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* BizarreTasteInFood: It's possible to train your creature to eat all sorts of unusual items, such as beach balls, trees, [[{{Squick}} and his own poop]].

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* BizarreTasteInFood: It's possible to train your creature to eat all sorts of unusual items, such as beach balls, trees, [[{{Squick}} and his own poop]]. poop.


* BizarreTasteInFood: It's possible to train your creature to eat all sorts of unusual items, such as beach balls, trees, [[Squick and his own poop]].

to:

* BizarreTasteInFood: It's possible to train your creature to eat all sorts of unusual items, such as beach balls, trees, [[Squick [[{{Squick}} and his own poop]].

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* BizarreTasteInFood: It's possible to train your creature to eat all sorts of unusual items, such as beach balls, trees, [[Squick and his own poop]].

Added DiffLines:

* TheFoodPoisoningIncident: In the original game, one town on Land 2 suffers from a rancid food supply problem, turning people sick. Your objective is to heal the people and dispose of the rancid food, [[TamperingWithFoodAndDrink one method of which is to place it in Lethys' village store and poison his towns instead]].

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* ThePlague: In the sequel, one sidequest has you saving a town on Land 6 which is affected by a sickness. Not only does it pass to other villagers making it hard to clear away, but it will pass to your soldiers should you run them through the town before getting rid the sickness, killing them very quickly.

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* TooDumbToLive: In the sequel, enemy soldiers will make their way to your town from the enemy territory, and will patiently wait if your gates are closed. Even if you have archers firing down on them from your walls.


* AIBreaker: Enemies will automatically close their gates if your armies or your creature approach them. What is meant to be a defensive measure can actually be used in your favor if you place a catapult outside their gates, effectively locking their armies in. This is especially useful on Lands 6 and 7 where the enemy likes to send periodic attacks on your town.



* AIBreaker: AI Gods always fireball or lightning your Creature if you send it into their territory. Your Creature can easily counter this with a Rain Miracle (and will do it instinctively if it knows the spell; it doesn't even need to be taught). The enemy villagers aren't so lucky, if you place your Creature in a hostile village.

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* AIBreaker: AIBreaker:
**
AI Gods always fireball or lightning your Creature if you send it into their territory. Your Creature can easily counter this with a Rain Miracle (and will do it instinctively if it knows the spell; it doesn't even need to be taught). The enemy villagers aren't so lucky, if you place your Creature in a hostile village.village.
** Enemies in the sequel will automatically close their gates if your armies or your creature approach them. What is meant to be a defensive measure can actually be used in your favor if you place a catapult outside their gates, effectively locking their armies in. This is especially useful on Lands 6 and 7 where the enemy likes to send periodic attacks on your town.

Added DiffLines:

* AIBreaker: Enemies will automatically close their gates if your armies or your creature approach them. What is meant to be a defensive measure can actually be used in your favor if you place a catapult outside their gates, effectively locking their armies in. This is especially useful on Lands 6 and 7 where the enemy likes to send periodic attacks on your town.

Added DiffLines:

* BigBookOfWar: The Japanese Brothers often refer to a book known as "The Teachings of War".
--->'''Japanese Brother:''' Silence! I will deal with these Greeks according the Teachings of War. I will let them build, and then I will destroy them.

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* {{Hypocrite}}: The Japanese Brothers in the sequel are often like this, especially in regards to buildings you place down. They tend to admonish you for using buildings they themselves have in their town. It becomes especially amusing when they praise themselves for placing the same building.


* DevelopersForesight: The original game has a way of checking your player name against a databse of names it has stored. Should you name your profile after your real name, there's a chance that you'll be hearing a voice whispering it back to you every now and then.

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* DevelopersForesight: The original game has a way of checking your player name against a databse database of names it has stored. Should you name your profile after your real name, there's a chance that you'll be hearing a voice whispering it back to you every now and then.


* DeveloperForesight: The original game has a way of checking your player name against a databse of names it has stored. Should you name your profile after your real name, there's a chance that you'll be hearing a voice whispering it back to you every now and then.

to:

* DeveloperForesight: DevelopersForesight: The original game has a way of checking your player name against a databse of names it has stored. Should you name your profile after your real name, there's a chance that you'll be hearing a voice whispering it back to you every now and then.

Added DiffLines:

* DeveloperForesight: The original game has a way of checking your player name against a databse of names it has stored. Should you name your profile after your real name, there's a chance that you'll be hearing a voice whispering it back to you every now and then.

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* DemBones: The undead armies in Battle of the Gods.

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* SpellLevels: In the first game, miracles have up to three power levels; base level, Increase, and Extreme.

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