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* GroinAttack: The codex outright tells you to aim for the crotch when shield-bearing units are guarding.

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* GroinAttack: The codex outright tells you to aim for the crotch when shield-bearing units are guarding. Additionally, one of the Stone Golem's weak points is located in its crotch, which also happens to be a much easier target than its joints when it's attacking.



* {{Multishot}}: A shot modifier available for certain arrows in ''Winter Storm'' lets you fire multiple arrows in a spread, at the cost of increased mana cost and cooldown.



* QuantityVsQuality: Two mutually-exclusive upgrades you can get are Focus, which increases your damage output but also increases your arrow cooldowns (making it more important to land precise shots for high damage), and Fury, which does the opposite (letting you spam arrows at the cost of each one being less powerful).

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* QuantityVsQuality: Two mutually-exclusive upgrades you can get are Focus, which increases your damage output but also increases your arrow cooldowns (making it more important to land precise shots for high damage), and Fury, Frenzy, which does the opposite (letting you spam arrows at the cost of each one being less powerful).



* XRaySparks: Killing an enemy with electric damage results in this visual effect, followed by the victim disintegrating into ash. This also applies to ''Stone Golems'', though there's obviously nothing to see inside.

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* XRaySparks: Killing an enemy with electric damage results in this visual effect, followed by the victim [[ReducedToDust disintegrating into ash.ash]]. This also applies to ''Stone Golems'', though there's obviously nothing to see inside.

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* NobleWolf: One of the unit choices in Winter Storm, most useful for grabbing artifacts.

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* NobleWolf: One of the unit choices in Winter Storm, most useful for grabbing artifacts. It's also decently tough and, if its health runs low, it can run back and heal itself.


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* QuantityVsQuality: Two mutually-exclusive upgrades you can get are Focus, which increases your damage output but also increases your arrow cooldowns (making it more important to land precise shots for high damage), and Fury, which does the opposite (letting you spam arrows at the cost of each one being less powerful).
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The demo for a fourth game called ''Bowmaster Legacy'' [[https://www.lostvectors.com/bowmasterlegacy/ came out]] in December 2021.

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I Have The High Ground is no longer a trope


* GeoEffects: Just about every level features a tower or tree that you can climb to avoid melee attacks. It's not always the better choice though, as some arrows are more effective if fired from ground level.



* IHaveTheHighGround: Just about every level features a tower or tree that you can climb to avoid melee attacks. It's not always the better choice though, as some arrows are more effective if fired from ground level.
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* FriendlyFireproof: Averted. This is not because of the enemies being tricky or allies being dumb, but because [[RealityEnsues you're firing into a mix of allies and enemies most of the time, making it harder to avoid hitting friendly units.]] On the plus side, aside from civilians, you don't get any real penalty from accidentally killing friendly units aside from losing them. ''Winter Storm'' at least [[AntiFrustrationFeatures allowed arrows to pass through allies at close range]]; the previous games were not so generous, meaning that you pretty much needed to be standing on high ground far away from your army if you didn't want to end up shooting them in the back of the head.

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* FriendlyFireproof: Averted. This is not because of the enemies being tricky or allies being dumb, but because [[RealityEnsues [[UnexpectedlyRealisticGameplay you're firing into a mix of allies and enemies most of the time, making it harder to avoid hitting friendly units.]] On the plus side, aside from civilians, you don't get any real penalty from accidentally killing friendly units aside from losing them. ''Winter Storm'' at least [[AntiFrustrationFeatures allowed arrows to pass through allies at close range]]; the previous games were not so generous, meaning that you pretty much needed to be standing on high ground far away from your army if you didn't want to end up shooting them in the back of the head.
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Disambiguating; deleting and renaming wicks as appropriate


** The Light Dragon. On the one hand, he's fairly tough, has a homing attack that deals heavy damage, and [[InstantAwesomeJustAddDragons is a dragon]]. On the other hand, he only attacks once every three blue moons, is prone to wasting attacks on absolutely nothing, and costs a metric ton of gold to get.

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** The Light Dragon. On the one hand, he's fairly tough, has a homing attack that deals heavy damage, and [[InstantAwesomeJustAddDragons [[OurDragonsAreDifferent is a dragon]]. On the other hand, he only attacks once every three blue moons, is prone to wasting attacks on absolutely nothing, and costs a metric ton of gold to get.

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