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Spiritual Successor is YMMV
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* SinisterStingrays: The levels set on Planet Flamar have [[FlyingSeafoodSpecial a gliding airborne manta ray-esque]] enemy that takes potshots gnawing away Buzz's health
* SpiritualSuccessor: To ''VideoGame/ToyStory2'', even sharing the same game engine and [[Creator/TravellersTales developer]].
* SpiritualSuccessor: To ''VideoGame/ToyStory2'', even sharing the same game engine and [[Creator/TravellersTales developer]].
to:
* SinisterStingrays: The levels set on Planet Flamar have [[FlyingSeafoodSpecial a gliding airborne manta ray-esque]] enemy that takes potshots gnawing away Buzz's health
* SpiritualSuccessor: To ''VideoGame/ToyStory2'', even sharing the same game engine and [[Creator/TravellersTales developer]].health.
* SpiritualSuccessor: To ''VideoGame/ToyStory2'', even sharing the same game engine and [[Creator/TravellersTales developer]].
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''Buzz Lightyear of Star Command'' is a 2000 video game based on the [[WesternAnimation/BuzzLightyearOfStarCommand Disney cartoon]] made for the UsefulNotes/{{PlayStation}}, UsefulNotes/SegaDreamcast and [[UsefulNotes/IBMPersonalComputer PC]], developed by Creator/TravellersTales.
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''Buzz Lightyear of Star Command'' is a 2000 video game based on the [[WesternAnimation/BuzzLightyearOfStarCommand Disney cartoon]] made for the UsefulNotes/{{PlayStation}}, UsefulNotes/SegaDreamcast Platform/{{PlayStation}}, Platform/SegaDreamcast and [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]], developed by Creator/TravellersTales.
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* GiantMook: Beetles (those gigantic red robots on wheels) are part of Zurg's army, just like in the show. They usually appear in pairs (compared to Hornets and smaller robots who shows up in larger numbers) and can take plenty of punishment before they blow up.
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None
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* SinisterStingrays: The levels set on Planet Flamar have [[FlyingSeafoodSpecial a gliding airborne manta ray-esque]] enemy that takes potshots gnawing away Buzz's health
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Not ymmv.
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* VideoGameCrueltyPotential: In each level, you can collect little green men in order to win a medal, however the game also allows you to shoot at them until they die.
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* MadeOfIron: On Cadet difficulty, Buzz can take a comically-large amount of blaster fire and other punishment without going down.
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* IdiosyncraticDifficultyLevels: The game's two difficulty settings are "Cadet" and "Ranger". The only difference between them is how much damage Buzz takes from enemy attacks.
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* TimedMission: The entire game is made up of these: you have to make it to the getaway spot before the boss does, and if they make it there first, you have to rush there before the timer runs out or else they'll get away. There are also timed variants of these missions with an obvious timer throughout the entire level (rather than the end).
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* TimedMission: The entire game is made up of these: these:
** In every level, you have to make it to the getaway spot before the boss does, and if they make it there first, you have to rush there before the timer runs out or else they'll get away. Starting with the third level, there are also bombs Buzz has to defuse by shooting before they blow up (which results in an automatic mission failure).
** There arealso timed variants of these missions with an obvious timer throughout which remove the entire level (rather than the end).boss, but put Buzz on a strict time limit to balance it out.
** The missions involving finding XR's parts and returning them to him are also on a timer.
** In every level, you have to make it to the getaway spot before the boss does, and if they make it there first, you have to rush there before the timer runs out or else they'll get away. Starting with the third level, there are also bombs Buzz has to defuse by shooting before they blow up (which results in an automatic mission failure).
** There are
** The missions involving finding XR's parts and returning them to him are also on a timer.
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None
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* DefeatEqualsExplosion: Every single boss in the game explodes upon death.
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* TimedMission: The entire game is made up of these: you have to make it to the getaway spot before the boss does, and if they make it there first, you have to rush there before the timer runs out or else they'll get away. There are also timed variants of these missions with an obvious timer throughout the entire level (rather than the end).
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.
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* FrickinLaserBeams: Buzz's blaster fires a bunch of discrete green projectiles. The enemy turrets fire equally discrete red projectiles.
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* SlowLaser: Buzz's blaster fires a bunch of discrete green projectiles. The enemy turrets fire equally discrete red projectiles.
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* FullMotionVideo: Based on recycled clips from the show.
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* PreRenderedGraphics: The cutscenes are clips from [[WesternAnimation/BuzzLightyearOfStarCommand the series]], which leads to some [[WelcomeToCorneria repetitive dialogue]] as the same few clips are used every time you complete a level, despite the game also featuring new voice lines by the series' cast in other areas.
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* MechaMooks: Pretty much all of Buzz's non-boss opponents are robots and turrets.
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* MechaMooks: Pretty much Nearly all of Buzz's non-boss opponents are robots and turrets.
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* SpiritualSuccessor: To ''VideoGame/ToyStory2''.
to:
* SpiritualSuccessor: To ''VideoGame/ToyStory2''.''VideoGame/ToyStory2'', even sharing the same game engine and [[Creator/TravellersTales developer]].
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Expansion.
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''Buzz Lightyear of Star Command'' is a 2000 video game based on the [[WesternAnimation/BuzzLightyearOfStarCommand Disney cartoon]] made for the UsefulNotes/{{PlayStation}}, UsefulNotes/SegaDreamcast and PC, developed by Creator/TravellersTales.
to:
''Buzz Lightyear of Star Command'' is a 2000 video game based on the [[WesternAnimation/BuzzLightyearOfStarCommand Disney cartoon]] made for the UsefulNotes/{{PlayStation}}, UsefulNotes/SegaDreamcast and PC, [[UsefulNotes/IBMPersonalComputer PC]], developed by Creator/TravellersTales.
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----
!!Tropes:
!!Tropes:
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!!Tropes:
!!Tropes present in this game:
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* DegradedBoss: A {{jetpack}}-wielding {{mook}} called Snark appears as the boss of Jo-Ad 1, before being reduced to a common enemy in the later planets.
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* CollectionSidequest: Here, you pick up the tiny three-eyed aliens scattered throughout the levels to rescue them.
* DegradedBoss: A{{jetpack}}-wielding {{jetpack}}-equipped {{mook}} called Snark appears as the boss of Jo-Ad 1, before being reduced to a common enemy in the later planets.
* DegradedBoss: A
* GameplayGrading: You are awarded with gold, silver or bronze medals for each stage, depending on how well you do in them.
* FlashOfPain: Buzz flickers for a couple of seconds after getting hit.
* FrickinLaserBeams: Buzz's blaster fires a bunch of discrete green projectiles. The enemy turrets fire equally discrete red projectiles.
* FrickinLaserBeams: Buzz's blaster fires a bunch of discrete green projectiles. The enemy turrets fire equally discrete red projectiles.
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* GetBackHereBoss: The main gameplay of all of the stages, as you're chasing the criminal to their getaway spot
* SpiritualSuccessor: To ''VideoGame/ToyStory2''.
* SpiritualSuccessor: To ''VideoGame/ToyStory2''.
to:
* GetBackHereBoss: The main gameplay of all of the stages, as you're chasing the criminal to their getaway spot
spot.
* HoverBoard: Buzz rides one during the game's racing sections.
* LethalLavaLand: A mid-game section, which also features meteorite-like clumps of lava regularly arcing out from it to make platforming more challenging.
* MechaMooks: Pretty much all of Buzz's non-boss opponents are robots and turrets.
* SpiritualSuccessor: To''VideoGame/ToyStory2''.''VideoGame/ToyStory2''.
* SpreadShot: Hostile yellow robots will fire energy orbs from their arm in bursts of three.
* WeakTurretGun: While the turrets often look very bulky and well-armored, it still doesn't take any more shots to blow them up then to deal with a normal robot.
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* HoverBoard: Buzz rides one during the game's racing sections.
* LethalLavaLand: A mid-game section, which also features meteorite-like clumps of lava regularly arcing out from it to make platforming more challenging.
* MechaMooks: Pretty much all of Buzz's non-boss opponents are robots and turrets.
* SpiritualSuccessor: To
* SpreadShot: Hostile yellow robots will fire energy orbs from their arm in bursts of three.
* WeakTurretGun: While the turrets often look very bulky and well-armored, it still doesn't take any more shots to blow them up then to deal with a normal robot.
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The game features most major villains from the show, such as XL, NOS4A2, Warp Darkmatter, Gravitina, and more as your main enemies, leading up to a final battle with Zurg to ensure peace in the galaxy.
to:
The game features most major villains from the show, such as XL, NOS4A2, NOS-4-A2, Warp Darkmatter, Gravitina, and more as your main enemies, leading up to a final battle with Zurg to ensure peace in the galaxy.
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* DegradedBoss: A {{jetpack}}-wielding {{mook}} called Snark appears as the boss of Jo-Ad 1, before being reduced to a common enemy in the later planets.
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The game features most major villains from the show, such as XL, NOS4-A2, Warp Darkmatter, Gravitina, and more as your main enemies, leading up to a final battle with Zurg to ensure peace in the galaxy.
to:
The game features most major villains from the show, such as XL, NOS4-A2, NOS4A2, Warp Darkmatter, Gravitina, and more as your main enemies, leading up to a final battle with Zurg to ensure peace in the galaxy.
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* AlreadyDoneForYou: If Buzz reaches the getaway spot on time, Mira Nova helps lower the villain's defenses.
* EnemyRollCall: After you beat Zurg, you get to see the games various mooks walking around the arena you fought Zurg in while the credits roll.
* EnemyRollCall: After you beat Zurg, you get to see the games various mooks walking around the arena you fought Zurg in while the credits roll.
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* AlreadyDoneForYou: If Buzz reaches the getaway spot on time, before the villain does, Mira Nova helps lower the villain's defenses.
* EnemyRollCall: After you beat Zurg, you get to see thegames game's various mooks walking around the arena you fought Zurg in while the credits roll.
* EnemyRollCall: After you beat Zurg, you get to see the
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''Buzz Lightyear of Star Command'' is a 2000 video game based on the [[WesternAnimation/BuzzLightyearOfStarCommand Disney cartoon]] made for the UsefulNotes/{{PlayStation}}, UsefulNotes/SegaDreamcast and PC.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/buzz_lightyear_of_star_command_5.jpg]]
''Buzz Lightyear of Star Command'' is a 2000 video game based on the [[WesternAnimation/BuzzLightyearOfStarCommand Disney cartoon]] made for the UsefulNotes/{{PlayStation}}, UsefulNotes/SegaDreamcast andPC.
PC, developed by Creator/TravellersTales.
As Buzz Lightyear, Space Ranger, you are sent on various missions to apprehend intergalactic criminals by order of Star Command... by chasing them to their getaway spot while using a variety of weapons you happen to find.
The game features most major villains from the show, such as XL, NOS4-A2, Warp Darkmatter, Gravitina, and more as your main enemies, leading up to a final battle with Zurg to ensure peace in the galaxy.
''Buzz Lightyear of Star Command'' is a 2000 video game based on the [[WesternAnimation/BuzzLightyearOfStarCommand Disney cartoon]] made for the UsefulNotes/{{PlayStation}}, UsefulNotes/SegaDreamcast and
As Buzz Lightyear, Space Ranger, you are sent on various missions to apprehend intergalactic criminals by order of Star Command... by chasing them to their getaway spot while using a variety of weapons you happen to find.
The game features most major villains from the show, such as XL, NOS4-A2, Warp Darkmatter, Gravitina, and more as your main enemies, leading up to a final battle with Zurg to ensure peace in the galaxy.
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* EnemyRollCall: After you beat Zurg, you get to see the games various mooks walking around the arena you fought Zurg in while the credits roll.
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* GetBackHereBoss: The main gameplay of all of the stages, as you're chasing the criminal to their getaway spot
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''Buzz Lightyear of Star Command'' is a 2000 video game based on the [[WesternAnimation/BuzzLightyearOfStarCommand Disney cartoon]] made for the PlayStation, Dreamcast and PC.
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''Buzz Lightyear of Star Command'' is a 2000 video game based on the [[WesternAnimation/BuzzLightyearOfStarCommand Disney cartoon]] made for the PlayStation, Dreamcast UsefulNotes/{{PlayStation}}, UsefulNotes/SegaDreamcast and PC.
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* SpiritualSuccessor: To VideoGame/ToyStory2.
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* SpiritualSuccessor: To VideoGame/ToyStory2.''VideoGame/ToyStory2''.
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''Buzz Lightyear of Star Command'' is a 2000 video game based on the [[WesternAnimation/BuzzLightyearOfStarCommand Disney cartoon]] made for the PlayStation, Dreamcast and PC.
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!!Tropes:
* ActionBasedMission: The final part of each mission showcases Buzz Lightyear attacking a villain.
* AlreadyDoneForYou: If Buzz reaches the getaway spot on time, Mira Nova helps lower the villain's defenses.
* FinalBoss: Evil Emperor Zurg at Planet Z.
* FullMotionVideo: Based on recycled clips from the show.
* SpiritualSuccessor: To VideoGame/ToyStory2.
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!!Tropes:
* ActionBasedMission: The final part of each mission showcases Buzz Lightyear attacking a villain.
* AlreadyDoneForYou: If Buzz reaches the getaway spot on time, Mira Nova helps lower the villain's defenses.
* FinalBoss: Evil Emperor Zurg at Planet Z.
* FullMotionVideo: Based on recycled clips from the show.
* SpiritualSuccessor: To VideoGame/ToyStory2.