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** The holograms programmed by [[spoiler:Ship's Computer]] installed in the [[spoiler:Captain's Rooom]].

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** The holograms programmed by [[spoiler:Ship's Computer]] installed in the [[spoiler:Captain's Rooom]].Room]].
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** ''VideoGame/CardCityNights1'': Three cards, when activated, remove the player's current hand from the game and have it replaced with a set of 5 new cards drawn from somewhere in the "deck" depending on the card. In early versions of the game, this allowed "skipping" some of your "depleted deck" turns and if the AI survived those, it would softlock instead of losing; this has since been fixed.

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** ''VideoGame/CardCityNights1'': Three In the first game, three cards, when activated, remove the player's current hand from the game and have it replaced with a set of 5 new cards drawn from somewhere in the "deck" depending on the card. In early versions of the game, this allowed "skipping" some of your "depleted deck" turns and if the AI survived those, it would softlock instead of losing; this has since been fixed.



** ''VideoGame/CardCityNights2'': Playing "Casual Jenny Berry" means that her player must shuffle the rest of their hand back into the deck they came from, then on their next turn, they draw a new hand of 5 cards from their deck.

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** ''VideoGame/CardCityNights2'': Playing In the second game, playing "Casual Jenny Berry" means that her player must shuffle the rest of their hand back into the deck they came from, then on their next turn, they draw a new hand of 5 cards from their deck.



** ''VideoGame/CardCityNights1'': Some cards will remove all placed down cards when part of an attack combo:

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** ''VideoGame/CardCityNights1'': Some In the first game, some cards will remove all placed down cards when part of an attack combo:



** ''VideoGame/CardCityNights2'': When Alpha Strike resolves and therefore leaves the board, it takes out all other cards with it, except one randomly chosen survivor.

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** ''VideoGame/CardCityNights2'': When In the second game, when Alpha Strike resolves and therefore leaves the board, it takes out all other cards with it, except one randomly chosen survivor.
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** ''VideoGame/CardCityNights1'': Multiple cards, when activated, remove the player's current hand from the game and have it replaced with a set of 5 cards from somewhere in the "deck" where cards to refill the hand are drawn from anyway. 5 cards are almost always drawn because the hand is refilled before the card activates. If there are not enough cards to draw, the player of the card loses, even if they have enough HitPoints to survive the damage of not being able to draw 5 cards:

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** ''VideoGame/CardCityNights1'': Multiple Three cards, when activated, remove the player's current hand from the game and have it replaced with a set of 5 new cards drawn from somewhere in the "deck" where cards to refill depending on the hand are drawn from anyway. 5 cards are almost always drawn because the hand is refilled before the card activates. If there are not enough cards to draw, the player card. In early versions of the card loses, even game, this allowed "skipping" some of your "depleted deck" turns and if they have enough HitPoints to survive the damage AI survived those, it would softlock instead of not being able to draw 5 cards:losing; this has since been fixed.

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Crosswicking.


** Second game: Junny Bun's picture her in a cardboard box with pizza around them, and a FlavorText of:

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** Second game: Junny Bun's picture Jenny Bun pictures her in a cardboard box with pizza around them, and a FlavorText of:


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* CardCycling:
** ''VideoGame/CardCityNights1'': Multiple cards, when activated, remove the player's current hand from the game and have it replaced with a set of 5 cards from somewhere in the "deck" where cards to refill the hand are drawn from anyway. 5 cards are almost always drawn because the hand is refilled before the card activates. If there are not enough cards to draw, the player of the card loses, even if they have enough HitPoints to survive the damage of not being able to draw 5 cards:
*** Cards that draw the new set from the bottom:
*** Dan: Activates when combo-ed with another two defense icon cards.
*** Uppohoppa: Activates when combo-ed no matter the combo type, even though it's a defense card.
*** Tarrot is the only card that draws the new set from the top, and it happens when placed.
** ''VideoGame/CardCityNights2'': Playing "Casual Jenny Berry" means that her player must shuffle the rest of their hand back into the deck they came from, then on their next turn, they draw a new hand of 5 cards from their deck.
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** First Game:

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** First Game:Game examples (non-exhaustive):



** Second Game:

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** Second Game:Game examples (non-exhaustive):
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*** Princess Pitch DX, since the card is based off of a screen-clearing attack in her home game.

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*** Princess Pitch DX, since the card is based off of a screen-clearing an apocalyptic attack in her home game.

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* TheAdjectivalMan: This is how ''everyone'' is referred to in-and-out-of-universe, except for Rude Skater's friend, Lennart / Lenny from the first game, and Excitable Student's Fishbun, which is called "Fishbun" in his dialogue boxes, but she says is named George. Examples are:

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* TheAdjectivalMan: This is how ''everyone'' is referred to in-and-out-of-universe, except for Rude Skater's friend, Lennart / Lenny from the first game, and Excitable Student's Fishbun, which is called "Fishbun" in his dialogue boxes, but she says is named George. Examples are:with a few exceptions:



** Exceptions:
*** First Game:
**** Rude Skater's friend, Lennart / Lenny.
**** Excitable Student's Fishbun, which is called "Fishbun" in his dialogue boxes, but she says is named George.
*** Second Game: Bunzone members, and presumably it's the lead singer that's speaking, so they're neither Danny nor Johnny:
----> '''Bunzone:''' We work hard to keep our family friendly image. Danny got a haircut, but Johnny doesn't like it? Perfectly controversial headline right there.



----> "{{Flip|pingTheBird}}" this card? We can't write that!\\

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----> "{{Flip|pingTheBird}}" this card? We can't write that!\\
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* CardiovascularLove: Newsy Cat wears a shirt with what's probably the lead singer of Bunzone's face inside a HeartSymbol, making it really clear how much Layabout looks like him. It's at least appreciation of the band, and also a hint at a possibly mutual love between her and Layabout, because he has a crush on her, and she blushes when talking about him:
--> '''Newsy Cat:''' Just between you and me, Layabout reminds me of the lead singer of Bunzone. He's so adorable, I can't help it!


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* HeartSymbol:
** The "Cardiovascular" part of Newsy Cat's shirt of the lead singer of Bunzone's face inside a Heart Symbol.
** In the Giga Mall, there's a sign with a Heart Symbol with a smile on a sign that says "Heart".
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* MassCardRemoval:
** ''VideoGame/CardCityNights1'': Some cards will remove all placed down cards when part of an attack combo:
*** Princess Pitch DX, since the card is based off of a screen-clearing attack in her home game.
*** Mildagard DX
** ''VideoGame/CardCityNights2'': When Alpha Strike resolves and therefore leaves the board, it takes out all other cards with it, except one randomly chosen survivor.

Changed: 9

Removed: 98

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* ChildhoodFriendRomance: Referenced by Rock Enthusiast when the TriangRelations between her, Multifarious Mammal, and the player, come to a head after the player defeats Multifarious Mammal after Rock Enthusiast:

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* ChildhoodFriendRomance: Referenced by Rock Enthusiast when the TriangRelations relationship between her, Multifarious Mammal, and the player, come to a head after the player defeats Multifarious Mammal after Rock Enthusiast:



* TriangRelations: With the player as the LoveInterest of Rock Enthusiast and Multifarious Mammal.
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TRS wick cleaningThey Fight Crime is no longer a trope


*** Fish and Frog: Together [[TheyFightCrime they barely fight crime]] at all.

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*** Fish and Frog: Together [[TheyFightCrime they barely fight crime]] crime at all.
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A sequel ''Card City Nights 2'' was released in September of 2017 for Steam and mobile devices, bringing both changes and new mechanics to the game and setting. For one, The City is now [[RecycledINSPACE IN SPACE]] (because 'it's always night in space"), namely as the Starship ''Frivolity'', everything has gained a bit of a sci-fi edge, the two game boards have been merged into a single board, meaning both you and your opponent can run interference on the fly. Oh, and now you can play against other folks online (which has precluded [=CCN2=] from releasing on any other PC storefront, due to Steam's online framework being required for said multiplayer).

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A sequel ''Card City Nights 2'' was released in September of 2017 for Steam and mobile devices, bringing both changes and new mechanics to the game and setting. For one, The City is now [[RecycledINSPACE [[JustForFun/RecycledINSPACE IN SPACE]] (because 'it's always night in space"), namely as the Starship ''Frivolity'', everything has gained a bit of a sci-fi edge, the two game boards have been merged into a single board, meaning both you and your opponent can run interference on the fly. Oh, and now you can play against other folks online (which has precluded [=CCN2=] from releasing on any other PC storefront, due to Steam's online framework being required for said multiplayer).



---> I like cards with flavor text better than those without.

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---> ----> I like cards with flavor text better than those without.

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* OddCouple: "Fish and Frog", whose are Paranoid Fish with a gun, and Apathetic Frog:
--> Together they barely fight crime at all.



* TheyFightCrime: Referenced in the FlavorText of "Fish and Frog", whose OddCouple is Paranoid Fish and Apathetic Frog:
--> Together they barely fight crime at all.

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It sources its cards and characters from the same games as the first game, as well as the Ludosity games of ''VideoGame/IttleDew2'', ''VideoGame/PsyCard'', ''VideoGame/PrincessRemedyInAHeapOfTrouble'', ''VideoGame/QuestForgeByOrderOfKings'', ''VideoGame/{{Spacenoid}}'' and ''VideoGame/SlapCity'', and the Creator/DanielRemar games of ''VideoGame/GunnelVision'', and ''VideoGame/StrawberryJam''

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It sources its cards and characters from the same games as the first game, as well as the Ludosity games of ''VideoGame/IttleDew2'', ''VideoGame/PsyCard'', ''VideoGame/PrincessRemedyInAHeapOfTrouble'', ''VideoGame/QuestForgeByOrderOfKings'', ''VideoGame/{{Spacenoid}}'' and ''VideoGame/SlapCity'', and the Creator/DanielRemar games of ''VideoGame/GunnelVision'', and ''VideoGame/StrawberryJam''
''VideoGame/StrawberryJam''.


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* OnlineAlias: The Hacked card, "Jenny Bunny X" is TenuouslyConnectedFlavorText that's so tenuous that it's not even about the card, reveals the PlayfulHacker's:
---> ......... This card CRACKED by da [=OneManPsyEye=]
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* OnlyOneSaveFile: Has only one save file because the only CharacterCustomization is in physical appearance, and UnintentionallyUnwinnable is impossible.
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Crosswicking.

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* DeliberatelyDifferentDescription: For special cards:
** The first game: The Tutorial cards just say what kind of card they are, unlike other cards with text, which is FlavorText:
---> "This is a [Type] Card"
** The second game: Some irregular cards:
*** The Hacked card, "Jenny Bunny X" is TenuouslyConnectedFlavorText that's so tenuous that it's not even about the card:
---> ......... This card CRACKED by da [=OneManPsyEye=] ......... Greetz n xoxo to SERIOUS SCIENTIST ......... Freedom is gratis! .........
*** The Final Boss's deck has the [[spoiler:A Lemon]] card, which names the player character's name outright in the FlavorText:
---> "You don't know me. But I know you. [Name]."
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Crosswicking.

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* StaminaBurn: Cards can only remain active for so long after being powered, and some cards can make them run out faster.
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* GenderFlip: Little Dude is basically a male Ittle Dew.
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* SpeedDemon: The Fast One, a {{hologram}} of a whale on wheels, is obsessed with speeding, taking pride in being the fastest programmed, and is ironically focused on speed, as an immovable hologram.
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Don't pothole in quotes.


--> Don't bring a sword to a gunfight. Bring a laser-sighted revolver with {{homing}Projectile}} exploding beach ball-sized bullets.

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--> Don't bring a sword to a gunfight. Bring a laser-sighted revolver with {{homing}Projectile}} homing exploding beach ball-sized bullets.
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* ''VideoGame/IttleDew1''

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* ''VideoGame/IttleDew1''''VideoGame/IttleDew1'' (the second game brings in characters from ''VideoGame/IttleDew2'')
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More accurate?


* ''VideoGame/IttleDew''

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* ''VideoGame/IttleDew''''VideoGame/IttleDew1''
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It sources its cards from the same games as the first game, as well as the Ludosity games of ''VideoGame/PsyCard'', ''VideoGame/QuestForgeByOrderOfKings'', ''VideoGame/{{Spacenoid}}'' and ''VideoGame/SlapCity'', and the Creator/DanielRemar games of ''VideoGame/GunnelVision'', and ''VideoGame/StrawberryJam''

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It sources its cards and characters from the same games as the first game, as well as the Ludosity games of ''VideoGame/IttleDew2'', ''VideoGame/PsyCard'', ''VideoGame/PrincessRemedyInAHeapOfTrouble'', ''VideoGame/QuestForgeByOrderOfKings'', ''VideoGame/{{Spacenoid}}'' and ''VideoGame/SlapCity'', and the Creator/DanielRemar games of ''VideoGame/GunnelVision'', and ''VideoGame/StrawberryJam''
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Crosswick.


%%* VirtualSidekick: (Zero context example. Please fill in if able)

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%%* * VirtualSidekick: (Zero context example. Please fill The {{Hologram}} Doctor, Holo-Doctor, an ArtificialIntelligence made by Polite Student to look like her ex-girlfriend, and works with her in if able)the Medical Bay.

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