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''Battle Engine Aquila'' is a game based where two armies fight over what land is left after the end of the world has caused the sea levels to rise and destroy almost all livable land. It was launched in January 2003 for UsefulNotes/PS2 and UsefulNotes/{{Xbox}}, with the [[UsefulNotes/IBMPersonalComputer PC]] version following in October 2003. The PC version was rereleased on UsefulNotes/{{Steam}} and Website/GOGDotCom in September 2020.

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''Battle Engine Aquila'' is a game based where two armies fight over what land is left after the end of the world has caused the sea levels to rise and destroy almost all livable land. It was launched in January 2003 for UsefulNotes/PS2 Platform/PS2 and UsefulNotes/{{Xbox}}, Platform/{{Xbox}}, with the [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] version following in October 2003. The PC version was rereleased on UsefulNotes/{{Steam}} Platform/{{Steam}} and Website/GOGDotCom Platform/GOGDotCom in September 2020.

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Climate Change was a unilateral rename, all links to that are being changed to Global Warming


* ClimateChange: Rising sea levels has left land a scarce commodity.


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* GlobalWarming: Rising sea levels has left land a scarce commodity.

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A game based AfterTheEnd where two armies fight over what land is left is left of the world, after the rising sea levels destroyed almost all livable land. It was launched in January 2003 for UsefulNotes/PS2 and UsefulNotes/{{Xbox}}, with the [[UsefulNotes/IBMPersonalComputer PC]] version following in October 2003. The PC version was rereleased on UsefulNotes/{{Steam}} and Website/GOGDotCom in September 2020.

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A ''Battle Engine Aquila'' is a game based AfterTheEnd where two armies fight over what land is left is left of the world, after the rising end of the world has caused the sea levels destroyed to rise and destroy almost all livable land. It was launched in January 2003 for UsefulNotes/PS2 and UsefulNotes/{{Xbox}}, with the [[UsefulNotes/IBMPersonalComputer PC]] version following in October 2003. The PC version was rereleased on UsefulNotes/{{Steam}} and Website/GOGDotCom in September 2020.


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Renamed per TRS


* ClimateChange: Rising sea levels has left land a scarce commodity.



* GiantSpaceFleaFromNowhere: A gigantic mutant sea creature, called Gill-M, randomly appears in one level and obliterates all the enemy forces on the island. Then you have to drive it away from friendly forces. In article about it, it is implied that it was result of Muspell's doings, but that's about it.
* GlobalWarming: Rising sea levels has left land a scarce commodity.

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* GiantSpaceFleaFromNowhere: A gigantic mutant sea creature, called Gill-M, randomly appears in one level and obliterates all the enemy forces on the island. Then you have to drive it away from friendly forces. In an article about it, it is implied that it was a result of Muspell's doings, but that's about it.
* GlobalWarming: Rising sea levels has left land a scarce commodity.
it.
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* FloodedFutureWorld: The game takes place after rising sea levels submerge almost all livable land, leaving only thirteen islands that the survivors war with each other over.
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A game based AfterTheEnd where two armies fight over what land is left is left of the world, after the rising sea levels destroyed almost all livable land. It was launched in January 2003 for UsefulNotes/PS2 and UsefulNotes/{{Xbox}}, with the [[UsefulNotes/IBMPersonalComputer PC]] version following in October 2003. The PC version was rereleased on UsefulNotes/{{Steam}} and UsefulNotes/GOGDotCom in September 2020.

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A game based AfterTheEnd where two armies fight over what land is left is left of the world, after the rising sea levels destroyed almost all livable land. It was launched in January 2003 for UsefulNotes/PS2 and UsefulNotes/{{Xbox}}, with the [[UsefulNotes/IBMPersonalComputer PC]] version following in October 2003. The PC version was rereleased on UsefulNotes/{{Steam}} and UsefulNotes/GOGDotCom Website/GOGDotCom in September 2020.
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A game based AfterTheEnd where two armies fight over what land is left is left of the world, after the rising sea levels destroyed almost all livable land. It was launched in January 2003 for UsefulNotes/PS2 and UsefulNotes/{{Xbox}}, with the [[UsefulNotes/IBMPersonalComputer PC]] version following in October 2003.

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A game based AfterTheEnd where two armies fight over what land is left is left of the world, after the rising sea levels destroyed almost all livable land. It was launched in January 2003 for UsefulNotes/PS2 and UsefulNotes/{{Xbox}}, with the [[UsefulNotes/IBMPersonalComputer PC]] version following in October 2003.
2003. The PC version was rereleased on UsefulNotes/{{Steam}} and UsefulNotes/GOGDotCom in September 2020.

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* SuperDrowningSkills: The Aquila is destroyed if it enters water. In a world where the vast majority of the world is covered in it.



* RedshirtArmy: The Forsetti military will generally lose against Muspell forces by themselves, but intervention from the Aquilia can unbalance the fight enough so they can take care of the rest themselves.
* StoryBranching: Some missions have alternate ways of ending. This leads into a split that will go on for one or two missions before the storylines converge. One branching arc concerns an enemy super-submarine. Off to the side of the enemy base is a launch pad with a rocket on it that launches during the battle. If you let it go, the rocket will release a KillSat that destroys a nearby base. If you're fast enough to stop the launch, however, the Submarine will immediately shove off and attack a Forsetti city.
* SuperDrowningSkills: The Aquila is destroyed if it enters water. In a world where the vast majority of the world is covered in it.



* SpiderTank: Several tanks and the Battle Engines (Prototype Aquila, Pulsar, Blazer, Lancer and Sniper)

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* SpiderTank: Several Muspell tanks and as well as the Battle Engines (Prototype Aquila, Pulsar, Blazer, Lancer and Sniper)in walker mode.
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* WeaponizedExhaust: You can use soft-landing engines of the Aquila to torch enemy (or friendly) infantry.
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%%* AcePilot
%%* AdjectiveNounFred

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%%* AcePilot
%%* AdjectiveNounFred
* AcePilot: Hawk Winter, protagonist of the game, and Lewis Carver.
* AdjectiveNounFred: The name of the game.

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[[caption-width-right:256:Try not to step on your own troops]]

A game based AfterTheEnd where two armies fight over what land is left is left of the world, after the rising sea levels destroyed almost all livable land. You play Hawk Winter, a hotshot Dockworker & hovercraft racer who has a friend involved in the [[SuperPrototype Aquila project]] and recruits him as its pilot.

You can pilot 5 different Battle Engine variants, vehicles that can transform between walker mode and jet mode.


!!This game contains examples of
* AcePilot
* AdjectiveNounFred

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[[caption-width-right:256:Try not to step on your own troops]]

troops.]]

A game based AfterTheEnd where two armies fight over what land is left is left of the world, after the rising sea levels destroyed almost all livable land. It was launched in January 2003 for UsefulNotes/PS2 and UsefulNotes/{{Xbox}}, with the [[UsefulNotes/IBMPersonalComputer PC]] version following in October 2003.

You play Hawk Winter, a hotshot Dockworker & hovercraft racer who has a friend involved in the [[SuperPrototype Aquila project]] and recruits him as its pilot.

pilot. You can pilot 5 different Battle Engine variants, vehicles that can transform between walker mode and jet mode.


mode.

!!This game contains examples of
*
of:
%%Administrivia/ZeroContextExamples are not allowed on the wiki. Please expand them with context before uncommenting them. Thank you.
%%*
AcePilot
* %%* AdjectiveNounFred



* WaveMotionGun: Several of bosses have some versions of this. The most notable one is Ion Beam Cannon, mounted on the "Fenrir", which creates powerful explosion at the point of impact.

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* WaveMotionGun: Several of bosses have some versions of this. The most notable one is Ion Beam Cannon, mounted on the "Fenrir", which creates powerful explosion at the point of impact.impact.
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* GiantSpaceFleaFromNowhere: A gigantic mutant sea creature, called Gill-M, randomly appears in one level and obliterates all the enemy forces on the island. Then you have to drive it away from friendly forces. In article about it, it is implied that it was result of Maspell's doings, but that's about it.

to:

* GiantSpaceFleaFromNowhere: A gigantic mutant sea creature, called Gill-M, randomly appears in one level and obliterates all the enemy forces on the island. Then you have to drive it away from friendly forces. In article about it, it is implied that it was result of Maspell's Muspell's doings, but that's about it.



* SpiderTank: Several tanks and the battle engines (Prototype Aquila, Pulsar, Blazer, Lancer and Sniper)

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* SpiderTank: Several tanks and the battle engines Battle Engines (Prototype Aquila, Pulsar, Blazer, Lancer and Sniper)

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Addition of info about the augmented shots


* MacrossMissileMassacre: The micro missiles are spat out in impressive volleys.

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* LimitBreak: After Battle Engine's shields receive some amount of damage, the main weapon of Battle Engine becomes "augmented" and capable of a single powerful charged-only shot, after which it reverts to normal, when it can be turned "augmented" again. Pulse Cannon's augmented shot is a giant version of the normal pulse blast, capable of dealing huge damage over a big area, Beam Laser fires several highly-damaging quick-travelling energy bursts, which can be locked on one or several targets and Railgun fires several powerful shots in quick succession without using additional ammo.
* MacrossMissileMassacre: The micro missiles and, to a lesser extent, flux missiles, are spat out in impressive volleys.

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Small fixes and additions.


* TheBattlestar

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* TheBattlestarTheBattlestar: Both "Fenrir" and "Venturer" qualify. The former is even armed with [[WaveMotionGun Ion Beam Cannon]], that generates powerful explosion on hit.



* BreathWeapon: Gill-M possesses some sort of corrosive breath, which is capable of dealing quite a lot of damage.



* GiantSpaceFleaFromNowhere: A gigantic mutant sea creature randomly appears in one level and obliterates all the enemy forces on the island. Then you have to kill it.

to:

* GiantSpaceFleaFromNowhere: A gigantic mutant sea creature creature, called Gill-M, randomly appears in one level and obliterates all the enemy forces on the island. Then you have to kill drive it away from friendly forces. In article about it, it is implied that it was result of Maspell's doings, but that's about it.



* HumongousMecha: The titular battle engine isn't the biggest unit in the game, but it towers over convoys of tanks and most other walkers easily.

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* HumongousMecha: The titular battle engine Battle Engine isn't the biggest unit in the game, but it towers over convoys of tanks and most other walkers easily.



* InvisibilityCloak: The sniper has reduced weaponry but can turn invisible.

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* InvisibilityCloak: The sniper Sniper has reduced weaponry but can turn invisible.



* {{Mutants}}: There are Gillams, peaceful and even somewhat cowardly crustacean-like sea creatures, and then there's Gill-M, giant and highly agressive mutated specimen, capable of easily sinking supersubmarine in one hit of its giant claws and ravaging the whole Muspell-controlled island. It is resilient enough that all you can do to it is drive it back to the sea with your weaponry.



* SuperSoldier: Muspell elite troops. In articles about them, it is stated, that they undergo some sort of genetic therapies to achieve maximal combat effectiveness.



* TransformingMecha: the Battle engines can transform between walker and flight modes.

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* TransformingMecha: the Battle engines Engines can transform between walker and flight modes.



* {{Wingman}}: You get a choice of three of'em. One's good at taking out ground targets, one's good at taking out enemy fighters, and one's in between.

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* {{Wingman}}: You get a choice of three of'em. One's good at taking out ground targets, one's good at taking out enemy fighters, and one's in between.between.
* WaveMotionGun: Several of bosses have some versions of this. The most notable one is Ion Beam Cannon, mounted on the "Fenrir", which creates powerful explosion at the point of impact.

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A game based AfterTheEnd were two armies fight over what land is left is left of the world, after the rising sea levels destroyed almost all livable land. You play Hawk Winter, a hotshot Dockworker & hovercraft racer who has a friend involved in the [[SuperPrototype Aquila project]] and recruits him as its pilot.

to:

A game based AfterTheEnd were where two armies fight over what land is left is left of the world, after the rising sea levels destroyed almost all livable land. You play Hawk Winter, a hotshot Dockworker & hovercraft racer who has a friend involved in the [[SuperPrototype Aquila project]] and recruits him as its pilot.




* ColorCodedForYourConvenience: [[TheFederation Forseti]] units are [[BlueIsHeroic Blue and White]],[[TheEmpire Muspell]] forces are [[RedAndBlackAndEvilAllOver Red and Black.]]

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\n* ColorCodedForYourConvenience: [[TheFederation Forseti]] units are [[BlueIsHeroic Blue and White]],[[TheEmpire White]], [[TheEmpire Muspell]] forces are [[RedAndBlackAndEvilAllOver Red and Black.]]
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The Format/Genre box is outdated coding.


[[quoteright:256:~~[[VideoGame PC, Xbox, PS2 Game]] [[TransformingMecha Air & ground]] [[MechaGame mech combat game]]~~]]

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[[quoteright:256:~~[[VideoGame PC, Xbox, PS2 Game]] [[TransformingMecha Air & ground]] [[MechaGame mech combat game]]~~]]
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Awesome Yet Practical is not a trope any more.


* ImprovisedPlatform: Levels that take place at sea will require you to land on ships to recharge. They even tell you, "Be prepared to land anywhere." Also, one AwesomeYetPractical way to take out enemy landers is to land on top of them and shoot them point-blank with your cannon.

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* ImprovisedPlatform: Levels that take place at sea will require you to land on ships to recharge. They even tell you, "Be prepared to land anywhere." Also, Taking that to the level of direct offense, one AwesomeYetPractical way to take out enemy landers is to land on top of them and shoot them point-blank with your cannon.

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* BlackAndRedAndEvilAllOver: Most Muspell units have this color scheme, setting themselves apart handily from the [[ColorCodedForYourConvenience Blue and White]] [[TheFederation Forseti.]]
* ColorCodedForYourConvenience: [[TheFederation Forseti]] units are [[BlueIsHeroic Blue and White]],[[TheEmpire Muspell]] forces are [[BlackAndRedAndEvilAllOver Black and Red.]]

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* BlackAndRedAndEvilAllOver: Most Muspell units have this color scheme, setting themselves apart handily from the [[ColorCodedForYourConvenience Blue and White]] [[TheFederation Forseti.]]

* ColorCodedForYourConvenience: [[TheFederation Forseti]] units are [[BlueIsHeroic Blue and White]],[[TheEmpire Muspell]] forces are [[BlackAndRedAndEvilAllOver Black [[RedAndBlackAndEvilAllOver Red and Red.Black.]]


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* RedAndBlackAndEvilAllOver: Most Muspell units have this color scheme, setting themselves apart handily from the [[ColorCodedForYourConvenience Blue and White]] [[TheFederation Forseti.]]
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* {{Overheating}}: All of your energy weapons do this.

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A game based AfterTheEnd were two armies fight over what land is left is left of the world, after the rising sea levels destroyed almost all livable land. You play Hawk Winter, a hotshot Dockworker & hovercraft racer whose girlfriend is involved in the [[SuperPrototype Aquila project]] and recruits him as its pilot.

to:

A game based AfterTheEnd were two armies fight over what land is left is left of the world, after the rising sea levels destroyed almost all livable land. You play Hawk Winter, a hotshot Dockworker & hovercraft racer whose girlfriend is who has a friend involved in the [[SuperPrototype Aquila project]] and recruits him as its pilot.



* BigGood: Colonel Chuck Kramer, head of the Battle Engine project and the voice of grumpy reason throughout the game.
* BlackAndRedAndEvilAllOver: Most Muspell units have this color scheme, setting themselves apart handily from the [[ColorCodedForYourConvenience Blue and White]] [[TheFederation Forseti.]]
* ColorCodedForYourConvenience: [[TheFederation Forseti]] units are [[BlueIsHeroic Blue and White]],[[TheEmpire Muspell]] forces are [[BlackAndRedAndEvilAllOver Black and Red.]]



* TheEmpire: Muspell, who are the primary antagonists of the game.



* EncyclopediaExposita: Every unit in the game, from the giant artillery platform to those civilian trucks that make a cameo in one level, have their own page of specs and history.

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* EncyclopediaExposita: Every unit and character in the game, from the giant artillery platform to those civilian trucks that make a cameo in one level, have their own page of specs and history.


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* MillionMookMarch: The opening cutscene shows a military rally on Muspell that features this trope and an early display of the BigBad.
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* AdjectiveNounFred
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You can pilot 5 different Battle Engine variant, vehicles that can transform between walker mode and jet mode.


to:

You can pilot 5 different Battle Engine variant, variants, vehicles that can transform between walker mode and jet mode.

Is there an issue? Send a MessageReason:
None



A game based AfterTheEnd were two armies fight over what land is left is left of the world. You play Hawk Winter,a Dockworker whose girlfriend is involved in the Aquila project and recruits him as its pilot.

You can pilot 5 different Battle engines, vehicles that can transform between walker mode and jet mode.


to:

\n[[quoteright:256:~~[[VideoGame PC, Xbox, PS2 Game]] [[TransformingMecha Air & ground]] [[MechaGame mech combat game]]~~]]

A game based AfterTheEnd were two armies fight over what land is left is left of the world. world, after the rising sea levels destroyed almost all livable land. You play Hawk Winter,a Winter, a hotshot Dockworker & hovercraft racer whose girlfriend is involved in the [[SuperPrototype Aquila project project]] and recruits him as its pilot.

You can pilot 5 different Battle engines, Engine variant, vehicles that can transform between walker mode and jet mode.




* {{Wingman}}: You get a choice of three of'em. One's good at taking out ground targets, one's good at taking out enemy fighters, and one's in between.

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* {{Wingman}}: You get a choice of three of'em. One's good at taking out ground targets, one's good at taking out enemy fighters, and one's in between.
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None

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* ImprovisedPlatform: Levels that take place at sea will require you to land on ships to recharge. They even tell you, "Be prepared to land anywhere." Also, one AwesomeYetPractical way to take out enemy landers is to land on top of them and shoot them point-blank with your cannon.

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* AfterTheEnd

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* AfterTheEndAfterTheEnd: A worldwide flood has left only a few tiny islands habitable.



* ConceptArtGallery: The better you do in a level, the more concept art you can view.



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* AcePilot



* DeflectorShields: available in walker mode but not jet mode.

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* BattleshipRaid: The penultimate encounter.
* TheBattlestar
* DeflectorShields: available Available in walker mode but not jet mode.



* EncyclopediaExposita: Every unit in the game, from the giant artillery platform to those civilian trucks that make a cameo in one level, have their own page of specs and history.
* GiantSpaceFleaFromNowhere: A gigantic mutant sea creature randomly appears in one level and obliterates all the enemy forces on the island. Then you have to kill it.



* HumongousMecha: The titular battle engine isn't the biggest unit in the game, but it towers over convoys of tanks and most other walkers easily.



* MacrossMissileMassacre: The micro missiles are spat out in impressive volleys.
* MookMaker: Factories and landing craft churn out a steady supply of reinforcements. Interestingly, your own RedshirtArmy has them in some missions.
* SuperDrowningSkills: The Aquila is destroyed if it enters water. In a world where the vast majority of the world is covered in it.
* SuperPrototype: Several. Including the titular Battle Engine.




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* TheWarSequence: Some of the battles are absolutely massive.
* {{Wingman}}: You get a choice of three of'em. One's good at taking out ground targets, one's good at taking out enemy fighters, and one's in between.
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/256px-Battle_Engine_Aquila_1913.jpg]]
[[caption-width-right:256:Try not to step on your own troops]]

A game based AfterTheEnd were two armies fight over what land is left is left of the world. You play Hawk Winter,a Dockworker whose girlfriend is involved in the Aquila project and recruits him as its pilot.

You can pilot 5 different Battle engines, vehicles that can transform between walker mode and jet mode.


!!This game contains examples of
* AfterTheEnd
* DeflectorShields: available in walker mode but not jet mode.
* EnergyWeapon: Several of the 10 possible weapons are energy based.
* GlobalWarming: Rising sea levels has left land a scarce commodity.
* InvisibilityCloak: The sniper has reduced weaponry but can turn invisible.
* SpiderTank: Several tanks and the battle engines (Prototype Aquila, Pulsar, Blazer, Lancer and Sniper)
* TransformingMecha: the Battle engines can transform between walker and flight modes.

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