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''Chaos Reborn'' is a 2015 TurnBasedTactics game for [[UsefulNotes/IBMPersonalComputer PC]], with strong board game influences. It was created by Julian Gollop - mostly known for being the creative mind behind the original ''VideoGame/XCom'' - as a modern reimagining of one of his oldest classics, the ZX Spectrum game ''Chaos: The Battle of Wizards'' (1985). In 2018, the game was also ported to [[IOSGames iOS]] as ''Chaos Reborn: Adventures''.

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''Chaos Reborn'' is a 2015 TurnBasedTactics game for [[UsefulNotes/IBMPersonalComputer PC]], with strong board game influences. It was created by Julian Gollop - mostly known for being the creative mind behind the original ''VideoGame/XCom'' - as a modern reimagining of one of his oldest classics, the ZX Spectrum game ''Chaos: The Battle of Wizards'' (1985). In 2018, the game was also ported to [[IOSGames [[UsefulNotes/IOSGames iOS]] as ''Chaos Reborn: Adventures''.


''Chaos Reborn'' is a turn-based tactical game with strong board game influences. It was created by Julian Gollop - mostly known for being the creative mind behind the original ''VideoGame/XCom'' - as a modern reimagining of one of his oldest classics, the ZX Spectrum game ''Chaos: The Battle of Wizards'' (1985).

to:

''Chaos Reborn'' is a turn-based tactical 2015 TurnBasedTactics game for [[UsefulNotes/IBMPersonalComputer PC]], with strong board game influences. It was created by Julian Gollop - mostly known for being the creative mind behind the original ''VideoGame/XCom'' - as a modern reimagining of one of his oldest classics, the ZX Spectrum game ''Chaos: The Battle of Wizards'' (1985).
(1985). In 2018, the game was also ported to [[IOSGames iOS]] as ''Chaos Reborn: Adventures''.



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* TheTrickster: Piala Alice, who may also have been one of TheFairFolk.

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* TheTrickster: Piala Alice, who may also have been one of TheFairFolk.TheFairFolk.
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* GodsNeedPrayerBadly: Although the God mechanics have not been fully announced, it has been stated they will revolve around this principle, and possibly TopGod.

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* GodsNeedPrayerBadly: Although the The original social God mechanics have not been fully announced, it has been stated they will were going to revolve around this principle, this, and possibly TopGod. Unfortunately, due to the game's limited success, these and all of the God characters developed by the backers became WhatMightHaveBeen.



* TheOldGods: players who backed the Kickstarter at God level, although their only additional power is that they can never lose their God status.

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* TheOldGods: players who backed the Kickstarter at God level, although their only additional power is that they can never lose their God status.status... which turned out to be meaningless, because the social God mechanics were never implemented and God status is achieved automatically by reaching a particular level.


''Chaos Reborn'' is a turn-based tactical game with strong board game influences. It was created by Julian Gollop - mostly known for being the creative mind behind the original ''VideoGame/XCom'' - as a modern reimagining of one of his oldest classics, the ZX Spectrum game ''Chaos: The Battle of Wizard''.

to:

''Chaos Reborn'' is a turn-based tactical game with strong board game influences. It was created by Julian Gollop - mostly known for being the creative mind behind the original ''VideoGame/XCom'' - as a modern reimagining of one of his oldest classics, the ZX Spectrum game ''Chaos: The Battle of Wizard''.
Wizards'' (1985).


* OurZombiesAreDifferent: The zombie is a bloated, rotting corpse covered in mushrooms, which is slow and incredibly weak, but has the ability to turn its victims undead, provided it somewhow manages to kill them. However, other creatures turned by a zombie or resurrected through [[{{necromancy}} a Raise Dead spell]] retain all their stats and abilities.

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* OurZombiesAreDifferent: The zombie is a bloated, rotting corpse covered in mushrooms, which is slow and incredibly weak, but has the ability to turn its victims undead, provided it somewhow manages to kill them. However, other creatures turned by a zombie or resurrected through [[{{necromancy}} a Raise Dead spell]] retain all their stats and abilities.abilities, and don't look much worse for wear.

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* OurZombiesAreDifferent: The zombie is a bloated, rotting corpse covered in mushrooms, which is slow and incredibly weak, but has the ability to turn its victims undead, provided it somewhow manages to kill them. However, other creatures turned by a zombie or resurrected through [[{{necromancy}} a Raise Dead spell]] retain all their stats and abilities.


* OneHitKill: There are no hit points in the game; any direct attack is either a complete miss, or a fatal hit. Even the strongest, most heavily armoured creatures go down from a single strike. The probability of a successful attack is determined entirely by attack and defence/evasion stats, and a final dice roll decides the outcome. And yes, that means that a common rat could '''technically''' kill the massive sapphire dragon, one of the game's elite units - technically, because the probability would of course be very low.

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* OneHitKill: There are no hit points in the game; any direct attack is either a complete miss, or a fatal hit. Even the strongest, most heavily armoured creatures go down from a single strike. The probability of a successful attack is determined entirely by attack and defence/evasion stats, and a final dice roll decides the outcome. And yes, that means that a common rat could '''technically''' [[DidYouJustPunchOutCthulhu kill the massive sapphire dragon, dragon]], one of the game's elite units - technically, because the probability would of course be very low.


* GodsNeedPrayerBadly: Although the God mechanics have not been fully announced, it has been stated they will revolve around this principle, and possibly TopGod.



* HigherUnderstandingThroughDrugs: part of Stubla's culture.



* RandomNumberGod: Arenji. Her [[PunnyName name]] is even a contraction of "RNG".



* ThePaladin: True to its trope, the paladin is a law unit that protects nearby allies by immediately retaliating against any attack in its vicinity, and is specialised in killing undead creatures. Their implicit goodness might be inverted by the fact that law and chaos are not really bound to any inherent morals in this game, and they are subject entirely to their wizard master's whim.

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* TheOldGods: players who backed the Kickstarter at God level, although their only additional power is that they can never lose their God status.
* ThePaladin: True to its trope, the paladin is a law unit that protects nearby allies by immediately retaliating against any attack in its vicinity, and is specialised in killing undead creatures. Their implicit goodness might be inverted by the fact that law and chaos are not really bound to any inherent morals in this game, and they are subject entirely to their wizard master's whim.whim.
* TheTrickster: Piala Alice, who may also have been one of TheFairFolk.


* [[Hellhound}}: A three-headed, canine monstrosity with a skeletal body, and a sinister gaze that can paralyse enemies.

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* [[Hellhound}}: {{Hellhound}}: A three-headed, canine monstrosity with a skeletal body, and a sinister gaze that can paralyse enemies.

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* [[Hellhound}}: A three-headed, canine monstrosity with a skeletal body, and a sinister gaze that can paralyse enemies.

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* InstantGravestone: Whenever a summoned creature (that isn't undead or an illusion) gets killed, it leaves behind a gravestone with its pictogram of it. Casting a certain spell on the stone will raise the creature back from the dead.

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* OurDwarvesAreAllTheSame: The dwarf stays true to its archetype as a stout, bearded, steadfast little brawler that wields a large hammer. Like most units in the game it does however sport a rather unique design, wearing a tall, [[CoolHelmet chimney-like helmet]] almost the height of its own body (making the dwarf effectively [[CompensatingForSomething appear twice as tall as it actually is]]), and even beard armor.
* OurElvesAreBetter / SpaceElves: The elf also generally follows its archetype of the slender, AlwaysFemale, bow-toting forest creature. Other than that, it is wearing futuristic-looking armour that hides an oddly emaciated frame, sickly-purple skin, disfigured face, and a massive mane of screaming pink hair.


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* SmashMook: The giant carries a massive boulder, which it uses to crush enemies with. As a last-ditch effort it can also throw its rock at a distant enemy, but is then bound to smashing further opponents with its bare hands, and decreased attack rating.


* SwarmOfRats: This is one of the creature spells. [[ExactlyWhatItSaysOnTheTin And it conjures several rats]]. [[CaptainObvious Duh]].

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* SwarmOfRats: This is one of the creature spells. [[ExactlyWhatItSaysOnTheTin And it conjures several rats]]. [[CaptainObvious Duh]].


* OurVampiresAreDifferent: The vampire is little more than a shapeless black wraith with two glowing red eyes, that turns into a swarm of bats occasionally, drains enemies of their very life force, [[ArsonMurderAndJaywalking and wears a ridiculously ornate waistcoat and cloak]], which gives it an uncanny resemblance to Dracula from the {{Castlevania}} series.

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* OurVampiresAreDifferent: The vampire is little more than a shapeless black wraith with two glowing red eyes, that turns into a swarm of bats occasionally, drains enemies of their very life force, [[ArsonMurderAndJaywalking and wears a ridiculously ornate waistcoat and cloak]], which gives it an uncanny resemblance to Dracula from the {{Castlevania}} ''Franchise/{{Castlevania}}'' series.

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** DarkIsNotEvil / LightIsNotGood: On moral levels, however, things are that imbalance of any kind is bad; an overly Law dominated place is just as alien and lifeless as a Chaotic one, just frozen rather than stormy. Fluff-wise, the Gods of Law created the {{Sorcerous Overlord}}s you face in the Realms of Chaos mode, and the Gods of Chaos are patrons of various {{Rebel Leader}}s (though it should be noted the former did so to prevent another EarthShatteringKaboom).

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