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* ''VideoGame/CallOfDuty1'' (2003), ''VideoGame/CallOfDuty2'' (2005), ''Call of Duty 3'' (2006): The first three main installments, taking place during UsefulNotes/WorldWarII.

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* ''VideoGame/CallOfDuty1'' (2003), ''VideoGame/CallOfDuty2'' (2005), ''Call of Duty 3'' (2006): The first three main installments, taking place during UsefulNotes/WorldWarII.UsefulNotes/WorldWarII, most notably the Western front, Eastern front and North African front.


* ''VideoGame/CallOfDutyBlackOps4'' (October 2018): The first entry in the series to not feature a single-player campaign. Setting-wise, [=BO4=] is [[{{Interquel}} set between]] ''[=BO2=]'' and ''[=BO3=]''. [=BO4=] introduces the "Blackout" multiplayer mode, a Battle Royale mode similar to other popular games at the time such as ''VideoGame/{{Fortnite}}'' and ''VideoGame/PlayerUnknownsBattlegrounds''.
* ''VideoGame/CallOfDutyModernWarfare2019'': A reboot of the ''Modern Warfare'' series, with additions such as a ''VideoGame/{{Battlefield}}''-esque 20 vs 20 Ground War and the return of the ''Spec Ops'' co-op mode. The story is set in the fictional nation of Urzikstan that is under a brutal Russian occupation that has caused endless violence and suffering, and the protagonists' efforts to end it.

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* ''VideoGame/CallOfDutyBlackOps4'' (October 12, 2018): The first entry in the series to not feature a single-player campaign. Setting-wise, [=BO4=] is [[{{Interquel}} set between]] ''[=BO2=]'' and ''[=BO3=]''. [=BO4=] introduces the "Blackout" multiplayer mode, a Battle Royale mode similar to other popular games at the time such as ''VideoGame/{{Fortnite}}'' and ''VideoGame/PlayerUnknownsBattlegrounds''.
* ''VideoGame/CallOfDutyModernWarfare2019'': ''[[VideoGame/CallOfDutyModernWarfare2019 Call of Duty: Modern Warfare]]'' (October 25, 2019): A reboot of the ''Modern Warfare'' series, with additions such as a ''VideoGame/{{Battlefield}}''-esque 20 vs 20 Ground War and the return of the ''Spec Ops'' co-op mode. The story is set in the fictional nation of Urzikstan that is under a brutal Russian occupation that has caused endless violence and suffering, and the protagonists' efforts to end it.



* ''[[VideoGame/CallOfDutyBlackOpsColdWar Call of Duty: Black Ops: Cold War]]'' (2020): A return to the Cold War setting, this game serves as an {{Interquel}} between the first two ''Black Ops'' titles. Primarily set in the early 80s, the story centers on the CIA's efforts to track down a Russian agent codenamed "Perseus", whose presence could potentially shift the balance in the Cold War and threaten the free world.

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* ''[[VideoGame/CallOfDutyBlackOpsColdWar Call of Duty: Black Ops: Cold War]]'' (2020): (November 13, 2020): A return to the Cold War setting, this game serves as an {{Interquel}} between the first two ''Black Ops'' titles. Primarily set in the early 80s, the story centers on the CIA's efforts to track down a Russian agent codenamed "Perseus", whose presence could potentially shift the balance in the Cold War and threaten the free world.



* ''VideoGame/CallOfDutyUnitedOffensive'' (An expansion for the original game released in 2004; actually done by Gray Matter Interactive, team was merged into Treyarch towards the end of development)
* ''Call of Duty 2: Big Red One'' (A sixth generation consoles' exclusive released in 2005 as a spin-off of Infinity Ward's ''Call of Duty 2'')

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* ''VideoGame/CallOfDutyUnitedOffensive'' (An ''Call of Duty: United Offensive'' (2004): An expansion for the original game released in 2004; actually done by Gray Matter Interactive, team was merged into Treyarch towards the end of development)
development.
* ''Call of Duty 2: Big Red One'' (A (2005): A sixth generation consoles' exclusive released in 2005 as a spin-off of Infinity Ward's ''Call of Duty 2'')2''.



* ''Call of Duty: Black Ops Zombies'' (developed by Ideaworks Game Studio and published by Activision)

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* ''Call of Duty: Black Ops Zombies'' (developed by Ideaworks Game Studio and published by Activision)Studio)



* ''Videogame/CallOfDutyMobile'' (developed by Tencent Games' Timi development team and published by Activision)
* ''Call of Duty: Modern Warfare 2 Campaign Remastered'' (March 2020, developed by Beenox and published by Activision)

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* ''Videogame/CallOfDutyMobile'' (developed by Tencent Games' Timi development team and published by Activision)
team)
* ''Call of Duty: Modern Warfare 2 Campaign Remastered'' (March 2020, developed by Beenox and published by Activision)Beenox)



'''Please add any examples relating to other sub-series works to their dedicated pages. Information on ''Call of Duty'' ''3'' is covered on this page and its subpages, along with series-wide info.'''

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'''Please add any examples relating to other sub-series works to their dedicated pages. Information on ''Call of Duty'' ''3'' Duty 3'' is covered on this page and its subpages, along with series-wide info.'''



** Crossing over with WeaponsUnderstudies: Destroyed King Tigers can be found "Vendetta" in ''World at War''. They were never used in the Battle of Stalingrad, and didn't even exist until one year later.

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** Crossing over with WeaponsUnderstudies: Destroyed King Tigers can be found in "Vendetta" in ''World at War''. They were never used in the Battle of Stalingrad, and didn't even exist until one year later.



* ArrangeMode: Completing ''Call Of Duty 4: Modern Warfare'' for the first time unlocks Arcade Mode, which has the player replays the campaign's missions with VideoGameLives and an in-depth [[ScoringPoints scoring system]].

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* ArrangeMode: Completing ''Call Of Oof Duty 4: Modern Warfare'' for the first time unlocks Arcade Mode, which has the player replays replay the campaign's missions with VideoGameLives and an in-depth [[ScoringPoints scoring system]].



* AwesomeButImpractical: The MG 42 & FG 42 in most cases. Fun to use, but it runs out of ammunition very quickly and it's rare to find replacement ammo. Especially impractical when most of the guns can kill an enemy in 1-4 shots anyway (or just one good one to the head). The former also slows you down.

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* AwesomeButImpractical: The MG 42 & FG 42 in most cases. Fun to use, but it runs they run out of ammunition [[MoreDakka very quickly quickly]] and it's rare to find replacement ammo. Especially impractical when most of the guns can kill an enemy in 1-4 shots anyway (or just one good one to the head). The former also slows you down.



* BayonetYa: One of the attachments for weapons in ''[=WaW=]'' is a bayonet. In ''[=WW2=]'' the Infantry class allows you to auto-equip a bayonet onto all rifles.

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* BayonetYa: One of the attachments for weapons in ''[=WaW=]'' is a bayonet. In ''[=WW2=]'' ''WWII'' the Infantry class allows you to auto-equip a bayonet onto all rifles.



** Quite a few in the various games, though the biggest would be any time you're handed an anti-aircraft gun; ''Call of Duty'' had you handle a [=FlaK=] 37 (normal crew is 10) solo and not from the side the elevation and traverse wheels are on, and a [=FlaK=] 30 quad with a normal crew of 8. The 25mm Type 96 triple in ''World at War'' would normally have a crew of nine.

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** Quite a few in the various games, though the biggest would be any time you're handed an anti-aircraft gun; ''Call of Duty'' had you handle a [=FlaK=] 37 (normal crew is 10) solo [[CrewOfOne solo]], and not from the side the elevation and traverse wheels are on, and a [=FlaK=] 30 quad with a normal crew of 8. The 25mm Type 96 triple in ''World at War'' would normally have a crew of nine.


** ''VideoGame/ModernWarfare2'':

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** ''VideoGame/ModernWarfare2'': ''VideoGame/ModernWarfare 2'':



** ''VideoGame/ModernWarfare3'':

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** ''VideoGame/ModernWarfare3'':''VideoGame/ModernWarfare 3'':


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* RecurringLocation: Stalingrad in particular. Normandy in general is pretty common as well, though no one location within appears in more than one game.


* ''Call of Duty'' (2003), ''VideoGame/CallOfDuty2'' (2005), ''Call of Duty 3'' (2006): The first three main installments, taking place during UsefulNotes/WorldWarII.

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* ''Call of Duty'' ''VideoGame/CallOfDuty1'' (2003), ''VideoGame/CallOfDuty2'' (2005), ''Call of Duty 3'' (2006): The first three main installments, taking place during UsefulNotes/WorldWarII.



* ''[[VideoGame/ModernWarfare Call of Duty: Modern Warfare 2]]'' (2009): A continuation to the modern setting introduced in ''[=CoD4=]'', the campaign focuses on a new conflict between the U.S and Russia triggered by a Russian terrorist, and the efforts of Task Force 141 to uncover the truth.

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* ''[[VideoGame/ModernWarfare Call ''Call of Duty: Modern Warfare 2]]'' 2'' (2009): A continuation to the modern setting introduced in ''[=CoD4=]'', the campaign focuses on a new conflict between the U.S and Russia triggered by a Russian terrorist, and the efforts of Task Force 141 to uncover the truth.



* ''[[VideoGame/ModernWarfare Call of Duty: Modern Warfare 3]]'' (2011): A conclusion to the ''Modern Warfare'' trilogy. The story has Russia starting WorldWarIII by invading Western Europe, while the disavowed remnants of Task Force 141 tries to survive and hunt down Makarov.

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* ''[[VideoGame/ModernWarfare Call ''Call of Duty: Modern Warfare 3]]'' 3'' (2011): A conclusion to the ''Modern Warfare'' trilogy. The story has Russia starting WorldWarIII by invading Western Europe, while the disavowed remnants of Task Force 141 tries to survive and hunt down Makarov.


** The original ''Call of Duty'' and its expansion ''United Offensive'' had more in common with ''VideoGame/MedalOfHonor: Allied Assault'' and other ''Quake 3''-engine games than later ''Call of Duty'' games. There was a health bar that could only be replenished by picking up health packs, your weapon slots included a third slot dedicated to a pistol and a fourth for grenades which couldn't be quick-thrown (and were limited solely to frag grenades, with any other equipment just being shoved into a HyperspaceArsenal and placed as needed), checkpoints were permanent saves and you could revisit any of them in any mission, and you could save the game manually at any point. Most missions also limited you to a single squad, and killed squad members would ''not'' be replaced mid-mission. You also couldn't sprint, with the game instead implementing a ''VideoGame/CounterStrike''-style weapon-weight system (which interestingly makes a character holding a pistol in ''[=CoD1=] faster'' than a sprinting character in later games). ''Call of Duty 2'' is the game that established the ''Call of Duty'' gameplay style (regenerating health, 2 weapon slots, quick grenades, mission select, console-style single checkpoint saving, etc.) which has remained largely consistent throughout the rest of the series, the only major changes ''Call of Duty 4'' made being the re-addition of sprinting in the form we now know it and Create-a-Class for multiplayer.
** It can take several bullets to kill enemies in multi-player in some of the early games, which can be surprising to players used to the post-''Modern Warfare'' gameplay of 3 to 4 shots being lethal.

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** The original ''Call of Duty'' and its expansion ''United Offensive'' had more in common with ''VideoGame/MedalOfHonor: Allied Assault'' and other ''Quake 3''-engine games than later ''Call of Duty'' games. There was a health bar that could only be replenished by picking up health packs, your weapon slots included a third slot dedicated to a pistol and a fourth for grenades which couldn't be quick-thrown (and were limited solely to frag grenades, with any other equipment just being shoved into a HyperspaceArsenal and placed as needed), checkpoints were permanent saves and you could revisit any of them in any mission, and you could save the game manually at any point. Most missions also limited you to a single squad, and killed squad members would ''not'' be replaced mid-mission. You also couldn't sprint, with the game instead implementing a ''VideoGame/CounterStrike''-style weapon-weight system (which interestingly makes a character holding a pistol in ''[=CoD1=] faster'' than a sprinting character in later games). ''Call of Duty 2'' is the game that established the ''Call of Duty'' gameplay style (regenerating health, 2 weapon slots, quick grenades, mission select, console-style single checkpoint saving, etc.) which has remained largely consistent throughout the rest of the series, the only major changes ''Call of Duty 4'' made being the re-addition of sprinting in the form we now know it and Create-a-Class for multiplayer.
** It can take several bullets to kill enemies in multi-player in some of the early games, which can be surprising to players used to the post-''Modern Warfare'' gameplay of 3 to 4 shots being lethal. Conversely, however, ''Call of Duty 2'' was infamous for its bolt-action rifles being one-shot kills, something which later games have generally only done when you nail a headshot.



** Captain Price looks and sounds entirely different from his more famous ''Modern Warfare'' depiction; while he has the [[PornStache famous mustache]], there's not even a hint of stubble underneath it, his CoolHat is a bright red beret rather than a camouflaged boonie hat, and he's [[FakeNationality voiced by]] an [[Creator/MichaelGoughVoiceActor American actor]], who sounds slightly different between the two games he appears in.


** The original ''Call of Duty'' and its expansion ''United Offensive'' had more in common with ''VideoGame/MedalOfHonor: Allied Assault'' and other ''Quake 3''-engine games than later ''Call of Duty'' games. There was a health bar that could only be replenished by picking up health packs, your weapon slots included a third slot dedicated to a pistol and a fourth for grenades which couldn't be quick-thrown (and were limited solely to frag grenades, with any other equipment just being shoved into a HyperspaceArsenal and placed as needed), checkpoints were permanent saves and you could revisit any of them in any mission, and you could save the game manually at any point. Most missions also limited you to a single squad, and killed squad members would ''not'' be replaced mid-mission. You also couldn't sprint, with the game instead implementing a ''VideoGame/CounterStrike''-style weapon-weight system (which interestingly makes a character holding a pistol in ''[=CoD1=] faster'' than a sprinting character in later games). ''Call of Duty 2'' is the game that established the ''Call of Duty'' gameplay style (regenerating health, 2 weapon slots, quick grenades, mission select, console-style single checkpoint saving, etc.) which has remained largely consistent throughout the rest of the series, the only major change ''Call of Duty 4'' made being the re-addition of sprinting in the form we now know it.

to:

** The original ''Call of Duty'' and its expansion ''United Offensive'' had more in common with ''VideoGame/MedalOfHonor: Allied Assault'' and other ''Quake 3''-engine games than later ''Call of Duty'' games. There was a health bar that could only be replenished by picking up health packs, your weapon slots included a third slot dedicated to a pistol and a fourth for grenades which couldn't be quick-thrown (and were limited solely to frag grenades, with any other equipment just being shoved into a HyperspaceArsenal and placed as needed), checkpoints were permanent saves and you could revisit any of them in any mission, and you could save the game manually at any point. Most missions also limited you to a single squad, and killed squad members would ''not'' be replaced mid-mission. You also couldn't sprint, with the game instead implementing a ''VideoGame/CounterStrike''-style weapon-weight system (which interestingly makes a character holding a pistol in ''[=CoD1=] faster'' than a sprinting character in later games). ''Call of Duty 2'' is the game that established the ''Call of Duty'' gameplay style (regenerating health, 2 weapon slots, quick grenades, mission select, console-style single checkpoint saving, etc.) which has remained largely consistent throughout the rest of the series, the only major change changes ''Call of Duty 4'' made being the re-addition of sprinting in the form we now know it.it and Create-a-Class for multiplayer.


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** Captain Price looks and sounds entirely different from his more famous ''Modern Warfare'' depiction; while he has the [[PornStache famous mustache]], there's not even a hint of stubble underneath it, his CoolHat is a bright red beret rather than a camouflaged boonie hat, and he's [[FakeNationality voiced by]] an [[Creator/MichaelGoughVoiceActor American actor]], who sounds slightly different between the two games he appears in.


* ''VideoGame/CallOfDutyBlackOps'' (2010): Set in the Cold War, ''Black Ops'' centers on Alex Mason, a CIA operative who is probed on his exploits in Cuba, Vietnam, and other areas. The game is also a StealthSequel to ''World at War''.

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* ''VideoGame/CallOfDutyBlackOps'' (2010): Set in the Cold War, UsefulNotes/ColdWar, ''Black Ops'' centers on Alex Mason, a CIA operative who is probed on his exploits in Cuba, Vietnam, and other areas. The game is also a StealthSequel to ''World at War''.


* ''VideoGame/CallofDutyInfiniteWarfare'' (November 4, 2016): Set in 2080, the new story revolves around a conflict between the United Nations of the Earth against its Mars colonies led by a genocidal Martian supremacist. The campaign features new space combat gameplay.

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* ''VideoGame/CallofDutyInfiniteWarfare'' (November 4, 2016): Set in 2080, the early 22nd century, the new story revolves around a conflict between the United Nations of the Earth against its Mars colonies led by a genocidal Martian supremacist. The campaign features new space combat gameplay.


* ''VideoGame/CallOfDutyGhosts'' (2013): Set in a near-future AlternateTimeline where a weakened United States is locked in a deadly war with a South American superpower known as The Federation. The plot revolves around the Ghosts, an elite special force unit composed of the remnants of US special forces.ve

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* ''VideoGame/CallOfDutyGhosts'' (2013): Set in a near-future AlternateTimeline where a weakened United States is locked in a deadly war with a South American superpower known as The Federation. The plot revolves around the titular Ghosts, an elite special force unit composed of the remnants of US special forces.veSpecial Forces.



* ''[[VideoGame/CallOfDutyBlackOpsColdWar Call of Duty: Black Ops: Cold War]]'' (2020): A return to the Cold War setting, this game serves as an {{Interquel}} between the first two ''Black Ops'' titles.

to:

* ''[[VideoGame/CallOfDutyBlackOpsColdWar Call of Duty: Black Ops: Cold War]]'' (2020): A return to the Cold War setting, this game serves as an {{Interquel}} between the first two ''Black Ops'' titles. Primarily set in the early 80s, the story centers on the CIA's efforts to track down a Russian agent codenamed "Perseus", whose presence could potentially shift the balance in the Cold War and threaten the free world.


* ''VideoGame/CallOfDutyGhosts'' (2013): Set in a near-future AlternateTimeline where a weakened United States is locked in a deadly war with a South American superpower known as The Federation. The plot revolves around the Ghosts, an elite special force unit composed of the remnants of US special forces.

to:

* ''VideoGame/CallOfDutyGhosts'' (2013): Set in a near-future AlternateTimeline where a weakened United States is locked in a deadly war with a South American superpower known as The Federation. The plot revolves around the Ghosts, an elite special force unit composed of the remnants of US special forces.ve



* ''VideoGame/CallOfDutyBlackOpsColdWar'' (2020)

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* ''VideoGame/CallOfDutyBlackOpsColdWar'' (2020)''[[VideoGame/CallOfDutyBlackOpsColdWar Call of Duty: Black Ops: Cold War]]'' (2020): A return to the Cold War setting, this game serves as an {{Interquel}} between the first two ''Black Ops'' titles.

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* ''VideoGame/CallOfDutyBlackOpsColdWar'' (2020)


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** ''VideoGame/CallOfDutyBlackOpsColdWar'' (2020)


* ''Call of Duty: United Offensive'' (An expansion for the original game released in 2004; actually done by Gray Matter Interactive, team was merged into Treyarch towards the end of development)

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* ''Call of Duty: United Offensive'' ''VideoGame/CallOfDutyUnitedOffensive'' (An expansion for the original game released in 2004; actually done by Gray Matter Interactive, team was merged into Treyarch towards the end of development)


'''Please add any examples relating to other sub-series works to their dedicated pages. Information on ''Call of Duty 1'', ''United Offensive'', and ''3'' are covered on this page and its subpages, along with series-wide info.'''

to:

'''Please add any examples relating to other sub-series works to their dedicated pages. Information on on ''Call of Duty 1'', ''United Offensive'', and Duty'' ''3'' are is covered on this page and its subpages, along with series-wide info.'''



%%If you see any game-specific trope that is better off on that specific game, please move it to that page (or below if it is CoD 1, UO or 3). Try to keep the tropes to series-wide tropes.

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%%If you see any game-specific trope that is better off on that specific game, please move it to that page (or below if it is CoD 1, UO or [=CoD=] 3). Try to keep the tropes to series-wide tropes.


!!''Call of Duty'' 1 and 3 provide examples of:
[[folder:Call of Duty 1 and 3]]

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!!''Call of Duty'' 1 and 3 provide provides examples of:
[[folder:Call of Duty 1 and 3]]



* BlatantLies: In the first game, when the Germans start broadcasting propaganda inciting the Russians to surrender.
* TheComputerIsACheatingBastard: As nasty as the Axis war machine was, it's doubtful five Nazis could just teleport in from all directions, in a room with only one door. It says a lot when multiplayer is ''easier.''
* DeathIsDramatic: Averted with [[spoiler:Captain Price]]'s death in the first game. He dies defending a chokepoint while you're in another room, and the game does absolutely nothing to draw your attention to his death. The only indicator is his body on the floor, which is really easy to miss since his corpse is usually buried under a pile of dead Germans. It's entirely possible to get to the end of the mission without realizing he's been killed, until the exfil driver mentions his death.



* NoAnimalsWereHarmed: "No cows were harmed in the making of this game" at the end of the first two games, due to all the dead cattle that popped up everywhere, particularly in the first game's American campaign.
* NoCampaignForTheWicked: Unless you count campaigns for the Stalinist Soviets who brutally kill their enemies despite any notions of surrendering.
* [[OminousLatinChanting Ominous German Chanting]]: Going into the German Parliament building causes this. First you start hearing German propaganda, then you hearing ghostly moans, then you can finally hear the running music that was drowned out by combat, and, finally, you hear the chanting. The whole level is designed to leave a huge impact whether it's fear, awe, or elation.



* RealityIsUnrealistic: Remember Pavlov's House in the first game? Seems silly, that one house holding out against a whole German army complete with tanks... Except that it really happened. And a realistic version of the mission would be three ''months'' long.
* RecurringLocation: Berlin and Stalingrad in particular. Normandy in general is pretty common as well, though no one location within appears in more than one game.



* SprintMeter: Present in the ''United Offensive'' ExpansionPack for the first game. However, it's so short it might as well not even be an option.
* TheUnfought: [[UsefulNotes/AdolfHitler Hitler]], obviously, though [[ForegoneConclusion he has]] [[DrivenToSuicide an excuse]].
* WeHaveReserves: Basically happens in any map or campaign that has Russians involved. They may even be the protagonists of it and win, but they'll be dying left and right the way there. This can also happen in game since your RedShirtArmy allies will respawn infinitely and you are not penalized for killing them like you would be in other missions.


* ''Call of Duty'' (2003)

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* ''Call of Duty'' ''VideoGame/CallOfDuty1'' (2003)



* AnachronicOrder: The missions with each character will generally be in chronological order, but once you switch protagonists you're likely to go back in time, possibly to a point further back than when the previous one's missions started. This in particular is what allows Price to continue being a major character in ''Call of Duty 2'' after he died at the end of the British campaign in the first game, since the British missions in ''2'' are all primarily set in the African campaign, two years before the D-Day and beyond setting of the British missions in ''1''.
* ArtisticLicenceGeography: ''[=CoD=]: United Offensive:'' Your bomber is shot down after a raid on Rotterdam. In the Netherlands, a country known for its nearly completely flat terrain. You then go on to help LaResistance blow up a railway bridge which spans a deep chasm between two rocky mountainsides, with tunnels through the mountains on both ends. That sort of geography is more closely associated with Switzerland.
* AttackAttackAttack: Literally posted on a sign in the FIRST scene in the first game; it's a sneaky way to tell the player "always move forward or the RespawningEnemies will overrun you".
* BadassDriver: Sgt. Moody and Pvt. Elder both do a little of this in first game, Pvt. [=MacGregor=] does this at least twice in the second game.
* BagOfSpilling: Compared to the later games, the original games very rarely indulged in this - missions that took place one after another let you keep what you previously had.
* BattleshipRaid: One of the original game's most ignored achievements was recreating the entire 830-foot ''Tirpitz'' in the [=iD=] Tech 3 engine.

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