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* CirclesOfHell: The Abyss consists of several different themed segments, including a [[FireAndBrimstoneHell traditional fire-and-brimstone area]] and a [[BloodyBowelsOfHell bloody meaty area]]. There's also an area that's [[StealthPun frozen]] [[Literature/TheDivineComedy over]].



* PaperThinDisguise[=/=]HughMann: Quick hint to [[spoiler:Genya Arikado]], pronouncing your name funny ''does not count as a disguise''. Possibly {{justified|Trope}}, since [[spoiler:Genya Arikado]] is how you would pronounce it in Japan, where Soma lives, and it's not like Soma has any idea that this is an alias for [[spoiler:Alucard]].

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* PaperThinDisguise[=/=]HughMann: PaperThinDisguise: Quick hint to [[spoiler:Genya Arikado]], pronouncing your name funny ''does not count as a disguise''. Possibly {{justified|Trope}}, since [[spoiler:Genya Arikado]] is how you would pronounce it in Japan, where Soma lives, and it's not like Soma has any idea that this is an alias for [[spoiler:Alucard]].



* PlanetHeck: The final stage of ''Dawn'', the Abyss, very obviously takes place in Hell.
** {{Hellgate}}: Apparently the castle the cult uses as its base has one below it.
** CirclesOfHell: The Abyss consists of several different themed segments, including a [[FireAndBrimstoneHell traditional fire-and-brimstone area]] and a [[BloodyBowelsOfHell bloody meaty area]]. There's also an area that's [[StealthPun frozen]] [[Literature/TheDivineComedy over]].

to:

* PlanetHeck: The final stage of ''Dawn'', the Abyss, very obviously takes place in Hell.
** {{Hellgate}}:
Hell. Apparently the castle the cult uses as its base has one a HellGate below it.
** CirclesOfHell: The Abyss consists of several different themed segments, including a [[FireAndBrimstoneHell traditional fire-and-brimstone area]] and a [[BloodyBowelsOfHell bloody meaty area]]. There's also an area that's [[StealthPun frozen]] [[Literature/TheDivineComedy over]].
it.

Added DiffLines:

* EvilIsNotAToy: ''Dawn'''s bad ending. BullyingADragon + StrikeMeDownWithAllOfYourHatred = this trope. [[spoiler:Just ask Celia... oh wait, you can't because she's dead]].


%%* ReachingTowardsTheAudience: Dawn of Sorrow's box art.

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%%* * ReachingTowardsTheAudience: Soma on Dawn of Sorrow's box art.



%%* RealTimeWeaponChange: The Julius Modes.

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%%* * RealTimeWeaponChange: The When he's playable, Julius Modes.can switch sub-weapons with a single button press.


The ''Franchise/{{Castlevania}}'' duology of ''Aria of Sorrow'' (UsefulNotes/{{GBA}}) and ''Dawn of Sorrow'' (UsefulNotes/{{DS}}).

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The ''Franchise/{{Castlevania}}'' duology of ''Aria of Sorrow'' (UsefulNotes/{{GBA}}) ([[UsefulNotes/GameBoyAdvance GBA]]) and ''Dawn of Sorrow'' (UsefulNotes/{{DS}}).
([[UsefulNotes/NintendoDS DS]]).



* EveryoneCanSeeIt: Soma's relationship with Mina in ''Dawn''. [[spoiler:Especially in the GoldenEnding.]] [[spoiler:However, Celia also seems aware, and exploits it to try and force Soma to become the new Dark Lord by killing a doppelganger of Mina [[ForcedToWatch in front of him]].]]

to:

* EveryoneCanSeeIt: Soma's relationship with Mina in ''Dawn''. [[spoiler:Especially in the GoldenEnding.]] [[spoiler:However, However, Celia also seems aware, and exploits it to try and force Soma to become the new Dark Lord by killing a doppelganger of Mina [[ForcedToWatch in front of him]].]]



* GoldenEnding: 100% in either exploration or soul collection in ''Aria'' changes the best ending a little, with Soma bragging about how cool he's become and Mina [[ShipTease holding his hand at the very end.]]



* GoldenEnding: 100% in either exploration or soul collection in ''Aria'' changes the best ending a little, with Soma bragging about how cool he's become and Mina [[ShipTease holding his hand at the very end.]]



* [[HoistByHisOwnPetard Hoist By Her Own Petard]]: In the bad ending to ''Dawn'', [[spoiler:Celia fakes killing Mina. Without Mina's talisman to absorb the darkness spawned by his rage, Soma becomes Dracula, [[GoneHorriblyRight just like Celia wanted... and then brutally kills her in revenge.]] Nice work, Celia. Rest in peace.]]



* [[HoistByHisOwnPetard Hoist By Her Own Petard]]: In the bad ending to ''Dawn'', [[spoiler:Celia fakes killing Mina. Without Mina's talisman to absorb the darkness spawned by his rage, Soma becomes Dracula, [[GoneHorriblyRight just like Celia wanted... and then brutally kills her in revenge.]] Nice work, Celia. Rest in peace.]]



* UndergroundMonkey: ''Aria'' has many, many palette-swapped enemies with slight differences in their stats or behavior. ''Dawn'' is a little better about this (and also makes the Underground Monkeys' appearance slightly more different than a simple palette swap) but still has several examples.



* UndergroundMonkey: ''Aria'' has many, many palette-swapped enemies with slight differences in their stats or behavior. ''Dawn'' is a little better about this (and also makes the Underground Monkeys' appearance slightly more different than a simple palette swap) but still has several examples.



** In ''Dawn'', he starts the game with the power to backdash and slide, and regains the drop kick alongside double jump despite having released all his souls at the end of ''Aria''.

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** In ''Dawn'', he Soma starts the game with the power to backdash and slide, and regains the drop kick alongside double jump despite having released all his souls at the end of ''Aria''.


* AwesomeYetImpractical: Guns. Despite how awesome it is to bust a cap in evil's ass, even the strongest gun pales in comparison to even most of the mid-game weapons.

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* AwesomeYetImpractical: AwesomeButImpractical: Guns. Despite how awesome it is to bust a cap in evil's ass, even the strongest gun pales in comparison to even most of the mid-game weapons.



* BagOfSpilling: Partially justified in ''Dawn'' since Soma didn't have any reason to use his Power of Dominance for a long time, all of the souls he collected were released... though it doesn't explain what happened to all his gear and loot from the previous game. That said, he retained the ability to slide and backdash from the very start of ''Dawn'', whereas in ''Aria'' he needed the Grave Keeper and Skeleton Blaze souls to perform each skill respectively.
** Similarly, he requires the Kicker Skeleton soul to perform a drop kick after a double jump in ''Aria.'' While this power isn't immediately available in ''Dawn,'' reacquiring the Malphas soul also restores the ability to drop kick.

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* BagOfSpilling: BagOfSpilling:
**
Partially justified in ''Dawn'' since Soma didn't have any reason to use his Power of Dominance for a long time, all of the souls he collected were released... though it doesn't explain what happened to all his gear and loot from the previous game. That said, he retained the ability to slide and backdash from the very start of ''Dawn'', whereas in ''Aria'' he needed the Grave Keeper and Skeleton Blaze and Grave Keeper souls to perform each skill respectively.
** Similarly, he requires the Kicker Skeleton soul to perform a drop kick after a double jump in ''Aria.'' ''Aria''. While this power isn't immediately available in ''Dawn,'' ''Dawn'', reacquiring the Malphas soul also restores the ability to drop kick.



* BattleThemeMusic: In ''Aria of Sorrow'', there's separate boss music for Julius (a combination of two old tunes, "Don't Wait Until Night" and "Heart of Fire"), and in ''Dawn Of Sorrow'', [[spoiler:Soma]] uses Dracula's fight music, "Dance of Illusions".
** ''Aria of Sorrow'' also had a separate boss theme for fighting [[spoiler:Graham]], and [[spoiler:Chaos, the final boss, has two separate battle themes for both his phases]]. There is also both a regular boss theme used for most bosses, and a major boss theme used for [[WarmUpBoss Creaking Skull]] and Balore.

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* BattleThemeMusic: BattleThemeMusic:
**
In ''Aria of Sorrow'', there's separate boss music for Julius (a combination of two old tunes, [[VideoGame/HauntedCastle "Don't Wait Until Night" Night"]] and [[VideoGame/CastlevaniaI "Heart of Fire"), Fire"]]), and in ''Dawn Of Sorrow'', [[spoiler:Soma]] uses Dracula's fight music, [[VideoGame/CastlevaniaRondoOfBlood "Dance of Illusions".
Illusions"]].
** ''Aria of Sorrow'' also had a separate boss theme for fighting [[spoiler:Graham]], and [[spoiler:Chaos, the final boss, has two separate battle themes for both his its phases]]. There is also both a regular boss theme used for most bosses, and a major boss theme used for [[WarmUpBoss Creaking Skull]] and Balore.



** Also in ''Aria'', a handful of souls have decidedly unhelpful or outright wrong descriptions. For instance, the game claims the Dead Warrior allows the player to "deflect normal attacks by pressing UP + B," when what it really does is allow the player to ''[[LagCancel cancel their own]]'' normal attacks by using a Bullet soul. The Zombie Officer soul's description says "Jumping while taking damage restores health," but all it does is allows Soma to cancel aerial knockback by jumping after taking a hit.
** ''Aria'' keeps at it with its weapon names. A holy spear is named "Ronginus' Spear" (as in Saint Longinus, who pierced Jesus' side with a lance on the cross), Katar was renamed to "Cutall," [[ArsonMurderAndJaywalking the Claiomh Solais is mispelled as "Claimh Solais,"]] the list goes on.

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** Also in ''Aria'', a handful of souls have decidedly unhelpful or outright wrong descriptions. For instance, the game claims the Dead Warrior allows the player to "deflect normal attacks by pressing UP + B," when what it really does is allow the player to ''[[LagCancel cancel their own]]'' normal attacks by using a Bullet soul. The Zombie Officer soul's description says "Jumping while taking damage restores health," health", but all it does is allows allow Soma to cancel aerial knockback by jumping after taking a hit.
** ''Aria'' keeps at it with its weapon names. A holy spear is named "Ronginus' Spear" (as in Saint Longinus, who pierced Jesus' side with a lance on the cross), Katar was renamed to "Cutall," "Cutall", [[ArsonMurderAndJaywalking the Claiomh Solais is mispelled as "Claimh Solais,"]] Solais"]], the list goes on.



* BodyguardCrush: Very subtly implied in ''Dawn'' while using the Alra Une soul. She adds [[UsefulNotes/JapaneseHonorifics -sama]] to Soma's name and seems to almost lovingly embrace him. [[http://i464.photobucket.com/albums/rr6/Milen_Anessar/DoSshot01.jpg Observe.]]

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* BodyguardCrush: Very subtly implied in ''Dawn'' while using the Alra Alura Une soul. She adds [[UsefulNotes/JapaneseHonorifics -sama]] to Soma's name and seems to almost lovingly embrace him. [[http://i464.photobucket.com/albums/rr6/Milen_Anessar/DoSshot01.jpg Observe.]]



* BoringButPractical: The Medusa Head Soul in both games makes you hover in the air for a pittance of mana. [[GameBreaker Almost indefinitely, in a game featuring bosses with raised weak points whose attacks sweep the ground.]]

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* BoringButPractical: BoringButPractical:
**
The Medusa Head Soul in both games makes you hover in the air for a pittance of mana. [[GameBreaker Almost indefinitely, in a game featuring bosses with raised weak points whose attacks sweep the ground.]]



* CallBack: The FinalBoss of Julius Mode is one large reference to the first Dracula fight in ''VideoGame/CastlevaniaSymphonyOfTheNight''. [[spoiler:The heroes enter to find Soma [[SlouchOfVillainy slouching on his throne]] with a wine glass in hand, which he then hurls to the ground after a brief exchange of words. Soma's phases also match up with Dracula's phases though the former also mixes it up with a few of his souls as well.]]

to:

* CallBack: CallBack:
**
The FinalBoss of Julius Mode is one large reference to the first Dracula fight in ''VideoGame/CastlevaniaSymphonyOfTheNight''. [[spoiler:The heroes enter to find Soma [[SlouchOfVillainy slouching on his throne]] with a wine glass in hand, which he then hurls to the ground after a brief exchange of words. Soma's phases also match up with Dracula's phases though the former also mixes it up with a few of his souls as well.]]



* ContinuityNod: The save rooms in ''Aria'' have [[VideoGame/CastlevaniaSymphonyOfTheNight Alucard's save coffin]] in the background. [[spoiler:Makes sense, considering it's implied Alucard is also venturing through Castlevania at the same time Soma is.]]
** ''Dawn'' has several to ''Aria'', of course. Most notably, many areas in ''Dawn's'' castle (which is claimed to be a replica of Dracula's Castle not the actual one, which was sealed in an eclipse [[spoiler:and destroyed with Chaos]]) match up to certain areas in ''Aria's'' castle. [[labelnote:Full details]]The Pinnacle and Top Floor are in roughly the same location, both are connected to the Clock Tower on the right and an additional two-part residence (Dance Hall and Inner Quarters/two sections of the Demon Guest House) to the left, a garden (Floating Garden/Garden of Madness) in the very middle, a church-themed area to the right (Chapel/Dark Chapel), a sprawling underground cavern (Underground Reservoir/Subterranean Hell) that requires the ability to walk underwater to traverse, Balore's location (The Arena/Wizardry Lab) in the lower left, an additional much smaller area to its right (Underground Cemetery/Silenced Ruins), a "hidden" underground section (Forbidden Area/Mine of Judgement), and a secret area is isolated from the rest of the castle with its own map and can only be accessed after avoiding the "fake" ending (Chaotic Realm/The Abyss, defeating Graham without Dracula's souls equipped/killing Dario instead of Aguni).[[/labelnote]]
** Soma's NPC allies all have a counterpart in ''VideoGame/CastlevaniaIIIDraculasCurse''. Genya is Alucard, Yoko is a descendant of Sypha, Julius is a descendant of Trevor, and Hammer shares many physical and personality traits with Grant. None the least of which is his [[HopelessSuitor crush on Yoko]], a Belnades witch.
** [[spoiler:Graham's]] second form is similar to that of Dracula's in ''Symphony'': a large mass of flesh in the background with huge hands on the sides that swipe at you.
* ColorCodedCharacters: We have [[TheBigGuy Hammer]] wearing green, [[TokenGirl Yoko's]] first outfit contains pink, [[RetiredBadass Julius]] is in brown, and [[BigBad Graham]] [[ManInWhite wears white]] (standard for the evil religious zealot). [[TheHero Soma]] wears white and blue on top of a black shirt, possibly a nod to his dual nature. Arikado subverts the trope by being a good guy who wears black but is not an {{antihero}}.

to:

* ContinuityNod: The save rooms in ''Aria'' have [[VideoGame/CastlevaniaSymphonyOfTheNight Alucard's save coffin]] in CollisionDamage: With Julius as the background. [[spoiler:Makes sense, considering it's implied Alucard is also venturing through Castlevania at the same time Soma is.]]
** ''Dawn'' has several to
only exception in ''Aria'', of course. Most notably, many areas in ''Dawn's'' castle (which is claimed to be a replica of Dracula's Castle not the actual one, which was sealed in an eclipse [[spoiler:and destroyed with Chaos]]) match up to certain areas in ''Aria's'' castle. [[labelnote:Full details]]The Pinnacle and Top Floor are in roughly the same location, both are connected to the Clock Tower on the right and an additional two-part residence (Dance Hall and Inner Quarters/two sections of the Demon Guest House) to the left, a garden (Floating Garden/Garden of Madness) in the very middle, a church-themed area to the right (Chapel/Dark Chapel), a sprawling underground cavern (Underground Reservoir/Subterranean Hell) that requires the ability to walk underwater to traverse, Balore's location (The Arena/Wizardry Lab) in the lower left, an additional much smaller area to its right (Underground Cemetery/Silenced Ruins), a "hidden" underground section (Forbidden Area/Mine of Judgement), and a secret area is isolated from the rest of the castle with its own map and can only be accessed after avoiding the "fake" ending (Chaotic Realm/The Abyss, defeating Graham without Dracula's souls equipped/killing Dario instead of Aguni).[[/labelnote]]
** Soma's NPC allies all have a counterpart in ''VideoGame/CastlevaniaIIIDraculasCurse''. Genya is Alucard, Yoko is a descendant of Sypha, Julius is a descendant of Trevor,
and Hammer shares many physical and personality traits with Grant. None the least of which is his [[HopelessSuitor crush on Yoko]], a Belnades witch.
Dmitrii in ''Dawn''.
* ColorCodedCharacters:
** [[spoiler:Graham's]] second form is similar to that of Dracula's in ''Symphony'': a large mass of flesh in the background with huge hands on the sides that swipe at you.
* ColorCodedCharacters:
We have [[TheBigGuy Hammer]] wearing green, [[TokenGirl Yoko's]] first outfit contains pink, [[RetiredBadass Julius]] is in brown, and [[BigBad Graham]] [[ManInWhite wears white]] (standard for the evil religious zealot). [[TheHero Soma]] wears white and blue on top of a black shirt, possibly a nod to his dual nature. Arikado subverts the trope by being a good guy who wears black but is not an {{antihero}}.



* CollisionDamage: With Julius as the only exception in ''Aria'', and Dario and Dimitri in ''Dawn''.



* ContinuityNod:
** The save rooms in ''Aria'' have [[VideoGame/CastlevaniaSymphonyOfTheNight Alucard's save coffin]] in the background. [[spoiler:Makes sense, considering it's implied Alucard is also venturing through Castlevania at the same time Soma is.]]
** ''Dawn'' has several to ''Aria'', of course. Most notably, many areas in ''Dawn''[='=]s castle (which is claimed to be a replica of Dracula's Castle not the actual one, which was sealed in an eclipse [[spoiler:and destroyed with Chaos]]) match up to certain areas in ''Aria''[='=]s castle. [[labelnote:Full details]]The Pinnacle and Top Floor are in roughly the same location, both are connected to the Clock Tower on the right and an additional two-part residence (Dance Hall and Inner Quarters/two sections of the Demon Guest House) to the left, a garden (Floating Garden/Garden of Madness) in the very middle, a church-themed area to the right (Chapel/Dark Chapel), a sprawling underground cavern (Underground Reservoir/Subterranean Hell) that requires the ability to walk underwater to traverse, Balore's location (The Arena/Wizardry Lab) in the lower left, an additional much smaller area to its right (Underground Cemetery/Silenced Ruins), a "hidden" underground section (Forbidden Area/Mine of Judgement), and a secret area is isolated from the rest of the castle with its own map and can only be accessed after avoiding the "fake" ending (Chaotic Realm/The Abyss, defeating Graham without Dracula's souls equipped/killing Dario instead of Aguni).[[/labelnote]]
** Soma's NPC allies all have a counterpart in ''VideoGame/CastlevaniaIIIDraculasCurse''. Genya is Alucard, Yoko is a descendant of Sypha, Julius is a descendant of Trevor, and Hammer shares many physical and personality traits with Grant. None the least of which is his [[HopelessSuitor crush on Yoko]], a Belnades witch.
** [[spoiler:Graham's]] second form is similar to that of Dracula's in ''Symphony'': a large mass of flesh in the background with huge hands on the sides that swipe at you.



* DamnYouMuscleMemory: Those who play ''Aria'' followed by ''Dawn'' may find it confusing when the "jump" button becomes the "special attack" button.
** Unless you've been playing [=SNES=] games all your life, then this trope has suddenly been played in your favor. (In fact, [=SNES=] games using B for jump and Y for attack is likely the reason it is that way in Dawn and all DS ''Castlevania''s, ironically an attempt at averting this trope.)
** This is only an issue if you play ''Aria'' on a Nintendo DS, due to the way the Game Boy Advances's A and B buttons translate to different positions.

to:

* DamnYouMuscleMemory: DamnYouMuscleMemory:
**
Those who play ''Aria'' followed by ''Dawn'' may find it confusing when the "jump" button becomes the "special attack" button.
**
button. Unless you've been playing [=SNES=] games all your life, then this trope has suddenly been played in your favor. (In fact, [=SNES=] games using B for jump and Y for attack is likely the reason it is that way in Dawn ''Dawn'' and all DS ''Castlevania''s, ironically an attempt at averting this trope.)
**
) This is only an issue if you play ''Aria'' on a Nintendo DS, due to the way the Game Boy Advances's Advance's A and B buttons translate to different positions.



* DarkIsNotEvil: Despite his background, personality, and [[BadassInANiceSuit black suit]], Arikado is your most helpful ally. Even when he [[spoiler:unseals his powers in one ending of the second game, he still acts the same instead of [[WithGreatPowerComesGreatInsanity losing his mind]], a common side effect to such actions]]. It's probably no accident that the BigBad in the first game [[spoiler:wears white]]. Soma himself, despite having dark powers, isn't inherently evil.
** In fact, Yoko explicitly invokes this trope to Soma when she explains the nature of his powers.

to:

* DarkIsNotEvil: Despite his background, personality, and [[BadassInANiceSuit black suit]], Arikado is your most helpful ally. Even when he [[spoiler:unseals his powers in one ending of the second game, he still acts the same instead of [[WithGreatPowerComesGreatInsanity losing his mind]], a common side effect to such actions]]. It's probably no accident that the BigBad in the first game [[spoiler:wears white]]. Soma himself, despite having dark powers, isn't inherently evil.
**
evil. In fact, Yoko explicitly invokes this trope to Soma when she explains the nature of his powers.



* DegradedBoss: All the early bosses in ''Aria'', like Creaking Skull, Manticore, or Great Armor, later become regular enemies.

to:

* DegradedBoss: DegradedBoss:
**
All the early bosses in ''Aria'', like Creaking Skull, Manticore, or Great Armor, later become regular enemies.



* DiscOneNuke: The Nightmare and Mandragora souls in ''Aria'' and ''Dawn'' respectively. Possible to acquire early, powerful for the entire game, for a reasonable MP cost too.

to:

* DiscOneNuke: DiscOneNuke:
**
The Nightmare and Mandragora souls in ''Aria'' and ''Dawn'' respectively. Possible to acquire early, powerful for the entire game, for a reasonable MP cost too.



** Bhuj, an axe, in ''Dawn''. Not entirely for its damage, either. The true magic is the fact that it's a tier 3 weapon that takes Axe Armor and Manticore Souls to create, which are both common enough, and sells for 10,000G. The absolute earliest you can make it is midway through the Wizardry Lab (the second area), but there are no convenient Axe Armors up to that point. No worries, just carry on a little bit to the first accessible part of the Demon Guest House, and you'll find a room with two, both of which you can kill in one shot with a maxed Skeleton soul, while the Manticore in the Wizardy Lab near a room transition on the floor to a hallway with a Stone Golem in it is perfectly placed for farming. Get nine each of their souls, plus the axes the Axe Armors are liable to drop (buy more from Hammer if you didn't get 9 in the first place), make a bunch of Bhuj, and then sell them for an easy 90,000G. Repeat it a few times and you'll have no trouble whatsoever footing the bill for that Soul Eater Ring. It even works great later in the game, too.
* DoNotRunWithAGun: If you're running, you stop when you use a weapon or a Bullet soul. However, if you jump and attack in midair, you can continue moving forward while attacking at the same time. A few weapons are exceptional in that you can continue running as you use them.

to:

** Bhuj, an axe, in ''Dawn''. Not entirely for its damage, either. The true magic is the fact that it's a tier 3 weapon that takes Axe Armor and Manticore Souls to create, which are both common enough, and sells for 10,000G. The absolute earliest you can make it is midway through the Wizardry Lab (the second area), but there are no convenient Axe Armors up to that point. No worries, just carry on a little bit to the first accessible part of the Demon Guest House, and you'll find a room with two, both of which you can kill in one shot with a maxed Skeleton soul, while the Manticore in the Wizardy Wizardry Lab near a room transition on the floor to a hallway with a Stone Golem in it is perfectly placed for farming. Get nine each of their souls, plus the axes the Axe Armors are liable to drop (buy more from Hammer if you didn't get 9 in the first place), make a bunch of Bhuj, and then sell them for an easy 90,000G. Repeat it a few times and you'll have no trouble whatsoever footing the bill for that Soul Eater Ring. It even works great later in the game, too.
* DoNotRunWithAGun: DoNotRunWithAGun:
**
If you're running, you stop when you use a weapon or a Bullet soul. However, if you jump and attack in midair, you can continue moving forward while attacking at the same time. A few weapons are exceptional in that you can continue running as you use them.



* DummiedOut: Originally there was a bestiary entry for [[spoiler:Chaos]], but it was removed, being unavailable outside of hacking. [[spoiler:It showed that Chaos has 9999 HP, is No. 113, resists dark, its description is ''"[[GreaterScopeVillain The root of all chaotic things.]]"'', and it uses an otherwise unseen picture/form of Chaos.]]
** Unused portions of the script and a voice clip from [[spoiler:the Dark Lord Soma]] indicate Hammer was intended to be playable in ''Dawn of Sorrow's'' Julius Mode.

to:

* DummiedOut: DummiedOut:
**
Originally there was a bestiary entry for [[spoiler:Chaos]], but it was removed, being unavailable outside of hacking. [[spoiler:It showed that Chaos has 9999 HP, is No. 113, resists dark, its description is ''"[[GreaterScopeVillain The root of all chaotic things.]]"'', and it uses an otherwise unseen picture/form of Chaos.]]
** Unused portions of the script and a voice clip from [[spoiler:the Dark Lord Soma]] indicate Hammer was intended to be playable in ''Dawn of Sorrow's'' Sorrow''[='=]s Julius Mode.



* EldritchAbomination: [[spoiler:The FinalBoss of ''Dawn'', Menace, which is a fusion of all the souls that Dmitri absorbed.]]
** [[spoiler:Not to mention Chaos in ''Aria'', a good contender for the most Eldritch of any abomination in the entire franchise.]]

to:

* EldritchAbomination: EldritchAbomination:
**
[[spoiler:The FinalBoss of ''Dawn'', Menace, which is a fusion of all the souls that Dmitri Dmitrii absorbed.]]
** [[spoiler:Not to mention Chaos [[spoiler:Chaos in ''Aria'', a good contender for the most Eldritch of any abomination in the entire franchise.]]



* ElementalRockPaperScissors: A rather low-key version. Enemies and certain armor items do have elemental strengths and weaknesses, but most of the time you can get by just fine without paying attention to them.
** Interestingly, certain weapons such as the Kaiser Knuckle, the Killer Mantle's soul, and Balore's soul in ''Aria'' have [[NonElemental no attribute assigned to them, allowing them to bypass resistances]]. This allows them to make short work of a Final Guard, who are resistant to ''all'' attributes in the game otherwise.

to:

* ElementalRockPaperScissors: A rather low-key version. Enemies and certain armor items do have elemental strengths and weaknesses, but most of the time you can get by just fine without paying attention to them.
**
them. Interestingly, certain weapons such as the Kaiser Knuckle, the Killer Mantle's soul, and Balore's soul in ''Aria'' have [[NonElemental no attribute assigned to them, allowing them to bypass resistances]]. This allows them to make short work of a Final Guard, who are resistant to ''all'' attributes in the game otherwise.



* EveryoneCanSeeIt: Soma's relationship with Mina in ''Dawn''. [[spoiler:Especially in the GoldenEnding.]]
** [[spoiler:However, Celia also seems aware, and exploits it to try and force Soma to become the new Dark Lord by killing a doppelganger of Mina [[ForcedToWatch in front of him]].]]

to:

* EveryoneCanSeeIt: Soma's relationship with Mina in ''Dawn''. [[spoiler:Especially in the GoldenEnding.]]
**
]] [[spoiler:However, Celia also seems aware, and exploits it to try and force Soma to become the new Dark Lord by killing a doppelganger of Mina [[ForcedToWatch in front of him]].]]



* FanNickname: These two games have never been officially referred to as "Chronicles of Sorrow."



* FieryLion: The ''Literature/ArsGoetia'' demon Baur is a lion head on a flaming wheel.
* FinalBoss: Notably the only 2D games where [[BigBad Dracula]] isn't the final boss. Instead, ''Aria'' features [[spoiler:[[GreaterScopeVillain Chaos]]]], and ''Dawn'' [[spoiler:Menace]]; in Julius mode, however, [[spoiler:Soma is fought instead, having truly become Dracula, technically making him the final boss for that mode]].
* FinalDungeonPreview: About halfway through ''Aria'', Soma passes through the Top Floor of Dracula's Castle to get to the Inner Quarters. The Top Floor is the final area of the game, though this is [[SubvertedTrope subverted]] if the player unlocks the GoldenEnding.

to:

* FieryLion: The ''Literature/ArsGoetia'' demon Baur Buer is a lion head on a flaming wheel.
* FinalBoss: Notably the only 2D games where [[BigBad Dracula]] isn't the final boss. Instead, ''Aria'' features [[spoiler:[[GreaterScopeVillain Chaos]]]], and ''Dawn'' [[spoiler:Menace]]; in the latter's Julius mode, however, [[spoiler:Soma is fought instead, having truly become Dracula, technically making him the final boss for that mode]].
* FinalDungeonPreview: About halfway through ''Aria'', Soma passes through the Top Floor of Dracula's Castle to get to the Inner Quarters. The Top Floor is the final area of the game, though this is [[SubvertedTrope subverted]] {{subverted|Trope}} if the player unlocks the GoldenEnding.



* GettingCrapPastTheRadar: In ''Aria'', [[HornyDevils a Succubus and a Lilith]] appear to have been taking a bath together in one room, and the Lilith is hidden underwater at first. In both games, quite a few of the humanoid or partially humanoid enemies have sprites that make it obvious that they're completely naked. The sprites are actually anatomically correct in many cases, but it's fairly subtle due to the GBA and DS's resolution. This is also true of some of the background art. Also, see ImprobablyFemaleCast.

to:

* GettingCrapPastTheRadar: GettingCrapPastTheRadar:
**
In ''Aria'', [[HornyDevils a Succubus and a Lilith]] appear to have been taking a bath together in one room, and the Lilith is hidden underwater at first. In both games, quite a few of the humanoid or partially humanoid enemies have sprites that make it obvious that they're completely naked. The sprites are actually anatomically correct in many cases, but it's fairly subtle due to the GBA and DS's DS' resolution. This is also true of some of the background art. Also, see ImprobablyFemaleCast.



** Only visible in the debug menu (which in turn can only be accessed by hacking), the internal name for the Inner Quarters is the "Harem."
* GlassCannon: On a NewGamePlus on Hard mode in ''Aria'', your character will likely be this, especially in the beginning. You start with all your items and almost all souls, including ridiculously game-breaking weapons. However, there's no equivalent game-breaking armor, and while most enemies will go down in one to three hits, they'll still do a surprising amount of damage.

to:

** Only visible in the debug menu (which in turn can only be accessed by hacking), the internal name for the Inner Quarters is the "Harem."
"Harem".
* GlassCannon: GlassCannon:
**
On a NewGamePlus on Hard mode in ''Aria'', your character will likely be this, especially in the beginning. You start with all your items and almost all souls, including ridiculously game-breaking weapons. However, there's no equivalent game-breaking armor, and while most enemies will go down in one to three hits, they'll still do a surprising amount of damage.



* GuideDangIt: The steps to unlocking the real ending in ''Aria of Sorrow''. [[spoiler:There are some vague clues and a sort of logic (you need to equip souls that give you Dracula's traditional abilities), but it still requires finding just the right enemies to get souls from, and the clues are very easy to overlook. Not to mention you still need to work out WHERE you need them equipped.]]

to:

* GuideDangIt: GuideDangIt:
**
The steps to unlocking the real ending in ''Aria of Sorrow''. [[spoiler:There are some vague clues and a sort of logic (you need to equip souls that give you Dracula's traditional abilities), but it still requires finding just the right enemies to get souls from, and the clues are very easy to overlook. Not to mention you still need to work out WHERE you need them equipped.]]



* GunsAreWorthless: Played mostly straight in ''Aria'', where the handgun is only obtainable at a point in the game that you can easily have the InfinityPlusOneSword by (and even if you don't, it's still weak compared to everything else). The Positron Rifle is decent enough, but a BraggingRightsReward due to the quick finish of Boss Rush (which requires getting the good ending and being able to kick every boss's ass in under 5 minutes) required. There is a hard mode exclusive Silver Gun though, which is pretty good (as in, workable, but like every other weapon, outclassed by the InfinityPlusOneSword). Averted in ''Dawn'', where the handgun is a great early weapon if bought from Hammer when first available (you can also find it a bit later) with its high firerate (if combined with any form of LagCancel), and the [[DepletedPhlebotinumShells Silver Gun]] works great for a bit after that, but the lack of upgrades after the Silver Gun make it worthless for endgame.
** Then again, the guns have an attack range across the entire screen and do hit scan damage, and don't require using any mana (as well as having infinite ammo), so they're not totally useless.

to:

* GunsAreWorthless: Played mostly straight in ''Aria'', where the handgun is only obtainable at a point in the game that you can easily have the InfinityPlusOneSword by (and even if you don't, it's still weak compared to everything else). The Positron Rifle is decent enough, but a BraggingRightsReward due to the quick finish of Boss Rush (which requires getting the good ending and being able to kick every boss's boss' ass in under 5 minutes) required. There is a hard mode exclusive Silver Gun though, which is pretty good (as in, workable, but like every other weapon, outclassed by the InfinityPlusOneSword). Averted in ''Dawn'', where the handgun is a great early weapon if bought from Hammer when first available (you can also find it a bit later) with its high firerate (if combined with any form of LagCancel), and the [[DepletedPhlebotinumShells Silver Gun]] works great for a bit after that, but the lack of upgrades after the Silver Gun make it worthless for endgame.
**
endgame. Then again, the guns have an attack range across the entire screen and do hit scan damage, and don't require using any mana (as well as having infinite ammo), so they're not totally useless.



* HelpfulMook: Bone pillars allow you to stand on them, as does the Catoblepas. If you don't have double jump or flight (and even if you do), they can help you reach slightly higher places.

to:

* HelpfulMook: Bone pillars allow you to stand on them, as does do the Catoblepas.Catoblepas and Gorgons. If you don't have double jump or flight (and even if you do), they can help you reach slightly higher places.



* HotWitch: Yoko Belnades, who doubles as a CoolBigSis to both Soma and Mina. Celia, the cult leader from ''Dawn'', is possibly an EvilIsSexy example.

to:

* HotWitch: HotWitch:
**
Yoko Belnades, who doubles as a CoolBigSis to both Soma and Mina. Celia, the cult leader from ''Dawn'', is possibly an EvilIsSexy example.



* KaizoTrap: In ''Dawn'', if you kill and seal a boss during an attack, the attack will keep going during the boss's death animation. [[ThatOneBoss Death's]] [[ThatOneAttack skull attack]] is by far the worst offender. As if the seal system needed any more reasons to be the ScrappyMechanic...
** Death does it again in ''Aria''. Upon defeat, Death lets his scythe go spinning through the air -- except it still has a (very large) hitbox, meaning it can easily hit and potentially kill an unwary Soma.

to:

* KaizoTrap: KaizoTrap:
**
In ''Dawn'', if you kill and seal a boss during an attack, the attack will keep going during the boss's death animation. [[ThatOneBoss Death's]] [[ThatOneAttack skull attack]] is by far the worst offender. As if the seal system needed any more reasons to be the ScrappyMechanic...
** Death does it again is capable of pulling this in ''Aria''. Upon defeat, Death lets his scythe go spinning through the air -- except it still has a (very large) hitbox, meaning it can easily hit and potentially kill an unwary Soma.



* LethalJokeItem: The Waiter Skeleton soul. Try it on an [[MightyGlacier Iron Golem]].

to:

* LethalJokeItem: TheLegionsOfHell: While the series as a whole has featured devils and imps as enemies for some time, they're especially plentiful and varied in these games. ''Dawn'' provides a possible explanation. (See PlanetHeck below.)
* LethalJokeItem:
**
The Waiter Skeleton soul. Try it on an [[MightyGlacier Iron Golem]].



* TheLegionsOfHell: While the series as a whole has featured devils and imps as enemies for some time, they're especially plentiful and varied in these games. ''Dawn'' provides a possible explanation. (See "PlanetHeck" below.)



* LightIsNotGood: [[spoiler:Graham, dressed in an all-white suit with white hair (even though he's only 36 during the events of ''Aria'')]]. His OneWingedAngel form takes it UpToEleven - a pale mockery of Dracula's final form from VideoGame/CastlevaniaSymphonyOfTheNight, complete with a "halo" of a golden ring looped through the eye sockets of two stark white women and a much larger halo made of skulls raining down devastating beams of light.

to:

* LightIsNotGood: [[spoiler:Graham, dressed in an all-white suit with white hair (even though he's only 36 during the events of ''Aria'')]]. His OneWingedAngel form takes it UpToEleven - a pale mockery of Dracula's final form from VideoGame/CastlevaniaSymphonyOfTheNight, ''VideoGame/CastlevaniaSymphonyOfTheNight'', complete with a "halo" of a golden ring looped through the eye sockets of two stark white women and a much larger halo made of skulls raining down devastating beams of light.



* LoveMakesYouEvil: Soma has this problem. [[spoiler:He always has.]]
** [[ThePowerOfLove Subverted]] with [[spoiler:the ending of ''Dawn'', where it is Soma's thoughts of Mina that prevent all of the souls released by Menace from overwhelming him and turning him into the next Dark Lord.]]
** In other words, this is a two-sided case that persists [[spoiler:in the Dracula character]]; losing his loved one makes him turn to evil, but as long as he has her, he can maintain being good.

to:

* LoveMakesYouEvil: Soma has this problem. [[spoiler:He always has.]]
**
]] [[ThePowerOfLove Subverted]] with [[spoiler:the ending of ''Dawn'', where it is Soma's thoughts of Mina that prevent all of the souls released by Menace from overwhelming him and turning him into the next Dark Lord.]]
**
]] In other words, this is a two-sided case that persists [[spoiler:in the Dracula character]]; losing his loved one makes him turn to evil, but as long as he has her, he can maintain being good.



** [[spoiler:Cursed Clock Tower's needs 573]]

to:

** [[spoiler:Cursed Clock Tower's needs 573]]573]].



* MusicalNod: Julius's theme in ''Aria'' is "Heart of Fire", one of the few themes from the original ''Castlevania'' that isn't a RecurringRiff in the series.
** It actually quotes "Don't Wait Until Night" from ''VideoGame/HauntedCastle'' in the first half of the track, starting a recent trend of reusing Haunted Castle music. In the sequel, the theme of the Mine of Judgment, Basement Melody, is also originally from Haunted Castle.

to:

* MusicalNod: Julius's theme in ''Aria'' is "Heart of Fire", one of the few themes from the original ''Castlevania'' that isn't a RecurringRiff in the series.
**
series. It actually quotes "Don't Wait Until Night" from ''VideoGame/HauntedCastle'' in the first half of the track, starting a recent trend of reusing Haunted Castle ''Haunted Castle'' music. In the sequel, the theme of the Mine of Judgment, Basement Melody, is also originally from Haunted Castle.''Haunted Castle''.



* NinjaMaid: As mentioned, Persephone. She stand prim and proper when you enter the room, then as you approach, she does a curtsy and welcomes you ([[GratuitousJapanese in Japanese]])... Then proceeds to assault you with kicks.

to:

* NinjaMaid: As mentioned, Persephone. She stand stands prim and proper when you enter the room, then as you approach, she does a curtsy courtsy and welcomes you ([[GratuitousJapanese in Japanese]])... Then proceeds to assault you with kicks.



* NoodleIncident: The Battle of 1999 has not been featured in any game.



* NoodleIncident: The Battle of 1999 has not been featured in any game.
* NostalgiaLevel: ''Dawn'' features the Silenced Ruins, an area that looks exactly like a rather run-down version of the first level of ''VideoGame/{{Castlevania|I}}'', although since it's deep underground, you can see caverns (and in a couple of places lava) through windows and holes in the wall. It even has a [[RearrangeTheSong "Vampire Killer" arrangement]] as its background music. Of course, this isn't the first time this has been done; ''VideoGame/CastlevaniaIIIDraculasCurse'' and ''VideoGame/SuperCastlevaniaIV'' had similar levels at the start of its castle, although it wasn't underground.

to:

* NoodleIncident: The Battle of 1999 has not been featured in any game.
* NostalgiaLevel:
NostalgiaLevel:
**
''Dawn'' features the Silenced Ruins, an area that looks exactly like a rather run-down version of the first level of ''VideoGame/{{Castlevania|I}}'', although since it's deep underground, you can see caverns (and in a couple of places lava) through windows and holes in the wall. It even has a [[RearrangeTheSong "Vampire Killer" arrangement]] as its background music. Of course, this isn't the first time this has been done; ''VideoGame/CastlevaniaIIIDraculasCurse'' and ''VideoGame/SuperCastlevaniaIV'' had similar levels at the start of its castle, although it wasn't underground.



* OldSaveBonus: If you start ''Dawn'' while ''Aria'' is in your GBA slot, you start with Rare Ring, which makes those rare drops more likely to drop. Also, Yoko's shop gets a Mina doll in background.

to:

* OldSaveBonus: If you start ''Dawn'' while ''Aria'' is in your GBA slot, you start with Rare Ring, which makes those rare drops more likely to drop. Also, Yoko's shop gets a Mina doll in the background.



* PaperThinDisguise[=/=]HughMann: Quick hint to [[spoiler:Genya Arikado]], pronouncing your name funny ''does not count as a disguise''.
** Possibly {{Justified|Trope}}, since [[spoiler:Genya Arikado]] is how you would pronounce it in Japan, where Soma lives, and it's not like Soma has any idea that this is an alias for [[spoiler:Alucard]].

to:

* PaperThinDisguise[=/=]HughMann: Quick hint to [[spoiler:Genya Arikado]], pronouncing your name funny ''does not count as a disguise''.
**
disguise''. Possibly {{Justified|Trope}}, {{justified|Trope}}, since [[spoiler:Genya Arikado]] is how you would pronounce it in Japan, where Soma lives, and it's not like Soma has any idea that this is an alias for [[spoiler:Alucard]].



* PostEndGameContent: Boss Rush mode and Julius mode. In Dawn, Julius mode is [[spoiler:[[AnotherSideAnotherStory how the game continues after the bad ending]]]].
* PowerCopying: Besides Soma himself, Dmitrii Blinov has the ability to use any enemy ability he's hit by. In your fight with him, he'll mimic any Bullet and Guardian Souls you use against him, but he'll only utilize what you hit him with last, so you could... say... use the Student Witch soul and throw an easy-to-dodge cat at him, [[PowerupLetdown forcibly locking Dmitrii into a laughably easy attack pattern]] (all you'd really need to worry about then would be a simple [[KnifeNut stabbing attack]]). If you want to make him look even more ridiculous, hit him with the Cave Troll soul: any enemy ability he copies is restricted to level 1, meaning that instead of the long-ranged tongue attack with half screen range Soma gets at level 9, he'll be stuck with an ineffectual mildly rude gesture that has an even shorter range than his knife.

to:

* PostEndGameContent: Boss Rush mode and Julius mode. In Dawn, ''Dawn'', Julius mode is [[spoiler:[[AnotherSideAnotherStory how the game continues after the bad ending]]]].
* PowerCopying: PowerCopying:
**
Besides Soma himself, Dmitrii Blinov has the ability to use any enemy ability he's hit by. In your fight with him, he'll mimic any Bullet and Guardian Souls you use against him, but he'll only utilize what you hit him with last, so you could... say... use the Student Witch soul and throw an easy-to-dodge cat at him, [[PowerupLetdown forcibly locking Dmitrii into a laughably easy attack pattern]] (all you'd really need to worry about then would be a simple [[KnifeNut stabbing attack]]). If you want to make him look even more ridiculous, hit him with the Cave Troll soul: any enemy ability he copies is restricted to level 1, meaning that instead of the long-ranged tongue attack with half screen range Soma gets at level 9, he'll be stuck with an ineffectual mildly rude gesture that has an even shorter range than his knife.



** RareRandomDrop: some souls can be stupidly hard to get. Tsuchinoko from Aria and Peeping Eye from Dawn get the honour of being the most difficult ones in each game.
*** Just for the sake of clarification, it isn't the drop rate that makes the Tsuchinoko soul hard to get. It's the fact that it can just straight up leave the room, so you need to be decently powerful and/or hope it feels like co-operating to get even a chance of having it's soul. And then you need to hope the RNG co-operates as well, although it's drop rate isn't too terrible, so as long as you're strong enough to kill it decently quickly, it's much easier to get.
*** Skyfish in ''Aria'' gives a StealthHiBye.
*** Iron Golem in ''Dawn'' has 50 HP and resistance to ''EVERY SINGLE ATTACK TYPE IN THE GAME'', ensuring that you will only ever do 1 HP of damage with every attack, or using a multi-hit weapon like Laevatein to reduce that. The only relief to give oneself in this venture is to use the not-as-useful Imp Soul, "Astral Veil", which turns the screen black-white for a bit and switches HP/MP for a time. However, this Iron Golem STILL has 15 MP, which while more manageable, would still require 8 hits from Laevatein in order to defeat. Astral Veil doesn't last but a few short seconds and costs a pretty hefty ''50 MP'' to cast. Soul Rarity is 3-stars (1%). Players are pretty likely to attempt farming this soul several times for the Chaos Ring and to forge Burtgang in the Sword forging list. The only other consolation is the fact that Iron Golem gives a pretty hefty 2000 experience points per kill.

to:

** RareRandomDrop: some souls can be stupidly hard to get. Tsuchinoko from Aria ''Aria'' and Peeping Eye from Dawn ''Dawn'' get the honour of being the most difficult ones in each game.
*** Just for the sake of clarification, it isn't the drop rate that makes the Tsuchinoko soul hard to get. It's the fact that it can just straight up leave the room, so you need to be decently powerful and/or hope it feels like co-operating to get even a chance of having it's its soul. And then you need to hope the RNG co-operates as well, although it's its drop rate isn't too terrible, so as long as you're strong enough to kill it decently quickly, it's much easier to get.
*** Skyfish Sky Fish in ''Aria'' gives a StealthHiBye.
*** Iron Golem in ''Dawn'' has 50 HP and resistance to ''EVERY SINGLE ATTACK TYPE IN THE GAME'', ensuring that you will only ever do 1 HP of damage with every attack (unless you attack it with Death's Scythe's special attack, which deals 2 HP), or using a multi-hit weapon like Laevatein Laevatain to reduce that. The only relief to give oneself in this venture is to use the not-as-useful Imp Soul, "Astral Veil", which turns the screen black-white for a bit and switches HP/MP for a time. However, this Iron Golem STILL has 15 MP, which while more manageable, would still require 8 hits from Laevatein Laevatain in order to defeat. Astral Veil doesn't last but a few short seconds and costs a pretty hefty ''50 MP'' to cast. Soul Rarity is 3-stars (1%). Players are pretty likely to attempt farming this soul several times for the Chaos Ring and to forge Burtgang in the Sword forging list. The only other consolation is the fact that Iron Golem gives a pretty hefty 2000 experience points per kill.



* RecurringBoss: Balore reappears in ''Dawn'', sporting a damaged eye from his last battle with Soma in ''Aria''. Dario escapes from his first fight, only to be fought later when his powers have increased [[spoiler:due to being bonded to the fire demon Agni -- [[GuideDangIt who you need to use a particular hidden soul to enter the mirror and kill in order to progress in the story]]]]. Oh, and Death pops up too.

to:

* TheReasonYouSuckSpeech: Soma gives one to Dario Bossi before their second battle.
* RecurringBoss: Balore reappears in ''Dawn'', sporting a damaged eye from his last battle with Soma in ''Aria''. Dario escapes from his first fight, only to be fought later when his powers have increased [[spoiler:due to being bonded to the fire demon Agni Aguni -- [[GuideDangIt who you need to use a particular hidden soul to enter the mirror and kill in order to progress in the story]]]]. Oh, and Death pops up too.



* SayMyName: Soma's name is often called in dramatic moments.

to:

* SayMyName: SayMyName:
**
Soma's name is often called in dramatic moments.



* ScratchDamage: Can be subverted to a degree in Dawn, as it has a soul that gives a flat damage reduction and with it equipped, all attacks that'd do 1 damage normally do 0 damage. This makes it so that Soma doesn't flinch when hit by such attacks, but he still bleeds like a stuck pig while shrugging them off, which makes it look pretty amusing.

to:

* ScratchDamage: Can be subverted to a degree in Dawn, ''Dawn'', as it has a soul that gives a flat damage reduction and with it equipped, all attacks that'd do 1 damage normally do 0 damage. This makes it so that Soma doesn't flinch when hit by such attacks, but he still bleeds like a stuck pig while shrugging them off, which makes it look pretty amusing.



* SequenceBreaking: The Succubus glitch in ''Dawn'' allows you to turn a temporary FlashStep special move into a permanent change in location, allowing you to warp past solid walls. Even without canceling out of it, it can activate a few [[DoorToBefore Doors To Before]] from the wrong side. (This type can even be pulled off in Julius mode via [[spoiler:Alucard]]).
** Also easily done in ''Aria of Sorrow''. You can actually ignore two areas and just go directly to the Floating Gardens. This allows you to pull off some serious shenanigans and get Skula before you get Undine or the Slide. You'll eventually have to backtrack, but by the time you've beaten Death, you would have acquired some seriously awesome stuff.
** Wonky collision detection in ''Aria'' makes it possible to clip into walls while riding on the back of a Catoblepas or Gorgon, as well as use the Giant Bat soul to turn virtually every solid wall into a warp zone. Proper application of the two can result in Soma warping from the Castle Corridor to the warp room in the Chapel to fetch the Malphas soul, warping from the Floating Gardens to the ''Arena'' for the Giant Bat soul, warping from there to the Top Floor en route to an even more advanced warp into the Forbidden Area for the Claimh Solais before finally warping [[spoiler:''[[UpToEleven into the Chaotic Realm, right in front of Chaos' chamber]]'' for the final boss battle]].

to:

* SequenceBreaking: SequenceBreaking:
**
The Succubus glitch in ''Dawn'' allows you to turn a temporary FlashStep special move into a permanent change in location, allowing you to warp past solid walls. Even without canceling out of it, it can activate a few [[DoorToBefore Doors To Before]] from the wrong side. (This type can even be pulled off in Julius mode via [[spoiler:Alucard]]).
** Also easily done in ''Aria of Sorrow''. You can actually ignore two areas and just go directly to the Floating Gardens.Garden. This allows you to pull off some serious shenanigans and get Skula before you get Undine or the Slide. You'll eventually have to backtrack, but by the time you've beaten Death, you would have acquired some seriously awesome stuff.
** Wonky collision detection in ''Aria'' makes it possible to clip into walls while riding on the back of a Catoblepas or Gorgon, as well as use the Giant Bat soul to turn virtually every solid wall into a warp zone. Proper application of the two can result in Soma warping from the Castle Corridor to the warp room in the Chapel to fetch the Malphas soul, warping from the Floating Gardens Garden to the ''Arena'' for the Giant Bat soul, warping from there to the Top Floor en route to an even more advanced warp into the Forbidden Area for the Claimh Solais before finally warping [[spoiler:''[[UpToEleven into the Chaotic Realm, right in front of Chaos' chamber]]'' for the final boss battle]].



** The Legion soul in ''Aria'' is based on the laser from ''VideoGame/{{Gradius}}''. It even fires three as though they were from Vic Viper and the options. Another ''Gradius'' reference can be found in ''Dawn'': the Bat Company boss sometimes forms into the shape of a ring-spitting Moai head, a common enemy in the Gradius series.

to:

** The Legion soul in ''Aria'' is based on the laser from ''VideoGame/{{Gradius}}''. It even fires three as though they were from Vic Viper and the options. Another ''Gradius'' reference can be found in ''Dawn'': the Bat Company boss sometimes forms into the shape of a ring-spitting Moai head, a common enemy in the Gradius ''Gradius'' series.



** Taking this further with a nod to ''Franchise/KamenRider'''s own [[MythologyGag mythology gag]] monster, the [[SpiderPeople Arachnes]] in ''Aria'' shoot volleys of needles in the same manner as [[Series/KamenRiderRyuki Dispider]].

to:

** Taking this further with a nod to ''Franchise/KamenRider'''s ''Franchise/KamenRider''[='=]s own [[MythologyGag mythology gag]] MythologyGag monster, the [[SpiderPeople Arachnes]] in ''Aria'' shoot volleys of needles in the same manner as [[Series/KamenRiderRyuki Dispider]].



*** The Cagnazzo soul is basically a Stand, complete with the "Ora ora ora!" shout. Other blue souls that manifest entities to protect or assist in battle all pretty much resemble the other known stands

to:

*** The Cagnazzo soul is basically a Stand, complete with the "Ora ora ora!" shout. Other blue souls that manifest entities to protect or assist in battle all pretty much resemble the other known standsstands.



*** What used to simply be the [[TimeStandsStill clock]] item was turned into a colossal reference in Aria. First [[spoiler:Soma encounters an enemy with a confusing power that won't let him get near. Then he gains the ability to move through stopped time. Finally he learns to stop time himself]]. Sound familiar? The series' visual effect is even modeled after the ''[=JoJo=]'' [=OVAs=]. Furthermore, to extend the resemblance, in Dawn of Sorrow Soma can throw knives with a red soul during the timestop that will freeze in time as they leave his hands, exactly like Dio does it in Stardust Crusaders. This effect also turns up in Portrait of Ruin when Jonathan uses the Stopwatch and then starts throwing knives.

to:

*** What used to simply be the [[TimeStandsStill clock]] item was turned into a colossal reference in Aria.''Aria''. First [[spoiler:Soma encounters an enemy with a confusing power that won't let him get near. Then he gains the ability to move through stopped time. Finally he learns to stop time himself]]. Sound familiar? The series' visual effect is even modeled after the ''[=JoJo=]'' [=OVAs=]. Furthermore, to extend the resemblance, in Dawn of Sorrow Soma can throw knives with a red soul during the timestop that will freeze in time as they leave his hands, exactly like Dio does it in Stardust Crusaders. This effect also turns up in ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin Ruin]]'' when Jonathan uses the Stopwatch and then starts throwing knives.



*** Kyouma Demon resembles the Hanged Man Stand, and several bosses in Dawn of Sorrow utilize mirrors to escape Soma's attack, forcing him to manipulate their reflections to make them vunerable.
*** A massive Battle Tendency reference appears in the Chaos Realm in Aria, where you can encounter a Skeletal Charioteer in a room that resembles part of the Arena section of the Castle, which has quite a striking resemblance to the chariots used by Joseph and Wham in their fight.

to:

*** Kyouma Kyoma Demon resembles the Hanged Man Stand, and several bosses in Dawn ''Dawn of Sorrow Sorrow'' utilize mirrors to escape Soma's attack, forcing him to manipulate their reflections to make them vunerable.
*** A massive Battle Tendency ''Battle Tendency'' reference appears in the Chaos Realm in Aria, ''Aria'', where you can encounter a Skeletal Charioteer in a room that resembles part of the Arena section of the Castle, which has quite a striking resemblance to the chariots used by Joseph and Wham in their fight.



** The Poison Fist is a supposed kung fu technique popularized in Japan by [[Main/TheEighties 80s manga]] such as the obscure ''[[Manga/{{Kinnikuman}} Kinnikuman]]'' spinoff, ''[[Anime/TatakaeRamenman Tatakae!! Ramenman]]'' and Wong from ''Manga/TekkenChinmi''. The game has their anime adaptations' purple color when attacking.

to:

** The Poison Fist is a supposed kung fu technique popularized in Japan by [[Main/TheEighties 80s manga]] such as the obscure ''[[Manga/{{Kinnikuman}} Kinnikuman]]'' ''Manga/{{Kinnikuman}}'' spinoff, ''[[Anime/TatakaeRamenman Tatakae!! Ramenman]]'' and Wong from ''Manga/TekkenChinmi''. The game has their anime adaptations' purple color when attacking.



* StealthSequel: At first, it seems like Aria of Sorrow takes place in it's own contained story line. However, late into the game you find out that [[spoiler: Soma is the reincarnation of Dracula]] and the Arikardo is [[spoiler: Alucard under a different alias]], making it apparent the game is a direct sequel to [[spoiler: ''VideoGame/CastlevaniaSymphonyOfTheNight'']].

to:

* TheStarscream: [[spoiler:Dmitrii Blinov.]]
* StealthSequel: At first, it seems like Aria of Sorrow takes place in it's its own contained story line. However, late into the game you find out that [[spoiler: Soma is the reincarnation of Dracula]] and the Arikardo Arikado is [[spoiler: Alucard under a different alias]], making it apparent the game is a direct sequel to [[spoiler: ''VideoGame/CastlevaniaSymphonyOfTheNight'']].''VideoGame/CastlevaniaSymphonyOfTheNight'']].
* TheStoic: Arikado and Julius. Both are never seen laughing throughout the game -- let alone smiling at all. Julius is heard laughing at Soma and Mina at the end of the best ending of ''Dawn'' with Yoko and Hammer, though.



* SuperSpeed: Sky Fish zips across the screen at super-high speed, moving from one side to the other in a split-second. Consequently, it's ''very'' difficult to hit at normal speed. You'll probably require the [[TimeStandsStill Chronomage ability]] to slow it down enough to actually hit it.



* SuperSpeed: Sky Fish zips across the screen at super-high speed, moving from one side to the other in a split-second. Consequently, it's ''very'' difficult to hit at normal speed. You'll require the [[TimeStandsStill Chronomage ability]] to slow it down enough to actually hit it.



* TheReasonYouSuckSpeech: Soma gives one to Dario Bossi before their second battle.
* TheStarscream: [[spoiler:Dmitrii Blinov.]]
* TheStoic: Arikado.
** And Julius. Just like Arikado, he is never seen laughing throughout the game -- let alone smiling at all. He is heard laughing at Soma and Mina at the end of the best ending of ''Dawn'' with Yoko and Hammer, though.
* TheUnfought: [[spoiler: Celia, in 2 different occasions. On the bad ending, Soma turns into the Dark Lord and kills Celia immediately, thus forcing Julius Mode to occur and fulfill the classic destiny. On the road to the good ending, Dmitrii sacrifices Celia in order to reverse Arikado's powers and defeats Arikado.]]
* TheVeryDefinitelyFinalDungeon: [[spoiler:The Chaotic Realm]] and [[spoiler:the Abyss]] in ''Aria'' and ''Dawn'', respectively. Both are more played up than usual for the IGA-made ''Castlevania'' games, being much longer, and having a map screen separate from all of the previous areas in their games. The former is inaccessible in Julius mode in ''Aria'', leaving the Top Floor as this instead.



* UniqueEnemy: The Chronomage, Tsuchiniko, and a flying fish enemy in ''Aria''; several more in ''Dawn'', most notably the Flying Humanoid, the Yeti, and the Mothman. There are a few enemies in both games that don't have a gimmick but only spawn in one room anyway though.

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* TheUnfought: [[spoiler: Celia, in 2 different occasions. On the bad ending, Soma turns into the Dark Lord and kills Celia immediately, thus forcing Julius Mode to occur and fulfill the classic destiny. On the road to the good ending, Dmitrii sacrifices Celia in order to reverse Arikado's powers and defeats Arikado.]]
* UniqueEnemy: The Chronomage, Tsuchiniko, Tsuchinoko, and a flying fish enemy Sky Fish in ''Aria''; several more in ''Dawn'', most notably the Flying Humanoid, the Yeti, and the Mothman. There are a few enemies in both games that don't have a gimmick but only spawn in one room anyway though.



* VictorGainsLosersPowers: Soma himself does this. Every soul is from an enemy, most of the time, one you'll meet, even for basic attacking souls. Like he can get the Skeleton soul to throw bones from the Skeleton etc. In ''Aria'' you have to beat bosses to get the soul in the next room, which is often of a completely different creature, but in ''Dawn'', this is played much more straight and you get the soul of the boss you killed instantly.
* VillainousBreakdown: Upon killing Graham Jones, who believed himself to be Dracula's reincarnation. He finds out the hard way he's not. Of course, that's nothing compared to [[spoiler:Dmitrii's own breakdown in Dawn of Sorrow's GoldenEnding when he finds out the hard way himself that the power of dominance he copied from Soma isn't so easily contained by him and what would happen to his soul if he tried to use a power that intense. Even after forcing Arikado away, his condition only continues to get worse until the demons under his dominance burst out of his back, resulting in his death in the process as they come together to form the FinalBoss]].

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* TheVeryDefinitelyFinalDungeon: [[spoiler:The Chaotic Realm]] and [[spoiler:the Abyss]] in ''Aria'' and ''Dawn'', respectively. Both are more played up than usual for the IGA-made ''Castlevania'' games, being much longer, and having a map screen separate from all of the previous areas in their games. The former is inaccessible in Julius mode in ''Aria'', leaving the Top Floor as this instead.
* VictorGainsLosersPowers: Soma himself does this. Every soul is from an enemy, most of the time, one you'll meet, even for basic attacking souls. Like he can get the Skeleton soul to throw bones from the Skeleton Skeleton, etc. In ''Aria'' you have to beat bosses to get the soul in the next room, which is often of a completely different creature, but in ''Dawn'', this is played much more straight and you get the soul of the boss you killed instantly.
* VillainousBreakdown: Upon killing Graham Jones, who believed himself to be Dracula's reincarnation. He finds out the hard way he's not. Of course, that's nothing compared to [[spoiler:Dmitrii's own breakdown in Dawn ''Dawn of Sorrow's Sorrow''[='=]s GoldenEnding when he finds out the hard way himself that the power of dominance he copied from Soma isn't so easily contained by him and what would happen to his soul if he tried to use a power that intense. Even after forcing Arikado away, his condition only continues to get worse until the demons under his dominance burst out of his back, resulting in his death in the process as they come together to form the FinalBoss]].



* WallMaster: Mudmen. Paranoia in ''Dawn'' is more like a Mirror Master, as is the Kyoma Demon enemy in ''Aria''.



* WallMaster: Mudmen. Paranoia in ''Dawn'' is more like a Mirror Master, as is the Kyoma Demon enemy in ''Aria''.



** This quite understandable in ''Aria'', where his plan for the day was to, effectively, go to his not-girlfriend's house and watch a solar eclipse. He certainly wasn't expecting to be transported to Dracula's frickin' castle to fight for his life, and it's actually a small miracle he had the knife at all. You'd expect Arikado -- who was there at the beginning, gets him started on the quest and, y'know is Alucard -- to at least have a sword for him or something, though.
** It strains WillingSuspensionOfDisbelief a bit in ''Dawn'', as an evil cult has arrived, ready to kill Soma and/or turn him into the Dark Lord (hey, whatever works), attacks him and his best friend, and puts the world on the verge of plunging into darkness. What does Arikado toss to him to fight this menace? ...A knife. Really? You'd think between him and Soma, they'd have a better arsenal than that at their disposal. Soma than Storms the castle, with nothing but this knife.

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** This is quite understandable in ''Aria'', where his plan for the day was to, effectively, go to his not-girlfriend's house and watch a solar eclipse. He certainly wasn't expecting to be transported to Dracula's frickin' castle to fight for his life, and it's actually a small miracle he had the knife at all. You'd expect Arikado -- who was there at the beginning, gets him started on the quest and, y'know is Alucard -- to at least have a sword for him or something, though.
** It strains WillingSuspensionOfDisbelief a bit in ''Dawn'', as an evil cult has arrived, ready to kill Soma and/or turn him into the Dark Lord (hey, whatever works), attacks him and his best friend, and puts the world on the verge of plunging into darkness. What does Arikado toss to him to fight this menace? ...A knife. Really? You'd think between him and Soma, they'd have a better arsenal than that at their disposal. Soma than Storms then storms the castle, with nothing but this knife.



* YouHaveResearchedBreathing: Sort of. ''Aria'' has two ability souls of note - the first is Grave Keeper, which allows you to do a backwards dash (almost every other game has it naturally), and the Kicker Skeleton is the second, where you can do a drop kick after a double jump (normally a requisite of the double jump in other games). Neither of these are technically mandatory.

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* YouHaveResearchedBreathing: YouHaveResearchedBreathing:
**
Sort of. ''Aria'' has two ability souls of note - the first is Grave Keeper, which allows you to do a backwards dash (almost every other game has it naturally), and the Kicker Skeleton is the second, where you can do a drop kick after a double jump (normally a requisite of the double jump in other games). Neither of these are technically mandatory. There's also the Skeleton Blaze soul, which lets you slide, but unlike the former souls, it's necessary to progress in the game.

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* FinalDungeonPreview: About halfway through ''Aria'', Soma passes through the Top Floor of Dracula's Castle to get to the Inner Quarters. The Top Floor is the final area of the game, though this is [[SubvertedTrope subverted]] if the player unlocks the GoldenEnding.


* RealityEnsues: What? [[spoiler: You think Dracula('s reincarnation) would be completely okay with his loved one getting killed in front of him? Especially after [[VideoGame/CastlevaniaLamentOfInnocence Elisabetha]] and [[VideoGame/CastlevaniaSymmphonyOfTheNight Lisa]]? Celia finds this out the hard way in ''Dawn'''s bad ending.]]

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* RealityEnsues: What? [[spoiler: You think Dracula('s reincarnation) would be completely okay with his loved one getting killed in front of him? Especially after [[VideoGame/CastlevaniaLamentOfInnocence Elisabetha]] and [[VideoGame/CastlevaniaSymmphonyOfTheNight Lisa]]? [[VideoGame/CastlevaniaSymphonyOfTheNight Lisa]]'s deaths? Celia finds this out the hard way in ''Dawn'''s bad ending.]]

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* RealityEnsues: What? [[spoiler: You think Dracula('s reincarnation) would be completely okay with his loved one getting killed in front of him? Especially after [[VideoGame/CastlevaniaLamentOfInnocence Elisabetha]] and [[VideoGame/CastlevaniaSymmphonyOfTheNight Lisa]]? Celia finds this out the hard way in ''Dawn'''s bad ending.]]


* HardModePerks: In ''Aria of Sorrow'', certain items will only spawn/be collectable in hard mode despite being spotted early on in normal mode. The most notable of these is [[spoiler: Death's Sythe]], which makes soul collecting much easier. However, since hard mode can only be unlocked after beating normal mode once, the player will be forced to at least play normal mode once before they can get any hard mode loot.

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* HardModePerks: In ''Aria of Sorrow'', certain items will only spawn/be collectable in hard mode despite being spotted early on in normal mode. The most notable of these is [[spoiler: Death's Sythe]], Scythe]], which makes soul collecting much easier. However, since hard mode can only be unlocked after beating normal mode once, the player will be forced to at least play normal mode once before they can get any hard mode loot.

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* GrandFinale: The good endings mark the conclusion of the battle between Dracula and the Belmont clan. In ''Aria'', Soma manages to defeat the evil of Castlevania that sought to turn him into Dracula again. In ''Dawn'', he refuses the mantle once again despite being told that the BalanceBetweenGoodAndEvil demands that he become the King of Evil. So even if the universe truly needs a BigBad, it won't be Dracula again.

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* KillTheCutie: [[spoiler:Mina Hakuba]] gets [[CrucifiedHeroShot crucified to a tree]] and shot with a laser in ''Dawn''. [[spoiler: Except not.]]


*** Iron Golem in ''Aria'' is particularly easy to farm for its soul due to the Killer Mantle doing switching HP and MP values and immediately destroying its 1 MP-turned-HP. This unfortunately is NOT the case in ''Dawn'' as its Iron Golem has 50 HP and resistance to ''EVERY SINGLE ATTACK TYPE IN THE GAME'', ensuring that you will only ever do 1 HP of damage with every attack. One way of getting around this is using Laevatein, which often hits twice, meaning you only need to hit Iron Golem 25 times to kill it, but that still is a tedious venture on its own, especially with the Golem being a particularly powerful creature that can destroy you easily with its attacks. The only relief to give oneself in this venture is to use the not-as-useful Imp Soul, "Astral Veil", which turns the screen black-white for a bit and switches HP/MP for a time. However, this Iron Golem STILL has 15 MP, which while more manageable, would still require 8 hits from Laevatein in order to defeat. Astral Veil doesn't last but a few short seconds and costs a pretty hefty ''50 MP'' to cast. Furthermore, the soul rarity is 3-stars, the highest in the game, meaning it has only 1% chance of dropping ever. Players are pretty likely to attempt farming this soul several times as not only is it necessary for the Chaos Ring, but also to forge Burtgang in the Sword forging list. The only other consolation is the fact that Iron Golem gives a pretty hefty 2000 experience points per kill.

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*** Iron Golem in ''Aria'' is particularly easy to farm for its soul due to the Killer Mantle doing switching HP and MP values and immediately destroying its 1 MP-turned-HP. This unfortunately is NOT the case in ''Dawn'' as its Iron Golem has 50 HP and resistance to ''EVERY SINGLE ATTACK TYPE IN THE GAME'', ensuring that you will only ever do 1 HP of damage with every attack. One way of getting around this is attack, or using Laevatein, which often hits twice, meaning you only need a multi-hit weapon like Laevatein to hit Iron Golem 25 times to kill it, but that still is a tedious venture on its own, especially with the Golem being a particularly powerful creature that can destroy you easily with its attacks.reduce that. The only relief to give oneself in this venture is to use the not-as-useful Imp Soul, "Astral Veil", which turns the screen black-white for a bit and switches HP/MP for a time. However, this Iron Golem STILL has 15 MP, which while more manageable, would still require 8 hits from Laevatein in order to defeat. Astral Veil doesn't last but a few short seconds and costs a pretty hefty ''50 MP'' to cast. Furthermore, the soul rarity Soul Rarity is 3-stars, the highest in the game, meaning it has only 1% chance of dropping ever. 3-stars (1%). Players are pretty likely to attempt farming this soul several times as not only is it necessary for the Chaos Ring, but also Ring and to forge Burtgang in the Sword forging list. The only other consolation is the fact that Iron Golem gives a pretty hefty 2000 experience points per kill.

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*** Iron Golem in ''Aria'' is particularly easy to farm for its soul due to the Killer Mantle doing switching HP and MP values and immediately destroying its 1 MP-turned-HP. This unfortunately is NOT the case in ''Dawn'' as its Iron Golem has 50 HP and resistance to ''EVERY SINGLE ATTACK TYPE IN THE GAME'', ensuring that you will only ever do 1 HP of damage with every attack. One way of getting around this is using Laevatein, which often hits twice, meaning you only need to hit Iron Golem 25 times to kill it, but that still is a tedious venture on its own, especially with the Golem being a particularly powerful creature that can destroy you easily with its attacks. The only relief to give oneself in this venture is to use the not-as-useful Imp Soul, "Astral Veil", which turns the screen black-white for a bit and switches HP/MP for a time. However, this Iron Golem STILL has 15 MP, which while more manageable, would still require 8 hits from Laevatein in order to defeat. Astral Veil doesn't last but a few short seconds and costs a pretty hefty ''50 MP'' to cast. Furthermore, the soul rarity is 3-stars, the highest in the game, meaning it has only 1% chance of dropping ever. Players are pretty likely to attempt farming this soul several times as not only is it necessary for the Chaos Ring, but also to forge Burtgang in the Sword forging list. The only other consolation is the fact that Iron Golem gives a pretty hefty 2000 experience points per kill.


*** There actually ARE hints to how to do this on the walls in the waterfall room. However, they are still really quite vague unless [[spoiler:you've acquired either the Demon, Manticore, or Curly souls]] and know exactly what they look like. Otherwise, they look simply like small, unimportant pictures on the wall that make no more sense than anything else in the background.



** Sadly, it does borderline on the worse side since you need to give up some pretty rare souls in order to get certain weapons. The worse of it though is that specific weapons require you to give up ''boss'' souls. To elaborate, Boss souls can only be gotten once. In order to get a second copy of the soul, you need to be in New Game +, the very reason why you are making such a weapon in the first place. The Valmanway and the Death's Scythe are both final weapons, so it is understandable (but both are endgame souls, so you aren't getting another one for a LONG time). But the Balmung is the worse offender, as it requires you to give up Gergoth, and it isn't even a final weapon...
*** Which brings up the most reliable weapon you can get without boss souls, the Gungnir. Most of the stuff you get to forge it is rather easy. The Halberd can be gotten through enemy drops, and the rest of the souls are easy to farm. The only hitch is Slogra, so you won't get it before early endgame, but it doesn't matter since you can stil get it before fighting Death (arguably the reason ''why'' you need the weapon in the first place, as the bosses before this can be beaten without a weapon of mass destruction).



*** This last one may be a {{shout out}} to the Reverse Catacombs in ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony]]''; while at the very bottom of the Catacombs is a river of molten lava, at the top of the Reverse Catacombs is a river of [[MindScrew molten ice]].
* PoisonMushroom: There are poisonous items like Spoiled Milk, Tin Can Food (hundreds of years old food), and rotten meat that will damage Soma if you eat it. Unless you equip the [[NotCompletelyUseless Flesh Golem/Ghoul]] soul (depending on the game), where it will instead heal you.
** Alternatively, you may eat it and run around at low hit points while spamming your [[DesperationAttack "best used at low HP"]] attacks like Lubicant. The key to every BossRush SpeedRun.

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*** This last one may be a {{shout out}} to the Reverse Catacombs in ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony]]''; while at the very bottom of the Catacombs is a river of molten lava, at the top of the Reverse Catacombs is a river of [[MindScrew molten ice]].
* PoisonMushroom: There are poisonous items like Spoiled Milk, Tin Can Food (hundreds of years old food), and rotten meat that will damage Soma if you eat it. Unless you equip the [[NotCompletelyUseless Flesh Golem/Ghoul]] soul (depending on the game), where it will instead heal you.
**
you. Alternatively, you may eat it and run around at low hit points while spamming your [[DesperationAttack "best used at low HP"]] attacks like Lubicant. The key to every BossRush SpeedRun.



** The Headhunter boss resembles [[Film/ReturnToOz Princess Mombi]] to a T.
*** Or Princess Langwidere in the original Oz books, who was conflated with Mombi in the film.

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*** There actually ARE hints to how to do this on the walls in the waterfall room. However, they are still really quite vague unless [[spoiler:you've acquired either the Demon, Manticore, or Curly souls]] and know exactly what they look like. Otherwise, they look simply like small, unimportant pictures on the wall that make no more sense than anything else in the background.

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