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* BreakingOut: The [[TropeMakers Trope Maker]] [[TropeNamer and namer.]]

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* BreakingOut: The [[TropeMakers Trope Maker]] [[TropeNamer and namer.]]]] The UrExample, however, was Exidy's ''TV Pinball'' from 1975, from which ''Breakout'' is derived.



* SpiritualSuccessor: ''Videogame/{{Arkanoid}}''

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* SpiritualSuccessor: ''Videogame/{{Arkanoid}}''''Videogame/{{Arkanoid}}''.


It had three official sequels. ''Super Breakout'' featured multiple paddles and balls, balls trapped above the bricks, and an advancing wall. It was an EndlessGame with infinite new walls. ''Breakout 2000'' for the UsefulNotes/AtariJaguar was a 3D version with [[{{Arkanoid}} powerups, unbreakable bricks, and multi-hit bricks]]. ''Breakout'' for the UsefulNotes/IBMPersonalComputer and UsefulNotes/PlayStation had a character named Bouncer in a SaveThePrincess plot, breaking out of a prison, then traveling to Egypt, a farm, a castle, a factory, and space.

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It had three official sequels. ''Super Breakout'' featured multiple paddles and balls, balls trapped above the bricks, and an advancing wall. It was an EndlessGame with infinite new walls. ''Breakout 2000'' for the UsefulNotes/AtariJaguar was a 3D version with [[{{Arkanoid}} [[VideoGame/{{Arkanoid}} powerups, unbreakable bricks, and multi-hit bricks]]. ''Breakout'' for the UsefulNotes/IBMPersonalComputer and UsefulNotes/PlayStation had a character named Bouncer in a SaveThePrincess plot, breaking out of a prison, then traveling to Egypt, a farm, a castle, a factory, and space.


* FollowTheLeader: There were many, many clones produced in TheEighties.
** Still to this day, in fact. Many users of mobile phones will find some form of Breakout as one of their default games.
** Young programmers from the late 80's on were able to create their ''own'' ''Breakout'' clone in BASIC.


* BigDamnMovie: The PS1/PC version might as well be a videogame movie about a paddle going through intense wall related obstacles to save his friends from the forces of evil.

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* BigDamnMovie: The PS1/PC Playstation 1/PC version might as well be a videogame movie about a paddle going through intense wall related obstacles to save his friends from the forces of evil.



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* BigDamnMovie: The PS1/PC version might as well be a videogame movie about a paddle going through intense wall related obstacles to save his friends from the forces of evil.


It had three official sequels. ''Super Breakout'' featured multiple paddles and balls, balls trapped above the bricks, and an advancing wall. It was an EndlessGame with infinite new walls. ''Breakout 2000'' for the UsefulNotes/AtariJaguar was a 3D version with [[{{Arkanoid}} powerups, unbreakable bricks, and multi-hit bricks]]. ''Breakout'' for the UsefulNotes/IBMPersonalComputer and UsefulNotes/{{Playstation}} had a character named Bouncer in a SaveThePrincess plot, breaking out of a prison, then traveling to Egypt, a farm, a castle, a factory, and space.

to:

It had three official sequels. ''Super Breakout'' featured multiple paddles and balls, balls trapped above the bricks, and an advancing wall. It was an EndlessGame with infinite new walls. ''Breakout 2000'' for the UsefulNotes/AtariJaguar was a 3D version with [[{{Arkanoid}} powerups, unbreakable bricks, and multi-hit bricks]]. ''Breakout'' for the UsefulNotes/IBMPersonalComputer and UsefulNotes/{{Playstation}} UsefulNotes/PlayStation had a character named Bouncer in a SaveThePrincess plot, breaking out of a prison, then traveling to Egypt, a farm, a castle, a factory, and space.

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* SpiritualSuccessor: ''Videogame/{{Arkanoid}}''

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** Young programmers from the late 80's on were able to create their ''own'' ''Breakout'' clone in BASIC.


''Breakout'' is a 1976 PuzzleGame by {{Atari}}. Originally designed as a single-player version of ''VideoGame/{{Pong}}'', it involves moving a paddle back and forth to break bricks with a ball. When all the bricks are destroyed, a second wall will appear. Destroy that and you win the game.

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''Breakout'' is a 1976 PuzzleGame by {{Atari}}.Creator/{{Atari}}. Originally designed as a single-player version of ''VideoGame/{{Pong}}'', it involves moving a paddle back and forth to break bricks with a ball. When all the bricks are destroyed, a second wall will appear. Destroy that and you win the game.



It had three official sequels. ''Super Breakout'' featured multiple paddles and balls, balls trapped above the bricks, and an advancing wall. It was an EndlessGame with infinite new walls. ''Breakout 2000'' for the AtariJaguar was a 3D version with [[{{Arkanoid}} powerups, unbreakable bricks, and multi-hit bricks]]. ''Breakout'' for the IBMPersonalComputer and {{Playstation}} had a character named Bouncer in a SaveThePrincess plot, breaking out of a prison, then traveling to Egypt, a farm, a castle, a factory, and space.

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It had three official sequels. ''Super Breakout'' featured multiple paddles and balls, balls trapped above the bricks, and an advancing wall. It was an EndlessGame with infinite new walls. ''Breakout 2000'' for the AtariJaguar UsefulNotes/AtariJaguar was a 3D version with [[{{Arkanoid}} powerups, unbreakable bricks, and multi-hit bricks]]. ''Breakout'' for the IBMPersonalComputer UsefulNotes/IBMPersonalComputer and {{Playstation}} UsefulNotes/{{Playstation}} had a character named Bouncer in a SaveThePrincess plot, breaking out of a prison, then traveling to Egypt, a farm, a castle, a factory, and space.



* ExcusePlot: In the {{Atari 2600}} version, it's about [[GreatEscape a literal prison break.]] ''Super Breakout'' had a plot about an astronaut. ''Breakout'' for the PC and Playstation had Bouncer rescuing Daisy.

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* ExcusePlot: In the {{Atari UsefulNotes/{{Atari 2600}} version, it's about [[GreatEscape a literal prison break.]] ''Super Breakout'' had a plot about an astronaut. ''Breakout'' for the PC and Playstation had Bouncer rescuing Daisy.

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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/breakout_1_7615.jpg]]

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* YourPrincessIsInAnotherCastle: [[spoiler: Beat Batnix in the fourth game? Don't worry; there's one more level.]]


''Breakout'' is a 1976 PuzzleGame by {{Atari}}. Originally designed as a single-player version of ''{{Pong}}'', it involves moving a paddle back and forth to break bricks with a ball. When all the bricks are destroyed, a second wall will appear. Destroy that and you win the game.

to:

''Breakout'' is a 1976 PuzzleGame by {{Atari}}. Originally designed as a single-player version of ''{{Pong}}'', ''VideoGame/{{Pong}}'', it involves moving a paddle back and forth to break bricks with a ball. When all the bricks are destroyed, a second wall will appear. Destroy that and you win the game.








* AWinnerIsYou: The game ends with the ball bouncing around in an empty room.

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* AWinnerIsYou: DifficultyByAcceleration: One of the earliest examples of this trope. The game ends with the ball bouncing around in an empty room.speeds up as more bricks are destroyed.




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* AWinnerIsYou: The game ends with the ball bouncing around in an empty room.

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''Breakout'' is a 1976 PuzzleGame by {{Atari}}. Originally designed as a single-player version of ''{{Pong}}'', it involves moving a paddle back and forth to break bricks with a ball. When all the bricks are destroyed, a second wall will appear. Destroy that and you win the game.

The game was very popular in arcades, and inspired legions of imitators. Its creators, Steve Jobs and Steve Wozniak, were inspired to go and found their own company, Apple.

It had three official sequels. ''Super Breakout'' featured multiple paddles and balls, balls trapped above the bricks, and an advancing wall. It was an EndlessGame with infinite new walls. ''Breakout 2000'' for the AtariJaguar was a 3D version with [[{{Arkanoid}} powerups, unbreakable bricks, and multi-hit bricks]]. ''Breakout'' for the IBMPersonalComputer and {{Playstation}} had a character named Bouncer in a SaveThePrincess plot, breaking out of a prison, then traveling to Egypt, a farm, a castle, a factory, and space.

Not to be confused with BreakoutCharacter.

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!!''Breakout'' contains examples of:

* BreakingOut: The [[TropeMakers Trope Maker]] [[TropeNamer and namer.]]
* AWinnerIsYou: The game ends with the ball bouncing around in an empty room.
* EndlessGame: ''Super Breakout''.
* ExcusePlot: In the {{Atari 2600}} version, it's about [[GreatEscape a literal prison break.]] ''Super Breakout'' had a plot about an astronaut. ''Breakout'' for the PC and Playstation had Bouncer rescuing Daisy.
* FollowTheLeader: There were many, many clones produced in TheEighties.
** Still to this day, in fact. Many users of mobile phones will find some form of Breakout as one of their default games.
* LostInImitation: ''Breakout 2000''.
* PinballScoring: Notably absent.
* ScoringPoints
* SequelEscalation: ''Super Breakout''.

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