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Whoops didn't see the whole part of not using this trope cause it's based on opinion


* HighTierScrappy: Plenty of examples in Multiplayer.
** In ''Call of Duty 4'', this was Frag 3x. The massive explosion radius and damage in that game led to massive amounts of grenade spam.
** In ''World at War'', it was the Bouncing Betties, but nothing compared to the MP40 on console, which did 50 damage and could one-shot with a headshot. Despite being a full auto pistol-caliber SMG.
** In ''Modern Warfare 2'', the UMP-45 could three shot players from unimaginable distances. Commando with a tactical knife was absurd (you could lunge over 7 meters to stab someone). The Akimbo Model 1887s could one shot players from an absurd range before they were nerfed. Stopping Power was also hated for screwing up the time to kill balance, but nothing was comparable to underbarrel grenade launchers. Their explosion radius and ease of use led them to be called "noob tubes", and there was an exploit with the One Man Army perk (a perk that allows you to change loadouts mid life) that allowed players to replenish their grenade launchers. Infinitely. And thanks to Infinity Ward abandoning the game thanks to a dispute with Activision, it was never fixed.
** ''Black Ops'' had the FAMAS, which could three shot kill while having an absurd rate of fire of 900 RPM. Almost every high tier lobby had someone using it.
** ''Modern Warfare 3'' had the Akimbo FMG-9s, which were extremely easy to use: just hold down the trigger and spray bullets and everything in front of you would die instantly. It did catch some nerfs, through.
** ''Black Ops II'' had all the SMGs be this, because of the small, linear maps that favored close range weapons. One particular offender was the MSMC, which had controllable recoil, good range and decent iron sights.
** Ghosts had the MSBS at the start of the games lifecycle for being able to kill nearly instantly with one burst at almost every range. After that got nerfed, the main scrappy of the game was the M27 IAR, which was essentially an assault rifle on a LMG trenchcoat. Not only it had the best iron sights in the game by far, it was easy as hell to use. Many players abused it using the Thermal Hybrid sight to still terror in entire lobbies thanks to the game's slow pace and massive open maps.
** Black Ops III was mostly balanced through all of it, although a lot of people complained about the specialists themselves having overpowered weapons that could flip an entire game by the virtue of simply waiting for their weapons or abilities to charge then using them at the right time.
** Infinite Warfare had the Synaptic rig, which had the ability to have improved thrusters and a return in time ability that essentially meant it was invencible in the air and could simply get away from a positioning mistake scot-free.

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* {{Hitscan}}: All bullets. This leads to SniperPistol. [[ShortRangeShotgun The shotguns are very exempt from this]].

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* HighTierScrappy: Plenty of examples in Multiplayer.
** In ''Call of Duty 4'', this was Frag 3x. The massive explosion radius and damage in that game led to massive amounts of grenade spam.
** In ''World at War'', it was the Bouncing Betties, but nothing compared to the MP40 on console, which did 50 damage and could one-shot with a headshot. Despite being a full auto pistol-caliber SMG.
** In ''Modern Warfare 2'', the UMP-45 could three shot players from unimaginable distances. Commando with a tactical knife was absurd (you could lunge over 7 meters to stab someone). The Akimbo Model 1887s could one shot players from an absurd range before they were nerfed. Stopping Power was also hated for screwing up the time to kill balance, but nothing was comparable to underbarrel grenade launchers. Their explosion radius and ease of use led them to be called "noob tubes", and there was an exploit with the One Man Army perk (a perk that allows you to change loadouts mid life) that allowed players to replenish their grenade launchers. Infinitely. And thanks to Infinity Ward abandoning the game thanks to a dispute with Activision, it was never fixed.
** ''Black Ops'' had the FAMAS, which could three shot kill while having an absurd rate of fire of 900 RPM. Almost every high tier lobby had someone using it.
** ''Modern Warfare 3'' had the Akimbo FMG-9s, which were extremely easy to use: just hold down the trigger and spray bullets and everything in front of you would die instantly. It did catch some nerfs, through.
** ''Black Ops II'' had all the SMGs be this, because of the small, linear maps that favored close range weapons. One particular offender was the MSMC, which had controllable recoil, good range and decent iron sights.
** Ghosts had the MSBS at the start of the games lifecycle for being able to kill nearly instantly with one burst at almost every range. After that got nerfed, the main scrappy of the game was the M27 IAR, which was essentially an assault rifle on a LMG trenchcoat. Not only it had the best iron sights in the game by far, it was easy as hell to use. Many players abused it using the Thermal Hybrid sight to still terror in entire lobbies thanks to the game's slow pace and massive open maps.
** Black Ops III was mostly balanced through all of it, although a lot of people complained about the specialists themselves having overpowered weapons that could flip an entire game by the virtue of simply waiting for their weapons or abilities to charge then using them at the right time.
** Infinite Warfare had the Synaptic rig, which had the ability to have improved thrusters and a return in time ability that essentially meant it was invencible in the air and could simply get away from a positioning mistake scot-free.
* {{Hitscan}}: All bullets. This leads to SniperPistol. [[ShortRangeShotgun The shotguns are very exempt from this]]. Subverted from Modern Warfare (2019) onwards: all bullets in that game and onwards are projectiles and have their own bullet velocity.
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* ''Call of Duty: Roads to Victory'' (developed by Amaze Entertainment and released in 2007 for UsefulNotes/PlayStationPortable as a spin-off of ''Call of Duty 3'')
* ''Call of Duty: World at War: Final Fronts'' (developed by Rebellion and released in 2008 as a reimagining of Treyarch's ''World at War'' for the UsefulNotes/PlayStation2)[[index]]

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* ''Call of Duty: Roads to Victory'' (developed by Amaze Entertainment and released in 2007 for UsefulNotes/PlayStationPortable Platform/PlayStationPortable as a spin-off of ''Call of Duty 3'')
* ''Call of Duty: World at War: Final Fronts'' (developed by Rebellion and released in 2008 as a reimagining of Treyarch's ''World at War'' for the UsefulNotes/PlayStation2)[[index]]Platform/PlayStation2)[[index]]



** ''Finest Hour'' for UsefulNotes/PlayStation2 added the ability to heal teammates with medkits if they needed it, which is necessary because there's no GameplayAllyImmortality.

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** ''Finest Hour'' for UsefulNotes/PlayStation2 Platform/PlayStation2 added the ability to heal teammates with medkits if they needed it, which is necessary because there's no GameplayAllyImmortality.
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[[folder:'Roads to Victory]]

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[[folder:'Roads [[folder:Roads to Victory]]
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[[folder:''Roads to Victory]]

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[[folder:''Roads [[folder:'Roads to Victory]]
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The series' publisher Creator/{{Activision}} uses a development cycle for the series to ensure that one game can come out each year while still giving enough time to developers to make the game good. There are three developer companies: Infinity Ward, Treyarch, and Sledgehammer Games. Other studios such as Raven Software also helped with the series.

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The series' publisher Creator/{{Activision}} uses a development cycle for the series to ensure that one game can come out each year while still giving enough time to developers to make the game good. There are three developer companies: Infinity Ward, Treyarch, and Sledgehammer Games. Other studios such as Raven Software Creator/RavenSoftware also helped with the series.
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* AuthorityEqualsAsskicking: ''World at War'' has Sgt. Sullivan [[spoiler:until the end of the second mission]], Cpl./Sgt. Roebuck, and Pvt. Polonsky. Roebuck and Polonsky are a special case in that [[spoiler:one of them will die at Shuri Castle, although the only difference is an achievement if Roebuck lives, and the player getting a promotion if he doesn't]].

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* AuthorityEqualsAsskicking: ''World at War'' has Sgt. Sullivan [[spoiler:until the end of the second mission]], Cpl./Sgt. Roebuck, and Pvt. Polonsky. Roebuck and Polonsky are a special case in that [[spoiler:one of them will die at Shuri Castle, although the only difference is an achievement achievement/trophy if Roebuck lives, and the player getting a promotion if he doesn't]].



* BloodierAndGorier: ''Modern Warfare'' was like this to the previous games, bumping the rating up to an M. ''World at War'' cranked up the gore, including dismemberment. And ''Black Ops'' is easily the most graphic and brutal ''Call of Duty'' yet.

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* BloodierAndGorier: While ''Modern Warfare'' has specifically ''one'' instance of gore, it was like this to the previous games, games in the "blood" department, bumping the rating up to an M. ''World at War'' cranked up the gore, including dismemberment. And The ''Black Ops'' is easily the most graphic and brutal ''Call somewhat downplays this series, but still retains much of Duty'' yet.''WaW'''s gore system.



* BookEnds: ''World at War'', the very last WWII ''Call of Duty'' game, ends the exact same way the original ''Call of Duty'' did; with the Russian assault on the Reichstag and raising the Russian flag over the roof of the seat of German government.

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* BookEnds: ''World at War'', the very last WWII ''Call of Duty'' game, War'' ends the exact same way the original ''Call of Duty'' did; did, with the Russian assault on the Reichstag and raising the Russian flag over the roof of the seat of German government.



* BrokenFaceplate: One mission in ''Black Ops'' requires you to wear an NBC suit during a chemical attack. You're still fighting, though, and as you take damage, your faceshield will crack. While your regular health will regenerate normally, your faceshield won't, meaning that if you take too much damage in the entire sequence, you'll die from exposure to the chemical agent. [[spoiler:You'll get an achievement for making it through the sequence without dying, however.]]

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* BrokenFaceplate: One mission in ''Black Ops'' requires you to wear an NBC suit during a chemical attack. You're still fighting, though, and as you take damage, your faceshield will crack. While your regular health will regenerate normally, your faceshield won't, meaning that if you take too much damage in the entire sequence, you'll die from exposure to the chemical agent. [[spoiler:You'll get an achievement achievement/trophy for making it through the sequence without dying, however.]]



* ColdSniper: Sergeant Reznov in ''World at War'' was a ColdSniper until just before Pvt. Petrenko meets him; wounds to his right hand mean that he can't handle a sniper rifle anymore, so he gives it to you and takes up a [=PPSh=]-41 submachine gun. He manages to maintain the general ''attitude'' of one though, until you've gotten the [[spoiler:solitary German sniper]], then he drops it for SergeantRock once you're performing overwatch for the Soviet counterattack and especially when you down the high value target, ''especially'' if you did so with a pistol for the "Gunslinger" Achievement.

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* ColdSniper: Sergeant Reznov in ''World at War'' was a ColdSniper until just before Pvt. Petrenko meets him; wounds to his right hand mean that he can't handle a sniper rifle anymore, so he gives it to you and takes up a [=PPSh=]-41 submachine gun. He manages to maintain the general ''attitude'' of one though, until you've gotten the [[spoiler:solitary German sniper]], then he drops it for SergeantRock once you're performing overwatch for the Soviet counterattack and especially when you down the high value target, ''especially'' if you did so with a pistol for the "Gunslinger" Achievement.Achievement/Trophy.



** Exaggerated with Black Ops III's Realistic difficulty. Hell, the name of the achievement for beating the campaign on Realistic is [[spoiler:"No One Will Believe You"!]]

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** Exaggerated with Black Ops III's Realistic difficulty. Hell, the name of the achievement achievement/trophy for beating the campaign on Realistic is [[spoiler:"No One Will Believe You"!]]



* NonCombatEXP: In the multiplayer, players have levels. They must gain XP to level up, which allows them access to new weapons. You mainly get XP through kills, but the game liberally dishes out XP for getting kills in special ways, such as revenge kills ("Payback!") or killing an enemy immediately after they killed a teammate ("Avenged!"). You can also get lots of bonus XP for certain achievements, like getting a certain number of headshots with a weapon, or using a perk a certain number of times. In objective-based gamemodes you also will get XP for capturing objectives.

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* NonCombatEXP: In the multiplayer, players have levels. They must gain XP to level up, which allows them access to new weapons. You mainly get XP through kills, but the game liberally dishes out XP for getting kills in special ways, such as revenge kills ("Payback!") or killing an enemy immediately after they killed a teammate ("Avenged!"). You can also get lots of bonus XP for certain achievements, achievements/trophies, like getting a certain number of headshots with a weapon, or using a perk a certain number of times. In objective-based gamemodes you also will get XP for capturing objectives.



** The ''Modern Warfare'' games have a few missions where your superior will encourage you to sneak past enemies or at least use silenced weapons on them. It's not required, though, and while you'll get mobbed it is possible to fight your way out. Said superior will chew you out, though. Plus, the missions "All Ghillied Up" and "Cliffhanger" have achievements for not being spotted.

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** The ''Modern Warfare'' games have a few missions where your superior will encourage you to sneak past enemies or at least use silenced weapons on them. It's not required, though, and while you'll get mobbed it is possible to fight your way out. Said superior will chew you out, though. Plus, the missions "All Ghillied Up" and "Cliffhanger" have achievements achievements/trophies for not being spotted.



** Also in ''Black Ops'''s intel files, there's a reference to [[Film/ApocalypseNow a voyage up the Nung river]] to eliminate a rogue SF colonel. The achievement for that level is "Never get off the boat".

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** Also in ''Black Ops'''s intel files, there's a reference to [[Film/ApocalypseNow a voyage up the Nung river]] to eliminate a rogue SF colonel. The achievement achievement/trophy for that level is "Never get off the boat".
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cod_logo.png]]
[[caption-width-right:350: No one fights alone.]]

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[[quoteright:350:https://static.[[quoteright:500:https://static.tvtropes.org/pmwiki/pub/images/cod_logo.org/pmwiki/pub/images/call_of_duty_new_logo_500x281.png]]
[[caption-width-right:350: No [[caption-width-right:500:No one fights alone.]]
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Trope was cut/disambiguated due to cleanup


* CoolGuns: Kind of goes without saying.
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[[JustForFun/DescribeTopicHere Ramirez! Describe]] ''[[JustForFun/DescribeTopicHere Call of Duty]]'' [[JustForFun/DescribeTopicHere here!]]

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* BigDamnHeroes: The Canadians come to the Polish 1st Armoured Division aid at the last minute at The Mace.



* TheForeignSubtitle: ''3'' gained the subtitle ''En marche vers Paris'' ("Road to Paris") in France.

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* DarkestHour: The last third of The Mace level has this feeling for the Polish 1st Armoured Division: you lost your tank, most of your comrades are dead, and the Canadians are no where in sight. All you have is you, two of your surviving teammates, and any weapon you can grab to fight off the final wave of Germans.
* FakeOutFadeOut: Near the end of the Saint-Lo level, it seems that everything has calmed down and the screen fades to black. Only for Dixon to yell, "Counterattack!", and bam, you have one more task to do.
* TheForeignSubtitle: ''3'' Call of Duty 3 gained the subtitle ''En marche vers Paris'' ("Road to Paris") in France.France.
* HoldTheLine: The Mace level features the Polish 1st Armoured Division defending the titular hill (known as Hill 262) from a full scale German counterattack until the Canadian Forces arrive. The beginning scene sets up the tone of the level is like:
-->'''Stan "Papa" Jackowicz''': "Taking the Mace is one thing. Now, now we have to hold it."


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* PressXToNotDie: Some levels feature close quarter sequences where a German soldier attacks you and you must press the right buttons in order to win. On the Wii version, this is done through motion controls.

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[[folder:''Call of Duty 3'' and ''Roads to Victory'']]
* ActionGirl: The Soviets have female combat infantry.

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[[folder:''Call of Duty 3'' 3'']]
Call of Duty 3 is the third entry in the Call of Duty series, developed by Treyarch
and ''Roads released on November 7, 2006 for [=PS2=], Xbox, Xbox 360, [=PS3=], and Wii, the latter two notable for being launch titles. It is a loose sequel to Victory'']]
the first two Call of Duty titles, sharing little beyond the basic premise of fighting the Nazis.

The story centers on the British, Canadian, American, Polish, and French Resistance forces pushing into the village of Chambois, France, also known as the Falaise Gap. Unlike the previous two games, Call of Duty 3 has a single combined campaign, with the player switching between four nations and their respective characters for each leg of the story. For the 29th Infantry Division of the American Army, you take control of Private Nichols. For the SAS-Maquis alliance, you take control of Sgt. James Doyle (returning from ''Call Of Duty: United Offense''). For the 4th Canadian (Armoured) Division, you take control Pvt. Joe Cole. And for the Polish 1st Armoured Division, you take control of Cpl. Bohater Wojciech.
----
* ActionGirl: The Soviets have female combat infantry. Isabelle [=DuFontaine=] of the Maquis is seen fighting on the front lines with everyone else, and is the second in command of the group alongside Pierre [=LaRoche=].



* TheForeignSubtitle: ''3'' gained the subtitle ''En marche vers Paris'' ("Road to Paris") in France.
* ParachuteInATree: In the ''Call of Duty 3'', although you fall out of it.

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* BittersweetEnding: [[spoiler:After everything the four groups have done, they successfully defeat the Germans at Chambois and eventually, seal the Falaise Gap and liberate Paris. However, it came at the cost of the brave men and women who put their lives on the line.]]
* TheBusCameBack: Other than Sgt. James Doyle, Major Gerald Ingram from ''Call of Duty'' and ''Call Of Duty: United Offense'' returns.
* TheForeignSubtitle: ''3'' gained the subtitle ''En marche vers Paris'' ("Road to Paris") in France.
France.
* ICallItVera: The SAS deploys two jeeps to help Ingram and Doyle's group for their mission. On named Vera, and the other one named Lynn.
* ParachuteInATree: In At the ''Call beginning of Duty 3'', although you fall the the level Night Drop, Doyle's parachute is caught in a tree, but he falls down and is knocked out of it.briefly from the fall.
[[/folder]]
[[folder:''Roads to Victory]]
* ActionGirl: The Soviets have female combat infantry.
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* SharedUniverse: As of ''VideoGame/CallOfDutyBlackOpsColdWar'', ''Black Ops'' shares a universe with ''VideoGame/CallOfDutyModernWarfare2019''.

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* SharedUniverse: As of ''VideoGame/CallOfDutyBlackOpsColdWar'', ''[[VideoGame/CallOfDutyBlackOpsColdWar Black Ops Cold War]]'' and ''[[VideoGame/CallOfDutyVanguard Vanguard]]'', ''VideoGame/CallOfDutyModernWarfare2019'', ''Black Ops'' shares Ops'', and Sledgehammer's WWII entries share a universe with ''VideoGame/CallOfDutyModernWarfare2019''.universe.
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Works in the Series folder needed updating so I added a bit of info.



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* ''VideoGame/CallOfDutyModernWarfareII'' (October 28, 2022) A contunuation to the rebooted ''Modern Warfare'' series, with its story focused on Task Force 141 and Mexican Special Forces unit Los Vaqueros attempting to track down a terrorist leader, who is in possession of American-made ballistic missiles. This is the game that undergoes under the ''Call of Duty HQ'' name, the front door for Call of Duty across all platforms.
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-->-- '''''Call of Duty: Black Ops'' Tagline'''

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-->-- '''''Call of Duty: Black Ops'' Tagline'''
{{tagline}}'''
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** While the WWII-era games in general are no strangers to retreading battles covered by previous titles, [[VideoGame/CallOfDutyWWII ''WWII'']] in particular has a mission structure composed almost entirely of battles already seen earlier in the series.
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* ''VideoGame/CallOfDuty1'' (2003), ''VideoGame/CallOfDuty2'' (2005), ''Call of Duty 3'' (2006): The first three main installments, taking place during UsefulNotes/WorldWarII, most notably the Western front, Eastern front and North African front.

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* ''VideoGame/CallOfDuty1'' (2003), ''VideoGame/CallOfDuty2'' (2005), ''Call of Duty 3'' (2006): The first three main installments, taking place during UsefulNotes/WorldWarII, most notably the Western front, Eastern front and North African front. ''3'' is unique in that whilst other World War Two centered games have missions that take the player to different theaters over the course of the entire war, ''3'' focuses exclusively on the Normandy Breakout and the Falaise Gap.
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* ForcesWithFirepower: Mainstay factions of the series include the UsefulNotes/YanksWithTanks and UsefulNotes/BritsWithBattleships as the main protagonists across all eras, UsefulNotes/RedsWithRockets as a protagonist faction during the WWII era and as an enemy one in games set during the Cold War, their UsefulNotes/RussiansWithRustingRockets successors in the various Modern Warfare games, and the UsefulNotes/NazisWithGnarlyWeapons as entirely antagonistic force in the WWII games. Various notable one-off factions include:

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* ForcesWithFirepower: Mainstay factions of the series include the UsefulNotes/YanksWithTanks and UsefulNotes/BritsWithBattleships as the main protagonists across all eras, UsefulNotes/RedsWithRockets as a protagonist faction during the WWII era and as an enemy one in games set during the Cold War, their UsefulNotes/RussiansWithRustingRockets successors in the various Modern Warfare games, and the UsefulNotes/NazisWithGnarlyWeapons as an entirely antagonistic force in the WWII games. Various notable one-off factions include:

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* ForcesWithFirepower: Mainstay factions of the series include the UsefulNotes/YanksWithTanks and UsefulNotes/BritsWithBattleships as the main protagonists across all eras, UsefulNotes/RedsWithRockets as a protagonist faction during the WWII era and as an enemy one in games set during the Cold War, their UsefulNotes/RussiansWithRustingRockets successors in the various Modern Warfare games, and the UsefulNotes/NazisWithGnarlyWeapons as entirely antagonistic force in the WWII games.

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* ForcesWithFirepower: Mainstay factions of the series include the UsefulNotes/YanksWithTanks and UsefulNotes/BritsWithBattleships as the main protagonists across all eras, UsefulNotes/RedsWithRockets as a protagonist faction during the WWII era and as an enemy one in games set during the Cold War, their UsefulNotes/RussiansWithRustingRockets successors in the various Modern Warfare games, and the UsefulNotes/NazisWithGnarlyWeapons as entirely antagonistic force in the WWII games. Various notable one-off factions include:
** ''3'': UsefulNotes/CanucksWithChinooks and UsefulNotes/PolesWithPoleaxes.
** ''World at War'' and ''Vanguard'': UsefulNotes/KatanasOfTheRisingSun in both games and UsefulNotes/AussiesWithArtillery only in the latter.
** ''Black Ops I'' and ''II'': UsefulNotes/VietnameseWithKalashnikovs in the first game, UsefulNotes/ChineseWithChopperSupport in the second, and UsefulNotes/RevolutionariesWithRussianRPDs (Cuba) in both.
** ''Ghosts'': UsefulNotes/BolivariansWithBMPs, as Venezuela is the main leading force of the antagonistic South American Federation.
** Videogame/CallOfDutyModernWarfareII features the UsefulNotes/MexicansWithMachineGuns.
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* ForcesWithFirepower: Mainstay factions of the series include the UsefulNotes/YanksWithTanks and UsefulNotes/BritsWithBattleships as the main protagonists across all eras, UsefulNotes/RedsWithRockets as a protagonist faction during the WWII era and as an enemy one in games set during the Cold War, their UsefulNotes/RussiansWithRustingRockets successors in the various Modern Warfare games, and the UsefulNotes/NazisWithGnarlyWeapons as entirely antagonistic force in the WWII games.
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* ''VideoGame/CallOfDutyStrikeTeam'' (developed by Blast Furnace, set in the same universe as ''Black Ops II'')

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* ''VideoGame/CallOfDutyStrikeTeam'' ''Call of Duty: Strike Team'' (developed by Blast Furnace, set in the same universe as ''Black Ops II'')

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* VideogameCaringPotential: Mostly in the form of protecting your squadmates, though the later titles also offer the chance to [[MercyKill put dying enemies out of their misery]]. ''World at War'' made this more blatant during the campaign.

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* VideogameCaringPotential: VideoGameCaringPotential: Mostly in the form of protecting your squadmates, though the later titles also offer the chance to [[MercyKill put dying enemies out of their misery]]. ''World at War'' made this more blatant during the campaign.


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* VideoGameLongRunners: As of 2023 the series has been going for twenty years and shows no signs of slowing, with a game released for each one of those years.
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* ''Call of Duty: Modern Warfare III'' (2023)

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* ''Call of Duty: Modern Warfare III'' ''VideoGame/CallOfDutyModernWarfareIII'' (2023)
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* ''Call of Duty: Modern Warfare III'' (2023)

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