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* AlliterativeTitle: '''B'''inary '''B'''oy


Binary Boy is a freeware platformer made in March 2013 by Jared Johnson of the [[http://www.data-fi.org/underconstruction/ Data Fidelity]] website and can be played or downloaded there. Unlike most other games of this genre, the PlayerCharacter is unable to jump and is limited to moving on the single path made for him: however, he is able to go below the path and the gameplay revolves around bypassing the enemies and obstacles through changing the player orientation in time. It has the standard retro visuals and soundtrack associated with many indie games.

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Binary Boy ''Binary Boy'' is a freeware platformer made in March 2013 by Jared Johnson of the [[http://www.data-fi.org/underconstruction/ Data Fidelity]] website and can be played or downloaded there. Unlike most other games of this genre, the PlayerCharacter is unable to jump and is limited to moving on the single path made for him: however, he is able to go below the path and the gameplay revolves around bypassing the enemies and obstacles through changing the player orientation in time. It has the standard retro visuals and soundtrack associated with many indie games.


[[caption-width-right:350: [[SceneryPorn It gets even better later]].]]

Binary Boy is a freeware platformer made in March 2013 by Jared Johnson of the [[http://www.data-fi.org/underconstruction/ Data Fidelity]] website and can be played or downloaded there. Unlike most other games of this genre, the PlayerCharacter is unable to jump and is limited to moving on the single path made for him: however, he is able to go below the path and the gameplay revolves around bypassing the enemies and obstacles through changing the player orientation in time. It is notable for the awesome retro visuals and soundtrack.

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[[caption-width-right:350: [[SceneryPorn It gets even better later]].Yep, it looks retro.]]

Binary Boy is a freeware platformer made in March 2013 by Jared Johnson of the [[http://www.data-fi.org/underconstruction/ Data Fidelity]] website and can be played or downloaded there. Unlike most other games of this genre, the PlayerCharacter is unable to jump and is limited to moving on the single path made for him: however, he is able to go below the path and the gameplay revolves around bypassing the enemies and obstacles through changing the player orientation in time. It is notable for has the awesome standard retro visuals and soundtrack.soundtrack associated with many indie games.



* DesperationAttack: The pirate skeleton fires more and more cannonballs each time you successfully deflect one into the ship, getting into outright BulletHell category by the end of the game.
* EverythingsBetterWithSpinning: When you get on the spinning platforms in the space level, [[InterfaceScrew your screen spins around like there's no tomorrow.]]

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* DesperationAttack: The pirate skeleton fires more and more cannonballs each time you successfully deflect one into the ship, getting into outright BulletHell category by the end of the game.
although they remain pretty easy to dodge.
* EverythingsBetterWithSpinning: When you get on the spinning platforms in the space level, [[InterfaceScrew your screen spins around like there's no tomorrow.around.]]



* LudicrousGibs: Averted; when the Boy dies, he is swept from the screen much like a falling leaf and reappears at the previous checkpoint in the same manner.
* MalevolentArchitecture: In the ship wreck level, main danger comes from the water level, which can easily get you squashed against the bulkheads.
* NoCartoonFish: Averted. If anything, the fish are more cartoony and abstract than the rest of the creatures (not that it makes them any less lethal.)

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* LudicrousGibs: Averted; when the Boy dies, he is swept from the screen much like a falling leaf and reappears at the previous checkpoint in the same manner.
* MalevolentArchitecture: In the ship wreck level, main danger comes from the water level, which can easily get you squashed against the bulkheads.
* NoCartoonFish: Averted. If anything, Like everything else in the game, the fish are more cartoony and abstract than the rest of the creatures (not that it makes them any less lethal.)abstract.

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* GreenHillZone: The first two levels are set in one, during mid-day and dusk respectively.


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* NoCartoonFish: Averted. If anything, the fish are more cartoony and abstract than the rest of the creatures (not that it makes them any less lethal.)

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* ThatsNoMoon: Literally: the moon which naturally moves alongside the screen much like how a real moon can be expected to turns out to be an alien spaceship piloted by a hostile robot.


* GiantSpaceFleaOutOfNowhere: The bosses are more-or-less this. Of course, the game has no real plot anyway, so it hardly matters.



* WhatDoYouMeanItWasntMadeOnDrugs: The space level. 'Nuff said.

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* WhatDoYouMeanItWasntMadeOnDrugs: WeakTurretGun: The space level. 'Nuff said.red turret-like creatures are invulnerable, but that is only because you cannot attack. Once you gain the ability to create water bubbles every time you flip down, they can be knocked over with one hit.


* EverythingsBetterWithSpinning: When you get on the spinning platforms in the space level, [[CameraAbuse your screen spins around like there's no tomorrow.]]

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* EverythingsBetterWithSpinning: When you get on the spinning platforms in the space level, [[CameraAbuse [[InterfaceScrew your screen spins around like there's no tomorrow.]]


* EverythingsBetterWithSpinning: When you get on the spinning platforms in the space level, [[CameraScrew your screen spins around like there's no tomorrow.]]

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* EverythingsBetterWithSpinning: When you get on the spinning platforms in the space level, [[CameraScrew [[CameraAbuse your screen spins around like there's no tomorrow.]]

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* EverythingsBetterWithSpinning: When you get on the spinning platforms in the space level, [[CameraScrew your screen spins around like there's no tomorrow.]]


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* WhatDoYouMeanItWasntMadeOnDrugs: The space level. 'Nuff said.


* LimitBreak: The pirate skeleton fires more and more cannonballs each time you successfully deflect one into the ship, getting into outright BulletHell category by the end of the game.

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* LimitBreak: DesperationAttack: The pirate skeleton fires more and more cannonballs each time you successfully deflect one into the ship, getting into outright BulletHell category by the end of the game.game.
* GiantSpaceFleaOutOfNowhere: The bosses are more-or-less this. Of course, the game has no real plot anyway, so it hardly matters.


[[caption-width-right:350: It gets even better later.]]

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[[caption-width-right:350: [[SceneryPorn It gets even better later.later]].]]



* CollisionDamage: Oh, yes.



* CollisionDamage: Oh, yes.



* MalevolentArchitecture: In the ship wreck level, main danger comes from the water level, which can easily get you squashed against the bulkheads.



* TacticalSuicideBoss: The Alien Robot at the end of the second level would have been invulnerable if he didnít feel the need to turn backwards and shoot at his own ship, which seems to contain its central AI.


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* SuperNotDrowningSkills: If he's underwater, the titular Boy will simply get a scuba mask out of nowhere and put it on.
* TacticalSuicideBoss: The Alien Robot at the end of the second level would have been invulnerable if he didnít feel the need to turn backwards and shoot at his own ship, which seems to contain its central AI.

main CPU (he dies once the ship is destroyed.)

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/binary_menu_2145.png]]
[[caption-width-right:350: It gets even better later.]]

Binary Boy is a freeware platformer made in March 2013 by Jared Johnson of the [[http://www.data-fi.org/underconstruction/ Data Fidelity]] website and can be played or downloaded there. Unlike most other games of this genre, the PlayerCharacter is unable to jump and is limited to moving on the single path made for him: however, he is able to go below the path and the gameplay revolves around bypassing the enemies and obstacles through changing the player orientation in time. It is notable for the awesome retro visuals and soundtrack.

!! Provides examples of the following tropes:

* BackgroundBoss: The pirate skeleton stays in the background for the duration of the fight, and its cannonballs begin in the background before becoming physical objects. Likewise, the Kraken in the next level is entirely in the background.
* BatmanCanBreatheInSpace: Neither the player character nor the other couple of humanoids you meet in the final space level have any issues with being in space with no protective gear. Especially weird given that the Boy does get a scuba mask if heís travelling underwater.
* CheckpointStarvation: Averted in the extreme. The checkpoints are placed after every obstacle in your way. However, the entire game needs to be finished in one sitting.
* CreatorCameo: The devil-like guy in the final, space level is Jared Jonhson himself.
* CollisionDamage: Oh, yes.
* LimitBreak: The pirate skeleton fires more and more cannonballs each time you successfully deflect one into the ship, getting into outright BulletHell category by the end of the game.
* LudicrousGibs: Averted; when the Boy dies, he is swept from the screen much like a falling leaf and reappears at the previous checkpoint in the same manner.
* NoPlotNoProblem: The game has no plot whatsoever.
* OneHitpointWonder: The protagonist is this, easily killed by just about anything. However, this is compensated with the checkpoints being placed after nearly every obstacle.
* OurZombiesAreDifferent: You have bright-red, headless bodies in here, which will often drip blood downwards. Said blood is just as lethal as a physical collision.
* TacticalSuicideBoss: The Alien Robot at the end of the second level would have been invulnerable if he didnít feel the need to turn backwards and shoot at his own ship, which seems to contain its central AI.

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