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* {{Filler}}: Invoked. "Barricade" missions have plenty of enemies you have to kill but worthless rewards while still eating one of your precious days to complete. However, you have to complete it to get to the missions behind it.

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* {{Filler}}: Invoked. Invoked with a few different mission types that give paltry rewards, but still eat a precious day to complete and are required to get to missions behind them:
**
"Barricade" missions have plenty are the most straightforward, simply being a cramped firefight with few rewards.
** "Outrun" missions are tougher, requiring you to outrun a "Murderbot" to the end
of enemies the level. It's much easier to screw up and while the map has normal loot on it, you have little time to kill but worthless rewards while still eating one of your precious days to complete. However, you have grab any.
** "Fuel Dump" missions are outright malicious. They're not too hard
to complete it to get to the (provided you don't blow yourself up), but they destroy adjacent missions behind it.on completion. If you're lucky, those were common missions you can do elsewhere. If you're not, it's a Bahamut Device installation, and you're going the long way around if you don't want to explode your PrestigeClass.


* HeartIsAnAwesomePower: The commander Emma gets no bonuses on the strategic or tactical maps, just a wider variety of parts in the shop she can get for a fraction of the price. It sounds lackluster, but she gets a''lot'' of parts to choose from, ''very'' cheaply. With just a little luck she can always get exactly the parts she wants without having to reply on having the right mission types and gambling on random drops, so once she gets rolling she can prepare herself quicker and more reliably than any of her peers.

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* HeartIsAnAwesomePower: The commander Emma gets no bonuses on the strategic or tactical maps, just a wider variety of parts in the shop she can get for a fraction of the price. and much better prices selling her parts off. It sounds lackluster, but she gets a''lot'' of parts to choose from, ''very'' cheaply. With just a little luck she can always get exactly with ''much'' more buying power. Overall it gives her way more control over the parts she wants without having to reply on having the right mission types acquires and gambling on random drops, makes her junk finds more valuable, so once she gets rolling she can prepare herself quicker fill every slot on her exos faster and more reliably than any of her peers.the other pilots.



* HoverMecha: Every exo and robot in the game moves on a hovering propulsion system. The game plains land-based systems created so many problems the entire field threw up their hands and developed cost-effective hover systems out of frustration.

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* HoverMecha: Every exo and robot in the game moves on a hovering propulsion system. The game plains explains land-based systems created so many problems the entire field threw up their hands and developed cost-effective hover systems out of frustration.



* PrestigeClass: Scattered around the map are four specific missions that unlock "Epic" upgrades for your Exos, considerably boosting their effectiveness. One pilot starts with all four.

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* PrestigeClass: Scattered around the map are four Bahamut Device installations. The game completely avoid stating what they actually do, but clearing these specific missions that unlock upgrades your Exos to an "Epic" upgrades for your Exos, version, considerably boosting their effectiveness. One pilot starts with all four.

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--> ''"Shopping Is Not An Optional Activity. Shopping Is A SUPERPOWER!"''

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* HeartIsAnAwesomePower: The commander Emma gets no bonuses on the strategic or tactical maps, just a wider variety of parts in the shop she can get for a fraction of the price. It sounds lackluster, but she gets a''lot'' of parts to choose from, ''very'' cheaply. With just a little luck she can always get exactly the parts she wants without having to reply on having the right mission types and gambling on random drops, so once she gets rolling she can prepare herself quicker and more reliably than any of her peers.
* HoverMecha: Every exo and robot in the game moves on a hovering propulsion system. The game plains land-based systems created so many problems the entire field threw up their hands and developed cost-effective hover systems out of frustration.


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* SelfImposedChallenge: There are many things you can do to make the game harder besides just increasing the rated difficulty, from taking less Exos to adding time pressure by having the game automatically pass your turn if you wait more than five seconds without giving a command. These all add to your final score at the end.

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* PrestigeClass: Scattered around the map are four specific missions that unlock "Epic" upgrades for your Exos, considerably boosting their effectiveness. One pilot starts with all four.


* BossDuel: Nope. You would think this would be the point of assassination missions, but the level is still crawling with flunkies to make that more difficult.

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* BossDuel: Nope. DuelBoss: [[AvertedTrope Nope.]] You would think this would be the point of assassination missions, but the level is still crawling with flunkies to make that more difficult.


* BossLevel: Assassination missions, in spirit. The focus of the level is to defeat a boss so it won't bother you on the final day. In practice, the level if still crawling with flunkies to make that more difficult.
* DeathIsASlapOnTheWrist: Zig-Zagged. On one hand, losing a couple of your Exos during a mission just means less loot at the end - and on lower difficulties, not even that penalty. On the other, failing a mission can completely jeopardize your chances of victory - not only do you get nothing from that day, you lose another day as your Exos are rebuilt and your HQ takes damage, which reduces how much time you have for the final battle. Repairing the HQ sucks up another day as it requires clearing a specific mission.

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* BossLevel: Assassination BossDuel: Nope. You would think this would be the point of assassination missions, in spirit. The focus of but the level is to defeat a boss so it won't bother you on the final day. In practice, the level if still crawling with flunkies to make that more difficult.
* DeathIsASlapOnTheWrist: Zig-Zagged. On one hand, losing Losing a couple of your few Exos during a mission just means less loot at the end - and on lower difficulties, not even that penalty. On the other, failing on lower difficulties. Failing a mission can completely jeopardize entirely jeopardizes your chances of victory chance at winning the game - not only do you get nothing from that day, no reward, you lose another an extra day as your Exos are rebuilt and your HQ takes damage, which reduces how much damage (reducing your time you have for the final battle.battle). Repairing the HQ sucks up another day as it requires clearing a specific mission.



* FlunkyBoss: Nearly every boss-type bot has some ability to enhance the grunts around it.

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* FlunkyBoss: Nearly every boss-type bot has All of the boss missions pit you against a boss and their army. To make matters worse, most bosses have some ability to enhance the grunts around it.kind of buffing ability.



* HumongousMecha: Your Exos.
* IShallTauntYou: You can whistle to get the attention of nearby bots.
* JackOfAllStats: Assault Exos are the most well rounded of the Exos, possessing good weapons, shields and maneuverability.
* LastStand: What the final battle basically boils down to.

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* HumongousMecha: Your Exos.
Exos. The robot army. Kinda the point of the game.
* IShallTauntYou: You can whistle to get the attention of Whistling. Can have a practical use, since it alerts nearby bots.
bots, who will proceed to run at you via the most direct path.
* JackOfAllStats: Assault Exos are the most well rounded of the Exos, possessing with good weapons, shields and maneuverability.
* LastStand: What the The final battle basically boils down to.to one, spread across several days.



* NukeEm: How the world government decides to deal with the robot invasion should you fail.

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* NukeEm: How the world government decides plans to deal with the robot invasion should you fail.


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* ProceduralGeneration: Every mission is seeded when you start, as is the city map you have throughout the game.


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* ShoutOut: [[Webcomic/TheOrderOfTheStick Explosive Runes]]. They work differently here; here they multiply the effects of any explosive weapons or ability targeted at the square it's on.


* AdvancingBossOfDoom: One mission type has you desperately fleeing from an aptly-named "murderbot" while trying to find the control terminal to shut it down.



* BossLevel: Assassination missions, in spirit. The focus of the level is to defeat a boss so it won't bother you on the final day. In practice, the level if still crawling with flunkies to make that more difficult.
* DeathIsASlapOnTheWrist: Zig-Zagged. On one hand, losing a couple of your Exos during a mission just means less loot at the end - and on lower difficulties, not even that penalty. On the other, failing a mission can completely jeopardize your chances of victory - not only do you get nothing from that day, you lose another day as your Exos are rebuilt and your HQ takes damage, which reduces how much time you have for the final battle. Repairing the HQ sucks up another day as it requires clearing a specific mission.



* {{Filler}}: Invoked. "Barricade" missions have plenty of enemies you have to kill but worthless rewards while still eating one of your precious days to complete. However, you have to complete it to get to the missions behind it.
* FlunkyBoss: Nearly every boss-type bot has some ability to enhance the grunts around it.
* FriendlyFireproof: Averted. Bots can blunder into landmines, shoot their allies, or catch themselves within the blast of their own AOE weapons. They generally get smarter about this as time goes on, but it's still a key strategy in clearing harder missions.



* IShallTauntYou: You can whistle to get the attention of nearby bots.



* PartyInMyPocket: Only one Exo appears in missions at a time. You can change at any time, but doing so uses a turn.



* SquishyWizard: Science Exos are best suited for hacking doors and computers, infecting enemies with viruses, and the like. Their poor defenses make them poor choices for frontline fighters.

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** Conventional examples appear in levels too.
* SquishyWizard: Science Exos are best suited for hacking doors and computers, infecting enemies with viruses, and the like. Their poor defenses make them poor choices for frontline fighters.fighters.
* StuffBlowingUp: Between [[ActionBomb Bomb Bots]], explosive glyphs, and fuel tanks, one well-placed (or [[HoistByHisOwnPetard errant]]) shot can cause a lot of pretty explosions.
* UnwinnableByDesign: Dilly-dallying and playing poorly can leave you with no chance in hell of clearing the final battle, especially on harder difficulties. And even if you're well-prepared, it will probably take you a few attempts to finally get through the massive army of bots.


* OhCrap: Your goal is to cause this in the Robot Army: Beating the final mission, as someone who was originally a rookie with only one Exo to your name, [[AttackAttackRetreatRetreat sends the robots into a panic and forces them to retreat]]-if ''you're'' a OneManArmy, ''what's the rest of humanity like?''

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* OhCrap: Your goal is to cause Beating the game causes this in amongst the Robot Army: Beating the final mission, as someone who was originally a rookie with only one Exo to your name, [[AttackAttackRetreatRetreat sends the robots into a panic and forces them to retreat]]-if ''you're'' a OneManArmy, ''what's the rest of humanity like?''

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[[quoteright:348:http://static.tvtropes.org/pmwiki/pub/images/bionicdues_9919.jpg]]

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* ShootTheFuelTank: A large-scale example. One mission type involves blowing up a fuel depot, obliterating any unfinished objectives it's connected to on the strategic map.

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* AMechByAnyOtherName: "Exos".

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* ArtificialStupidity: A rare intentional example. Some of the earlier enemies end up getting [[AttentionDeficitOohShiny easily distracted]] and end up shooting their teammates. This becomes doubly funny not only if a massive explosion ensues, thus wiping everyone out, but also when its lampshaded by said enemy saying, "Oops."
* AttentionDeficitOohShiny: The given reason for the above ArtificialStupidity example.


''Bionic Dues'' is a [[GenreBusting Roguelike/action rpg/strategy game]] by Arcen Entertainment, of ''VideoGame/AValleyWithoutWind'', ''AI War'', and ''Shattered Haven'' fame.

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''Bionic Dues'' is a [[GenreBusting Roguelike/action rpg/strategy game]] by Arcen Entertainment, of ''VideoGame/AValleyWithoutWind'', ''AI War'', ''VideoGame/AIWarFleetCommand'', and ''Shattered Haven'' fame.

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* OhCrap: Your goal is to cause this in the Robot Army: Beating the final mission, as someone who was originally a rookie with only one Exo to your name, [[AttackAttackRetreatRetreat sends the robots into a panic and forces them to retreat]]-if ''you're'' a OneManArmy, ''what's the rest of humanity like?''

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