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''[=BuildCraft=]'' is one of the earliest [[GameMod game mods]] for ''VideoGame/{{Minecraft}}''. It is primarily based around automating vanilla mechanics, such as moving items around, processing them, and mining.

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''[=BuildCraft=]'' is one of the earliest [[GameMod game mods]] for ''VideoGame/{{Minecraft}}''. It is primarily based around [[FactoryBuildingGame automating vanilla mechanics, such as moving items around, processing them, and mining.
mining]].
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Moving to Trivia per TRS


* DummiedOut:
** Minecraft Joules. This was the energy system up to [=BuildCraft=] 4, and was changed to the simpler Redstone Flux as of version 5, as people started to use the fact that other mods also used Minecraft Joules to circumvent the inherent risks of using engines altogether.
** Engines and pipes exploding due to overheat or overload.

Changed: 13

Removed: 495

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Turns Red is "pissy boss mode", not literal color changes


* PowerLimiter: If you try to push too much energy through your Kinesis Pipes, the power line inside will [[TurnsRed turn red]], indicating that the power flow is being limited by the pipe.
* TechnologyLevels: As you get resources, you get better and better pipes, from cobble and stone pipes all the way up to diamond, emeralds, and obsidian pipes.
* TurnsRed:
** Engines change color (Blue -> Green -> Yellow -> Red) as they heat up in use. As they heat up, their output increases, but if they run for too long with nowhere to dump their energy / nothing to cool them, they will shut down from overheating.
** The power lines in Kinesis Pipes will turn red if the pipes' energy capacity is reached.
** Oddly, Refineries and Lasers are the inverse. Their indicators are red when they have no power, but blue when they are working at maximum speed.

to:

* PowerLimiter: If you try to push too much energy through your Kinesis Pipes, the power line inside will [[TurnsRed turn red]], red, indicating that the power flow is being limited by the pipe.
* TechnologyLevels: As you get resources, you get better and better pipes, from cobble and stone pipes all the way up to diamond, emeralds, and obsidian pipes.
* TurnsRed:
** Engines change color (Blue -> Green -> Yellow -> Red) as they heat up in use. As they heat up, their output increases, but if they run for too long with nowhere to dump their energy / nothing to cool them, they will shut down from overheating.
** The power lines in Kinesis Pipes will turn red if the pipes' energy capacity is reached.
** Oddly, Refineries and Lasers are the inverse. Their indicators are red when they have no power, but blue when they are working at maximum speed.
pipes.
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Added DiffLines:

* AwesomeButImpractical: Quartz Pipes. They move items along at a ''much'' quicker pace than cobblestone pipes but require quartz to craft, which can only be found in the Nether (which means quarries aren't good for mining them, since the mining arm is blocked by lava) and are in short supply, meaning cobblestone pipes are generally a better choice when it comes to resources.

Changed: 296

Removed: 164

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Required things in the game can't be Boring But Practical since they're required.


** Wood Pipes are required to extract any items, fluids, or power.
** Sandstone Pipes don't connect to anything but other pipes.

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** Wood Cobblestone Pipes are required to extract any by far the slowest of the pipes at moving items, fluids, or power.
but they're also by far the cheapest to make and thus the easiest to make a system out of.
** Sandstone Pipes don't connect to anything but other sandstone pipes.



** Structure pipes are cheap, requiring only gravel and a cobblestone pipe, but they let you run Pipe Wires, the mod's logic system, though multiple kinds of pipes.



** Minecraft Joules. This was the energy system up to [=BuildCraft=] 4, and was changed to the simpler Redstone Flux as of version 5.

to:

** Minecraft Joules. This was the energy system up to [=BuildCraft=] 4, and was changed to the simpler Redstone Flux as of version 5.5, as people started to use the fact that other mods also used Minecraft Joules to circumvent the inherent risks of using engines altogether.
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* ContainerMaze: Your base can become a mess of machines if you don't plan their layout beforehand.

to:

* ContainerMaze: Your base can become a mess of machines if you don't plan their layout beforehand. You can't walk through pipes, and they ''will'' get in your way.
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Added DiffLines:

----

Added: 461

Changed: 1562

Removed: 296

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Improved indentation. Applied the Escape sequence when needed. Alphabetized correctly.


''BuildCraft'' is one of the earliest [[GameMod game mods]] for ''VideoGame/{{Minecraft}}''. It is primarily based around automating vanilla mechanics, such as moving items around, processing them, and mining.

Currently is in version 7.1.14 for Minecraft 1.7.10.

The main site and download for BuildCraft is [[http://www.mod-buildcraft.com/ here]].
!!! BuildCraft contains examples of:
* BoringButPractical

to:

''BuildCraft'' ''[=BuildCraft=]'' is one of the earliest [[GameMod game mods]] for ''VideoGame/{{Minecraft}}''. It is primarily based around automating vanilla mechanics, such as moving items around, processing them, and mining.

Currently is in version 7.1.14 for Minecraft 1.7.10.

The main site and download for BuildCraft [=BuildCraft=] is [[http://www.mod-buildcraft.com/ here]].
!!! BuildCraft !! ''[=BuildCraft=]'' contains examples of:
* BoringButPracticalBoringButPractical:



* ContainerMaze: You can't walk through pipes, and they ''will'' get in your way. See PipeMaze below.
* DummiedOut: Minecraft Joules. Buildcraft 1-4, this was the energy system. However, in Buildcraft 5, the energy system was changed to the newer and simpler Redstone Flux. Also, engines and pipes exploding due to overheat or overload.
* MagicTool: For cross-mod compatibility, you can use the BuildCraft wrench on almost any tech mod's machines.
* DifficultButAwesome: Prior to Buildcraft 5, Combustion Engines would explode if they were not cooled properly, but they are the best source of power in the mod. (Now, they simply shut down and must be manually restarted.)
** Refining oil also goes under this. A single Refinery needs 4 Diamonds to make, is slow, and needs tons of power, but it converts oil into fuel. Fuel is used in combustion engines to generate 60 RF/tick, instead of 30 RF/tick for raw oil.

to:

* ContainerMaze: You can't walk through pipes, and they ''will'' get in your way. See PipeMaze below.
* DummiedOut: Minecraft Joules. Buildcraft 1-4, this was the energy system. However, in Buildcraft 5, the energy system was changed to the newer and simpler Redstone Flux. Also, engines and pipes exploding due to overheat or overload.
* MagicTool: For cross-mod compatibility,
Your base can become a mess of machines if you can use the BuildCraft wrench on almost any tech mod's machines.
don't plan their layout beforehand.
* DifficultButAwesome: DifficultButAwesome:
**
Prior to Buildcraft 5, Combustion Engines would explode if they were not cooled properly, but they are the best source of power in the mod. (Now, {{Downplayed|Trope}} as of version 5, where they simply shut down and must be manually restarted.)
restarted.
** Refining oil also goes under this.oil. A single Refinery needs 4 Diamonds to make, is slow, and needs tons of power, but it converts oil into fuel. Fuel is used in combustion engines to generate 60 RF/tick, instead of 30 RF/tick for raw oil.



* DummiedOut:
** Minecraft Joules. This was the energy system up to [=BuildCraft=] 4, and was changed to the simpler Redstone Flux as of version 5.
** Engines and pipes exploding due to overheat or overload.
* ExplosiveOverclocking: Prior to Buildcraft 5, conductive pipes would explode if they were overloaded, rather than simply limiting transfer.
* MagicTool: For cross-mod compatibility, you can use the [=BuildCraft=] wrench on almost any tech mod's machines.



** ExplosiveOverclocking: Prior to Buildcraft 5, conductive pipes would explode if they were overloaded, rather than simply limiting transfer.
* TechnologyLevels: Arguable, as you get resources, you get better and better pipes, from cobble and stone pipes all the way up to diamond, emeralds, and obsidian pipes.
* TurnsRed: Engines change color (Blue -> Green -> Yellow -> Red) as they heat up in use. As they heat up, their output increases, but if they run for too long with nowhere to dump their energy / nothing to cool them, they will shut down from overheating.

to:

** ExplosiveOverclocking: Prior to Buildcraft 5, conductive pipes would explode if they were overloaded, rather than simply limiting transfer.
* TechnologyLevels: Arguable, as As you get resources, you get better and better pipes, from cobble and stone pipes all the way up to diamond, emeralds, and obsidian pipes.
* TurnsRed: TurnsRed:
**
Engines change color (Blue -> Green -> Yellow -> Red) as they heat up in use. As they heat up, their output increases, but if they run for too long with nowhere to dump their energy / nothing to cool them, they will shut down from overheating.

Added: 523

Changed: 672

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updates


Currently is in version 6.4.15 and 7.0.4 Beta for Minecraft 1.7.10.

to:

Currently is in version 6.4.15 and 7.0.4 Beta 1.14 for Minecraft 1.7.10.



** Redstone engines don't need any fuel, so it's most useful for transporting items and liquids.
** Structure pipes are cheap, requiring only gravel and a cobblestone pipe, but they let you run color wires, the mod's logic system, though multiple kinds of pipes.

to:

** Redstone engines don't need have low output but do not require any fuel, so it's most making them useful for transporting items and liquids.
** Structure pipes are cheap, requiring only gravel and a cobblestone pipe, but they let you run color wires, Pipe Wires, the mod's logic system, though multiple kinds of pipes.



* DummiedOut: Minecraft Joules. Buildcraft 1-4, this was the energy system. However, in Buildcraft 5, the energy system was changed to the newer and simpler Redstone Flux. Also, engines and pipes exploding due to overheat or overload.



* DifficultButAwesome: Combustion engines will explode if they're not cooled properly, but they are the best source of power in the mod.
** Refining oil also goes under this. A single Refinery needs 4 Diamonds to make, is slow, and needs tons of power, but it converts oil into fuel. Fuel is used in combustion engines to generate 6 MJ/tick, instead of 3 MJ/tick for raw oil.

to:

* DifficultButAwesome: Prior to Buildcraft 5, Combustion engines will Engines would explode if they're they were not cooled properly, but they are the best source of power in the mod.
mod. (Now, they simply shut down and must be manually restarted.)
** Refining oil also goes under this. A single Refinery needs 4 Diamonds to make, is slow, and needs tons of power, but it converts oil into fuel. Fuel is used in combustion engines to generate 6 MJ/tick, 60 RF/tick, instead of 3 MJ/tick 30 RF/tick for raw oil.



* PipeMaze: Your base can certainly become one if you don't organize your pipes well.
* PowerLimiter: If you try to dump too much Redstone Flux or Minecraft Joules into your conductive pipes, the power line inside will [[TurnsRed turn red]], indicating that the power flow is being limited by the pipe.

to:

* PipeMaze: Your base can certainly easily become one if you don't organize your pipes well.
* PowerLimiter: If you try to dump push too much Redstone Flux or Minecraft Joules into energy through your conductive pipes, Kinesis Pipes, the power line inside will [[TurnsRed turn red]], indicating that the power flow is being limited by the pipe.pipe.
** ExplosiveOverclocking: Prior to Buildcraft 5, conductive pipes would explode if they were overloaded, rather than simply limiting transfer.



* TurnsRed: Engines work faster and turn a flashing red/orange color if they run for a while, but the combustion engine can explode if it doesn't get cooled.
** Oddly, Refineries and Lasers are the inverse. They are red when they have no power, but blue when they are working at maximum speed.

to:

* TurnsRed: Engines work faster and turn a flashing red/orange change color (Blue -> Green -> Yellow -> Red) as they heat up in use. As they heat up, their output increases, but if they run for a while, but too long with nowhere to dump their energy / nothing to cool them, they will shut down from overheating.
** The power lines in Kinesis Pipes will turn red if
the combustion engine can explode if it doesn't get cooled.
pipes' energy capacity is reached.
** Oddly, Refineries and Lasers are the inverse. They Their indicators are red when they have no power, but blue when they are working at maximum speed.
Is there an issue? Send a MessageReason:
None


''BuildCraft'' is one of the earliest [[GameMod game mods]] for {{Minecraft}}. It is primarily based around automating vanilla mechanics, such as moving items around, processing them, and mining.

to:

''BuildCraft'' is one of the earliest [[GameMod game mods]] for {{Minecraft}}.''VideoGame/{{Minecraft}}''. It is primarily based around automating vanilla mechanics, such as moving items around, processing them, and mining.

Added: 211

Removed: 211

Is there an issue? Send a MessageReason:
None


* ContainerMaze: You can't walk through pipes, and they ''will'' get in your way. See PipeMaze below.
* MagicTool: For cross-mod compatibility, you can use the BuildCraft wrench on almost any tech mod's machines.



* ContainerMaze: You can't walk through pipes, and they ''will'' get in your way. See PipeMaze below.
* MagicTool: For cross-mod compatibility, you can use the BuildCraft wrench on almost any tech mod's machines.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Structure pipes are cheap, requiring only gravel and a cobblestone pipe, but they let you run color wires, the mod's logic system, though multiple kinds of pipes.
Is there an issue? Send a MessageReason:
First edition of this

Added DiffLines:

''BuildCraft'' is one of the earliest [[GameMod game mods]] for {{Minecraft}}. It is primarily based around automating vanilla mechanics, such as moving items around, processing them, and mining.

Currently is in version 6.4.15 and 7.0.4 Beta for Minecraft 1.7.10.

The main site and download for BuildCraft is [[http://www.mod-buildcraft.com/ here]].
!!! BuildCraft contains examples of:
* BoringButPractical
** Wood Pipes are required to extract any items, fluids, or power.
** Sandstone Pipes don't connect to anything but other pipes.
** Redstone engines don't need any fuel, so it's most useful for transporting items and liquids.
* DifficultButAwesome: Combustion engines will explode if they're not cooled properly, but they are the best source of power in the mod.
** Refining oil also goes under this. A single Refinery needs 4 Diamonds to make, is slow, and needs tons of power, but it converts oil into fuel. Fuel is used in combustion engines to generate 6 MJ/tick, instead of 3 MJ/tick for raw oil.
** Quarries are very expensive, and need to be moved once they reach bedrock, but they automatically mine for you in a huge area.
* ContainerMaze: You can't walk through pipes, and they ''will'' get in your way. See PipeMaze below.
* MagicTool: For cross-mod compatibility, you can use the BuildCraft wrench on almost any tech mod's machines.
* PipeMaze: Your base can certainly become one if you don't organize your pipes well.
* PowerLimiter: If you try to dump too much Redstone Flux or Minecraft Joules into your conductive pipes, the power line inside will [[TurnsRed turn red]], indicating that the power flow is being limited by the pipe.
* TechnologyLevels: Arguable, as you get resources, you get better and better pipes, from cobble and stone pipes all the way up to diamond, emeralds, and obsidian pipes.
* TurnsRed: Engines work faster and turn a flashing red/orange color if they run for a while, but the combustion engine can explode if it doesn't get cooled.
** Oddly, Refineries and Lasers are the inverse. They are red when they have no power, but blue when they are working at maximum speed.

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