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* PlayingBothSides: [[spoiler:The Burning Flag, who caused the conflict between NATO and China to weak. First, they destroy a building full of civilian negotiators, killing all inside. Next, they plant ordnance on NATO ships. Finally, they hijack and rig a cargo train with explosives. Only after one faction defeats the other do they reveal themselves as the instigators]].

to:

* PlayingBothSides: [[spoiler:The Burning Flag, who caused the conflict between NATO and China in order to weak.weaken them. First, they destroy a building full of civilian negotiators, killing all inside. Next, they plant NATO ordnance on NATO ships. an unarmed civilian vessel, tricking the Chinese into destroying it. Finally, they hijack and rig a cargo train with explosives.explosives bound for a village. Only after one faction defeats the other do they reveal themselves as the instigators]].


* BigBad: [[spoiler:The Burning Flag, the paramilitary faction responsible for the conflict between NATO and the PRC in the region.]]

to:

* BigBad: [[spoiler:The Burning Flag, the paramilitary faction responsible for the conflict between NATO and the PRC in the region. They are led by Commander 31.]]



* DemotedToExtra: The MEC was not only relegated to a multiplayer-only faction but only a few maps feature them with the majority being between the either the US or the European Union fighting the PRC.

to:

* DemotedToExtra: The MEC was not only relegated to a multiplayer-only faction but only a few maps feature them with the majority being between the either the US or the European Union fighting the PRC.


Added DiffLines:

* PlayingBothSides: [[spoiler:The Burning Flag, who caused the conflict between NATO and China to weak. First, they destroy a building full of civilian negotiators, killing all inside. Next, they plant ordnance on NATO ships. Finally, they hijack and rig a cargo train with explosives. Only after one faction defeats the other do they reveal themselves as the instigators]].

Added DiffLines:

* BlownAcrossTheRoom: The physics of the original Playstation and Xbox versions led to bodies being flung abnormally far when shot.


Added DiffLines:

* FactionSpecificEndings: For the final two missions, you get to choose which side to play as, thus letting you decide which side wins.


Added DiffLines:

* HeroMustSurvive: Normally averted due to the hotswap mechanic, which means that no single unit is more important than the others, but one mission puts your starting character in a recon helicopter that must survive the level. The helicopter is also unarmed, meaning you have to swap to other units to take out enemies.
* LetsYouAndHimFight: [[spoiler:Though NATO and the PRC spend the game at each other's throats, neither was ultimately responsible for instigating or continuing the conflict; the Burning Flag was responsible for setting up and continuing it. This only comes to light after one side has already been eliminated.]]


Added DiffLines:

* RedshirtArmy: The Hotswap mechanic means there isn't a main PlayerCharacter for the game; only the commanding officer of each side even gets a name.


* DifficultySpike: The moment a mission asks you to hold a position or capture a heavily defended enemy command post, you start to feel the ineptitude of your AI teammates and the unfairness of enemy units always [[GangUpOnTheHuman aiming to kill you]] rather than your teammates, in moments like this you start to see how fast your team's tickets (lives shared by the entire team) plummet to zero.


* LonersAreFreaks: The game discourages adopting an "IWorkAlone" mindset, as minimizing Hotswapping makes ranking up slower and can make missions harder (not helping matters is the [[ArtificialStupidity spotty friendly AI]]). The mission performance even makes note of this with the Style section, as "Loner" grants zero stars.

to:

* LonersAreFreaks: The game discourages [=PS2=] and Xbox versions discourage adopting an "IWorkAlone" mindset, as minimizing Hotswapping makes ranking up slower and can make missions harder (not helping matters is the [[ArtificialStupidity spotty friendly AI]]). The mission performance even makes note of this with the Style section, as "Loner" grants zero stars.

Added DiffLines:

* LonersAreFreaks: The game discourages adopting an "IWorkAlone" mindset, as minimizing Hotswapping makes ranking up slower and can make missions harder (not helping matters is the [[ArtificialStupidity spotty friendly AI]]). The mission performance even makes note of this with the Style section, as "Loner" grants zero stars.


Similar to its PC counterpart, the story is set TwentyMinutesIntoTheFuture in a war between N.A.T.O and the [[UsefulNotes/ChineseWithChopperSupport P.R.C]] in the eastern european/central asian country of UsefulNotes/{{Kazakhstan}} after peace negociations between both factions are interrupted by an unknown assailant.

Unlike its PC counterpart, the gameplay is way more streamlined and arcade-y and has a full-fledged singleplayer campaign with an unique ''hotswap'' mechanic that allows the player to move from to soldier to soldier with press of a buttom.

Its multiplayer mode allowed 24 players to duke it out with a variety of vehicles such as light transports, tanks and helicopters, and was one of the most online-featured console games of its time with the implementation of Clans, Leaderboards and unlocks. However, its Xbox and Xbox 360 servers were closed on 2009 and its [=PS2=]'s on 2014.

Its comercial success led to the development of ''Battlefield: Bad Company'', a sort of SpiritualSequel released on 2008 for the UsefulNotes/Playstation3 and UsefulNotes/{{Xbox 360}}.

!!Be Carefull, there are tropes on your radar.

* AdaptedOut: There's no Russian or M.E.C faction in the campaign. However, the M.E.C does appear in some multiplayer maps set in the middle east.
* ArtificialStupidity: The campaign AI suffers from unpolished pathfinding, can't decide for targets when multiple enemies are around and constantly fires at walls and buildings. Thank goodness for [[BodySurf shifting]].
* ArtShift: Due to the limitations of the Playstation 2 and Xbox, the artstyle is slightly more cartoony with more exagerated visual effects (explosions, muzzles, tracers, etc), [[AvertedTrope Averted]] in the Xbox 360 version where the artstyle is more in line with Battlefield 2142.
* BigBad: [[spoiler:The Burning Flag, the paramilitary faction responsible for the conflict between N.A.T.O and the P.R.C in the region.]]
* BodySurf: The game's main gimmick is taking control different soldiers through different positions by aiming + a single button press.

to:

Similar to its PC counterpart, the story is set TwentyMinutesIntoTheFuture in a war between N.A.T.O NATO and the [[UsefulNotes/ChineseWithChopperSupport P.R.C]] PRC]] in the eastern european/central asian Eastern European/Central Asian country of UsefulNotes/{{Kazakhstan}} after peace negociations negotiations between both factions are interrupted by an unknown assailant.

Unlike its PC counterpart, the gameplay is way more streamlined and arcade-y and has a full-fledged singleplayer campaign with an unique ''hotswap'' "hotswap" mechanic that allows the player to move from to soldier to soldier with press of a buttom.

Its multiplayer mode allowed 24 players to duke it out with a variety of vehicles such as light transports, tanks and helicopters, and was one of the most online-featured console games of its time with the implementation of Clans, Leaderboards and unlocks. However, its Xbox and Xbox 360 servers were closed on in 2009 and its [=PS2=]'s on [=PS2=] servers followed in 2014.

Its comercial commercial success led to the development of ''Battlefield: Bad Company'', the ''VideoGame/BattlefieldBadCompany'' duology, a sort of SpiritualSequel SpiritualSuccessor released on in 2008 for the UsefulNotes/Playstation3 and UsefulNotes/{{Xbox 360}}.

!!Be Carefull, Careful, there are tropes on your radar.

* AdaptedOut: There's no Russian or M.E.C MiddleEasternCoalition faction in the campaign. However, the M.E.C MEC does appear in some multiplayer maps set in the middle east.
Middle East.
* ArtificialStupidity: The campaign AI suffers from unpolished pathfinding, can't decide for on targets when multiple enemies are around and constantly fires at walls and buildings. Thank goodness for [[BodySurf shifting]].
* ArtShift: Due to the limitations of the Playstation 2 and Xbox, the artstyle is slightly more cartoony with more exagerated exaggerated visual effects (explosions, muzzles, muzzle flashes, tracers, etc), etc). [[AvertedTrope Averted]] in the Xbox 360 version where the artstyle is more in line with Battlefield 2142.
''Battlefield 2142''.
* BigBad: [[spoiler:The Burning Flag, the paramilitary faction responsible for the conflict between N.A.T.O NATO and the P.R.C PRC in the region.]]
* BodySurf: The game's main gimmick is taking control different soldiers through different positions by aiming + at them and pressing a single button press.button.



* CripplingOverspecialization: All the classes and vehicles suffer from this as each has a function and preferred gameplay style but outside of their function and aproach they are left vulnerable or even useless.
* DemotedToExtra: The M.E.C was not only relegated to a multiplayer-only faction but only a few maps feature them with the majority being between the either the U.S or the European Union fighting the P.R.C.
* DifficultySpike: The moment a mission asks you to hold a position or capture a heavily defended enemy command post you start to feel the ineptitude of your AI teammates and the unfairness of enemy units always aiming to kill you rather than your teammates, in moments like this you start to see how fast your team's tickets (lives shared by the entire team) plummet to zero.
* FiveManBand: There are five classes; Assault, Spec Ops, Engineer, Support and Sniper.
* GreyAndGreyMorality: Both N.A.T.O and the P.R.C are portrayed as extremely pridefull and stubborn but not overly malicious or cruel, pragmatic maybe, but not evil.
* {{Ruritania}}: [[AvertedTrope Averted]], Kazakhstan is a real country, but is mostly portrayed as a generic, war-torn eastern european country.
* WesternTerrorists: [[spoiler:The Burning Flag, a paramilitary army composed of russian and european mercenaries]].
* WeHardlyKnewYou: [[spoiler: The Burning Flag appears out of nowhere after the defeat of either N.A.T.O or the P.R.C and only fight in the last mission.]]

to:

* CripplingOverspecialization: All the classes and vehicles suffer from this as each has a function and preferred gameplay style but outside of their function and aproach approach they are left vulnerable or even useless.
* DemotedToExtra: The M.E.C MEC was not only relegated to a multiplayer-only faction but only a few maps feature them with the majority being between the either the U.S US or the European Union fighting the P.R.C.
PRC.
* DifficultySpike: The moment a mission asks you to hold a position or capture a heavily defended enemy command post post, you start to feel the ineptitude of your AI teammates and the unfairness of enemy units always [[GangUpOnTheHuman aiming to kill you you]] rather than your teammates, in moments like this you start to see how fast your team's tickets (lives shared by the entire team) plummet to zero.
* FiveManBand: There are five classes; Assault, Spec Ops, Engineer, Support and Sniper.
*
GreyAndGreyMorality: Both N.A.T.O NATO and the P.R.C PRC are portrayed as extremely pridefull prideful and stubborn stubborn, but not overly malicious or cruel, cruel - pragmatic maybe, but not evil.
* {{Ruritania}}: [[AvertedTrope Averted]], {{Zigzagg|ingTrope}}ed. Kazakhstan is a real country, of course, but the actual portrayal of it is mostly portrayed as a generic, generic war-torn eastern european Eastern European country.
* WesternTerrorists: [[spoiler:The Burning Flag, a paramilitary army composed of russian Russian and european European mercenaries]].
* WeHardlyKnewYou: [[spoiler: The Burning Flag appears out of nowhere after the defeat of either N.A.T.O NATO or the P.R.C PRC and are only fight fought in the last mission.]]


* ArtificialStupidity: The campaign AI suffers from unpolished pathfinding, can't decide for targets on hectics moments when multiple enemies are around and constantly fires at walls and building. Thank goodness for [[BodySurf shifting]].

to:

* ArtificialStupidity: The campaign AI suffers from unpolished pathfinding, can't decide for targets on hectics moments when multiple enemies are around and constantly fires at walls and building.buildings. Thank goodness for [[BodySurf shifting]].


* BodySurf: The game's main gimmick is taking control different soldiers through different positions by aiming + a single button press, predating ''Videogame/GrandTheftAutoV'' for 8 years.

to:

* BodySurf: The game's main gimmick is taking control different soldiers through different positions by aiming + a single button press, predating ''Videogame/GrandTheftAutoV'' for 8 years.press.


* BodySurf: The game's main gimmick is taking control different soldiers through different positions with aiming and single button press, predating ''Videogame/GrandTheftAutoV'' for 8 years.

to:

* BigBad: [[spoiler:The Burning Flag, the paramilitary faction responsible for the conflict between N.A.T.O and the P.R.C in the region.]]
* BodySurf: The game's main gimmick is taking control different soldiers through different positions with by aiming and + a single button press, predating ''Videogame/GrandTheftAutoV'' for 8 years.



* WesternTerrorists:[[spoiler: The Burning Flag, a paramilitary army composed of russian and european mercenaries]].

to:

* WesternTerrorists:[[spoiler: The WesternTerrorists: [[spoiler:The Burning Flag, a paramilitary army composed of russian and european mercenaries]].mercenaries]].
* WeHardlyKnewYou: [[spoiler: The Burning Flag appears out of nowhere after the defeat of either N.A.T.O or the P.R.C and only fight in the last mission.]]


* ArtificialStupidity: The campaign AI suffers from unpolished pathfinding, can't decide for targets on hectics moments when multiple enemies are around and constantly fires at walls and building.

to:

* ArtificialStupidity: The campaign AI suffers from unpolished pathfinding, can't decide for targets on hectics moments when multiple enemies are around and constantly fires at walls and building. Thank goodness for [[BodySurf shifting]].


Added DiffLines:

* BodySurf: The game's main gimmick is taking control different soldiers through different positions with aiming and single button press, predating ''Videogame/GrandTheftAutoV'' for 8 years.


[[caption-width-right:350:The game's american box art]]

''Battlefield 2: Modern Combat'' is a First Person Shooter developed by DICE for the UsefulNotes/Playstation2, UsefulNotes/{{Xbox}} and UsefulNotes/{{Xbox 360}} as a spin-off of ''[[VideoGame/{{Battlefield}} Battlefield 2]]''.

Similar to its PC counterpart, the story is set TwentyMinutesIntoTheFuture in a war between N.A.T.O and the [[UsefulNotes/ChineseWithChopperSupport P.R.C]] in the eastern european/central asian country of Kazakhstan after peace negociations between both factions are interrupted by an unknown assailant.

to:

[[caption-width-right:350:The game's american box art]]

battle has come to consoles!]]

''Battlefield 2: Modern Combat'' is a First Person Shooter developed by DICE for the UsefulNotes/Playstation2, UsefulNotes/{{Xbox}} and UsefulNotes/{{Xbox 360}} as a spin-off of ''[[VideoGame/{{Battlefield}} Battlefield 2]]''.

2]]'' developed by DICE for the UsefulNotes/Playstation2 and UsefulNotes/{{Xbox}} released in Octuber 2005 and later for the UsefulNotes/{{Xbox 360}} in April 2006.

Similar to its PC counterpart, the story is set TwentyMinutesIntoTheFuture in a war between N.A.T.O and the [[UsefulNotes/ChineseWithChopperSupport P.R.C]] in the eastern european/central asian country of Kazakhstan UsefulNotes/{{Kazakhstan}} after peace negociations between both factions are interrupted by an unknown assailant.



* DemotedToExtra: The M.E.C was not only relegated to a multiplayer-only faction but only a few maps feature them with the majority being between the either the U.S or N.A.T.O against the P.R.C.

to:

* DemotedToExtra: The M.E.C was not only relegated to a multiplayer-only faction but only a few maps feature them with the majority being between the either the U.S or N.A.T.O against the European Union fighting the P.R.C.


* FiveManBand: There are five classes; Assault, Spec Ops, Engineer, Anti-Tank and Sniper.

to:

* FiveManBand: There are five classes; Assault, Spec Ops, Engineer, Anti-Tank Support and Sniper.


Added DiffLines:

* WesternTerrorists:[[spoiler: The Burning Flag, a paramilitary army composed of russian and european mercenaries]].


''Battlefield 2: Modern Combat'' is a First Person Shooter developed by DICE for the UsefulNotes/Playstation2, UsefulNotes/{{Xbox}} and UsefulNotes/{{Xbox 360}} as a spin-off of ''[[VideoGame/Battlefield Battlefield 2]]''.

to:

''Battlefield 2: Modern Combat'' is a First Person Shooter developed by DICE for the UsefulNotes/Playstation2, UsefulNotes/{{Xbox}} and UsefulNotes/{{Xbox 360}} as a spin-off of ''[[VideoGame/Battlefield ''[[VideoGame/{{Battlefield}} Battlefield 2]]''.


Added DiffLines:

* DemotedToExtra: The M.E.C was not only relegated to a multiplayer-only faction but only a few maps feature them with the majority being between the either the U.S or N.A.T.O against the P.R.C.


''Battlefield 2: Modern Combat'' is a First Person Shooter developed by DICE for the UsefulNotes/Playstation2, UsefulNotes/{{Xbox}} and UsefulNotes/{{Xbox 360}} as a spin-off of ''Battlefield 2''.

Similar to its PC counterpart, the story is set TwentyMinutesIntoTheFuture in a war between N.A.T.O and the [[UsefulNotes/ChineseWithChopperSupport P.R.C]] in the eastern european country of Kazakhstan after peace negociations between both factions are interrupted by an unknown assailant.

to:

''Battlefield 2: Modern Combat'' is a First Person Shooter developed by DICE for the UsefulNotes/Playstation2, UsefulNotes/{{Xbox}} and UsefulNotes/{{Xbox 360}} as a spin-off of ''Battlefield 2''.

''[[VideoGame/Battlefield Battlefield 2]]''.

Similar to its PC counterpart, the story is set TwentyMinutesIntoTheFuture in a war between N.A.T.O and the [[UsefulNotes/ChineseWithChopperSupport P.R.C]] in the eastern european european/central asian country of Kazakhstan after peace negociations between both factions are interrupted by an unknown assailant.



* AdaptedOut: There's no Russian or M.E.C faction in the campaign. However, the M.E.C does appear in some maps set in the middle east.

to:

* AdaptedOut: There's no Russian or M.E.C faction in the campaign. However, the M.E.C does appear in some multiplayer maps set in the middle east.



* ArtShift: Due to the limitations of the Playstation 2 and Xbox, the artstyle is slightly more cartoony with more exagerated visual effects (explosions, muzzles, tracers, etc), [[AvertedTrope Averted]] in the Xbox 360 version where the artstyle is more in line with Battlefield 2142.



* FiveManBand: There are five classes; Assault, Spec Ops, Engineer, Anti-Tank and Sniper.

to:

* FiveManBand: There are five classes; Assault, Spec Ops, Engineer, Anti-Tank and Sniper.Sniper.
* GreyAndGreyMorality: Both N.A.T.O and the P.R.C are portrayed as extremely pridefull and stubborn but not overly malicious or cruel, pragmatic maybe, but not evil.
* {{Ruritania}}: [[AvertedTrope Averted]], Kazakhstan is a real country, but is mostly portrayed as a generic, war-torn eastern european country.
* ZergRush: The standard tactic the AI uses in the campaign.

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