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* FunWithAcronyms: Several, given the military premise. The's the two armies, NSDF and CCA, as well as STAB (Stabalized Terrain Adapting Base), the mechanism that the mobile turrets use to anchor themselves, as well as EDD (Equal Damage Distribution) plating.

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* FunWithAcronyms: Several, given the military premise. The's the two armies, NSDF and CCA, as well as STAB (Stabalized (Stabilized Terrain Adapting Base), the mechanism that the mobile turrets use to anchor themselves, as well as EDD (Equal Damage Distribution) plating.plating.
** A more humorous example is the WASP Missile used by the Furies, which apparently stands for Wicked-Ass Super Projectile.

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* GroundWave: This game has two forms of this, first being the Thumper special weapon that dumps a large amount of your {{Hover Tank}}s nano-ammunition into the ground, causing a travelling lump of terrain that upends and spins vehicles caught in the path and it's particularly effective at spinning walkers around, leaving them unable to target you until they land. The Day Wrecker bomb launched by the Supply Launch Facility (Armory) also causes a short, circular wave in the terrain when it detonates.


* SlippySlideyIceWorld: Europa, Ganymede and Titan all have surface compositions of water ice. Europa being the most pure while Ganymede and Titan have a mixed surface of ice and rock.



* PollutedWasteland: Specific parts of Bane which are ground-zero areas of where, presumably, nuclear weapons had been used long ago by a previous civilization (which may or may not be Cthonian) and is responsible for the planet-wide nuclear winter. While it's not featured in the story, it's available in Instant Action and Multiplayer.

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* PollutedWasteland: Specific parts of Bane which are ground-zero areas of where, presumably, where nuclear weapons had been used long ago by a previous civilization (which civilization, who may or may not be Cthonian) Cthonian, and is responsible for the planet-wide nuclear winter. While it's not featured in the story, it's available in Instant Action and Multiplayer.



* SlippySlideyIceWorld: Planet Bane which was forced into a nuclear winter from, presumably, nuclear weapons used by a previous civilization (who may or may not be Cthonian) eons before the events of the game occur. [[RuleOfThree Noticing a pattern yet?]]

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* SlippySlideyIceWorld: Planet Bane which was forced into a nuclear winter from, presumably, from nuclear weapons used by a previous civilization (who civilization, who may or may not be Cthonian) Cthonian, eons before the events of the game occur. [[RuleOfThree Noticing a pattern yet?]]


* PollutedWasteland: Specific parts of Bane which are ground-zero areas of where, presumably, nuclear weapons had been used long ago by a previous civilization (which may or may not be Cthonian) and responsible for the planet-wide nuclear winter. While it's not in featured in the story, it's available in Instant Action and Multiplayer.

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* PollutedWasteland: Specific parts of Bane which are ground-zero areas of where, presumably, nuclear weapons had been used long ago by a previous civilization (which may or may not be Cthonian) and is responsible for the planet-wide nuclear winter. While it's not in featured in the story, it's available in Instant Action and Multiplayer.

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**[[spoiler: This extends to the splinter factions: Manson's AAN Loyalists have blue ground units, while the anti-Dark Planet Scions have green ones.]]

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* DevelopersForesight: In the ISDF mission ''Snow Blind'', during the second half of the mission after destroying the Scion recycler, you normally have to find a way around the blocked tunnel after being told to leave the site where the transmitter was. If, however, you placed your recycler just outside the other side of the cave where the Scion recycler is headed, then after the cave rockfall happened you can complete the mission by heading to your recycler. The game even lampshades this by saying 'Very Clever!' when you do so.


* MajorlyAwesome: Major Manson. He's a morally conscious officer, leads from the front lines, [[spoiler: [[HeelFaceTurn assists the Scions]]]], and [[UnreliableNarrator possibly]] fought during the conflict from the first game, in the 1960s, making him in his [[BadassGrandpa late 60s to early 70s]].

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* MajorlyAwesome: Major Manson. He's a morally conscious officer, leads from the front lines, [[spoiler: [[HeelFaceTurn assists the Scions]]]], and [[UnreliableNarrator possibly]] fought during the conflict from the first game, in the 1960s, making him in his [[BadassGrandpa [[OldSoldier late 60s to early 70s]].


In late 2017, Rebellion announced ''Battlezone: Combat Commander'', a similar remaster of the second game, due out March 1, 2018.

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In late 2017, Rebellion announced ''Battlezone: Combat Commander'', a similar remaster of the second game, due out which released on March 1, 2018.2018. [[http://store.steampowered.com/app/624970/Battlezone_Combat_Commander/ Get it here.]] Both rereleases feature various modern conveniences, such as [[GameMod Steam Workshop]] support.


* TheMole: In the BackStory. Shabayev was an FSB ([[RussiansWithRustingRockets The successor to the]] KGB) agent who had infiltrated the highest levels of the CIA. When she was uncovered, she was recommended for ISDF recruitment instead of punishment.

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* TheMole: In the BackStory. Shabayev was an FSB ([[RussiansWithRustingRockets ([[UsefulNotes/RussiansWithRustingRockets The successor to the]] KGB) agent who had infiltrated the highest levels of the CIA. When she was uncovered, she was recommended for ISDF recruitment instead of punishment.


In late 2017, Rebellion announced ''Battlezone: Combat Commander'', a similar remaster of the second game, due in 2018.

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In late 2017, Rebellion announced ''Battlezone: Combat Commander'', a similar remaster of the second game, due in out March 1, 2018.


* TheRedPlanet: The second major area of the game and the game's first [[TheReveal major reveal takes place]].


* ArtisticLicenseAstronomy: [[spoiler:Achilles]] with its Earth-like appearance, while its gravity and atmosphere can be justified by it being Earth-sized when compared to Uranus but that means it would also be far from the Goldilocks zone of the Sun which would otherwise render it an iceball despite its molten core. That and, unless it had a very specific orbit, the whole planet would be shaded by Uranus if it went behind it in its orbit.

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* ArtisticLicenseAstronomy: [[spoiler:Achilles]] with its Earth-like appearance, while its gravity and atmosphere can be justified by it being Earth-sized when compared to Uranus but that means it would also be it's still far from the Goldilocks zone of the Sun which would otherwise render it an iceball despite its molten core. That and, unless it had a very specific orbit, the whole planet would be shaded by Uranus if it went behind it in its orbit.


* [[spoiler: PyrrhicVictory: The remnants of the NSDF and CCA succeed in defeating the Furies, but [[BolivianArmyEnding likely at the cost of their own lives]]]].

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* [[spoiler: PyrrhicVictory: [[spoiler: The remnants of the NSDF and CCA succeed in defeating the Furies, but [[BolivianArmyEnding likely at the cost of their own lives]]]].

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In late 2017, Rebellion announced ''Battlezone: Combat Commander'', a similar remaster of the second game, due in 2018.


* TheAllSeeingAI: In some missions the AI will know if you try to use certain tactics and react instantly, even though the enemy should have no way of knowing this. For example, in the penultimate NSDF mission in the core game your main target is an enemy base behind an extensive minefield. You might get the idea to use howitzers that can easily target the base from the other side of the minefield instead of disabling it with the intended method. Except, if you build howitzers, the enemy air units will immediately make a beeline to them and prioritize destroying the howitzers beyond all else.

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* TheAllSeeingAI: In some missions the AI will know if you try to use certain tactics and react instantly, even though the enemy should have no way of knowing this. For example, in the penultimate NSDF mission in the core game your main target is an enemy base behind an extensive minefield. You might get the idea to use howitzers that can easily target the base from the other side of the minefield instead of disabling it with the intended method. Except, if you build howitzers, the enemy air units will immediately make a beeline to them the howitzers and prioritize destroying the howitzers them beyond all everything else.

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