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[[quoteright:346:https://static.tvtropes.org/pmwiki/pub/images/Chuzzle_9685.jpg Don't ask why this player [[EpicFail had to use a shuffle on the]] ''[[EpicFail FIRST LEVEL.]]]]''

''Chuzzle'' is a CasualVideoGame from Raptisoft Games, and published by Creator/PopCapGames for computers (in both CD-ROM form and through UsefulNotes/{{Steam}}). Like so many other {{Match Three Game}}s, the player lines up groups of 3 or more like-colored Chuzzles to clear them from the board. However, rather than flip-flopping or turning the individual Chuzzles to make matches, the player drags an entire row or column to align the Chuzzles. Thus, any combination of Chuzzles will remove them from the board as long as at least one is adjacent to another.

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[[quoteright:346:https://static.tvtropes.org/pmwiki/pub/images/Chuzzle_9685.jpg Don't jpg]]
[[caption-width-right:346:Don't
ask why this player [[EpicFail had to use a shuffle on the]] ''[[EpicFail FIRST LEVEL.]]]]''

''Chuzzle''
]]]]''
%%
''[[http://www.chuzzle.com/ Chuzzle]]''
is a CasualVideoGame from Raptisoft Games, and published by Creator/PopCapGames for computers (in both CD-ROM form and through UsefulNotes/{{Steam}}). Like so many other {{Match Three Game}}s, the player lines up groups of 3 or more like-colored Chuzzles to clear them from the board. However, rather than flip-flopping or turning the individual Chuzzles to make matches, the player drags an entire row or column to align the Chuzzles. Thus, any combination of Chuzzles will remove them from the board as long as at least one is adjacent to another.



::: Casual - Locks don't start showing up until level 3 or 4, and Chuzzles will give you hints by rolling their eyes, or via some other visual cue. You also get 1000x(level #) bonus points at the end of a level, up to 10,000 at level 10 and beyond.
::: Expert - The scoring is doubled, [[labelnote: Note]] This doesn't double the {{Cap}} for the end-of-level bonus, though; it's still 10000. [[/labelnote]] locks start coming as early as the first level, and the Chuzzles don't give hints.

to:

::: ** Casual - Locks don't start showing up until level 3 or 4, and Chuzzles will give you hints by rolling their eyes, or via some other visual cue. You also get 1000x(level #) bonus points at the end of a level, up to 10,000 at level 10 and beyond.
::: ** Expert - The scoring is doubled, [[labelnote: Note]] This doubled[[noteThis doesn't double the {{Cap}} for the end-of-level bonus, though; it's still 10000. [[/labelnote]] 10000.[[/note]], locks start coming as early as the first level, and the Chuzzles don't give hints.



A sequel, ''Chuzzle 2'', released on iOS and Android on December 18, 2018, and introduces many new game modes and features.[[http://www.chuzzle.com/]]

to:

A sequel, ''Chuzzle 2'', was released on iOS and Android on December 18, 2018, and introduces introducing many new game modes and features.[[http://www.chuzzle.com/]]
features.



* [[Every10000Points:]] Every 150,000 points (or 300,000 on Expert) gives you an extra scramble.

to:

* [[Every10000Points:]] Every10000Points: Every 150,000 points (or 300,000 on Expert) gives you an extra scramble.


** Locks spawn randomly, meaning it's possible to get a lock after ''every move.'' On expert, it's actually possible to get ''2 locks in one move.''

to:

** Locks spawn randomly, meaning it's possible to get a lock after ''every move.'' randomly. On expert, it's actually possible to get ''2 locks in one move.''


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* NumericalHard: Locks appear more liberally as the game progresses.

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* EndlessGame
* EpicFail: It's possible to get stuck with ''only one lock on the screen.''


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* LuckBasedMission: The entire game, of course.
** Locks spawn randomly, meaning it's possible to get a lock after ''every move.'' On expert, it's actually possible to get ''2 locks in one move.''
** As mentioned above, it's possible to get stuck with only one lock on the screen. However, it's also possible to have about 5-7 locks and ''still'' have moves you can do, despite the board being extremely congested.
** The average game usually lasts until about level 8 or 9. However, a player who is very skilled (and lucky) can sometimes get to ''level 13 and beyond.''
** There is an achievement for causing a chain reaction that results in seven or more matches, which will cause every subsequent chain reaction to [[StuffBlowingUp explode nearby Chuzzles]] until it finally stops. Obviously, this is extremely rare.


* DifficultButAwesome: Rainbow Chuzzles. They only start appearing at level 5, and only appear 3 at a time. Successfully matching them awards you ''3,000 points'' (6,000 on expert).



** Clicking a Chuzzle multiple times will cause it to sneeze its fur off, which grows back shortly after. Doing this with a Fat Chuzzle will cause it to burp instead.

to:

** Clicking a Chuzzle multiple times will cause it to sneeze get scared, then cough and sneeze, followed by a [[SneezeOfDoom very powerful sneeze]] that will blow its fur off, which grows back shortly after. Doing this with a Fat Chuzzle will cause it to burp instead.


Added DiffLines:

* SneezeOfDoom: Clicking a Chuzzle enough times will cause it to sneeze its fur off.


::: Expert - The level-end point bonuses double, [[labelnote: Note]] This doesn't double the {{Cap}} for the bonus, though; it's still 10000. [[/labelnote]] locks start coming as early as the first level, and the Chuzzles don't give hints.

to:

::: Expert - The level-end point bonuses double, scoring is doubled, [[labelnote: Note]] This doesn't double the {{Cap}} for the end-of-level bonus, though; it's still 10000. [[/labelnote]] locks start coming as early as the first level, and the Chuzzles don't give hints.


[[quoteright:346:https://static.tvtropes.org/pmwiki/pub/images/Chuzzle_9685.jpg]]

to:

[[quoteright:346:https://static.tvtropes.org/pmwiki/pub/images/Chuzzle_9685.jpg]]
jpg Don't ask why this player [[EpicFail had to use a shuffle on the]] ''[[EpicFail FIRST LEVEL.]]]]''



::: Casual - Locks don't start showing up until level 3 or 4, and Chuzzles will give you hints. You also get 1000x(level #) bonus points at the end of a level.
::: Expert - The level-end point bonuses double, locks start coming as early as the first level, and the Chuzzles don't give hints.

to:

::: Casual - Locks don't start showing up until level 3 or 4, and Chuzzles will give you hints. hints by rolling their eyes, or via some other visual cue. You also get 1000x(level #) bonus points at the end of a level.
level, up to 10,000 at level 10 and beyond.
::: Expert - The level-end point bonuses double, [[labelnote: Note]] This doesn't double the {{Cap}} for the bonus, though; it's still 10000. [[/labelnote]] locks start coming as early as the first level, and the Chuzzles don't give hints.


Added DiffLines:

* [[Every10000Points:]] Every 150,000 points (or 300,000 on Expert) gives you an extra scramble.


* {{Disco}}: The theme of the game is heavily inspired by this genre, with the entire soundtrack being disco-like music and the graphics being very flashy and colorful.

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* {{Disco}}: The theme of the game is heavily inspired by this genre, with the entire soundtrack being disco-like music and the graphics being very flashy and colorful.

Added DiffLines:

* {{Disco}}: The theme of the game is heavily inspired by this genre, with the entire soundtrack being disco-like music and the graphics being very flashy and colorful.


''Chuzzle'' is a CasualVideoGame from Creator/PopCapGames for computers (in both CD-ROM form and through UsefulNotes/{{Steam}}). Like so many other {{Match Three Game}}s, the player lines up groups of 3 or more like-colored Chuzzles to clear them from the board. However, rather than flip-flopping or turning the individual Chuzzles to make matches, the player drags an entire row or column to align the Chuzzles. Thus, any combination of Chuzzles will remove them from the board as long as at least one is adjacent to another.

to:

''Chuzzle'' is a CasualVideoGame from Raptisoft Games, and published by Creator/PopCapGames for computers (in both CD-ROM form and through UsefulNotes/{{Steam}}). Like so many other {{Match Three Game}}s, the player lines up groups of 3 or more like-colored Chuzzles to clear them from the board. However, rather than flip-flopping or turning the individual Chuzzles to make matches, the player drags an entire row or column to align the Chuzzles. Thus, any combination of Chuzzles will remove them from the board as long as at least one is adjacent to another.


Added DiffLines:

A sequel, ''Chuzzle 2'', released on iOS and Android on December 18, 2018, and introduces many new game modes and features.[[http://www.chuzzle.com/]]

Added DiffLines:

* AchievementSystem: Yes, there ''is'' one. You get various achievements when performing some difficult combos.


Added DiffLines:

* GuiltBasedGaming: The "Do you want to quit?" screen features a ''crying'' Chuzzle. Heartbreaking, really.


** Moving a row or column back and forth rapidly will dizzy its Chuzzles. Shaking your phone will do this to the whole board.

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** Moving a row or column back and forth rapidly will dizzy its Chuzzles. Shaking your phone the device in the mobile versions will do this to the whole board.


* RidiculouslyCuteCritter: The Chuzzles themself. (Cute enough for some copies of Chuzzle to come with little googly-eyed Chuzzle squeaky toys.)

to:

* RidiculouslyCuteCritter: The Chuzzles themself.themselves. (Cute enough for some copies of Chuzzle to come with little googly-eyed Chuzzle squeaky toys.)

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