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* HackYourEnemy: Some cylon ships have a hacking beam that wears down the ship's firewall, then damages subsystems.


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* VariableMix: Calmer music plays during the planning phase of your turn, while the combat phase of the round plays more exciting music.
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* AntiFrustrationFeatures: If one or more of your ships will end their turn on a collision course, their projections will be marked in red to warn you. There will also be a text warning before you end a round if your ships will not end their turn colliding but will do so "during" movement.

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* AntiFrustrationFeatures: If one or more of your ships will end their turn on a collision course, their projections will be marked in red to warn you. There will also be a text warning before you end a round if your ships will not end their turn colliding but will do so "during" ''during'' movement.
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* AntiFrustrationFeatures: If one or more of your ships are on a collision course, their projections will be marked in red to warn you.

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* AntiFrustrationFeatures: If one or more of your ships are will end their turn on a collision course, their projections will be marked in red to warn you.you. There will also be a text warning before you end a round if your ships will not end their turn colliding but will do so "during" movement.
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* [[ActuallyFourMooks Actually Ten Mooks]]: Fighter squadrons consist of about eight to twelve individual ships, which next to the capital ships are nearly invisible, so each squadron is represented by an icon of a single fighter. Probably even actually a hundred mooks, considering in the the TV-series the Galactica even when severly under-manned and with only one flightpod had multitudes of the fighters it has in Deadlock, it is obvious each 'in-game' squadron actually represents a much bigger formation.

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* [[ActuallyFourMooks Actually Ten Mooks]]: Fighter squadrons consist of about eight to twelve individual ships, which next to the capital ships are nearly invisible, so each squadron is represented by an icon of a single fighter. Probably even Zooming in far enough and/or tracking camera during replays will show the individual fighters, but the larger icon ensures that players can actually a hundred mooks, considering in the the TV-series the Galactica even when severly under-manned and with only one flightpod had multitudes of the fighters it has in Deadlock, it is obvious each 'in-game' squadron actually represents a much bigger formation.tell where their squadrons are.
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** The ''Taipan'', the Colonial anti-capital fighter made available in the ''Resurrection'' DLC, is based on early concept art for the Viper in [[Series/BattlestarGalactica1978 the original series]]. This is further referenced by its background, describing it as a ship supposedly from the Kobol Exodus.

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** The ''Taipan'', Taipan, the Colonial anti-capital fighter made available in the ''Resurrection'' DLC, is based on early concept art for the Viper in from [[Series/BattlestarGalactica1978 the original series]]. This is further referenced by its background, describing it as a ship supposedly from the Kobol Exodus.
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** The Cylon Vespid Heavy Bomber, also from ''Resurrection'', is based on the large Raider from ''Series/Galactica1980''.

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** The Cylon Vespid Heavy Bomber, also from ''Resurrection'', is based on the large "Advanced" Raider from ''Series/Galactica1980''.
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** The Cylon Vespid Heavy Bomber, also from ''Resurrection'', is based on the large Raider from ''[[Series/Galactica1980]]''.

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** The Cylon Vespid Heavy Bomber, also from ''Resurrection'', is based on the large Raider from ''[[Series/Galactica1980]]''.''Series/Galactica1980''.
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** The Cylon Vespid Heavy Bomber, also from ''Resurrection'', is based on the large Raider from ''[[Series/Galactica1980]]''.
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For some reason, the name "Mac Quarrie" caused a relink, so I had to rephrase the sentence.


** The ''Taipan'', the Colonial anti-capital fighter msde available in the ''Resurrection'' DLC, is based on Ralph MacQuarrie's original concept art for the Viper in [[Series/BattlestarGalactica1978 the original series]]. This is further referenced by its background, describing it as a ship supposedly from the Kobol Exodus.

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** The ''Taipan'', the Colonial anti-capital fighter msde made available in the ''Resurrection'' DLC, is based on Ralph MacQuarrie's original early concept art for the Viper in [[Series/BattlestarGalactica1978 the original series]]. This is further referenced by its background, describing it as a ship supposedly from the Kobol Exodus.
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** The ''Taipan'', the Colonial anti-capitol fighter in the ''Resurrection'' DLC, is based on Ralph MacQuarrie's original concept for the Viper in [[Series/BattlestarGalactica1978 the original series]]. This is further referenced by its background, describing it as a ship supposedly from the Kobol Exodus.

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** The ''Taipan'', the Colonial anti-capitol anti-capital fighter msde available in the ''Resurrection'' DLC, is based on Ralph MacQuarrie's original concept art for the Viper in [[Series/BattlestarGalactica1978 the original series]]. This is further referenced by its background, describing it as a ship supposedly from the Kobol Exodus.
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** The ''Taipan'', the Colonial anti-capitol fighter in the ''Resurrection'' DLC, is based on Ralph MacQuarrie's original concept for the Viper in [[Series/BattlestarGalactica1978 the original series]]. This is further referenced by its background, describing it as a ship supposedly from the Kobol Exodus.

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* BittersweetEnding: If you play through to the end of the "Armistice" DLC, the game finishes with Colonial Fleet still standing, the three Cylon IL-models all slain, and the Twelve Colonies finally at peace. But [[spoiler:the war doesn't end with a human victory so much as the Cylons deciding to call it quits so they can continue their research into assuming the form of "God's chosen" (i.e. humans).]] Those who've seen the TV series know that the Cylons are ultimately successful in this, and that Colonial Fleet has won humanity just four decades of peace before the Cylons devastate the Twelves Colonies and Fleet in a surprise attack.

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* BittersweetEnding: If you play through to the end of the "Armistice" DLC, the game finishes with Colonial Fleet still standing, the three Cylon IL-models all slain, and the Twelve Colonies finally at peace. But [[spoiler:the war doesn't end with a human victory so much as the Cylons deciding to call it quits so they can continue their research into assuming the form of "God's chosen" (i.e. humans).]] Those who've seen the TV series know that the Cylons are ultimately successful in this, and that Colonial Fleet has won humanity just four decades of peace before the Cylons devastate the Twelves Twelve Colonies and Fleet in a surprise attack.attack.
** On an individual level, Samantha Agathon [[spoiler:is reunited with Helena, who has somehow been turned into a computer program, but is ultimately unable to save her sister from having to delete her digitized self to prevent Clothos from "imprisoning" her again. Also, after the war ends, it's implied that Samantha herself will be "disappeared" by Admiral Sarkis without a chance to see her family, due to knowing too much about or being involved with how the war began in the first place.]]



** The Taipan fighter is an even older example of this trope. The design is drawn from ancient Kobol, meaning it's at least ''two thousand years'' old.

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** The Taipan fighter is an even older example of this trope. The design is drawn from ancient Kobol, meaning it's at least ''two thousand years'' old.years old''.



** Towards the end of "Sin and Sacrifice" [[spoiler:Aerilon and Leonid ships escorting the President suddenly destroy his shuttle as a cease-fire with the Cylons comes into effect for their respective home systems, then ''Galactica'' and her fleet need to destroy the turncoats.]]

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** Towards the end of "Sin and Sacrifice" [[spoiler:Aerilon and Leonid ships escorting the President suddenly destroy his shuttle as a cease-fire with the Cylons comes into effect for their respective home systems, then ''Galactica'' and her fleet need to destroy take out the turncoats.]]



** After Helena Agathon [[spoiler:is captured and experimented upon, she alternates between speaking normally and making cryptic mystical-sounding pronouncements like the Cylon hybrid in the TV series. Also, the two characters are both female, white and dark-haired...]]

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** After Helena Agathon [[spoiler:is captured and experimented upon, turned into a computer program, she alternates between speaking normally and making cryptic mystical-sounding pronouncements like the Cylon hybrid in the TV series. Also, the two characters are both female, white and dark-haired...]]



* ContinuitySnarl: A ''massive'' one - or so it seems - with Galactica (and in fact all of the Jupiter-class battlestars depicted). Jupiter-classes are depicted with a completely, radically different appearance to their TV series and Cylon War era flashback iterations. Here Jupiter-class battlestars sport three connecting arms at near 90 degree angles that link the flight pods to the hull (rather than two) a different, sharper alligator head design, smaller flight pods, only four active engines (versus the six that it should normally run, four in pods and two in the middle), different bow hull markings and a more streamlined hull overall. Cylon War-era Jupiters were depicted with additional gun emplacements and armor plating, but otherwise resembled Galactica's appearance in the TV show. Galactica is also explicitly stated to have disappeared shortly after deployment, which contradicts its service early in the war.

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* ContinuitySnarl: A ''massive'' one - or so it seems - with Galactica ''Galactica'' (and in fact all of the Jupiter-class battlestars depicted). Jupiter-classes are depicted with a completely, radically different appearance to their TV series and Cylon War era flashback iterations. Here Jupiter-class battlestars sport three connecting arms at near 90 degree angles that link the flight pods to the hull (rather than two) a different, sharper alligator head design, smaller flight pods, only four active engines (versus the six that it should normally run, four in pods and two in the middle), different bow hull markings and a more streamlined hull overall. Cylon War-era Jupiters were depicted with additional gun emplacements and armor plating, but otherwise resembled Galactica's appearance in the TV show. Galactica is also explicitly stated to have disappeared shortly after deployment, which contradicts its service early in the war.



** Double so with launching nukes just when a Wardriver squadron gets within range...



* TheStarscream: [[spoiler: Clothos: in the Ghost Fleet Offensive he cuts Lachesis of from reinforcements allowing you to destroy him, in the following campaign, Armistice, he overthrows and kills Atropos in a coup.]]

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* TheStarscream: [[spoiler: Clothos: in the Ghost "Ghost Fleet Offensive he Offensive" she cuts Lachesis of off from reinforcements allowing you to destroy him, in him. In the following campaign, Armistice, he "Armistice", she overthrows and kills Atropos in a coup.]]

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* BittersweetEnding: If you play through to the end of the "Armistice" DLC, the game finishes with Colonial Fleet still standing, the three Cylon IL-models all slain, and the Twelve Colonies finally at peace. But [[spoiler:the war doesn't end with a human victory so much as the Cylons deciding to call it quits so they can continue their research into assuming the form of "God's chosen" (i.e. humans).]] Those who've seen the TV series know that the Cylons are ultimately successful in this, and that Colonial Fleet has won humanity just four decades of peace before the Cylons devastate the Twelves Colonies and Fleet in a surprise attack.



* CivilWarcraft: [[spoiler:Several missions in the base campaign and Broken Alliance DLC have you fighting against the "Sagittaron Democratic Union", fellow Colonials who are not big fans of the Fleet, led by one Markus Thoon.]]

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* CivilWarcraft: [[spoiler:Several Several missions in the base campaign and Broken Alliance DLC have you fighting against [[spoiler: the "Sagittaron Democratic Union", fellow Colonials who are not big fans of the Fleet, Fleet or other colonies, led by one Markus Thoon.]]]]
** Occasionally a side mission will pit you against Colonial renegades for one political reason or another.
** Towards the end of "Sin and Sacrifice" [[spoiler:Aerilon and Leonid ships escorting the President suddenly destroy his shuttle as a cease-fire with the Cylons comes into effect for their respective home systems, then ''Galactica'' and her fleet need to destroy the turncoats.]]
** Happens in a few missions on the Cylon side, when you get to control Cylon ships (who are working with Colonial Fleet) against other Cylon forces.



** Doctor Sherman Cottle makes an appearance in one mission of the base campaign. The "Broken Alliance" DLC gives him a bigger role.

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** Doctor Sherman Cottle makes an appearance in one mission of the base campaign. The "Broken Alliance" and "Resurrection" DLC gives give him a bigger role.roles.



** After Helena Agathon [[spoiler:is captured and experimented upon, she alternates between speaking normally and making cryptic mystical-sounding pronouncements like the Cylon hybrid in the TV series. Also, the two characters are both female, white and dark-haired.]]

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** After Helena Agathon [[spoiler:is captured and experimented upon, she alternates between speaking normally and making cryptic mystical-sounding pronouncements like the Cylon hybrid in the TV series. Also, the two characters are both female, white and dark-haired.dark-haired...]]

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* TheBattlestar: In addition to the Jupiter-class (the same type as the Galactica), there is also the smaller Artemis-class battlestar, the heavily armed Minerva-class battlestar, and the Adamant-class frigate, which fulfills this trope in spirit. Averted with most other ship types, which can either launch fighters or fire missiles/torpedoes, but not both.

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* TheBattlestar: In addition to the Jupiter-class (the same type as the Galactica), ''Galactica'' and her sister ships), there is also the smaller but well-rounded Artemis-class battlestar, the heavily armed Minerva-class battlestar, and the Adamant-class frigate, which fulfills is a smaller version of this trope in spirit. Averted with most other ship types, which can either launch fighters or fire missiles/torpedoes, but not both.



* CivilWarcraft: [[spoiler:At least one mission sees you fighting against the "Sagittaron Democratic Union", fellow Colonials who are not big fans of the Fleet, led by one Markus Thoon.]]

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* CivilWarcraft: [[spoiler:At least one mission sees [[spoiler:Several missions in the base campaign and Broken Alliance DLC have you fighting against the "Sagittaron Democratic Union", fellow Colonials who are not big fans of the Fleet, led by one Markus Thoon.]]



** It's not clear what the relationship, [[OneSteveLimit if any]], is between Helena Agathon and Karl "Helo" Agathon, however, a conversation in the "Sin and Sacrifice" DLC confirms Rear Admiral Lucinda Cain is the grandmother of future Admiral Helena Cain.

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** It's not clear what the relationship, [[OneSteveLimit if any]], is between Helena the Agathon sisters in the game and Karl "Helo" Agathon, however, Agathon from the series. However, a conversation in the "Sin and Sacrifice" DLC confirms Rear Admiral Lucinda Cain is the grandmother of future Admiral Helena Cain.


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** After Helena Agathon [[spoiler:is captured and experimented upon, she alternates between speaking normally and making cryptic mystical-sounding pronouncements like the Cylon hybrid in the TV series. Also, the two characters are both female, white and dark-haired.]]


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* TeamKiller: On the Colonial side, towards the end of Sin and Sacrifice: [[spoiler:the four Colonies of Helios Alpha are sold out to the Cylons by the others, in exchange for a one year armistice.]]

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* BreakOutTheMuseumPiece: The Janus heavy cruiser, which dates back to the imperial wars between Virgon and Leonis.

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* BreakOutTheMuseumPiece: The Janus Janus-class heavy cruiser, which dates back a few centuries to the imperial wars Imperial Wars between Virgon and Leonis.Leonis.
** The Taipan fighter is an even older example of this trope. The design is drawn from ancient Kobol, meaning it's at least ''two thousand years'' old.



** AllThereInTheManual reveals that the Daidalos Shipyard was eventually relegated to from a shipyard role to a resupply role; it and and Ragnar Anchorage are one and the same.

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** AllThereInTheManual reveals that the Daidalos Shipyard was eventually relegated to from a shipyard role to a resupply role; it and and Ragnar Anchorage are one and the same.



* ContinuitySnarl: A ''massive'' one with Galactica (and in fact all of the Jupiter-class battlestars depicted). Jupiter-classes are depicted with a completely, radically different appearance to their TV series and Cylon War era flashback iterations. Here Jupiter-class battlestars sport three connecting arms at near 90 degree angles that link the flight pods to the hull (rather than two) a different, sharper alligator head design, smaller flight pods, only four active engines (versus the six that it should normally run, four in pods and two in the middle), different bow hull markings and a more streamlined hull overall. Cylon War-era Jupiters were depicted with additional gun emplacements and armor plating, but otherwise resembled Galactica's appearance in the TV show. Galactica is also explicitly stated to have disappeared shortly after deployment, which contradicts its service early in the war.
** Finally averted with the Resurrection DLC, which reveals Galactica (and all of her sister ships that survived the war) are actually Mark II Jupiters. Following an extensive redesign and refit in secret, the new design brings it in line with how Galactica looks in the TV series, with two flight pod arms and a beefier hull.

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* ContinuitySnarl: A ''massive'' one - or so it seems - with Galactica (and in fact all of the Jupiter-class battlestars depicted). Jupiter-classes are depicted with a completely, radically different appearance to their TV series and Cylon War era flashback iterations. Here Jupiter-class battlestars sport three connecting arms at near 90 degree angles that link the flight pods to the hull (rather than two) a different, sharper alligator head design, smaller flight pods, only four active engines (versus the six that it should normally run, four in pods and two in the middle), different bow hull markings and a more streamlined hull overall. Cylon War-era Jupiters were depicted with additional gun emplacements and armor plating, but otherwise resembled Galactica's appearance in the TV show. Galactica is also explicitly stated to have disappeared shortly after deployment, which contradicts its service early in the war.
** Finally averted Resolved with the Resurrection DLC, which reveals Galactica (and all of her sister ships that survived the war) are actually Mark II Jupiters. Following an extensive redesign and refit in secret, the new design brings it in line with how Galactica looks in the TV series, with two flight pod arms and a beefier hull.



** Also don't forgot the Revenant gunships of the Cylons, their armour is not impressive but four of them can delete a Jupiter Battlestar in one turn.

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** Also don't forgot the Revenant gunships of the Cylons, their armour is not impressive but four of them can delete wipe out a Jupiter Battlestar in one turn.
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Up To Eleven is a defunct trope


* [[ActuallyFourMooks Actually Ten Mooks]]: Fighter squadrons consist of about eight to twelve individual ships, which next to the capital ships are nearly invisible, so each squadron is represented by an icon of a single fighter. Probably even [[UpToEleven actually a hundred mooks]], considering in the the TV-series the Galactica even when severly under-manned and with only one flightpod had multitudes of the fighters it has in Deadlock, it is obvious each 'in-game' squadron actually represents a much bigger formation.

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* [[ActuallyFourMooks Actually Ten Mooks]]: Fighter squadrons consist of about eight to twelve individual ships, which next to the capital ships are nearly invisible, so each squadron is represented by an icon of a single fighter. Probably even [[UpToEleven actually a hundred mooks]], mooks, considering in the the TV-series the Galactica even when severly under-manned and with only one flightpod had multitudes of the fighters it has in Deadlock, it is obvious each 'in-game' squadron actually represents a much bigger formation.
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* TheStarscream: [[spoiler: Clothos: in the Ghost Fleet Offensive he cuts Lachesis of from reinforcements allowing you to destroy him, later he overthrows and kills Atropos in a coup.]]

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* TheStarscream: [[spoiler: Clothos: in the Ghost Fleet Offensive he cuts Lachesis of from reinforcements allowing you to destroy him, later in the following campaign, Armistice, he overthrows and kills Atropos in a coup.]]

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* ArtificialStupidity: The AI likes to suicide its Raiders and missiles straight into a Battlestar's flak field regardless whether there are other, undefended targets it could attack. It also fails to understand the importance of flanking when attacking with munition-centred fleets (a lone Battlestar can defend only one of its sides with flak). This results in the only real threat to an experienced player being Revenant and Cerastes gunships. However due to the below even those are misused. The end result is that a veteran player can take down the nearly twice as big Cylon fleets of Fleet Admiral difficulty down with barely any losses.



** The Minerva Battlestar also counts having more guns and missiles than an Artemis Battlestar but less armour.
** Also don't forgot the Revenant gunships of the Cylons, their armour is not impressive but four of them can delete a Jupiter Battlestar in one turn.



* TheMole: [[spoiler: Sinon Quade]].

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* TheMole: [[spoiler: Sinon Quade]].Quade. He apparently had designed ships for Clothos.]]



** It used to be possible to FTL-ram as the Cylons in multiplayer, however that was removed for balance reasons.



* TheStarscream: [[spoiler: Clothos: in the Ghost Fleet Offensive he cuts Lachesis of from reinforcements allowing you to destroy him, later he overthrows and kills Atropos in a coup.]]



* VillainTeleportation: The Cylon Phobos Cruiser and both the Argos and Cratus Basestars can do 'tactical micro-jumps', though the last two not very far.

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* VillainTeleportation: The Cylon Phobos Cruiser and both the Argos and Cratus Basestars can do 'tactical micro-jumps', though the last two not very far. Also the Modern Basestar which does not appear in the campaign.
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* TheVeryDefinitelyFinalDungeon: When [[spoiler: rogue planet Marathon appears on the edge of the war room map]], it's apparent the campaign is approaching a conclusion.

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* TheVeryDefinitelyFinalDungeon: When [[spoiler: rogue planet Marathon appears on the edge of the war room map]], it's apparent the base game's campaign is approaching a conclusion.
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* AnachronismStew: Averted with the "Modern Ships Pack" in that you can't build Mercury-class Battlestars or Mark VII Vipers during the First Cylon War. Those are only usable in the skirmish mode.


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** Finally, the "Armistice" campaign expansion overlaps with the flashbacks seen in ''Razor''. In both this and the previous expansion, a young Bill "Husker" Adama is mentioned in passing but never seen.
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** [[spoiler: The three IL-series Cylons appear to be named after the Fates.]]

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** [[spoiler: The three IL-series Cylons appear to be (Clothos, Lachesis, and Atropos) are named after the Fates.]]

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** The "Ghost Fleet Offensive" expansion, as indicated by the title, overlaps with ''Series/BattlestarGalacticaBloodAndChrome'', and as such references the film numerous times.



* FinalBoss: In the final mission of the Resurrection Campaign you encounter your (usually) first Cratus Basestar. [[spoiler:Poorly enough it jumps away when it reaches 40hp.]]

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* FinalBoss: In the final mission of the Resurrection Campaign you encounter your (usually) first Cratus Basestar.Basestar, [[spoiler: commanded by Lachesis, the closest thing the game has to a BigBad]]. [[spoiler:Poorly enough it jumps away when it reaches 40hp.]]
** [[spoiler: Lachesis returns with his Cratus at the end of "Ghost Fleet Offensive." You get to kill him properly this time.
]]

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* [[ActuallyFourMooks Actually Ten Mooks]]: Fighter squadrons consist of about eight to twelve individual ships, which next to the capital ships are nearly invisible, so each squadron is represented by an icon of a single fighter.

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* [[ActuallyFourMooks Actually Ten Mooks]]: Fighter squadrons consist of about eight to twelve individual ships, which next to the capital ships are nearly invisible, so each squadron is represented by an icon of a single fighter. Probably even [[UpToEleven actually a hundred mooks]], considering in the the TV-series the Galactica even when severly under-manned and with only one flightpod had multitudes of the fighters it has in Deadlock, it is obvious each 'in-game' squadron actually represents a much bigger formation.


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* MisguidedMissile: Be wary with firing missiles if you spot wardriver drones, their jamming mode has the ability to [[HoistByHisOwnPetard redirect your missiles back to sender]]. Not the mention the Cylon 'Comet PCM' which can hack your missiles to follow it, possibly even into one of your own ships.
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added another example


* AttackAttackAttack: The AI's primary strategy consist out of simply charging at you, without bothering with such things as formations, allowing the player to defeat larger fleets in detail with few damage.

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* AttackAttackAttack: The AI's primary strategy consist out of simply charging at you, without bothering with such things as formations, allowing the player to defeat larger fleets in detail with few little damage.



** The second DLC pack includes the Celestra-class resupply ship, at least one of which was in the fugitive fleet in the show proper. Also introduced is the Cylon Hydra-class resupply ship, which looks like a precursor to the Resurrection Ship.

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** The second DLC pack includes the Celestra-class resupply ship, at least one of which was in the fugitive fleet in the show proper. Also introduced is are the Cylon Hydra-class resupply ship, which looks like a precursor to the Resurrection Ship.Ship, and the Argos Basestar, which has the same 'inverted-y' shape as the Basestars in the TV series and shares the same design philosophy of 'no guns, but enough Raiders and [[MacrossMissileMassacre missiles]] to blot out the sun'.

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Added some more tropes


* FalseFlagOperation:[[spoiler:In a Broken Alliance mission Prince Stefan blows up a Virgonian Research Station with a nuke and blames it on the Cylons, all so the Quorum will give the Colonial Navy authorization to use nukes.]]
* FinalBoss: In the final mission of the Resurrection Campaign you encounter your (usually) first Cratus Basestar. [[spoiler:Poorly enough it jumps away when it reaches 40hp.]]



* SubsystemDamage

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* SubsystemDamageSubsystemDamage: If one of a ship's sides loses all its armour further hits on it will not just damage the hull but also a subsytem. Subsystems can also directly be damaged by EMP mines and Cylon hacking.

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An officer's starting fleet points cap was increased to 4000


* AttackAttackAttack: The AI's primary strategy consist out of simply charging at you, without bothering with such things as formations, allowing the player to defeat larger fleets in detail with few damage.



* {{Cap}}: Two of them are imposed on the player's individual fleets: Each ship type has a set number of points, and a basic fleet cannot exceed 2000 points' worth of ships. However this can be increased by assigning Officers and leveling them up. (In skirmish mode the cap is either 4000 or 8000 points). The second cap is that the player may not have more than seven ships in a fleet, not counting fighter squadrons. This rule is immutable.

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* {{Cap}}: Two of them are imposed on the player's individual fleets: Each ship type has a set number of points, and a basic fleet cannot exceed 2000 4000 points' worth of ships. However this can be increased by assigning Officers and leveling them up. (In skirmish mode the cap is either 4000 or 8000 points). The second cap is that the player may not have more than seven ships in a fleet, not counting fighter squadrons. This rule is immutable.


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* VillainTeleportation: The Cylon Phobos Cruiser and both the Argos and Cratus Basestars can do 'tactical micro-jumps', though the last two not very far.

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* ContinuitySnarl: A ''massive'' one with Galactica (and in fact all of the Jupiter-class battlestars depicted). Jupiter-classes are depicted with a completely, radically different appearance to their TV series and Cylon War era flashback iterations. Here Jupiter-class battlestars sport three connecting arms at near 90 degree angles that link the flight pods to the hull (rather than two) a different, sharper alligator head design, smaller flight pods, only four active engines (versus the six that it should have, four in pods and two in the middle), different bow hull markings and a more streamlined hull overall. Cylon War-era Jupiters were depicted with additional gun emplacements and armor plating, but otherwise resembled Galactica's appearance in the TV show. Galactica is also explicitly stated to have disappeared shortly after deployment, which contradicts its service early in the war.

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* ContinuitySnarl: A ''massive'' one with Galactica (and in fact all of the Jupiter-class battlestars depicted). Jupiter-classes are depicted with a completely, radically different appearance to their TV series and Cylon War era flashback iterations. Here Jupiter-class battlestars sport three connecting arms at near 90 degree angles that link the flight pods to the hull (rather than two) a different, sharper alligator head design, smaller flight pods, only four active engines (versus the six that it should have, normally run, four in pods and two in the middle), different bow hull markings and a more streamlined hull overall. Cylon War-era Jupiters were depicted with additional gun emplacements and armor plating, but otherwise resembled Galactica's appearance in the TV show. Galactica is also explicitly stated to have disappeared shortly after deployment, which contradicts its service early in the war.war.
** Finally averted with the Resurrection DLC, which reveals Galactica (and all of her sister ships that survived the war) are actually Mark II Jupiters. Following an extensive redesign and refit in secret, the new design brings it in line with how Galactica looks in the TV series, with two flight pod arms and a beefier hull.
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* TheBattlestar: [[CaptainObvious Duh]]. In addition to the Jupiter-class (the same type as the Galactica), there is also the smaller Artemis-class battlestar, the heavily armed Minerva-class battlestar, and the Adamant-class frigate, which fulfills this trope in spirit. Averted with most other ship types, which can either launch fighters or fire missiles/torpedoes, but not both.

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* TheBattlestar: [[CaptainObvious Duh]]. In addition to the Jupiter-class (the same type as the Galactica), there is also the smaller Artemis-class battlestar, the heavily armed Minerva-class battlestar, and the Adamant-class frigate, which fulfills this trope in spirit. Averted with most other ship types, which can either launch fighters or fire missiles/torpedoes, but not both.
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** It's not clear what the relationship, [[OneSteveLimit if any]], is between Rear Admiral Lucinda Cain and Admiral Helena Cain, or between Helena Agathon and Karl "Helo" Agathon, but it's not hard to imagine ambition being InTheBlood in the former case.

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** It's not clear what the relationship, [[OneSteveLimit if any]], is between Rear Admiral Lucinda Cain and Admiral Helena Cain, or between Helena Agathon and Karl "Helo" Agathon, but it's not hard to imagine ambition being InTheBlood however, a conversation in the former case."Sin and Sacrifice" DLC confirms Rear Admiral Lucinda Cain is the grandmother of future Admiral Helena Cain.
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* AwesomeButImpractical: Nukes. Whereas equipping guided missiles or unguided torpedoes will provide you with several multi-shot volleys, equipping a nuke gives you only one shot, and that shot is a slow-moving projectile that's easily dodged or intercepted.

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