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Useful Notes/ pages are not tropes


"Artist Jesse McGibney and programmer Lee Vermeulen create an immersive alien world teeming with bizarre life-forms and strange landscapes presented in a unique hand-drawn art style. Combining control elements of [[FirstPersonShooter first person shooters]] and innovative physics based combat, Capsized emphasizes action without giving up the smart problem solving of classic platform games.

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"Artist Jesse McGibney [=McGibney=] and programmer Lee Vermeulen create an immersive alien world teeming with bizarre life-forms and strange landscapes presented in a unique hand-drawn art style. Combining control elements of [[FirstPersonShooter first person shooters]] and innovative physics based combat, Capsized emphasizes action without giving up the smart problem solving of classic platform games.



* HumbleBundle: How most people first found out about this, through one of the many Humble Games Bundle deals.

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An extended description from the Steam store's page:

to:

An extended description from the Steam UsefulNotes/{{Steam}} store's page:



* {{Steam}}: One of the many games available on this service.
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[[quoteright:292:http://static.tvtropes.org/pmwiki/pub/images/capsized_video_game_cover_art.jpg]]
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* [[EverythingIsTryingToKillYou Everything Is Trying To Kill You]]: Local flora, fauna, and native inhabitants all try to kill the player on sight. Some creatures resembling moths or slugs however, will obliviously fly or crawl past the player (as they in the background and thus cannot be targeted).

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* [[EverythingIsTryingToKillYou Everything Is Trying To Kill You]]: EverythingIsTryingToKillYou: Local flora, fauna, and native inhabitants all try to kill the player on sight. Some creatures resembling moths or slugs however, will obliviously fly or crawl past the player (as they in the background and thus cannot be targeted).



* [[InterfaceScrew Interface Screw]]: Cracks in the screen will appear depending on how much damage the character suffers, mimicking a visor on the edge of breaking. Presumably if the screen completely cracks, then the character will die from suffocation / poison in the air.

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* [[InterfaceScrew Interface Screw]]: InterfaceScrew: Cracks in the screen will appear depending on how much damage the character suffers, mimicking a visor on the edge of breaking. Presumably if the screen completely cracks, then the character will die from suffocation / poison in the air.



* WreckingHavoc: The player can grab onto objects, like boulders, and fling them around to either solve puzzles, or kill local wildlife through blunt trauma.

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* WreckingHavoc: WreakingHavok: The player can grab onto objects, like boulders, and fling them around to either solve puzzles, or kill local wildlife through blunt trauma.
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None


* [[EverythingIsTryingToKillYou]]: Local flora, fauna, and native inhabitants all try to kill the player on sight. Some creatures resembling moths or slugs however, will obliviously fly or crawl past the player (as they in the background and thus cannot be targeted).

to:

* [[EverythingIsTryingToKillYou]]: [[EverythingIsTryingToKillYou Everything Is Trying To Kill You]]: Local flora, fauna, and native inhabitants all try to kill the player on sight. Some creatures resembling moths or slugs however, will obliviously fly or crawl past the player (as they in the background and thus cannot be targeted).



* [[InterfaceScrew]]: Cracks in the screen will appear depending on how much damage the character suffers, mimicking a visor on the edge of breaking. Presumably if the screen completely cracks, then the character will die from suffocation / poison in the air.

to:

* [[InterfaceScrew]]: [[InterfaceScrew Interface Screw]]: Cracks in the screen will appear depending on how much damage the character suffers, mimicking a visor on the edge of breaking. Presumably if the screen completely cracks, then the character will die from suffocation / poison in the air.
Is there an issue? Send a MessageReason:
None


* [[EverythingIsTryingToKillYou]]: Local flora, fauna, and native inhabitants all try to kill the player on sight. Some creatures resembling moths or slugs however, will obliviously fly or crawl past the player (as they in the background and thus cannot be targeted).



* [[InterfaceScrew]]: Cracks in the screen will appear depending on how much damage the character suffers, mimicking a visor on the edge of breaking. Presumably if the screen completely cracks, then the character will die from suffocation / poison in the air.



* {{Steam}}: One of the many games available on this service.

to:

* {{Steam}}: One of the many games available on this service.service.
* WreckingHavoc: The player can grab onto objects, like boulders, and fling them around to either solve puzzles, or kill local wildlife through blunt trauma.

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[[quoteright:350:https://upload.wikimedia.org/wikipedia/en/8/86/Capsized_%28video_game%29_cover_art.jpg]]



* {{MetaCritic}}: Currently has an 80 on the aggregate review site.

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* {{MetaCritic}}: Currently has an 80 on [[FirstPersonShooter FPS]]: While the aggregate review site.game itself isn't an FPS, its control-scheme (and typical sci-fi trapped-on-alien-planet plot, possibly) ''is'' inspired by the genre.
* [[PlatformGame The Platformer]]

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[[quoteright:350:https://upload.wikimedia.org/wikipedia/en/8/86/Capsized_%28video_game%29_cover_art.jpg]]



*

to:

* {{MetaCritic}}: Currently has an 80 on the aggregate review site.
Is there an issue? Send a MessageReason:
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"Artist Jesse McGibney and programmer Lee Vermeulen create an immersive alien world teeming with bizarre life-forms and strange landscapes presented in a unique hand-drawn art style. Combining control elements of [[first person shooters/FirstPersonShooter]] and innovative physics based combat, Capsized emphasizes action without giving up the smart problem solving of classic platform games.

Use your jetpack to fly through the alien jungle, and tools such as the Gravity Hook to manipulate your environment to skillfully dodge and defeat attacking enemies. You will be challenged - with [[platforming/PlatformGame]], puzzle solving, and deadly skirmishing, often all at the same time!"

to:

"Artist Jesse McGibney and programmer Lee Vermeulen create an immersive alien world teeming with bizarre life-forms and strange landscapes presented in a unique hand-drawn art style. Combining control elements of [[first [[FirstPersonShooter first person shooters/FirstPersonShooter]] shooters]] and innovative physics based combat, Capsized emphasizes action without giving up the smart problem solving of classic platform games.

Use your jetpack to fly through the alien jungle, and tools such as the Gravity Hook to manipulate your environment to skillfully dodge and defeat attacking enemies. You will be challenged - with [[platforming/PlatformGame]], [[PlatformGame platforming]], puzzle solving, and deadly skirmishing, often all at the same time!"
Is there an issue? Send a MessageReason:
None


"Artist Jesse McGibney and programmer Lee Vermeulen create an immersive alien world teeming with bizarre life-forms and strange landscapes presented in a unique hand-drawn art style. Combining control elements of ''first person shooters/FirstPersonShooter'' and innovative physics based combat, Capsized emphasizes action without giving up the smart problem solving of classic platform games.

Use your jetpack to fly through the alien jungle, and tools such as the Gravity Hook to manipulate your environment to skillfully dodge and defeat attacking enemies. You will be challenged - with ''platforming/PlatformGame'', puzzle solving, and deadly skirmishing, often all at the same time!"

to:

"Artist Jesse McGibney and programmer Lee Vermeulen create an immersive alien world teeming with bizarre life-forms and strange landscapes presented in a unique hand-drawn art style. Combining control elements of ''first [[first person shooters/FirstPersonShooter'' shooters/FirstPersonShooter]] and innovative physics based combat, Capsized emphasizes action without giving up the smart problem solving of classic platform games.

Use your jetpack to fly through the alien jungle, and tools such as the Gravity Hook to manipulate your environment to skillfully dodge and defeat attacking enemies. You will be challenged - with ''platforming/PlatformGame'', [[platforming/PlatformGame]], puzzle solving, and deadly skirmishing, often all at the same time!"




to:

*



* Steam: One of the many games available on this service.

to:

* Steam: {{Steam}}: One of the many games available on this service.
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Created page... now to add ze tropes!

Added DiffLines:

''Capsized'' is a fast paced 2D platformer focused on intense action and exploration. As a intrepid space traveler, your ship has crash landed on a mysterious alien planet. You must navigate through the perilous environment and fight off blood-thirsty creatures to save your crewmates and escape with your lives!

An extended description from the Steam store's page:

"Artist Jesse McGibney and programmer Lee Vermeulen create an immersive alien world teeming with bizarre life-forms and strange landscapes presented in a unique hand-drawn art style. Combining control elements of ''first person shooters/FirstPersonShooter'' and innovative physics based combat, Capsized emphasizes action without giving up the smart problem solving of classic platform games.

Use your jetpack to fly through the alien jungle, and tools such as the Gravity Hook to manipulate your environment to skillfully dodge and defeat attacking enemies. You will be challenged - with ''platforming/PlatformGame'', puzzle solving, and deadly skirmishing, often all at the same time!"

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!!Provides Examples Of:

* HumbleBundle: How most people first found out about this, through one of the many Humble Games Bundle deals.
* Steam: One of the many games available on this service.

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