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''Brogue'' is a {{Roguelike}} game by Brian Walker, initially released in 2009. Famously, it was written by Brian after a theft caused him to lose his copy of ''VideoGame/Rogue'', which he had been hacking around with. As a result, ''Brogue'' is fairly close to being a genuinely new fork of the Roguelike genre, not a Hack or Moria derivative.
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''Brogue'' is a {{Roguelike}} game by Brian Walker, initially released in 2009. Famously, it was written by Brian after a theft caused him to lose his copy of ''VideoGame/Rogue'', ''VideoGame/{{Rogue}}'', which he had been hacking around with. As a result, ''Brogue'' is fairly close to being a genuinely new fork of the Roguelike genre, not a Hack or Moria derivative.
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''Brogue'' is a {{Roguelike}} game by Brian Walker, initially released in 2009. Famously, it was written by Brian after a theft caused him to lose his copy of ''Rogue'', which he had been hacking around with. As a result, ''Brogue'' is fairly close to being a genuinely new fork of the Roguelike genre, not a Hack or Moria derivative.
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''Brogue'' is a {{Roguelike}} game by Brian Walker, initially released in 2009. Famously, it was written by Brian after a theft caused him to lose his copy of ''Rogue'', ''VideoGame/Rogue'', which he had been hacking around with. As a result, ''Brogue'' is fairly close to being a genuinely new fork of the Roguelike genre, not a Hack or Moria derivative.
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* ExcusePlot: Like plot for ''Rogue'', you are tasked to descend the Dungeons of Doom to find the Amulet of Yendor and escaping, while collecting treasure along the way. [[spoiler: Unlike ''Rogue'' however, you can descended further down to get lumenstones]]
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* StandardStatusEffects: Has several of them, including:
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* StandardStatusEffects: StatusEffects: Has several of them, including:
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Final Death has been disambiged
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* FinalDeath: As with most Roguelikes, once a character is dead, they're gone forever. If you noted down the seed of the dungeon you were playing, or know to use a special key combination when returned to the title screen, you can attempt it again, however.
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* PercentDamageAttack: Caustic gas deals damage equal to 1/15th of the victim's maximum health, making it equally effective against everything.
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* PercentDamageAttack: PercentDamageAttack:
** Caustic gas deals damage equal to 1/15th of the victim's maximum health, making it equally effective against everything.
** Caustic gas deals damage equal to 1/15th of the victim's maximum health, making it equally effective against everything.
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* {{Permadeath}}: As with most Roguelikes, once a character is dead, they're gone forever. If you noted down the seed of the dungeon you were playing, or know to use a special key combination when returned to the title screen, you can attempt it again, however.
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''Brogue'' is a {{Roguelike}} game by Brian Walker. Famously, it was written by Brian after a theft caused him to lose his copy of ''Rogue'', which he had been hacking around with. As a result, ''Brogue'' is fairly close to being a genuinely new fork of the Roguelike genre, not a Hack or Moria derivative.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/brogue.png]]
''Brogue'' is a {{Roguelike}} game by BrianWalker.Walker, initially released in 2009. Famously, it was written by Brian after a theft caused him to lose his copy of ''Rogue'', which he had been hacking around with. As a result, ''Brogue'' is fairly close to being a genuinely new fork of the Roguelike genre, not a Hack or Moria derivative.
''Brogue'' is a {{Roguelike}} game by Brian
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!Tropes include:
!Tropes include:
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!Tropes
!!Tropes include:
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* NoSell: Revenants are uniquely and completely immune to conventional melee from the player or any given monster, necessitating clever consumable use to take them down.
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Brogue is available for Windows, Mac and Linux, and has been ported to the iPad (available on the App Store).
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* FinalDeath: As with most Roguelikes, once a character is dead, they're gone forever. If you noted down the seed of the dungeon you were playing, you can attempt it again, however.
* HealingPotion: Potions of Life, which increase your maximum HP as well as fully healing you.
* HealingPotion: Potions of Life, which increase your maximum HP as well as fully healing you.
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* FinalDeath: As with most Roguelikes, once a character is dead, they're gone forever. If you noted down the seed of the dungeon you were playing, or know to use a special key combination when returned to the title screen, you can attempt it again, however.
* HealingPotion: Potions of Life, which increase your maximum HP as well as fully healingyou.you and removing most status conditions.
* HealingPotion: Potions of Life, which increase your maximum HP as well as fully healing
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** Confusion works the same as in many other roguelikes, causing you to move at random and attack anything you bump into.
** Poison, which saps 1 HP per turn.
** Paralysis, which prevents all action
** Poison, which saps 1 HP per turn.
** Paralysis, which prevents all action
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** Confusion works the same as in many other roguelikes, causing you to move at random and attack anything opponents you bump into.
** Poison, which halts regeneration and saps 1 HP per turn.
** Paralysis, which prevents allactionaction until you are struck or it wears off.
** Poison, which halts regeneration and saps 1 HP per turn.
** Paralysis, which prevents all
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* DeadlyGas: Purple caustic gas - "you can feel the purple gas eating at your flesh". It removes a proportion of your maximum health each turn, so it's equally dangerous to everything in the dungeon, from rats to dragons.
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* Healing Potion: Potions of Life, which increase your maximum HP as well as fully healing you.
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* Healing Potion: HealingPotion: Potions of Life, which increase your maximum HP as well as fully healing you.
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* PercentDamageAttack: Caustic gas deals damage equal to 1/15th of the victim's maximum health, making it equally effective against everything.
** Explosions always deal at least half of a creature's maximum health.
* RatStomp: Rats are the weakest kind of monster and are easily defeated by characters using their starting equipment. Subverted somewhat by one of the key traps - when you grab the key [[spoiler:paralysis gas is released and the walls crumble to reveal a horde of rats]].
** Explosions always deal at least half of a creature's maximum health.
* RatStomp: Rats are the weakest kind of monster and are easily defeated by characters using their starting equipment. Subverted somewhat by one of the key traps - when you grab the key [[spoiler:paralysis gas is released and the walls crumble to reveal a horde of rats]].
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* UniversalPoison: Lichen, spiders and magic staves all inflict the same kind of poison.
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* BackStab: Attacking a sleeping or unaware enemy automatically hits, deals triple damage and doubles the chance of any runic effect on your weapon going off.
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* EquipmentBasedProgression: Your Rogue only has two intrinsic stats, HP and strength, both of which can only be increased by drinking potions. All other character advancement is achieved by finding or enchanting equipment.
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* Healing Potion: Potions of Life, which increase your maximum HP as well as fully healing you.
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* Regenerating Health: As in most Roguelikes, your health regenerates over time. Wearing a Ring of Regeneration speeds this rate up. The more enchanted the ring, the faster you regenerate, to the point where [[spoiler:you regain half of your maximum health each turn]].
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* Regenerating Health: RegeneratingHealth: As in most Roguelikes, your health regenerates over time. Wearing a Ring of Regeneration speeds this rate up. The more enchanted the ring, the faster you regenerate, to the point where [[spoiler:you regain half of your maximum health each turn]].turn]].
* StandardStatusEffects: Has several of them, including:
** Burning, which causes variable damage per turn.
** Confusion works the same as in many other roguelikes, causing you to move at random and attack anything you bump into.
** Poison, which saps 1 HP per turn.
** Paralysis, which prevents all action
* StandardStatusEffects: Has several of them, including:
** Burning, which causes variable damage per turn.
** Confusion works the same as in many other roguelikes, causing you to move at random and attack anything you bump into.
** Poison, which saps 1 HP per turn.
** Paralysis, which prevents all action
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* EldritchAbomination: Tentacle Horrors are basically this.
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''Brogue'' is a {{Roguelike}} game by Brian Walker. Famously, it was written by Brian after a theft caused him to lose his copy of ''Rogue'', which he had been hacking around with. As a result, Brogue is fairly close to being a genuinely new fork of the Roguelike genre, not a Hack or Moria derivative.
to:
''Brogue'' is a {{Roguelike}} game by Brian Walker. Famously, it was written by Brian after a theft caused him to lose his copy of ''Rogue'', which he had been hacking around with. As a result, Brogue ''Brogue'' is fairly close to being a genuinely new fork of the Roguelike genre, not a Hack or Moria derivative.
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* {{Final Death}}: As with most Roguelikes, once a character is dead, they're gone forever. If you noted down the seed of the dungeon you were playing, you can attempt it again, however.
* {{Monster Allies}}: One of the "special features" of a level can include monsters chained or caged up; once freed, they will loyally support you (although in some situations, their support may be somewhat less than helpful).
* {{Regenerating Health}}: As in most Roguelikes, your health regenerates over time. Wearing a Ring of Regeneration speeds this rate up. The more enchanted the ring, the faster you regenerate, to the point where [[spoiler:you regain half of your maximum health each turn]].
* {{Wizard Needs Food Badly}}: If your nutrition reaches zero, you begin to starve to death. The dungeon provides a carefully metered supply of food, so players who keep descending are unlikely to starve. This prevents both {{Level Grinding}} and overuse of resting to regain health. There is one [[SelfImposedChallenge Challenge Game]] which requires you to win the game without ever eating, using healing to counteract starvation. It has been completed.
* {{Monster Allies}}: One of the "special features" of a level can include monsters chained or caged up; once freed, they will loyally support you (although in some situations, their support may be somewhat less than helpful).
* {{Regenerating Health}}: As in most Roguelikes, your health regenerates over time. Wearing a Ring of Regeneration speeds this rate up. The more enchanted the ring, the faster you regenerate, to the point where [[spoiler:you regain half of your maximum health each turn]].
* {{Wizard Needs Food Badly}}: If your nutrition reaches zero, you begin to starve to death. The dungeon provides a carefully metered supply of food, so players who keep descending are unlikely to starve. This prevents both {{Level Grinding}} and overuse of resting to regain health. There is one [[SelfImposedChallenge Challenge Game]] which requires you to win the game without ever eating, using healing to counteract starvation. It has been completed.
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* {{Final Death}}: FinalDeath: As with most Roguelikes, once a character is dead, they're gone forever. If you noted down the seed of the dungeon you were playing, you can attempt it again, however.
*{{Monster Allies}}: MonsterAllies: One of the "special features" of a level can include monsters chained or caged up; once freed, they will loyally support you (although in some situations, their support may be somewhat less than helpful).
*{{Regenerating Health}}: Regenerating Health: As in most Roguelikes, your health regenerates over time. Wearing a Ring of Regeneration speeds this rate up. The more enchanted the ring, the faster you regenerate, to the point where [[spoiler:you regain half of your maximum health each turn]].
*{{Wizard Needs Food Badly}}: WizardNeedsFoodBadly: If your nutrition reaches zero, you begin to starve to death. The dungeon provides a carefully metered supply of food, so players who keep descending are unlikely to starve. This prevents both {{Level Grinding}} LevelGrinding and overuse of resting to regain health. There is one [[SelfImposedChallenge Challenge Game]] which requires you to win the game without ever eating, using healing to counteract starvation. It has been completed.
*
*
*
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Brogue is a {{Roguelike}} game by Brian Walker. Famously, it was written by Brian after a theft caused him to lose his copy of Rogue, which he had been hacking around with. As a result, Brogue is fairly close to being a genuinely new fork of the Roguelike genre, not a Hack or Moria derivative.
Unlike many Roguelikes, which tend to have distinct {{GuideDangIt}} elements in their gameplay, Brogue tries to be as friendly as possible, giving you hints about items, and (for example) telling you roughly how many hits a given monster will take to kill you when you see it.
Tropes
Unlike many Roguelikes, which tend to have distinct {{GuideDangIt}} elements in their gameplay, Brogue tries to be as friendly as possible, giving you hints about items, and (for example) telling you roughly how many hits a given monster will take to kill you when you see it.
Tropes
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Unlike many Roguelikes, which tend to have distinct
Tropes
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* {{Regenerating Health}}: As in most Roguelikes, your health regenerates over time. Wearing a Ring of Regeneration speeds this rate up. The more enchanted the ring, the faster you regenerate, to the point where [[spoiler: you regain half of your maximum health each turn]].
* {{Wizard Needs Food Badly}}: If your nutrition reaches zero, you begin to starve to death. The dungeon provides a carefully metered supply of food, so players who keep descending are unlikely to starve. This prevents both {{Level Grinding}} and overuse of resting to regain health. There is one [[SelfImposedChallenge Challenge Game]] which requires you to win the game without ever eating, using healing to counteract starvation. It has been completed.
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* {{Wizard Needs Food Badly}}: If your nutrition reaches zero, you begin to starve to death. The dungeon provides a carefully metered supply of food, so players who keep descending are unlikely to starve. This prevents both {{Level Grinding}} and overuse of resting to regain health. There is one [[SelfImposedChallenge Challenge Game]] which requires you to win the game without ever eating, using healing to counteract starvation. It has been
----
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Brogue is a {{Roguelike}} game by Brian Walker.
Famously, it was written by Brian after a theft caused him to lose his copy of Rogue, which he had been hacking around with. As a result, Brogue is fairly close to being a genuinely new fork of the Roguelike genre, not a Hack or Moria derivative.
Famously, it was written by Brian after a theft caused him to lose his copy of Rogue, which he had been hacking around with. As a result, Brogue is fairly close to being a genuinely new fork of the Roguelike genre, not a Hack or Moria derivative.
to:
Brogue is a {{Roguelike}} game by Brian Walker. \n Famously, it was written by Brian after a theft caused him to lose his copy of Rogue, which he had been hacking around with. As a result, Brogue is fairly close to being a genuinely new fork of the Roguelike genre, not a Hack or Moria derivative.
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* {{MonsterAllies}}: One of the "special features" of a level can include monsters chained or caged up; once freed, they will loyally support you (although in some situations, their support may be somewhat less than helpful).
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* {{MonsterAllies}}: {{Final Death}}: As with most Roguelikes, once a character is dead, they're gone forever. If you noted down the seed of the dungeon you were playing, you can attempt it again, however.
* {{Monster Allies}}: One of the "special features" of a level can include monsters chained or caged up; once freed, they will loyally support you (although in some situations, their support may be somewhat less thanhelpful).helpful).
* {{Regenerating Health}}: As in most Roguelikes, your health regenerates over time. Wearing a Ring of Regeneration speeds this rate up. The more enchanted the ring, the faster you regenerate, to the point where [[spoiler: you regain half of your maximum health each turn]].
* {{Wizard Needs Food Badly}}: If your nutrition reaches zero, you begin to starve to death. The dungeon provides a carefully metered supply of food, so players who keep descending are unlikely to starve. This prevents both {{Level Grinding}} and overuse of resting to regain health. There is one [[SelfImposedChallenge Challenge Game]] which requires you to win the game without ever eating, using healing to counteract starvation. It has been completed.
* {{Monster Allies}}: One of the "special features" of a level can include monsters chained or caged up; once freed, they will loyally support you (although in some situations, their support may be somewhat less than
* {{Regenerating Health}}: As in most Roguelikes, your health regenerates over time. Wearing a Ring of Regeneration speeds this rate up. The more enchanted the ring, the faster you regenerate, to the point where [[spoiler: you regain half of your maximum health each turn]].
* {{Wizard Needs Food Badly}}: If your nutrition reaches zero, you begin to starve to death. The dungeon provides a carefully metered supply of food, so players who keep descending are unlikely to starve. This prevents both {{Level Grinding}} and overuse of resting to regain health. There is one [[SelfImposedChallenge Challenge Game]] which requires you to win the game without ever eating, using healing to counteract starvation. It has been completed.
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Unlike many Roguelikes, which tend to have distinct {{GuideDangIt}} elements in their gameplay, Brogue tries to be as friendly as possible, giving you hints about items, and (for example) telling you roughly how many hits a given monster will take to kill you when you see it.
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Unlike many Roguelikes, which tend to have distinct {{GuideDangIt}} elements in their gameplay, Brogue tries to be as friendly as possible, giving you hints about items, and (for example) telling you roughly how many hits a given monster will take to kill you when you see it.it.
Tropes
*{{MonsterAllies}}: One of the "special features" of a level can include monsters chained or caged up; once freed, they will loyally support you (although in some situations, their support may be somewhat less than helpful).
Tropes
*{{MonsterAllies}}: One of the "special features" of a level can include monsters chained or caged up; once freed, they will loyally support you (although in some situations, their support may be somewhat less than helpful).
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Brogue is a [[Roguelike]] game by Brian Walker.
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Brogue is a [[Roguelike]] {{Roguelike}} game by Brian Walker.
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Unlike many Roguelikes, which tend to have distinct [[GuideDangIt]] elements in their gameplay, Brogue tries to be as friendly as possible, giving you hints about items, and (for example) telling you roughly how many hits a given monster will take to kill you when you see it.
to:
Unlike many Roguelikes, which tend to have distinct [[GuideDangIt]] {{GuideDangIt}} elements in their gameplay, Brogue tries to be as friendly as possible, giving you hints about items, and (for example) telling you roughly how many hits a given monster will take to kill you when you see it.
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Brogue is a [[Roguelike]] game by Brian Walker.
Famously, it was written by Brian after a theft caused him to lose his copy of Rogue, which he had been hacking around with. As a result, Brogue is fairly close to being a genuinely new fork of the Roguelike genre, not a Hack or Moria derivative.
Unlike many Roguelikes, which tend to have distinct [[GuideDangIt]] elements in their gameplay, Brogue tries to be as friendly as possible, giving you hints about items, and (for example) telling you roughly how many hits a given monster will take to kill you when you see it.
Famously, it was written by Brian after a theft caused him to lose his copy of Rogue, which he had been hacking around with. As a result, Brogue is fairly close to being a genuinely new fork of the Roguelike genre, not a Hack or Moria derivative.
Unlike many Roguelikes, which tend to have distinct [[GuideDangIt]] elements in their gameplay, Brogue tries to be as friendly as possible, giving you hints about items, and (for example) telling you roughly how many hits a given monster will take to kill you when you see it.