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* ConvertedIntoAWeapon: [[TheBlacksmith Rodin]] creates weapons out of the souls of demons from Inferno.
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** The game starts with the Handguns weapon equipped in the prologue of the first game, whose moveset is functionally identical to the guns you get at the end of the prologue, except that Wicked Weaves can't be used for [[HandWave story reasons]], allowing players to get used to the combo system before permanently upgrading combo finishers in every subsequent chapter with flashy AoE attacks.

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** The game starts with the Handguns weapon equipped in the prologue of the first game, whose moveset is functionally identical to the guns you get at the end of the prologue, except that Wicked Weaves can't be used for [[HandWave story reasons]], allowing players to get used to the combo system before permanently upgrading combo finishers in every subsequent chapter with flashy AoE [=AoE=] attacks.
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* VagueHitPoints: The only characters that have health bars are the player, tougher enemies, and bosses, and even then, their exact HP is unknown without datamining the game.
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* PreEndingCredits: Following [[spoiler:the defeat of [[BigBad Jubileus]]]], it appears as though [[spoiler:Bayonetta is fated to burn up in Earth's atmosphere alongside the remains of the boss]], and the credits begin to roll..... only for the music to suddenly stop [[spoiler:as [[TheRival Jeanne]] ''stomps'' the credits]], leading to [[spoiler:a PostFinalBoss where the witches need to smash Jubileus's remains before they wreck Earth]].
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*** Speaking of Rodin, the Platinum Ticket used to be able to fight him is another story: Rather than be unlocked by just playing the game until a certain point (In the case of Bayonetta 3, beating the game), you have to collect 10 million Halos overall and losing the fight requires you to rebuy the ticket with it's 999999 halo cost.
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[[caption-width-right:350:''[[{{Tagline}} "Nonstop Climax Action!"]]'']]

->''"Let's dance, boys!"''
-->-- Spoken at the end of each game

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[[caption-width-right:350:''[[{{Tagline}} "Nonstop [[caption-width-right:350:''"Let's dance, boys!"'']]

->''[[{{Tagline}} Nonstop
Climax Action!"]]'']]

->''"Let's dance, boys!"''
-->-- Spoken at the end of each game
Action!]]''
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The original game got an UpdatedRerelease in 2014 for the UsefulNotes/WiiU, coinciding with the release of its sequel ''VideoGame/Bayonetta2''.[[note]]First-run physical copies of ''2'' came with the first game, with the digital versions of both games being available as a discount if bought with the other.[[/note]] It received a PC port via UsefulNotes/{{Steam}} on April 11, 2017. A UsefulNotes/NintendoSwitch version was released alongside ''Bayonetta 2'' on February 16, 2018. It was also released with ''VideoGame/{{Vanquish}}'' on the [=PlayStation=] 4 and Xbox One on February 18, 2020 in a 10th anniversary launch bundle.

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The original game got an UpdatedRerelease in 2014 for the UsefulNotes/WiiU, coinciding with the release of its sequel ''VideoGame/Bayonetta2''.[[note]]First-run physical copies of ''2'' came with the first game, with the digital versions of both games being available as a discount if bought with the other.[[/note]] It received a PC port via UsefulNotes/{{Steam}} Platform/{{Steam}} on April 11, 2017. A UsefulNotes/NintendoSwitch version was released alongside ''Bayonetta 2'' on February 16, 2018. It was also released with ''VideoGame/{{Vanquish}}'' on the [=PlayStation=] 4 and Xbox One on February 18, 2020 in a 10th anniversary launch bundle.
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* ImposterForgotOneDetail: In one scene, Cereza is picked up by a Joy angel masquerading as Bayonetta. The Joy forgets two details; it still has its halo, and it's fully clothed even if the real Bayonetta is currently summoning a demon with her clothes. In the Wii U version, there can be a third fault: if you're using the Galactic Bounty Hunter outfit, the visor will always remain in the 'raised' position.

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* ImposterForgotOneDetail: In one scene, Cereza is picked up by a Joy angel masquerading as Bayonetta. The Joy forgets two details; it still has its halo, and it's fully clothed even if the real Bayonetta is currently summoning a demon with her clothes. In the Wii U Nintendo version, there can be a third fault: if you're using the Galactic Bounty Hunter outfit, the visor will always remain in the 'raised' position.



* KickingAssInAllHerFinery: In the Wii U version, there are over-the-top outfits based on [[Franchise/SuperMarioBros Princess Peach and Princess Daisy]].

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* KickingAssInAllHerFinery: In the Wii U version, Nintendo versions, there are over-the-top outfits based on [[Franchise/SuperMarioBros Princess Peach and Princess Daisy]].
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* StarkNakedSorcery: The titular character's clothes are actually made out of her MagicHair, which is used as a medium for her powers. As such, the more powerful attacks she uses, the more she strips, becoming completely naked whenever she summons a demon. This also applies to Jeanne.
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** When starting the game up, it begins with an opening cutscene unlike later games.

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** When starting It's the only game up, it begins with an opening cutscene unlike later games.in the franchise to be published by Sega themselves as opposed to Nintendo, though Sega would continue to hold the rights to the franchise. As a consequence, it's the only game in the franchise to appear on non-Nintendo platforms.
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* ClockOfPower: The Bracelet of Time is a watch-shaped accessory that allows Bayonetta to trigger [[TimeStandsStill Witch Time]] at will instead of only after a perfectly timed dodge. This grants the player control of exactly when they want to use it to start wracking up damage. However, this disables Umbral Climax and all other methods of triggering Witch Time.

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I removed those since they apply only to the second game, while this page is about the first.


* KickingAssInAllHerFinery: In the Wii U version, there are over-the-top outfits based on [[Franchise/SuperMarioBros Princess Peach and Princess Daisy]]. Notably, Bayonetta herself would rather ''avert'' this trope, never leaving her mink on longer than she has to.
-->'''Bayo:''' ''(Prologue)'' You know, I try to avoid doing this in my Sunday best.
-->'''Bayo:''' ''(Epilogue)'' That's the second dress in a month!

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* KickingAssInAllHerFinery: In the Wii U version, there are over-the-top outfits based on [[Franchise/SuperMarioBros Princess Peach and Princess Daisy]]. Notably, Bayonetta herself would rather ''avert'' this trope, never leaving her mink on longer than she has to.\n-->'''Bayo:''' ''(Prologue)'' You know, I try to avoid doing this in my Sunday best.\n-->'''Bayo:''' ''(Epilogue)'' That's the second dress in a month!



* SensibleHeroesSkimpyVillains: Inverted. The titular heroine wears a skin-tight outfit made of [[GodivaHair her hair]], the same material she uses to channel her spells/powers, which means she tends to flash much skin, if not going all out naked, in combat. Her oppositions, meanwhile, are usually fully-covered from the neck down [[spoiler:(And in fact, moments before her HeelFaceTurn, Jeanne strips down to the same hair outfit that Bayonetta wears)]]. The same holds true for [[VideoGame/Bayonetta2 the sequel]], where her main enemy, the Masked Lumen, shows absolutely no skin until he finally gets unmasked.

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* SensibleHeroesSkimpyVillains: Inverted. The titular heroine wears a skin-tight outfit made of [[GodivaHair her hair]], the same material she uses to channel her spells/powers, which means she tends to flash much skin, if not going all out naked, in combat. Her oppositions, meanwhile, are usually fully-covered from the neck down [[spoiler:(And in fact, moments before her HeelFaceTurn, Jeanne strips down to the same hair outfit that Bayonetta wears)]]. The same holds true for [[VideoGame/Bayonetta2 the sequel]], where her main enemy, the Masked Lumen, shows absolutely no skin until he finally gets unmasked.

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Moved "High Speed Battle" so it fits alphabetically


* HighSpeedBattle: Angels can match the speed-boosting effects of Witch Time, allowing them to face you at "normal" speed while the rest of the world around you is virtually frozen. Remember the opening chapter where you first face Angels during an extended Witch Time moment? The angels are initially too slow to fight back, but after torturing two of them, a short cutscene depicts one angel powering up to match its effect. There are also few enemies that are immune to Witch Time entirely, suggesting that they innately move so fast that the ability is useless (evading their attacks won't trigger it).



* HighSpeedBattle: Angels can match the speed-boosting effects of Witch Time, allowing them to face you at "normal" speed while the rest of the world around you is virtually frozen. Remember the opening chapter where you first face Angels during an extended Witch Time moment? The angels are initially too slow to fight back, but after torturing two of them, a short cutscene depicts one angel powering up to match its effect. There are also few enemies that are immune to Witch Time entirely, suggesting that they innately move so fast that the ability is useless (evading their attacks won't trigger it).
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Witch Time was labeled/described incorrectly


** The Lumen Sages have "Light Speed" as a counterpart to Witch Time. Balder uses this against Bayonetta in Chapter XVI's opening cutscene after she fires a few bullets at him. He stops time and turns the bullets to face her before letting time continue.

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** The Lumen Sages have "Light Speed" as a counterpart to Witch Time. Balder uses this against Bayonetta in Chapter XVI's opening cutscene after she fires a few bullets at him. He stops moves so fast that time appears to stop and turns the her bullets back to face her before letting time continue.her.



* NoSell: Angels can counter the time-slowing effect of Witch Time, allowing them to face you at "normal" speed while the rest of the world around you is virtually frozen. Remember the opening chapter where you first face Angels during an extended Witch Time moment? The angels are initially trapped in slow-motion, but after torturing two of them, a short cutscene depicts one angel breaking free of its effect. There are also few enemies that are immune to Witch Time entirely (evading their attacks won't trigger it).

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* NoSell: HighSpeedBattle: Angels can counter match the time-slowing effect speed-boosting effects of Witch Time, allowing them to face you at "normal" speed while the rest of the world around you is virtually frozen. Remember the opening chapter where you first face Angels during an extended Witch Time moment? The angels are initially trapped in slow-motion, too slow to fight back, but after torturing two of them, a short cutscene depicts one angel breaking free of powering up to match its effect. There are also few enemies that are immune to Witch Time entirely entirely, suggesting that they innately move so fast that the ability is useless (evading their attacks won't trigger it).



* PurpleIsTheNewBlack: Purple is associated with the dark magic of the Umbra Witches in general. Apart from being the general color for magic and the powerups that boost it, the ColorCodedTimeStop of Witch Time is purple, and activating Umbran Climax in the second game causes a large burst of purple energy to occur.

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* PurpleIsTheNewBlack: Purple is associated with the dark magic of the Umbra Witches in general. Apart from being the general color for magic and the powerups that boost it, the ColorCodedTimeStop SuperSpeed of Witch Time is tints the player's screen purple, and activating Umbran Climax in the second game causes a large burst of purple energy to occur.



* WalkOnWater: The game achieves the "running" variant in an unusual fashion. Umbra Witches possess the ability to slow time around them to a crawl with the use of "Witch Time", leaving SpeedEchoes in their wake as they move through their slowed environs. One application of this is to traverse water's surface; although from the player's perspective the speed is an unimportant factor (unless the body of water is large enough that you're not gonna make it across at a waltz, because Witch Time maxes out at around thirty seconds per dodge), it fits the speed necessity by effectively ''slowing down the water''.

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* WalkOnWater: The game achieves the "running" variant in an slightly unusual fashion. Umbra Witches possess the ability to slow time around them to a crawl boost their physical abilities with the use of "Witch Time", leaving SpeedEchoes in their wake as they move through their slowed environs. run at super speed. One application of this is to traverse water's surface; although from the player's perspective the speed is an unimportant factor (unless the body of water is large enough that you're not gonna make it across at a waltz, because Witch Time maxes out at around thirty seconds per dodge), it fits the speed necessity by effectively ''slowing down player can stand still on the water''.water and not sink, which is a possible extension of her [[FunctionalMagic Magic]].
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* NewbieImmunity: The game starts with a prologue chapter where you play as Bayonetta fighting against a horde of Angels, all while a narrator talks over the scenario. It's impossible to take damage, as this section lacks a health bar, giving you the opportunity to try out whatever combos you'd like against foes for a short period of time.
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The original game got an UpdatedRerelease in 2014 for the UsefulNotes/WiiU, coinciding with the release of its sequel ''VideoGame/Bayonetta2''.[[note]]First-run physical copies of ''2'' came with the first game, with the digital versions of both games being available as a discount if bought with the other.[[/note]] It received a PC port via UsefulNotes/{{Steam}} on April 11, 2017. A UsefulNotes/NintendoSwitch version alongside ''Bayonetta 2'' on February 16, 2018. It was also released with ''VideoGame/{{Vanquish}}'' on the [=PlayStation=] 4 and Xbox One on February 18, 2020 in a 10th anniversary launch bundle.

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The original game got an UpdatedRerelease in 2014 for the UsefulNotes/WiiU, coinciding with the release of its sequel ''VideoGame/Bayonetta2''.[[note]]First-run physical copies of ''2'' came with the first game, with the digital versions of both games being available as a discount if bought with the other.[[/note]] It received a PC port via UsefulNotes/{{Steam}} on April 11, 2017. A UsefulNotes/NintendoSwitch version was released alongside ''Bayonetta 2'' on February 16, 2018. It was also released with ''VideoGame/{{Vanquish}}'' on the [=PlayStation=] 4 and Xbox One on February 18, 2020 in a 10th anniversary launch bundle.
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* BossAlteringConsequence: During the cutscene prior to certain bosses, Bayonetta can be seen consuming a lollipop. If you press the right button when you see her put the lollipop in her mouth, it will give her a free lollipop effect at the start of the battle.
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* HealthyGreenHarmfulRed: vitality-restoring lollipops are green while damage-increasing lollipops are red. Additionally, Bayonetta's vitality gauge is green, while damage taken is shown as red.
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No spoiler tags before the examples


-->-- '''Bayonetta''' at the end of each game [[spoiler: or Viola]] in the third one.

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-->-- '''Bayonetta''' Spoken at the end of each game [[spoiler: or Viola]] in the third one.
game
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redirect to franchise page


* KickingAssInAllHerFinery: In the Wii U version, there are over-the-top outfits based on [[VideoGame/SuperMarioBros Princess Peach and Princess Daisy]]. Notably, Bayonetta herself would rather ''avert'' this trope, never leaving her mink on longer than she has to.

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* KickingAssInAllHerFinery: In the Wii U version, there are over-the-top outfits based on [[VideoGame/SuperMarioBros [[Franchise/SuperMarioBros Princess Peach and Princess Daisy]]. Notably, Bayonetta herself would rather ''avert'' this trope, never leaving her mink on longer than she has to.
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Per TRS, this is YMMV


* CameraScrew: Usually in crowded fights, the camera doesn't particularly give you any idea where the enemies are if they surround you and keep on moving. It's worse during boss fights, especially [[spoiler:Jubileus who fights you from above, but keeps the camera looking down on you]].
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* AnimeThemeSong: [=MiChi=]'s [[https://www.youtube.com/watch?v=vt9TRVlwm-I "Something Missing"]] for the live-action [[https://www.youtube.com/watch?v=3UttCvfYPHI commercials]]. The lyrics are a mix of Japanese and [[SurprisinglyGoodEnglish English]], due to [=MiChi=] being [[ButNotTooForeign born in England]] from a Japanese mother and English father.

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* AnimeThemeSong: [=MiChi=]'s [[https://www.youtube.com/watch?v=vt9TRVlwm-I "Something Missing"]] for the live-action [[https://www.youtube.com/watch?v=3UttCvfYPHI commercials]]. The lyrics are a mix of Japanese and [[SurprisinglyGoodEnglish English]], English, due to [=MiChi=] being [[ButNotTooForeign born in England]] from a Japanese mother and English father.

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Now defunct...and not In Universe, so that's not staying.


* EasierThanEasy: Very Easy/Automatic mode, also nicknamed "Mommy mode" by [[https://www.platinumgames.com/official-blog/article/1799 Kamiya himself]] but also derided in some circles as "[[ADateWithRosiePalms Fap Mode]]."

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* EasierThanEasy: Very Easy/Automatic mode, also nicknamed "Mommy mode" by [[https://www.platinumgames.com/official-blog/article/1799 Kamiya himself]] but also derided in some circles as "[[ADateWithRosiePalms Fap Mode]]."himself]].
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** Rodin is a large, intimidating man with a bald head and a [[BadassBaritone deep voice]]. He can also use fire magic and was even once an angel himself, tying into the game's association of the heavenly side with fire and light.

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** Rodin is a large, intimidating man with a bald head and a [[BadassBaritone [[BaritoneOfStrength deep voice]]. He can also use fire magic and was even once an angel himself, tying into the game's association of the heavenly side with fire and light.

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By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.


* GrappleMove: The game has the [[WhipItGood Kulshedra, a demonic whip]] that the titular character can use as a ChargeAttack to lasso an enemy and pull them in for more punishment.

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* GrappleMove: The game has the [[WhipItGood Kulshedra, a demonic whip]] whip that the titular character can use as a ChargeAttack to lasso an enemy and pull them in for more punishment.



* ImpossiblyCoolWeapon: The weapons that you can wield in this game include; Guns with BottomlessMagazines, {{Absurdly Sharp Blade}}s, [[ImprobableWeaponUser Weaponized ice skates]], bullet-firing nunchaku, [[MacrossMissileMassacre rocket launcher tonfas]], [[WhipItGood snake whips]], {{Laser Blade}}s, [[PlayingWithFire element]] [[ShockAndAwe shifting]] [[WolverineClaws claws]], [[SwissArmyWeapon and a shape-shifting angelic weapon]].

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* ImpossiblyCoolWeapon: The weapons that you can wield in this game include; Guns with BottomlessMagazines, {{Absurdly Sharp Blade}}s, [[ImprobableWeaponUser Weaponized ice skates]], bullet-firing nunchaku, [[MacrossMissileMassacre rocket launcher tonfas]], [[WhipItGood [[SnakeWhip snake whips]], {{Laser Blade}}s, [[PlayingWithFire element]] [[ShockAndAwe shifting]] [[WolverineClaws claws]], [[SwissArmyWeapon and a shape-shifting angelic weapon]].



* WhipItGood:
** Bayonetta's Kulshedra and Jeanne's Vritra are mystical snake whips, or specifically, snake demons channeled from the hilt. Holding down the punch button allows you to [[YouWillNotEvadeMe grab the target]].
** The Joy angels can also use green glowing whips to attack you.

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* WhipItGood:
** Bayonetta's
WhipOfDominance: Bayonetta (and Jeanne) and both heavily sexualized women with domineering attitudes, so giving them a whip as one of their weapons is an easy way to reinforce that image. ''Bayonetta'' has the demonic whip Kulshedra and Jeanne's (Jeanne's is called Vritra are mystical snake whips, or specifically, snake demons channeled and is basically a PaletteSwap), a SnakeWhip. Its 'punish attack' even has the Umbra Witch deliver a humiliating KinkySpanking to angel enemies. ''VideoGame/Bayonetta2'' and ''VideoGame/Bayonetta3'' have the Kulshedra be replaced by the demonic [[VineTentacles Vine Whip]] Alruna, which Rodin made from the hilt. Holding down the punch button allows you to [[YouWillNotEvadeMe grab the target]].
** The Joy angels can also use green glowing whips to attack you.
{{Dominatrix}} demon Alraune.
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** Using items penalizes your score in a chapter.
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-->-- '''Bayonetta''' at the end of each game

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-->-- '''Bayonetta''' at the end of each game
game [[spoiler: or Viola]] in the third one.

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** Angels are the only enemy type fought. Demons weren't introduced until VideoGame/Bayonetta2, and for that matter Homunculi in VideoGame/Bayonetta3. Jeanne however, being an Umbra Witch, is the closest to fighting a demon yet. Even then, [[spoiler: she was brainwashed by Balder.]]
** The Beast-Within is unlocked later than the other games.

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** Angels are the only enemy type fought. Demons weren't introduced until VideoGame/Bayonetta2, ''VideoGame/Bayonetta2'', and for that matter Homunculi in VideoGame/Bayonetta3.''VideoGame/Bayonetta3''. Jeanne however, being an Umbra Witch, is the closest to fighting a demon yet. Even then, [[spoiler: she was brainwashed by Balder.]]
** Rodin is also the closest to fighting a demon, yet the game labels him an "Angel" under the alias Father Rodin. Later games have him labeled as a demon boss.
** The Beast-Within is unlocked later than the other games. Bayonetta learns it at the end of Chapter 5.
** Magic only really serves to give Bayonetta the chance to do Torture Attacks and use accessories. Later games would utilize it more. ''VideoGame/Bayonetta2'' Gives us Umbran Climax and ''VideoGame/Bayonetta3'' introduces Demon Slave.



** Unlocking Jeanne isn't as easy like other games where the criteria is to simply beat the game. Here, Platinum must be earned on all chapters on Normal.
** The challenge portals (called Alfheims here) are much more hidden. Some even require a criteria to appear (Example: In Chapter 3, a trash can must be smashed for one to appear.) The portals are hidden in later games, but they no longer require a cryptic method to appear.



** The first ''Bayonetta'' is much more difficult than the following games, with more punishing enemies, sudden quick time events that mean instant death if failed, and powerful angel mooks like Gracious, Glorious, and Joy (none of which return in ''2'' or ''3''). Witch Time is disabled almost entirely in the highest difficulty, which neither following game does.

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** The game ends on an Epilogue chapter while others simply end on a final chapter.
** The first ''Bayonetta'' is much more difficult than the following games, with more punishing enemies, sudden quick time events that mean instant death if failed, and powerful angel mooks like Gracious, Glorious, and Joy (none of which return in ''2'' or ''3''). Witch Time also sometimes can't be activated until an enemy's full combo is dodged and witch time is also disabled almost entirely in the highest difficulty, which neither following game does.
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** This game has a more subdued palette compared to ''2'' and ''3'', almost to RealIsBrown levels. It is the only one to put a sepia filter over "still" cutscenes, making the game overall look even more subdued. Both of the sequels are far more colorful visually despite being DarkerAndEdgier in tone.
** The first ''Bayonetta'' is much more difficult than the following games, with more punishing enemies, sudden quick time events that mean instant death if failed, and powerful angel mooks like Gracious, Glorious, and Joy (none of which return in ''2'' or ''3''). Witch Time is disabled almost entirely in the highest difficulty, which neither following game does.

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