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correction - the "Lady Liberty" is not referring to the statue


* IndecisiveMedium: It's based on comic books, so the cutscenes cut from one "panel" to another, have limited animation, and include speech bubbles and written-out sound effects. In a case of PaintingTheMedium, [[spoiler:traveling from Earth to Oz is portrayed as the ''Art/LadyLiberty'' jumping ''out'' of one set of panels and into another]].

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* IndecisiveMedium: It's based on comic books, so the cutscenes cut from one "panel" to another, have limited animation, and include speech bubbles and written-out sound effects. In a case of PaintingTheMedium, [[spoiler:traveling from Earth to Oz is portrayed as the ''Art/LadyLiberty'' team's ship, the "Lady Liberty", jumping ''out'' of one set of panels and into another]].



* LovecraftLite: Sure, you're fighting {{Eldritch Abomination}}s(their spawn and servants at first)... but you can also ''win'' against them(though it is suggested it will take a miracle if Shugguth, which is still in its resting place, gets involved).

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* LovecraftLite: Sure, you're fighting {{Eldritch Abomination}}s(their Abomination}}s (their spawn and servants at first)... but you can also ''win'' against them(though them (though it is suggested it will take a miracle if Shugguth, which is still in its resting place, gets involved).
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Per TRS, this is YMMV, and YMMV can't be played with


* CameraScrew: Zig-zagged. Playing it on a New 3DS or with a circle-pad pro can sometimes cause a bit of CameraScrew, but using the four buttons it is ''surprisingly'' thorough. During enemy phases, however, the camera can sometimes get confused.
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* IndecisiveMedium: It's based on comic books, so the cutscenes cut from one "panel" to another, have limited animation, and include speech bubbles and written-out sound effects. In a case of PaintingTheMedium, [[spoiler:traveling from Earth to Oz is portrayed as the ''Lady Liberty'' jumping ''out'' of one set of panels and into another]].

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* IndecisiveMedium: It's based on comic books, so the cutscenes cut from one "panel" to another, have limited animation, and include speech bubbles and written-out sound effects. In a case of PaintingTheMedium, [[spoiler:traveling from Earth to Oz is portrayed as the ''Lady Liberty'' ''Art/LadyLiberty'' jumping ''out'' of one set of panels and into another]].
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* ArbitraryMaximumRange: Every projectile-based weapon has a limit to which they can be fired.

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* ArbitraryMaximumRange: ArbitraryWeaponRange: Every projectile-based weapon has a limit to which they can be fired.
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* PublicDomainCanonWelding: The game features many literary characters such as Henry Fleming from ''Literature/TheRedBadgeOfCourage'', John Henry, Tiger Lily from ''Literature/PeterPan'', and [[Literature/TheAdventuresOfTomSawyer Tom Sawyer]]; who team up with UsefulNotes/AbrahamLincoln to fight aliens (implied to be from the Franchise/CthulhuMythos, especially since Randolph Carter is among the protagonists). The characters and setting of ''Literature/TheWonderfulWizardOfOz'', in particular, plays a surprisingly large role in the plot.
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The game features Toys/{{amiibo}} support, allowing the player to summon [[VideoGame/FireEmblemAkaneia Marth]], [[VideoGame/FireEmblemTellius Ike]], [[VideoGame/FireEmblemAwakening Robin, and Lucina]] from the ''Fire Emblem'' series to join their team.

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The game features Toys/{{amiibo}} support, allowing the player to summon [[VideoGame/FireEmblemAkaneia [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth]], [[VideoGame/FireEmblemTellius [[VideoGame/FireEmblemPathOfRadiance Ike]], [[VideoGame/FireEmblemAwakening Robin, and Lucina]] from the ''Fire Emblem'' series to join their team.



** The ''VideoGame/FireEmblem'' characters are based on their appearances in ''VideoGame/SuperSmashBros for [=3DS/Wii U=]'', and take moveset cues both from ''Smash'' and from their canon appearances. For example, Ike's secondary weapon is Urvan, his father's axe that he inherits in Radiant Dawn after promoting to his vanguard class which can now use axes, and Lucina's secondary weapon is the legendary bow Nidhogg, as a reference both to the fact that she, like her father, can reclass to archer, and the Monster Hunter Frontier G crossover promotion where that bow and Falchion were added to the game along with costumes resembling Chrom and Lucina.

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** The ''VideoGame/FireEmblem'' characters are based on their appearances in ''VideoGame/SuperSmashBros for [=3DS/Wii U=]'', ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', and take moveset cues both from ''Smash'' and from their canon appearances. For example, Ike's secondary weapon is Urvan, his father's axe that he inherits in Radiant Dawn after promoting to his vanguard class which can now use axes, and Lucina's secondary weapon is the legendary bow Nidhogg, as a reference both to the fact that she, like her father, can reclass to archer, and the Monster Hunter Frontier G crossover promotion where that bow and Falchion were added to the game along with costumes resembling Chrom and Lucina.

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* GuestFighter: The ''Fire Emblem'' characters.

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* GuestFighter: The ''Fire Emblem'' characters.characters don't participate in the plot at all, only functioning as battle units.



* HeroicSacrifice: [[spoiler: President Lincoln overloads A.B.E. in order to finish off the FinalBoss before it destroys Earth.]]



* HeroicSacrifice: [[spoiler: President Lincoln overloads A.B.E. in order to finish off the FinalBoss before it destroys Earth.]]



* LethalJokeItem: The Phoenix Rifle only hits for 1 HP. Seems like a completely useless reward for playing the demo, right? Well, it only costs one steam to fire (three in overwatch), hits six times and provides knockback, essentially giving you early access to Tom Sawyer's Punch Gun equippable on any character.



* MultinationalTeam: This is one of Nintendo's most ethnically diverse groups ever made. You've got five Americans, a ''Native'' American, a Samoan, a Mexican, an ambiguously-African (from the mythical ''island'' of California), and three nonhumans from Oz (one of whom is portrayed as Japanese).

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* MultinationalTeam: This is one of Nintendo's most ethnically diverse groups ever made. You've got five Americans, a ''Native'' American, a Samoan, a Mexican, an ambiguously-African (from the mythical ''island'' of California), and three nonhumans from Oz (one of whom is portrayed as Japanese). Goes even further if you include the ''Fire Emblem'' cast.
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* DemoBonus: By playing the demo, players start with the Phoenix Rifle, as well as whatever coins you collected.

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* DemoBonus: By playing the demo, players start with the Phoenix Rifle, as well as whatever coins medals you collected.
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* DemoBonus: By playing the demo, players start with the Phoenix Rifle, as well as whatever coins you collected.
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Grammar


* AlternateHistory: Not outright stated but given the amount of "advancements in steam technology" has some inventions made early than their original time period. Other than that, Lincoln survived his own assassination.

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* AlternateHistory: Not outright stated but given the amount of "advancements in steam technology" has some inventions made early earlier than their original time period. Other than that, Lincoln survived his own assassination.
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** Henry and Ike's Push ability, despite not being all that flashy compared to the other abilities agents have, is actually extremely useful for saving the steam of other agents by pushing them forward multiple spaces for free. Though calling it ''boring'' is a bit of a stretch, since while it's not "cool", it's definitely funny as all hell.

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** Henry and Ike's Push ability, despite not being all that flashy compared to the other abilities agents have, is actually extremely useful for saving the steam of other agents by pushing them forward multiple spaces for free. Though calling it ''boring'' is a bit of a stretch, since while it's not "cool", it's Sparta-kicking your own allies in the face is definitely funny as all hell.
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Crosswick.

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* CodenameTitle: The title group ([[FunWithAcronyms the acronym stands for Strike Team Eliminating the Alien Menace]]) is a squad of literary characters like Literature/TomSawyer, [[Literature/PeterPan Princess Tiger Lily]], and [[Literature/TheWizardOfOz The Cowardly Lion]] battling alien invaders.

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Final Death has been disambiged


* FinalDeath: The ''Fire Emblem'' characters are unique in that they can't be revived at all if they fall in battle. The only way to bring them back is to scan their amiibo again.


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* {{Permadeath}}: The ''Fire Emblem'' characters are unique in that they can't be revived at all if they fall in battle. The only way to bring them back is to scan their amiibo again.
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* NintendoHard: Players remembering the relative ease of ''VideoGame/FireEmblemAwakening'' will probably be in for a shock - ''Code Name: S.T.E.A.M.'' does ''not'' screw around with you and immediately throws you into the action, outnumbering ''and'' outgunning you in every map. Even one wrong move in the first ''map'' can lead to you having to restart it. Oh, and you also can ''not'' simply outlevel your enemies like in many other games.

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* NintendoHard: Players remembering the relative ease of ''VideoGame/FireEmblemAwakening'' will probably be in for a shock - ''Code Name: S.T.E.A.M.'' does ''not'' screw around with you and immediately throws you into the action, outnumbering ''and'' outgunning you in every map. Even one wrong move in the first ''map'' can lead to you having to restart it. Oh, and you also can ''not'' simply outlevel your enemies like in many other games.

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** When pulling out after the first four crew member mission, the agents can be seen shooting at the pursuing aliens from the Liberty, and [[MarkedBullet written on one of the bullets]] is "[[Film/ETTheExtraterrestrial ET]] [[Film/MonstersVsAliens GO HOME]]".

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** When pulling out after the first four crew member mission, the agents can be seen shooting at the pursuing aliens from the Liberty, and [[MarkedBullet written on one of the bullets]] is "[[Film/ETTheExtraterrestrial ET]] [[Film/MonstersVsAliens [[WesternAnimation/MonstersVsAliens GO HOME]]".HOME]]".
** The game features an ensemble cast of historical figures and literary characters especially on the title team, much like in ''ComicBook/TheLeagueOfExtraordinaryGentlemen.''
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* ComicBooks: The opening intro depicts ''Codename S.T.E.A.M.'' as a HistoricalFantasy comic book or comic book series in the vein of ''ComicBook/TheLeagueOfExtraordinaryGentlemen.''

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* ComicBooks: The opening intro depicts ''Codename ''Code Name: S.T.E.A.M.'' as a HistoricalFantasy comic book or comic book series in the vein of ''ComicBook/TheLeagueOfExtraordinaryGentlemen.''
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* ComicBooks: The opening intro depicts ''Codename S.T.E.A.M.'' as a HistoricalFantasy comic book or comic book series in the vein of ''ComicBook/TheLeagueOfExtraordinaryGentlemen.''
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* TransformingMecha: The A.B.E. can switch between a anthromorphic HumongousMecha form and a steam locomotive engine form.

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* TransformingMecha: The A.B.E. can switch between a an anthromorphic HumongousMecha form and a steam locomotive engine form.
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* TransformingMecha: The A.B.E. can switch between a anthromorphic HumongousMecha form and a steam locomotive engine form.
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Not an example.


* TheWallsHaveEyes[=/=]AmbushingEnemy: Chapter 16-1 has eyelike protrusions on the ceiling that, much like chandeliers and ceiling fans in previous missions, can be shot to fall onto enemies. This time, however, they will automatically fall on any S.T.E.A.M. members who walk under them.
* WhackAMonster: Lurkers.

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* TheWallsHaveEyes[=/=]AmbushingEnemy: TheWallsHaveEyes: Chapter 16-1 has eyelike protrusions on the ceiling that, much like chandeliers and ceiling fans in previous missions, can be shot to fall onto enemies. This time, however, they will automatically fall on any S.T.E.A.M. members who walk under them.
* %%* WhackAMonster: Lurkers.
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Disambiguating; deleting and renaming wicks as appropriate


* TheWallsHaveEyes[=/=]WallMaster: Chapter 16-1 has eyelike protrusions on the ceiling that, much like chandeliers and ceiling fans in previous missions, can be shot to fall onto enemies. This time, however, they will automatically fall on any S.T.E.A.M. members who walk under them.

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* TheWallsHaveEyes[=/=]WallMaster: TheWallsHaveEyes[=/=]AmbushingEnemy: Chapter 16-1 has eyelike protrusions on the ceiling that, much like chandeliers and ceiling fans in previous missions, can be shot to fall onto enemies. This time, however, they will automatically fall on any S.T.E.A.M. members who walk under them.

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