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** As of the ''Warriors Of The North'' expansion, [[AvertedTrope averted]] with the "Lone Wolf" company origin, in which you start out with one single high-leveled and well-armed (but nearly broke) hedge knight who explicitly is the player's avatar. Even if you hire more men, this character will remain on the field and be able to participate in battle, but if he -i.e. "you" - dies, the campaign is instantly over.

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** As of the ''Warriors Of The North'' expansion, [[AvertedTrope averted]] with the "Lone Wolf" company origin, in which you start out with one single high-leveled and well-armed (but nearly broke) hedge knight who explicitly is the player's avatar. Even if you hire more men, this character will remain on the field and be able to participate in battle, but if he -i.e. "you" - dies, the campaign is instantly over. It also doesn't take into account the fact that your avatar is a character in the company: you can still get events that have the avatar talking to the captain of the company, even though he IS the captain.

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** Each of the new starts introduced in ''Warriors of the North'' has a specific form of EarlyGameHell:
*** The ''Peasant Militia'' starts with a lot of badly armed peasants, which means your food costs are high from the get-go, and can never hire anyone that isn't a lowborn peasant, which means some of the best recruits are completely unavailable.
*** The ''Band of Poachers'' starts with characters all specialized in ranged combat (so as soon as melee starts, you'll be outclassed), and can't carry as much stuff, which reduces trading opportunities.
*** The ''Trading Caravan'' starts with ''zero'' renown, which means contracts will be low-paying bottom feeder contracts, and gains renown at half the normal rate, which means you'll be stuck with those contracts for a while.
*** The ''Beast Slayers'' have good gear, get more drops, and can track things well, but ''everyone'' charges you 10% more for ''everything'', which adds up very quickly until you can get some decent cashflow going.
*** The ''Deserters'' start with less money and also have a noble house out to ''kill them'', meaning they could get attacked any time they're close to a specific noble house's territory.
*** The ''Cultists'' have to randomly sacrifice stuff to Davkul, either money, items or...people. And Davkul doesn't care if you're just getting started and don't have a lot to sacrifice at the moment.
*** The Northern Raiders'' start with most human factions hating or at least disliking them, which means fewer contracts and less pay, not to mention higher costs in shops.
*** And finally, the ''Lone Wolf'' starts with just...himself, a well-armed, well-armored knight, but no one else on his team. He also starts with less money, and, crucially, while he can ''almost'' handle most early contracts on his own (bring at least one other target), high armor repair costs in terms of tools and time are ''excessive''. Oh, and if he dies, the game is over.


** As of the ''Warriors Of The North'' expansion, [[AvertedTrope averted]] with the "Lone Wolf" company origin, in which you start out with one single high-leveled and well-armed (but nearly broke) hedge knight who explicitly is the PC avatar. Even if you hire more men, this character will remain on the field and be able to participate in battle, but if he -i.e. you- dies, the campaign is instantly over.

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** As of the ''Warriors Of The North'' expansion, [[AvertedTrope averted]] with the "Lone Wolf" company origin, in which you start out with one single high-leveled and well-armed (but nearly broke) hedge knight who explicitly is the PC player's avatar. Even if you hire more men, this character will remain on the field and be able to participate in battle, but if he -i.e. you- "you" - dies, the campaign is instantly over.

Added DiffLines:

** As of the ''Warriors Of The North'' expansion, [[AvertedTrope averted]] with the "Lone Wolf" company origin, in which you start out with one single high-leveled and well-armed (but nearly broke) hedge knight who explicitly is the PC avatar. Even if you hire more men, this character will remain on the field and be able to participate in battle, but if he -i.e. you- dies, the campaign is instantly over.

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* RealityEnsues:
** As previously noted, Orc weapons are big and gnarly and deal loads of damage, but your human mercenaries will find little use in them as they are ergonomically not designed for humans to lift and wield.
** By far the most vital piece of gear for any mercenary, even more than the humble shield, is a good helmet. Even just a simple padded cap is much better than nothing. HelmetsAreHardlyHeroic will just get your best man killed.


* GiantSpider: Webknechts
* KrakenAndLeviathan: The Kraken is one of the late game things you can attempt to fight, although there is a [[FetchQuest few things]] you have to do before you can summon it.
* LampshadeHanging:
** When being attacked by the undead legions of a [[VestigialEmpire forgotten empire]], they will declare that the 'False King must die', and that the 'Empire shall rise again'.
** Various characters will mention that the Greenskins once nearly wiped out civilization and were only stopped in a massive war, and brothers who were veterans of the conflict can be recruited. Many find it odd that Orc raiders are suddenly returning to harry civilization.

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* {{Foreshadowing}}:
** The legions of the Ancient Dead will take a special interest in the Captain in the first skirmishes, pointing him out in battle and declaring that the "False King must die", and that the "Empire shall rise again". [[spoiler:It is heavily implied that the Captain is a descendant of the ancient royalty who rebelled and tore down the Empire long ago.]]
** Various characters will mention that the Greenskins once nearly wiped out civilisation and were only stopped in a massive war that cost many, many lives, and brothers who were veterans of the conflict can be recruited. Many find it odd that Orc raiders are suddenly returning to harry civilisation.
* GiantSpider: Webknechts
Webknechts.
* KrakenAndLeviathan: The Kraken is one of the late game things you can attempt to fight, although there is a [[FetchQuest few things]] you have to do before you can summon it. \n* LampshadeHanging: \n** When being attacked by the undead legions of a [[VestigialEmpire forgotten empire]], they will declare that the 'False King must die', and that the 'Empire shall rise again'.\n** Various characters will mention that the Greenskins once nearly wiped out civilization and were only stopped in a massive war, and brothers who were veterans of the conflict can be recruited. Many find it odd that Orc raiders are suddenly returning to harry civilization.

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* FactionCalculus:
** Humans: Balanced.
** Orcs: Powerhouse.
** Goblins: Subversive.
** Undead: Horde. [[spoiler:Ancient Dead are a Powerhouse.]]


** You can create a world-beating mercenary company from simple woodcutters, fishermen, farmhands, homeless wretches and even [[spoiler:a man who was rescued from being [[TarAndFeathers tarred and feathered]] by his neighbours for fornicating with a melon.]]

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** You can create a world-beating mercenary company from simple woodcutters, fishermen, farmhands, homeless wretches wretches, beggars, killers on the run and even [[spoiler:a man who was rescued from being going to be [[TarAndFeathers tarred and feathered]] by his neighbours for fornicating with a melon.]]


* BarbarianHorde: The "Northern Raiders" scenario gives you command of a small barbarian war party - the barbarians are adept fighters and have increased loot from slain enemies, but the reputation malus you have might make life difficult.

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* BarbarianHorde: BarbarianTribe: The Viking-esque barbarians added in ''Warriors of the North''. The "Northern Raiders" scenario gives you command of a small war party of barbarian war party warriors - the barbarians they are adept fighters and have increased loot from slain enemies, but the reputation malus you have might make life difficult.

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** You can create a world-beating mercenary company from simple woodcutters, fishermen, farmhands, homeless wretches and even [[spoiler:a man who was rescued from being [[TarAndFeathers tarred and feathered]] by his neighbours for fornicating with a melon.]]


* ZombieApocalypse: The dead find no rest in Battle Brothers, and bands of zombies will raid the countryside. [[And you may find the Ancient Dead rise to reclaim their old empire.]]

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* ZombieApocalypse: The dead find no rest in Battle Brothers, and bands of zombies will raid the countryside. [[And [[spoiler:And you may find the Ancient Dead rise to reclaim their old empire.]]

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* MedievalMorons: The infamous [[TarAndFeathers "Melon Thief"]] event.


Another expansion, ''Warriors of the North'', is slated for a release on May 9th 2019 and is set to add a [[HornyVikings new barbarian faction]], along with a slew of new starting scenarios for your mercenary company, as well as Nordic-themed banners and icons and new events, contracts and legendary locations and bosses.



* AnyoneCanDie: The game's {{Roguelike}} nature means that your soldiers can die at any point of your adventure, and yes, they can ''never'' come back...barring resurrection by Necromancer, which you ''really'' don't want.
* AwesomeButImpractical: Most orc weapons are huge, do massive damage, and can hardly be held by your average human due to sheer size, a nasty case of RealityEnsues

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* AnyoneCanDie: The game's {{Roguelike}} nature means that your soldiers can die at any point of your adventure, and yes, they can ''never'' come back... barring resurrection by Necromancer, which you ''really'' don't want.
* AwesomeButImpractical: Most orc weapons are huge, do massive damage, and can hardly be held by your average human due to sheer size, a nasty case of RealityEnsues RealityEnsues.



* BandOfBrothers: Your starting companions from the beginning counts as this trope, even emphasized by [[TrueCompanions "Companion"]] background.

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* BandOfBrothers: Your starting companions from the beginning counts as this trope, even emphasized emphasised by [[TrueCompanions "Companion"]] background.



* BarbarianHorde: The "Northern Raiders" scenario gives you command of a small barbarian war party - the barbarians are adept fighters and have increased loot from slain enemies, but the reputation malus you have might make life difficult.



* QuantityVSQuality: Two of the new starting scenarios in ''Warriors of the North'' present this dichotomy:
** "Peasant Militia" gives you ''twelve'' men to start, allows you to take up to ''sixteen'' into battle and allows you to maintain up to twenty five in the company. However the starting men are woefully equipped and you will never be able to hire nobles or professional troops, only lowborn dregs.
** "Lone Wolf" gives you a single hedge knight to start with, who has great equipment and plenty of experience right off the bat. However, the company is limited to twelve men, [[WeCannotGoOnWithoutYou and if the knight dies then the campaign is over]].



* ZombieApocalypse: The dead find no rest in Battle Brothers, and bands of zombies will raid the countryside.

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* ZombieApocalypse: The dead find no rest in Battle Brothers, and bands of zombies will raid the countryside. [[And you may find the Ancient Dead rise to reclaim their old empire.]]


** The only way to defeat the Greenskin invasion is too slay the Warchief heading, which is easier said then done, considering their guarded by a horde of powerful Greenskin Warriors.

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** The only way to defeat the Greenskin invasion is too to slay the Warchief heading, which is easier said then done, considering their guarded by a horde of powerful Greenskin Warriors.



* LegendaryWeapon: If your determined and Badass enough, you can get Reproach of the Old gods. A 1 handed sword that hits harder than the usual ones you have and on top of it [[ShockAndAwe summons lightning strikes]] on up to 3 nearby enemies.

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* LegendaryWeapon: If your you're determined and Badass enough, you can get Reproach of the Old gods. A 1 handed sword that hits harder than the usual ones you have and on top of it [[ShockAndAwe summons lightning strikes]] on up to 3 nearby enemies.



* MeleeATrois: If your being chased by a stack of whatever, you can lure them to an enemy camp and start a 3 way between them, your brothers, and whoever occupies the camp.

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* MeleeATrois: If your you're being chased by a stack of whatever, you can lure them to an enemy camp and start a 3 way between them, your brothers, and whoever occupies the camp.

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* BurnTheWitch: A random event can involve a woman being tied to a bonfire and you can choose to free her or let her burn. Freeing her will net you some morale boost but some of your mercenaries may get hurt. An extra option involves some of your mercenaries depending on their backstory like one letting her burn if they are are Witch Hunter or a Monk, or free her if one of you mercenaries was a Cultist.

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