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[[http://www.celestus.fr Celestus]] is a French {{web original}}, browser-based, [[{{MassivelyMultiplayerOnlineRolePlayingGame}} massively multiplayer online]] [[{{RealTimeStrategy}} real-time strategy game]] set InSpace – that is to say, an O-Game-like. Players are in charge of their Nation as they try to carve a piece of the galactic cake for their Faction. With it comes a UsefulNotes/RolePlaying forum, where players can further elaborate their stories. A second server opened in 2015.

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[[http://www.celestus.fr Celestus]] is a French {{web original}}, browser-based, [[{{MassivelyMultiplayerOnlineRolePlayingGame}} massively multiplayer online]] [[{{RealTimeStrategy}} real-time strategy game]] set InSpace – that is to say, an O-Game-like. Players are in charge of their Nation as they try to carve a piece of the galactic cake for their Faction. With it comes a UsefulNotes/RolePlaying MediaNotes/RolePlaying forum, where players can further elaborate their stories. A second server opened in 2015.
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now definition-only


* TheWikiRule: [[http://wiki.celestus.fr/index.php/Accueil Yup]].
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Up To Eleven is a defunct trope


* CommandAndConquerEconomy: You, as head of your Nation, must decide ''everything'', from mining operations to [[{{UpToEleven}} population growth rates]].

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* CommandAndConquerEconomy: You, as head of your Nation, must decide ''everything'', from mining operations to [[{{UpToEleven}} population growth rates]].rates.



* MacrossMissileMassacre: Missile Launchers are one of the first defense available, and as such are dirt cheap to build. Meaning that a well defended planet will usually have '''[[{{UpToEleven}} millions]]''' of them.

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* MacrossMissileMassacre: Missile Launchers are one of the first defense available, and as such are dirt cheap to build. Meaning that a well defended planet will usually have '''[[{{UpToEleven}} millions]]''' '''millions''' of them.



* MercurialBase: You can put installation on any planet that you might fancy. [[{{UpToEleven}} Even if they are next to a black hole]].

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* MercurialBase: You can put installation on any planet that you might fancy. [[{{UpToEleven}} Even if they are next to a black hole]].hole.



* MileLongShip: Heavy cruisers are about one kilometer long. Then you have battleships. And battlecruisers. And super-dreadnoughts. And the Faction's Flagship, [[{{UpToEleven}} culminating at 80 km]].

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* MileLongShip: Heavy cruisers are about one kilometer long. Then you have battleships. And battlecruisers. And super-dreadnoughts. And the Faction's Flagship, [[{{UpToEleven}} culminating at 80 km]].km.
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Not a trope


* Constellations: Nothing to do with actual constellations, as they are just a name for sectors of space.
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Unnecessary


* ColonyShip: Used to found colonies (duh.)

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* ColonyShip: Used to found colonies (duh.)colonies.

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: Plasma and Lasers are used as weapons on ships and on ground-to-space defenses.

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* EnergyWeapon: EnergyWeapon:
**
Plasma and Lasers are used as weapons on ships and on ground-to-space defenses.defenses.
** The FlavorText gives us masers, grasers and xasers.



* FrickinLaserBeams: And not only in the visible spectrum : the FlavorText gives us masers, grasers and xasers.

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* AbsentAliens: Humans are canonically the only intelligent specie.

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* AbsentAliens: Humans are canonically the only intelligent specie.species.



* InsignificantLittleBluePlanet: Earth does not even exists there.

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* %%If Earth doesn't exist, it's ALongTimeAgoInAGalaxyFarFarAway %%* InsignificantLittleBluePlanet: Earth does not even exists there.


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* ALongTimeAgoInAGalaxyFarFarAway: There is no Earth in this setting.
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* YouRequireMoreVespeneGas: There are six different ressources in the game. Zircan (often shortened to "ZrC") serves as gold, as it represents the galactic exchange currency. Metal and tritium fit the "Lumber" bill, while power is, well, [[{{CaptainObvious}} power]]. Population is also present, usually in such vast quantities that you'll never be concerned with it. The last one is ''Photopiles'', which can be thought as giant batteries: they require lots of power (and time) to be made, and are used for powering grandiose feats (of the "accelerating time" or "creating mass from energy" variety).

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* YouRequireMoreVespeneGas: There are six different ressources in the game. Zircan (often shortened to "ZrC") serves as gold, as it represents the galactic exchange currency. Metal and tritium fit the "Lumber" bill, while power is, well, [[{{CaptainObvious}} power]].power. Population is also present, usually in such vast quantities that you'll never be concerned with it. The last one is ''Photopiles'', which can be thought as giant batteries: they require lots of power (and time) to be made, and are used for powering grandiose feats (of the "accelerating time" or "creating mass from energy" variety).
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[[SimilarlyNamedWorks No relation]] to the 2018 PlatformGame ''VideoGame/{{Celeste}}''.

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Renamed trope


* AltumVidetur: Thelios ships have Latin names. Their super-dreadnought is for instance named ''Ad Victoriam''.


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* GratuitousLatin: Thelios ships have Latin names. Their super-dreadnought is for instance named ''Ad Victoriam''.

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Long ago the dominant (and indeed only) civilization in the Amatens Galaxy was the [[{{AdvancedAncientHumans}} Lanthanian Civilization]]. Saddened by their [[{{AbsentAliens}} solitude]], they decided to bring life everywhere they could. From that era are left countless garden worlds and Gates. Their downfall is a tragic story of love, as one grief-stricken scientist tried to revive his beloved thanks to BrainUploading. That went... [[{{GoneHorriblyWrong}} poorly]], and soon the galaxy found itself threatened by giant automatic fleets led by an [[{{CyberneticsEatYourSoul}} insane]] [[{{TragicMonster}} semi-artificial intelligence]] wanting to [[{{OmnicidalManiac}} bring everything back to nothingness]]. The Lanthanians were totally outmatched. On the brink of extinction, they released an experimental super-weapon using their [[{{PortalNetwork}} Gate network]] : Eope's Anomaly. The effects were instantaneous and destructive, as they made electricity non-fonctional for the next thousands and thousands of years. Civilization fell, as each world regressed to barbarism – many were not self-sufficient and did not make it. Eventually, after more than 17000 years of darkness, electricity came back, and with it the light of advanced space civilization. Wars and alliances were common place as each planet rediscovered its neighborhood. Time passed and stabilization came, giving us the current situation and the Seven Factions : The Thelios Federation, the Adrean Corporatist Republic, the Ducal Domains, the Zetran Dominion, the Amaranth Empire, the Leanth Circle and the Melrehns – which all have a backstory too long to be put here.

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Long ago the dominant (and indeed only) civilization in the Amatens Galaxy was the [[{{AdvancedAncientHumans}} Lanthanian Civilization]]. Saddened by their [[{{AbsentAliens}} solitude]], they decided to bring life everywhere they could. From that era are left countless garden worlds and Gates. Their downfall is a tragic story of love, as one grief-stricken scientist tried to revive his beloved thanks to BrainUploading. That went... [[{{GoneHorriblyWrong}} poorly]], and soon the galaxy found itself threatened by giant automatic fleets led by an [[{{CyberneticsEatYourSoul}} insane]] [[{{TragicMonster}} semi-artificial intelligence]] wanting to [[{{OmnicidalManiac}} bring everything back to nothingness]]. The Lanthanians were totally outmatched. On the brink of extinction, they released an experimental super-weapon using their [[{{PortalNetwork}} Gate network]] : Eope's Anomaly. The effects were instantaneous and destructive, as they made electricity non-fonctional for the next thousands and thousands of years. Civilization fell, as each world regressed to barbarism – many were not self-sufficient and did not make it. Eventually, after more than 17000 years of darkness, electricity came back, and with it the light of advanced space civilization. Wars and alliances were common place as each planet rediscovered its neighborhood. Time passed and stabilization came, giving us the current situation and the Seven Factions : The Thelios Federation, the Adrean Corporatist Republic, Republic (usually shortened to RCA), the Ducal Domains, the Zetran Dominion, the Amaranth Empire, the Leanth Circle and the Melrehns – which all have a backstory too long to be put here.



* TheFederation: Of all the Factions, the Thelios Federation is said to be the one that cares most about the well-being of its citizens. [[spoiler:The keyword here being ''its'', as they are secretly [[{{ThePurge}} purging]] anyone on their planets does not share their specific genetic marker]].

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* TheFederation: Of TheFederation:
**Of
all the Factions, the Thelios Federation is said to be the one that cares most about the well-being of its citizens. [[spoiler:The keyword here being ''its'', as they are secretly [[{{ThePurge}} purging]] anyone on their planets does not share their specific genetic marker]].marker]].
** The RCA started as an obvious {{expy}} of ''[[{{Franchise/StarTrek}} the]]'' Federation, called the United Planets Organization.
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* AltumVidetur: Thelios ships have Latin names. Their super-dreadnought is for instance named ''Ad Victoriam''.
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Correction of grammatical mistakes


* MacrossMissileMassacre: Missile Launchers are one of the first defense available, and as such is dirt cheap to build. Meaning that a well defended planet will usually have '''[[{{UpToEleven}} millions]]''' of them.

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* MacrossMissileMassacre: Missile Launchers are one of the first defense available, and as such is are dirt cheap to build. Meaning that a well defended planet will usually have '''[[{{UpToEleven}} millions]]''' of them.



* NoRecycling: Averted, thanks to a building call the [[{{ExactlyWhatItSaysOnTheTin}} Recycling Center]] that enables ship breaking.

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* NoRecycling: Averted, thanks to a building call called the [[{{ExactlyWhatItSaysOnTheTin}} Recycling Center]] that enables ship breaking.
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* TheBattlestar: Every ship can embark fighters, but Factional Fleet Flagships take the cake, being super-dreadnoughts ten kilometers long that can load '''*thousands''' of small crafts.

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* TheBattlestar: Every ship can embark fighters, but Factional Fleet Flagships take the cake, being super-dreadnoughts ten kilometers long that can load '''*thousands''' '''thousands''' of small crafts.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/screencelests.png]]
[[caption-width-right:350:Yay, [[{{CoolStarship}} ships]] !]]

->''As Admiral Burlock said after [[{{EarthShatteringKaboom}} destroying]] twelve allied colonies by accident: “We ain't going to get our panties in a twist”''
-->'''– In-game {{crawl}}'''.

[[http://www.celestus.fr Celestus]] is a French {{web original}}, browser-based, [[{{MassivelyMultiplayerOnlineRolePlayingGame}} massively multiplayer online]] [[{{RealTimeStrategy}} real-time strategy game]] set InSpace – that is to say, an O-Game-like. Players are in charge of their Nation as they try to carve a piece of the galactic cake for their Faction. With it comes a UsefulNotes/RolePlaying forum, where players can further elaborate their stories. A second server opened in 2015.

Long ago the dominant (and indeed only) civilization in the Amatens Galaxy was the [[{{AdvancedAncientHumans}} Lanthanian Civilization]]. Saddened by their [[{{AbsentAliens}} solitude]], they decided to bring life everywhere they could. From that era are left countless garden worlds and Gates. Their downfall is a tragic story of love, as one grief-stricken scientist tried to revive his beloved thanks to BrainUploading. That went... [[{{GoneHorriblyWrong}} poorly]], and soon the galaxy found itself threatened by giant automatic fleets led by an [[{{CyberneticsEatYourSoul}} insane]] [[{{TragicMonster}} semi-artificial intelligence]] wanting to [[{{OmnicidalManiac}} bring everything back to nothingness]]. The Lanthanians were totally outmatched. On the brink of extinction, they released an experimental super-weapon using their [[{{PortalNetwork}} Gate network]] : Eope's Anomaly. The effects were instantaneous and destructive, as they made electricity non-fonctional for the next thousands and thousands of years. Civilization fell, as each world regressed to barbarism – many were not self-sufficient and did not make it. Eventually, after more than 17000 years of darkness, electricity came back, and with it the light of advanced space civilization. Wars and alliances were common place as each planet rediscovered its neighborhood. Time passed and stabilization came, giving us the current situation and the Seven Factions : The Thelios Federation, the Adrean Corporatist Republic, the Ducal Domains, the Zetran Dominion, the Amaranth Empire, the Leanth Circle and the Melrehns – which all have a backstory too long to be put here.

You start with a meager planet under your control, and have to work your way up from there by building massive fleets and [[{{StandardStarshipScuffle}} dominating your neighboors]]. Or by teaming up and making [[{{TheAlliance}} alliances]]. Or just quietly [[{{AsteroidMiners}} mining]] and using your economical strenght to create vaste trade networks. Or supplying the warmongering with hardware. Or developing new technologies that will let you shape space itself. It is a quite complete gameplay, offering things not usually seen in this type of game like ground troops or in-flight interception.

The game is notable for the fact that it was written, developped, designed, coded, drawn, administrated and more generally made by just one guy – actively working on it since 2006. Said creator is – depending on whom you ask – a pure genius or an irate megalomaniac. [[{{BothSidesHaveAPoint}} Or both]].


----
!!Celestus provides examples of the following tropes:
*TwoDSpace: The galactic map gives us some 3-D, but that is purely cosmetic. The distance between stars is still calculated as if they were all on the same plane.
*AbsentAliens: Humans are canonically the only intelligent specie.
*AdvancedAncientHumans: The [[{{Precursors}} Lanthanians]] were the only civilization in the Galaxy before the Fall and Eope's Anomaly, and they were humans. Which explains why everyone is human too: you are just their descendants, once again getting access to Space.
*AfterActionReport: One of the most common type of text on the Forum.
*TheAlliance: You can create one with other people of your Faction, allowing you to create unique structures and use special tactics.
*AllegedlyFreeGame: [[{{AvertedTrope}} Averted]]. You can ''support the game'', but throwing real money at it will only get you esthetical content.
*AllowedInternalWar: You can fight people in your own Faction – with or without penalty, depending on what the Chancellor of said Faction thinks of rebellion.
*AllPlanetsAreEarthLike: Well, all ''habitable'' planets are Earth-like, since they were terraformed by the {{Precursors}}; but there are plently of absolutly not-Earthlike worlds.
*AlternativeCalendar: Because today is 33 of Pookahn(8), year 17045.
*AlwaysChaoticEvil: The [[{{PlayerVersusEnvironment}} Cetyns]] want to conquer the galaxy, enslave most humans and purge the rest. All negotiations have failed.
*AMillionIsAStatistic: The biggest battles can involve millions of ships, and invading planets can easily cause tens of millions of civilian death, yet no one seems to care.
*ArbitraryHeadcountLimit: Technically speaking, you can have as many ships or troops as you want... as long as your economy can sustain them. PlayedStraight with the buildings, the number of which being limited by the size of the planet you're trying to build them on.
*ArtificialGravity: Of the handwavium kind.
*ArtificialStupidity: The event-AI have no problems with repeatedly crashing its fleet on your defenses.
*AsteroidMiners: You can set up mines on asteroids, but it's not very useful from a long-term point of view.
*AttackAttackAttack: Standard Zetran tactic.
*AttackDrone: One of the defensive building works by creating thousands of little self-propelled machines coated in "plasma" that will then take off and go attack the ennemy fleet[[labelnote: *]] Any similarity with [[{{Franchise/StargateVerse}} Stargate's]] Ancient Drones is ''purely fortuitous''[[/labelnote]]. Said building is aptly called "[[{{ExactlyWhatItSaysOnTheTin}} Defense Drones]]". On a more classic side, with the proper specializations, {{Space Fighter}}s can be made pilot-less.
*TheBattlestar: Every ship can embark fighters, but Factional Fleet Flagships take the cake, being super-dreadnoughts ten kilometers long that can load '''*thousands''' of small crafts.
*BattleThralls: One of the uses the Cetyns have for recently ''acquired'' population. Since they use cybernetics to control them, it falls in the "Enslaved Grunts" category.
*BeamSpam: You can make ships equipped with laser weapons only – though [[{{AwesomeButImpractical}} it is far from being the optimal solution]].
*BinarySuns: Some systems are binary. And since with the right equipment you can ''create suns'', it is possible to have '''sixteen''' stars in the same system.
*BoldExplorer: As with most space-themed games, your first actions will usually involve sending exploration ships across the stars to find suitable planets to exploit.
*BottomlessFuelTanks: Your ships (or tanks) do not even ''need'' fuel.
*BrainUploading: Last time someone tried it, the Galaxy was plunged into [[{{ApocalypseHow}} thousands years of darkness]]
*CasualInterplanetaryTravel: Obviously.
*CasualInterStellarTravel: Not even harder than Interplanetary.
*CityPlanet: All your colonies will eventually become this, thanks to ''méta-cités''.
*ColonyDrop: How the Melrehns ''liberated'' Mohr.
*ColonyShip: Used to found colonies (duh.)
*ColourCodedForYourConvenience: The background of ship illustrations are of different colors depending on the Faction : [[http://wiki.celestus.fr/images/8/83/VD31.jpg Dark blue]] for the Republic, [[http://wiki.celestus.fr/images/8/84/VD12.jpg golden]] for the Domains, [[http://wiki.celestus.fr/images/2/2c/VD43.jpg red]] for the Dominion, [[http://wiki.celestus.fr/images/c/c4/VD54.jpg light blue]] for the Empire, [[http://wiki.celestus.fr/images/e/ea/VD15.jpg green]] for the Circle, [[http://wiki.celestus.fr/images/7/79/VD46.jpg purple]] for the Melrehns and [[http://wiki.celestus.fr/images/6/67/VD37.jpg grey-ish]] for the Federation.
*CommandAndConquerEconomy: You, as head of your Nation, must decide ''everything'', from mining operations to [[{{UpToEleven}} population growth rates]].
*Constellations: Nothing to do with actual constellations, as they are just a name for sectors of space.
*ContinuitySnarl: Whether Genesis and Horizon (the two severs) share their continuity or not is not quite sure.
*CosmeticallyDifferentSides: Names and skins of (most) ships will change depending on your Faction, but their characteristics are strictly the same.
*{{Crawl}}: There is one on the bottom on the screen, displaying advices, news and jokes.
*CripplingOverspecialization: Each ship has a defined targeting. You can thus build fleets made only of anti-whatever ships... And be wiped by someone who just happened to have ships with an other hull type. The reverse is also true : if you field only one type of hull, your fleet will be quickly destroyed.
*CrystalSpiresAndTogas: Apparently, « Every Amaranth production must be validated by the Imperial Committee on Aesthetics »
*CyberneticsEatYourSoul: The first (and only) attempt of BrainUploading resulted in a amnesiac nihilist semi-AI focused on [[{{OmnicidalManiac}} bringing back the Universe to the nothingness from which it was born]].
*DeathWorld: Not every planet is habitable, far from it.
*DefenselessTransports: Civilian ships (cargos, exploration ships, mining modules...) are not armed. Making them cross enemy territory unescorted is [[{{TooDumbToLive}} unadvised]].
*DeflectorShields: They exist, but only on planets.
*DesignItYourselfEquipment: You can create your own personalized ships – and give them [[{{FlavorText}} names and descriptions]].
*EarthShatteringKaboom: It is expensive, but [[{{WaveMotionGun}} ''satomisateurs'']] are capable of this.
*EasyLogistics: More like ''nonexistent'' logistics. Ships and troops does have an upkeep, but it is automatically taken from your production with no concern to where the troops are or what they are doing.
*TheEmpire: While there is an Amaranth Empire, they are not ''evil''. Which is not to say they're nice either.
*EnemyMine: The Cetyn Invasion forced a lot of old enemies to work together. [[{{HilarityEnsues}} Hilarity Ensued]].
*EnergyWeapon: Plasma and Lasers are used as weapons on ships and on ground-to-space defenses.
*FasterThanLightTravel: Of the "hyperspace" variety.
*TheFederation: Of all the Factions, the Thelios Federation is said to be the one that cares most about the well-being of its citizens. [[spoiler:The keyword here being ''its'', as they are secretly [[{{ThePurge}} purging]] anyone on their planets does not share their specific genetic marker]].
*FeudalFuture: « A feudal system [[{{InSpace}} in the space age]] ? The Duchies did it. »
*FinalSolution: What the Cetyns plan to do to the "impure". [[spoiler:What the Thelios are doing to everything on their planets that is not them]].
*FlavorText: Ships and buildings have them.
*ForeverWar: Factions have existed for millennia, and waged on-and-off wars on each other since then.
*FrickinLaserBeams: And not only in the visible spectrum : the FlavorText gives us masers, grasers and xasers.
*GalacticConquerer: While the Seven Factions were squabbling, the Cetyns conquered half the Galaxy... bringing them to our doorsteps.
*GameplayAndStorySegregation: Well, not the gameplay ''per se'', but more what the players are doing of it. For instance, according to their backstories, the Duchies and the Thelios Federation are mortal enemies. And yet, in game, the players voted them into an alliance.
*GenesisEffect: Sations ''also'' allows you to do that.
*HurlItIntoTheSun: One mission ask you to throw garbage into the nearest star, because it is [[{{ArtisticLicenseEconomics}} "cheaper than recycling it"]].
*HyperspeedAmbush: Interceptions.
*InertialDampening: Goes hand-in-hand with Artifical Gravity.
*InsignificantLittleBluePlanet: Earth does not even exists there.
*JackOfAllStats: The "versatile" targeting is less powerful than specialized ones, but can be used against everything.
*KineticWeaponsAreJustBetter: Downplayed. While present and useful in the begining, “conventional” weapons are less and less used as one upgrades the laser and plasma technologies.
*LemonyNarrator: Some of the descriptions and event pop-ups can be somewhat sarcastic.
*LoadingScreen: There is one when you first connect to the game, brightened by a nice animation of your Faction blazon.
*LongevityTreatment: WordOfGod is that they exist, at least for the most wealthy.
*LostTechnology: The first Gates were this. The Flagships of both the Amaranth Empire and the Leanth Circle are also [[{{Precursors}} Lanthanians]] leftovers.
*MacrossMissileMassacre: Missile Launchers are one of the first defense available, and as such is dirt cheap to build. Meaning that a well defended planet will usually have '''[[{{UpToEleven}} millions]]''' of them.
*MagneticWeapons: Of both the coilgun and railgun versions.
*MasterRace: The Melrehns are quick to consider anything that is not them as inferior.
*MercurialBase: You can put installation on any planet that you might fancy. [[{{UpToEleven}} Even if they are next to a black hole]].
*MegaCorp: What else did you expected from the Adrean ''Corporatist'' Republic ?
*MileLongShip: Heavy cruisers are about one kilometer long. Then you have battleships. And battlecruisers. And super-dreadnoughts. And the Faction's Flagship, [[{{UpToEleven}} culminating at 80 km]].
*TheMilkyWayIsTheOnlyWay: Or the local equivalent, Amatens. And even then, only four sectors (on the 19 that compose it) have been explored.
*MobileFactory: What ''Bases Spatiales'' are. They allow you to build ships right next to the frontlines.
*NewTechIsNotCheap: Each new level of a given tech is 1.7 times more expensive than the previous, meaning than very high tech will have absurdly high costs – we're speaking of the production of ''hundreds'' of planets for several in-game ''years''.
*NamingYourColonyWorld: You can name your colonies however you want, although there is now a random name generator – the Creator was fed up with the scores of "New Colony" that people were too lazy to name.
*NoBiochemicalBarriers: [[{{JustifiedTrope}} Justified]], as every single habitable planet share the same biology – courtesy of the [[{{Precursors}} Lanthanians]]
*NoRecycling: Averted, thanks to a building call the [[{{ExactlyWhatItSaysOnTheTin}} Recycling Center]] that enables ship breaking.
*OneFederationLimit: Played straight with the Factions' names (The titular being the Thelios '''Federation''', while the others are the Adrean '''Corporatist Republic''', the Ducal '''Domains''', the Zetran '''Dominion''', the Amaranth '''Empire''', the Leanth '''Circle''' and the '''Melrehns'''). Averted when it comes to player names, with tons of Empires, Republics, (Con)Federations and what have you.
*OneNationUnderCopyright: The Republic. One of the chambers in their Parliament is there only to ''represent the Corporations''.
*OrbitalBombardment: Happens everytime a fleet attacks a planet with ground-to-orbit defenses.
*PlasmaCannon: One of the three type of weapons.
*PlayerVersusPlayer: The main focus of the game, although...
*PlayerVersusEnvironment: ...there will occasionally be server-wide events (like the current Cetyn Invasion) facing everyone at once.
*PortalNetwork: Thanks to the Gates – [[{{SuspiciouslySpecificDenial}} which are totally not the sames as the ones in that]] [[{{Franchise/StargateVerse}} show]].
*PoweredArmor: The "Crusader" land unit is shown wearing one.
*{{Precursors}}: The Lanthanians.
*PrecursorKillers: [[{{FluffyTheTerrible}} Ophélia]] – see RobotWar below.
*RidiculouslyFastConstruction: [[{{SubvertedTrope}} Subverted]]: Buildings on industrialized planets can be completed in a few seconds IRL, but that scales to a few hours in-game. [[{{InvertedTrope}} Inverted]] with the biggest ships: a [[{{NamesToRunAwayFromReallyFast}} super-heavy super-dreadnought]] can take 17 ''years'' to be completed (...in-game, of course. Though that's still two weeks of real time).
*RobotWar: Ophélia was a BrainUpload GoneHorriblyWrong, and decided as such to [[{{OmnicidalManiac}} kill every single living thing]] using huge self-replicating fleets. The [[{{Precursors}} Lanthanians]] managed to stop her/it by unleashing Eope's Anomaly, which [[{{ArtisticLicensePhysics}} deleted electricity]] for tens of thousands of years – destroying their own civilization in the process.
*{{Space Battle}}s: The core of the game.
*SpaceClouds: Useful if you want to mine large amounts of tritium in a short time.
*SpaceColdWar: There is always one or two going on.
*SpaceFighter: They come in three flavors: light, medium and heavy.
*SpaceNavy: All those ships have to belong to something, don't they ?
*SpacePirates: The Verdon Pirates are of the second type, rhum and [[{{TalkLikeAPirate}} Ahoy]] included.
*SpaceStation: Military and commercial ones are present.
*StandardEstablishingSpaceshipShot: The homepage has those.
*StandardHumanSpaceship: Some Factions play this straight (the Zetran Dominion, for instance, have quite boxy ships) and other downplay it (Imperial ships are more rounded. They are still grey, though).
*StandardSciFiFleet: From corvettes to dreadnoughts, the whole Jutland lineup is there.
*StandardTimeUnits: The TSU system. The meaning of the acronym is not known, though it is rumored to stand for ''Temps Standard Universel'' (Universal Standard Time) or ''Temps Stellaire Unifié'' (Unified Stellar Time)
*StandardStarshipScuffle: Some take place in the supplementary videos.
*StarKilling: Mastery of [[{{Minovsky Particle}} Sations]] will allow you of black-hole-ise stars.
*StarshipLuxurious: The ships shown in the illustrations are quite refined for warships.
*SurveillanceDrone: The spy probe.
*TechnologyLevels: Quite litteraly: You have technologies, and you can upgrade them to the next level – one at a time.
*TechnologyUplift: Players in the Technologist Guild can upgrate other players techs.
*{{Terraform}}: You can change wastelands into new edens, but also into gaz giants.
*TheTheocracy: The Leanth Circle started as this, and to this day they are still revering the words of Elliane, questing for Elendis – though nobody actually knows what the hell it is.
*UngovernableGalaxy: There is seven Faction made of hundreds of Nations... And only a fifth of the galaxy have been explored.
*VideoGameTime: One IRL day is equal to one TSU year.
*WeaponOfMassDestruction: The in-game status of ''Satomisateurs'', as they can obliterate whole planets.
*WarIsGlorious: Standard Dominion philosophy.
*TheWikiRule: [[http://wiki.celestus.fr/index.php/Accueil Yup]].
*YouRequireMoreVespeneGas: There are six different ressources in the game. Zircan (often shortened to "ZrC") serves as gold, as it represents the galactic exchange currency. Metal and tritium fit the "Lumber" bill, while power is, well, [[{{CaptainObvious}} power]]. Population is also present, usually in such vast quantities that you'll never be concerned with it. The last one is ''Photopiles'', which can be thought as giant batteries: they require lots of power (and time) to be made, and are used for powering grandiose feats (of the "accelerating time" or "creating mass from energy" variety).

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