the standard issue Mk2, [=Mk2=], but is less accurate and accepts fewer attachments. Some admin events can see mercenaries or response teams equipped with [=M16s=], [=MP5s=], SVD Dragunovs, and ''[=PPSh-17=] submachine guns'', which date back to the ''Second World War''.

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