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Peek A Bangs has been disambiguated


* PeekABangs: After the babble-on machine traps Agent 12, her hair covers her right eye for the rest of the game. This actually had her more closely resemble her look from the previous games.
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* Peek-a-Bangs: After the babble-on machine traps Agent 12, her hair covers her right eye for the rest of the game. This actually had her more closely resemble her look from the previous games.

to:

* Peek-a-Bangs: PeekABangs: After the babble-on machine traps Agent 12, her hair covers her right eye for the rest of the game. This actually had her more closely resemble her look from the previous games.
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* DolledUpInstallment: This game actually began life as ''Word Workshop'', a follow-up to ''VideoGame/MathWorkshop''. Six months into development, the Brøderbund execs decided the product would only be competitive if it was attached to their flagship franchise. Hence, ''Word Workshop'' was reworked into ''Carmen Sandiego: Word Detective''.
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* Peek-a-Bangs: After the babble-on machine traps Agent 12, her hair covers her right eye for the rest of the game, having her resemble her look from the previous games.

to:

* Peek-a-Bangs: After the babble-on machine traps Agent 12, her hair covers her right eye for the rest of the game, having game. This actually had her more closely resemble her look from the previous games.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Peek-a-Bangs: After the babble-on machine traps Agent 12, her hair covers her right eye for the rest of the game, having her resemble her look from the previous games.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
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* DamselInDistress/DistressedDude: The 12 ACME agents inside the Tower are trapped and it's your task to rescue them.

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* DamselInDistress/DistressedDude: DamselInDistress / DistressedDude: The 12 ACME agents inside the Tower are trapped and it's your task to rescue them.
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* DamselInDistress: The 12 ACME agents inside the Tower are trapped and it's your task to rescue them.

to:

* DamselInDistress: DamselInDistress/DistressedDude: The 12 ACME agents inside the Tower are trapped and it's your task to rescue them.



** There's also Carmen's overall plot in this game. Ordinarily, she contents herself with MonumentalTheft or famous objects, but here she's outright attempting to TakeOverTheWorld by "stealing" language and reducing everyone on Earth to an endlessly babbling idiot--and that plan includes taking out all forms of written communication as well. Carmen's status as a WorthyOpponent to ACME also disappears, and she comes across as a [[AdaptationalVilliany genuinely terrifying villain]] as a result.

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** There's also Carmen's overall plot in this game. Ordinarily, she contents herself with MonumentalTheft or famous objects, but here she's outright attempting to TakeOverTheWorld by "stealing" language and reducing everyone on Earth to an endlessly babbling idiot--and that plan includes taking out all forms of written communication as well. Carmen's status as a WorthyOpponent to ACME also disappears, and she comes across as a [[AdaptationalVilliany [[AdaptationalVillainy genuinely terrifying villain]] as a result.

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* BiblicalMotifs: In addition to being a PunnyName, the Tower of Babble references the TowerOfBabel in the Literature/BookOfGenesis, which a large group of {{pride}}ful people intended to build high enough to reach Heaven. {{God}} decided He didn't want that to happen and threw a SpannerInTheWorks by way of giving each person a different language, [[PoorCommunicationKills meaning that they could no longer collaborate on the massive project]] and were forced to stop, naming the unfinished tower so because of it.

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* BiblicalMotifs: In addition to being a PunnyName, the Tower of Babble references the TowerOfBabel in the Literature/BookOfGenesis, which a large group of {{pride}}ful people (who, at the time, had a common language) intended to build high enough to reach Heaven. {{God}} decided He didn't want that to happen and threw a SpannerInTheWorks by way of giving each person a different language, [[PoorCommunicationKills meaning that they could no longer collaborate on the massive project]] and were forced to stop, naming the unfinished tower so because of it. One of the in-game puzzles claims that Carmen's tower contains a cornerstone from the original.



* LateArrivalSpoiler: At the end of ''Where in Time is Carmen Sandiego?'', the Chief [[TheReveal revealed]] that Carmen was a former ACME agent who [[FaceHeelTurn turned to crime]] after she [[VictoryIsBoring got too good at the job.]] This was a major plot twist, but in ''Word Detective'', players are treated as if they already know the information.



* MythologyGag: Some of the captured ACME agents are the Good Guides from the 1995 versions of ''World'' and ''USA''.

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* MythologyGag: Some of the captured ACME agents are the Good Guides from the 1995 versions of ''World'' and ''USA''.''USA'', who in turn became the player's ally character in ''Where in Time''.
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** There's also Carmen's overall plot in this game. Ordinarily, she contents herself with MonumentalTheft or famous objects, but here she's outright attempting to TakeOverTheWorld by "stealing" language and reducing everyone on Earth to an endlessly babbling idiot--and that plan includes taking out all forms of written communication as well. Carmen's status as a WorthyOpponent to ACME also disappears, and she comes across as a [[AdaptationalVilliany genuinely terrifying villain]] as a result.


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* JumpScare: Yes, in a ''Carmen'' game, no less. During the opening cutscene, Agent 12 ends up inside the Tower of Babble and shackled, but still able to communicate with her superior. She warns that something's up--and suddenly, she's trapped in a glaring green light and starts SCREAMING gibberish. It's a clear sign that this mission is going to be a lot darker than previous entries.


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* PartyOfRepresentatives: The twelve Agents you rescue form one, ranging from a MinnesotaNice outdoorsy woman to a Sikh man in a turban to a British female spy to a Latino man in jeans and a T-shirt. [[JustifiedTrope Justified]] in that ACME is a global organization, so they'd naturally have operatives from all around the world.
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* RememberTheNewGuy: Justified with Chase Devineaux, who appears as your liaison and revealed to be Carmen's former ACME partner; we don't know much about Carmen's past with ACME. Chase is working to handle another mission, which is why he isn't coming to infiltrate the tower, but he gives you locations and warnings.

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* RememberTheNewGuy: Justified with Chase Devineaux, who appears as your liaison and revealed to be Carmen's former ACME partner; we don't know much about Carmen's past with ACME. Chase is working to handle the mission from another mission, angle, which is why he isn't coming to infiltrate the tower, but he gives you locations and warnings.
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** Carmen might also consider Chase this. In a microfilm that you have to decode, she tells her henchmen [[OffscreenMomentOfAwesome about the time Chase caught three villains with his hands tied behind his back — while on a high wire!]]
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* OffhandBackhand: At one point when Chase talks to 13, he says that Carmen's villains are everywhere. This just as, without looking, he knocks out one that was sneaking up on him with a thrown wrench.

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* OffhandBackhand: At one point when Chase talks to 13, he says that Carmen's villains are everywhere. This just as, after, without looking, he knocks out one that was sneaking up on him with a thrown wrench.wrench!
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* TheWorfEffect: Fans of the 1995 iteration of ''World'' and ''USA'' see their beloved good guides as agents. Agent 12 is Ann Tickwitee, who has been shown to go toe-to-toe with V.I.L.E. operatives. The opening features her getting captured, cuffed, and mocked by Carmen, showing that Carmen has definitely gotten tougher and the stakes are much higher. It's especially noticeable when you realize ''Rock Solid'' (Agent 5) was also caught.

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* TheWorfEffect: Fans of the 1995 iteration of ''World'' and ''USA'' see their beloved good guides as agents. Agent 12 is Ann Tickwitee, who has been shown to go toe-to-toe with V.I.L.E. operatives. The opening features her getting captured, cuffed, mocked, and mocked humiliated by Carmen, showing that Carmen has definitely gotten tougher and the stakes are much higher. It's especially noticeable when you realize ''Rock Solid'' (Agent 5) was also caught.

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Changed: 19

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* OffhandBackhand: At one point when Chase talks to 13, he says that Carmen's villains are everywhere. This just as, without looking, he knocks out one that was sneaking up on him with a thrown wrench.



* TheWorfEffect: Fans of the 1995 iteration of ''World'' and ''USA'' see their beloved good guides as agents. Agent 12 is Ann Tickwitee, who has been shown to go toe-to-toe with V.I.L.E. operatives. The opening features her getting captured, cuffed and mocked by Carmen, showing that Carmen has definitely gotten tougher and the stakes are much higher. It's especially noticeable when you realize ''Rock Solid'' was also caught.
* WorthyOpponent: Carmen comes to consider Agent 13 this.

to:

* TheWorfEffect: Fans of the 1995 iteration of ''World'' and ''USA'' see their beloved good guides as agents. Agent 12 is Ann Tickwitee, who has been shown to go toe-to-toe with V.I.L.E. operatives. The opening features her getting captured, cuffed cuffed, and mocked by Carmen, showing that Carmen has definitely gotten tougher and the stakes are much higher. It's especially noticeable when you realize ''Rock Solid'' (Agent 5) was also caught.
* WorthyOpponent: Carmen quickly comes to consider Agent 13 this.

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