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* GimmickLevel: A few are scattered throughout the games.
** In the first game, "Call Sign Eagle" exclusively gives you a roster of air units. Your task is to provide cover for a ground force as ''they'' do the mission's objectives instead of you.
** Most of "Operation POW" involves racing a Light Recon to its destination under a time limit, with only a token combat section at the start and end of the mission. The second game's "Showdown at Big Honshu" is similar, involving driving a Recon around to plant bombs under a time limit.
** "Bonus Mission 3" has an enemy bomber constantly attacking you... and unlike virtually every other mission in the series, you ''don't'' have any method of countering it. The mission revolves around surviving its bombing runs long enough until you finally summon a squadron of Fighters to take it down.

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* CosmeticallyDifferentSides: With the exception of tanks having different machine gun mountings for some factions (Frontier tanks have a top mounted gun, while Tundra tanks have 2 side mounted guns), played straight.
** Xylvania has Acid Gas troopers; the Solar Empire uses a PlasmaCannon. Everyone else has Flamethrower troopers. Certain sides have no navy or Battle Fortress.

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* CosmeticallyDifferentSides: With A complicated example. Every faction has the exception same roster of tanks having different machine gun mountings for some unit types with the same functionality. In ''2'' all units are statistically identical, with the only functional difference between the factions (Frontier tanks being that the mounting points for secondary weapons can vary. This was notably not the case in the first game where each faction actually does have a top mounted gun, while Tundra tanks have 2 side mounted guns), played straight.
** Xylvania has Acid Gas troopers;
some statistical differences; this is most perceptible with the Solar Empire uses a PlasmaCannon. Everyone else has Flamethrower troopers. Certain sides have no navy or Battle Fortress.Iron Legion, who are noticeably more durable than everyone else.
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A series of SpinOff games within the ''VideoGame/NintendoWars'' series, with the first entry releasing on the UsefulNotes/NintendoGameCube in 2005. Unlike the main series, ''Battalion Wars'' eschews TurnBasedStrategy for a mixture of RealTimeStrategy and ThirdPersonShooter, reminiscent of games such as ''VideoGame/HogsOfWar''. In addition to commanding your forces in real time, all gameplay is from the point of view of any individual unit on the field, which that the player can switch between and control at any time.

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A series of SpinOff games within the ''VideoGame/NintendoWars'' series, with the first entry releasing on the UsefulNotes/NintendoGameCube Platform/NintendoGameCube in 2005. Unlike the main series, ''Battalion Wars'' eschews TurnBasedStrategy for a mixture of RealTimeStrategy and ThirdPersonShooter, reminiscent of games such as ''VideoGame/HogsOfWar''. In addition to commanding your forces in real time, all gameplay is from the point of view of any individual unit on the field, which that the player can switch between and control at any time.



A sequel, ''Battalion Wars II'', was released on the UsefulNotes/NintendoWii in 2008. In ''[[FunWithAcronyms B]]'''[[SuperTitle64Advance Wii]]''''', the [[BritainIsOnlyLondon Anglo Isles]], who managed to stay out of the previous conflict, invade the [[ThirtySecondsOverTokyo Solar Empire]] on rumors that they were building a superweapon to use against them (Given that they built the superweapon that stopped the Iron Legion, this wasn't too hard to believe). Eventually, the Frontier and Tundra get involved in the action as well.

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A sequel, ''Battalion Wars II'', was released on the UsefulNotes/NintendoWii Platform/{{Wii}} in 2008. In ''[[FunWithAcronyms B]]'''[[SuperTitle64Advance Wii]]''''', the [[BritainIsOnlyLondon Anglo Isles]], who managed to stay out of the previous conflict, invade the [[ThirtySecondsOverTokyo Solar Empire]] on rumors that they were building a superweapon to use against them (Given that they built the superweapon that stopped the Iron Legion, this wasn't too hard to believe). Eventually, the Frontier and Tundra get involved in the action as well.

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Paragraph removed per wick cleanup.


* CardCarryingVillain: Kaiser Vlad, and all of Xylvania in general. Best exemplified at the conclusion of Chapter 3 of the second game, when [[spoiler: Vlad poisons A-Qira and launches his invasion of Tundra. A-Qira first accuses him of the poison, then of more general treachery as the scope of Vlad's plan is revealed. The Kaiser cheerfully affirms both accusations as A-Qira writhes in his agonizing death throes.]]
* CasualDangerDialogue: While enjoying dinner at the Parliament House, Pierce and Windsor hear the rumbling of the Solar Empire's counterattack striking home. Pierce is understandably alarmed, Windsor is utterly unfazed. [[spoiler: Even when a shell rips open the roof, almost crushing him and dumping a chandelier, along with a fair amount of masonry, onto his food.]]

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* CardCarryingVillain: Kaiser Vlad, and all of Xylvania in general. Best exemplified at the conclusion of Chapter 3 of the second game, when [[spoiler: Vlad [[spoiler:Vlad poisons A-Qira and launches his invasion of Tundra. A-Qira first accuses him of the poison, then of more general treachery as the scope of Vlad's plan is revealed. The Kaiser cheerfully affirms both accusations as A-Qira writhes in his agonizing death throes.]]
* CasualDangerDialogue: While enjoying dinner at the Parliament House, Pierce and Windsor hear the rumbling of the Solar Empire's counterattack striking home. Pierce is understandably alarmed, Windsor is utterly unfazed. [[spoiler: Even [[spoiler:Even when a shell rips open the roof, almost crushing him and dumping a chandelier, along with a fair amount of masonry, onto his food.]]



* CrazyEnoughToWork: Tundran fighters are based on ICBM designs. The version in seen in the games is [[spoiler: the first iteration to have wings]].

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* CrazyEnoughToWork: Tundran fighters are based on ICBM designs. The version in seen in the games is [[spoiler: the [[spoiler:the first iteration to have wings]].



* DrowningMySorrows: A-Qira takes a big swig from his flask while impotently raging at the Anglos denial of his rightful vengeance. [[spoiler: Turns out the Kaiser put a little something extra in his drink.]]

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* DrowningMySorrows: A-Qira takes a big swig from his flask while impotently raging at the Anglos denial of his rightful vengeance. [[spoiler: Turns [[spoiler:Turns out the Kaiser put a little something extra in his drink.]]



* FakeSpecialAttack: [[spoiler: The Mining Spider has some scary looking green lasers to defend itself, but they're more of a lightshow really, barely scratching your Battlestation, and only posing a threat to any infantry you may have.]]

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* FakeSpecialAttack: [[spoiler: The [[spoiler:The Mining Spider has some scary looking green lasers to defend itself, but they're more of a lightshow really, barely scratching your Battlestation, and only posing a threat to any infantry you may have.]]



* FantasyConflictCounterpart: Basically WWII if Japan was one of the good guys. And the Germans never went democratic and had [[spoiler: a horde of zombies]] up their sleeves. And everyone had 21st century (or better) tech. And [[AwesomeButImpractical/{{Military}} Superheavy tanks]] actually were a good idea.

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* FantasyConflictCounterpart: Basically WWII if Japan was one of the good guys. And the Germans never went democratic and had [[spoiler: a [[spoiler:a horde of zombies]] up their sleeves. And everyone had 21st century (or better) tech. And [[AwesomeButImpractical/{{Military}} Superheavy tanks]] actually were a good idea.



%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.



* HonorBeforeReason: Admiral A-Qira takes this to IdiotBall levels, repeatedly ignoring Lei-Qo's warnings that something's strange about the Anglo attack and ultimately [[spoiler: playing right into Kaiser Vlad's hands]].

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* HonorBeforeReason: Admiral A-Qira takes this to IdiotBall levels, repeatedly ignoring Lei-Qo's warnings that something's strange about the Anglo attack and ultimately [[spoiler: playing [[spoiler:playing right into Kaiser Vlad's hands]].



* PreMortemOneLiner: From Kaiser Vlad to [[spoiler: Admiral A-Qira.]]
--> ''Vlad:'' [[spoiler: "You will not have to suffer the shame of defeat for long, Admiral."]]

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* PreMortemOneLiner: From Kaiser Vlad to [[spoiler: Admiral [[spoiler:Admiral A-Qira.]]
--> ''Vlad:'' [[spoiler: "You [[spoiler:"You will not have to suffer the shame of defeat for long, Admiral."]]



* RussianGuySuffersMost: Tundra gets devastated by [[spoiler: an Xylvanian sneak attack.]] [[spoiler: Twice.]]

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* RussianGuySuffersMost: Tundra gets devastated by [[spoiler: an [[spoiler:an Xylvanian sneak attack.]] [[spoiler: Twice.[[spoiler:Twice.]]



--> '''Kaiser Vlad''' [[spoiler: Now witness the firepower of this fully armed and operational Mining Spider.]]

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--> '''Kaiser Vlad''' [[spoiler: Now [[spoiler:Now witness the firepower of this fully armed and operational Mining Spider.]]
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* FixedForwardFacingWeapon: The Battlestation, a tank that every faction regards as the be-all, end-all of military firepower... despite its main gun (and only worthwhile weapon) being in a position where it can only aim up and down, requiring the ''entire tank'' to slowly rotate in place just to hit something slightly to the side of where it's facing. Fortunately, this issue was fixed in the sequel, giving it a proper rotating turret.

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* CavalryOfTheDead: The Iron Legion in 1. Subverted, however, since they have no loyalty to their descendants and [[CavalryBetrayal immediately try to take over the world again]]. Starting with Xylvania.

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* CavalryOfTheDead: The [[spoiler:In ''1'', Countess Ingrid resurrects the Iron Legion in 1.as a desperate gambit to achieve victory for the Xylvanians when the Alliance of Nations are right on their very doorstep. Subverted, however, since they have no loyalty to their descendants and [[CavalryBetrayal immediately try to take over the world again]]. Starting with Xylvania.Xylvania]].



* DeadlyGas: Xylvanian Acid Gassers use spray-guns filled with "ghosgene". Also, Kaiser Vlad rescues Kommander Ubel by deploying a poisonous cloud that only Xylvanians are immune to.

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* DeadlyGas: Xylvanian Acid Gassers Gas Veterans use spray-guns filled with "ghosgene". Also, Kaiser Vlad rescues Kommander Ubel by deploying a poisonous cloud that only Xylvanians are immune to.



* KeystoneArmy: The Iron Legion in ''Battalion Wars 1'' are bound by the Cenotaph, which lies in the center of the Crater of the Sun, a landmark which used to be the Iron Tower in the sequel that was destroyed by the Solar Empire in the final days of the Lightning Wars. The penultimate mission "Tomb of the Unknown Soldiers" involves both Colonel Austin and Empress Lei-Quo leading a battalion to destroy the Cenotaph and return the Iron Legion back to the grave.



* LeaningOnTheFourthWall: Units will occasionaly give some remarks that makes it seem like they acknowledge how absurd the game can be sometimes.

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* LeaningOnTheFourthWall: Units will occasionaly occasionally give some remarks that makes it seem like they acknowledge how absurd the game can be sometimes.
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** Veteran infantry can use their weapons at full power immediately, rather than having to wait for the charging period like the player does. The tradeoff of course is that a player-controlled Veteran has a health and damage bonus, while also not falling victim to ArtificialStupidity.

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* AcePilot: Pierce

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* AcePilot: PierceAcePilot:
** Pierce, the Anglo fighter pilot and air force commander, a position he couldn't have earned if he wasn't skilled at piloting.



* TheDragon: Ubel.

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* TheDragon: Ubel. In the first game he splits the role of Vlad's lieutenant with Countess Ingrid [[spoiler:until Ingrid gets [[IAmLegion assimilated into the Iron Legion]].]]



* EnemyChatter

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* EnemyChatterEnemyChatter: Enemy units can occasionally be heard speaking to each other.



* EvilOverlord: Kaiser Vlad and Lord Ferrok.

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* EvilOverlord: Kaiser Vlad Vlad, who rules Xylvania and seeks to expand their territory into the other nations. Lord Ferrok.Ferrok, Vlad's ancestor, was this even more, nearly conquering the world with a supernatural army.



* HeelFaceTurn: Tsar Gorgi.

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* HeelFaceTurn: Tsar Gorgi.Gorgi, who asks for forgiveness after his actions end up playing right into Xylvania's hands. Zig-zagged in the sequel, where [[spoiler:his ghost shows up to urge Marshal Nova to act more hawkishly]].



* IAmLegion: [[spoiler:Countess Ingrid]] in the first game.

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* IAmLegion: [[spoiler:Countess Ingrid]] in the first game.game [[spoiler:after awakening the Iron Legion and getting assimilated into them.]]



* TheManBehindTheMan: Kaiser Vlad in both ''Battalion Wars'' games.

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* TheManBehindTheMan: Kaiser Vlad in both ''Battalion Wars'' games. In the first he manipulates Tsar Gorgi's invasion of the Western Frontiers for his own ends, while in the second he tricks the Anglo Isles into going to war with the Solar Empire.



* SuspiciouslySimilarSubstitute: Each of the factions in the series corresponds to a different faction in ''Advance Wars''. The US-themed Western Frontier are Orange Star, their Russia-themed rival Tundran Territories are Blue Moon, the East Asian Solar Empire are Yellow Comet, and the English and more broadly European-themed Anglo Isles are Green Earth. Xylvania meanwhile, being a Nazi Germany-themed outside power that manipulates all of the previous factions, are Black Hole.



* VideogameCaringPotential: You already hate to let any of your little fellers down, and THEN they give you Private Hazard: an otherwise normal Grunt who has a name, a cute little bandage headwrap, and needs rescuing from a deadly minefield. Oh, and if you blunder his rescue, the [=COs=] ask what they should tell his mother. Sheez.
* VideogameFlamethrowersSuck: Flame/Acid Gas/Plasma Vets are useless against vehicles.[[note]] Except agains the extremely light armored Recon vehicles, which makes a lot of sense..... If you can hit them that is.[[/note]]

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* VideogameCaringPotential: VideoGameCaringPotential: You already hate to let any of your little fellers down, and THEN they give you Private Hazard: an otherwise normal Grunt who has a name, a cute little bandage headwrap, and needs rescuing from a deadly minefield. Oh, and if you blunder his rescue, the [=COs=] ask what they should tell his mother. Sheez.
* VideogameFlamethrowersSuck: VideoGameFlamethrowersSuck: Flame/Acid Gas/Plasma Vets are useless against vehicles.[[note]] Except agains the extremely light armored Recon vehicles, which makes a lot of sense..... If you can hit them that is.[[/note]]



* YouDontLookLikeYou: Betty in the sequel.In the first game she has the appearance of a stereotypical cheerleader with a high pitched voice. In the second she has a completely different voice actor that has a much more adult and mature voice while also looking completely different.

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* YouDontLookLikeYou: Betty in the sequel. In the first game she has the appearance of a stereotypical cheerleader with a high pitched voice. In the second she has a completely different voice actor that has a much more adult and mature voice while also looking completely different.



* ZombieApocalypse: [[spoiler: Due to Countess Ingrid pinching Vlad's sword and rezzing the Iron Legion. The second-to-last mission in the original revolves around putting it down]].

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* ZombieApocalypse: [[spoiler: Due [[spoiler:Due to Countess Ingrid pinching Vlad's sword and rezzing the Iron Legion. The second-to-last mission in the original revolves around putting it down]].
down]].
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** During the final mission of the second game, Kaiser Vlad gives one to StarWars.

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** During the final mission of the second game, Kaiser Vlad gives one to StarWars.''Franchise/StarWars''.
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Deleting Five Man Band ZCE as per cleanup requirement.


%%* FiveManBand:

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* HufflepuffHouse: The Dune Sea is the site of a major campaign in the first game, existing as an independent entity on the Xylvanian continent. And yet, despite the presence of dwellings, it is not shown to have any army, form of government, nor a single character, named or otherwise. In the second game, it is completely irrelevant bar a few token references in the unit dossiers.



* HufflepuffHouse: The Dune Sea is the site of a major campaign in the first game, existing as an independent entity on the Xylvanian continent. And yet, despite the presence of dwellings, it is not shown to have any army, form of government, nor a single character, named or otherwise. In the second game, it is completely irrelevant bar a few token references in the unit dossiers.
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* HufflepuffHouse: The Dune Sea is the site of a major campaign in the first game, existing as an independent entity on the Xylvanian continent. And yet, despite the presence of dwellings, it is not shown to have any army, form of government, nor a single character, named or otherwise. In the second game, it is completely irrelevant bar a few token references in the unit dossiers.
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* FantasyCounterpartConflict: Basically WWII if Japan was one of the good guys. And the Germans never went democratic and had [[spoiler: a horde of zombies]] up their sleeves. And everyone had 21st century (or better) tech. And [[AwesomeButImpractical/{{Military}} Superheavy tanks]] actually were a good idea.

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* FantasyCounterpartConflict: FantasyConflictCounterpart: Basically WWII if Japan was one of the good guys. And the Germans never went democratic and had [[spoiler: a horde of zombies]] up their sleeves. And everyone had 21st century (or better) tech. And [[AwesomeButImpractical/{{Military}} Superheavy tanks]] actually were a good idea.

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* FantasyCounterpartConflict: Both games are World War II mixed with the Cold War, with some sci-fi and fantasy thrown in.

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* FantasticRacism: Herman repatedly calls the Xylvanians "X-ers", much like American troops called the Germans "krauts". A-Qira also refers to his foes as "barbarians" and "insolent dogs", again, much like the Japanese did during their many wars.
** An uncomfortable TruthInTelevision version appears in the Unit Dossiers. The noise the engines of an Xylvanian bomber make is called the "Hun Hum". "Hun" was a popular racist slur for German people in England during both World Wars.
* FantasyCounterpartConflict: Both games are World War II mixed with Basically WWII if Japan was one of the Cold War, with some sci-fi good guys. And the Germans never went democratic and fantasy thrown in.had [[spoiler: a horde of zombies]] up their sleeves. And everyone had 21st century (or better) tech. And [[AwesomeButImpractical/{{Military}} Superheavy tanks]] actually were a good idea.



* FantasticRacism: Herman repatedly calls the Xylvanians "X-ers", much like American troops called the Germans "krauts". A-Qira also refers to his foes as "barbarians" and "insolent dogs", again, much like the Japanese did during their many wars.
** An uncomfortable TruthInTelevision version appears in the Unit Dossiers. The noise the engines of an Xylvanian bomber make is called the "Hun Hum". "Hun" was a popular racist slur for German people in England during both World Wars.
* FantasyConflictCounterpart: Basically WWII if Japan was one of the good guys. And the Germans never went democratic and had [[spoiler: a horde of zombies]] up their sleeves. And everyone had 21st century (or better) tech. And [[AwesomeButImpractical/{{Military}} Superheavy tanks]] actually were a good idea.

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* FantasticRacism: Herman repatedly calls *** The Tundran dreadnought ''Potemkin'' is a reference to the Xylvanians "X-ers", much like American troops called Russian battleship fo the Germans "krauts". A-Qira also refers to his foes as "barbarians" and "insolent dogs", again, much like the Japanese did during their many wars.
** An uncomfortable TruthInTelevision version appears in the Unit Dossiers. The noise the engines of an Xylvanian bomber make is called the "Hun Hum". "Hun" was a popular racist slur for German people in England during both World Wars.
* FantasyConflictCounterpart: Basically WWII if Japan was one of the good guys. And the Germans never went democratic and had [[spoiler: a horde of zombies]] up their sleeves. And everyone had 21st century (or better) tech. And [[AwesomeButImpractical/{{Military}} Superheavy tanks]] actually were a good idea.
same name.
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* FantasyCounterpartConflict: Both games are World War II mixed with the Cold War, with some sci-fi and fantasy thrown in.
** While not a direct allusion, the "Lightning Wars" between the Solar Empire and the Iron Legion are a possible reference to the German Blitzkrieg.
** The conflict between the Western Frontier and the Tundran Territories alludes to the Cold War, with Tsar Giorgi initiating the first war over rumors of a Frontier superweapon.
*** "Fort 51" is a reference to Area 51.
*** The DMZ between the Western Frontier and the Tundran Territories alludes to the Korean DMZ, as being the site of an "uneasy truce." It's also a possible reference to the Vietnamese DMZ.
*** "Windbreak Ridge" is a reference to Heartbreak Ridge, a Korean War battlefield.
** The Dune Sea campaign alludes to the North African campaign of World War II.
*** "Beachhead" is a cartoonish re-creation of the Normandy landings, but with pseudo-Americans defending against pseudo-Germans. "Fort Omaha" is also a reference to Omaha Beach.
** The Coral Atolls campaign in the first game and the Solar Empire campaign in the second game both allude to the Pacific Theater of World War II, with the initial Anglo attack resembling the attack on Pearl Harbor.
** In "Bridge on the River Styx," the fight to secure bridges leading into Xylvania alludes to the Allied fight to secure bridges across the Rhine.
** The Vladstag is a reference to the Reichstag.
** "Their Finest Hour" in the Anglo Isles campaign alludes to the Battle of Britain.
** The Tundran campaign in the second game alludes to the Eastern Front of World War II, especially the battle for Giorgisburg.
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* AluminumChristmasTrees: The Iron Legion "bazooka" fires a gob of molten metal instead of an anti-armor rocket. While usually used as a mine instead of a gun, this sort of weapon is called a "self-forging projectile."
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[[quoteright:228:https://static.tvtropes.org/pmwiki/pub/images/battalionwars001_7259.png]]

A SpinOff game of the ''VideoGame/NintendoWars'' series released on the UsefulNotes/NintendoGameCube. Unlike the other games in the series, this one eschews TurnBasedStrategy for a RealTimeStrategy[=/=]ThirdPersonShooter mix somewhat similar to ''VideoGame/HogsOfWar''. You direct your units around the battlefield, but do it from the point of view of any individual unit on the field, which you also control in battle.

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[[quoteright:228:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/battalionwars001_7259.png]]

org/pmwiki/pub/images/battalion_wars_box.jpg]]

A series of SpinOff game of games within the ''VideoGame/NintendoWars'' series released series, with the first entry releasing on the UsefulNotes/NintendoGameCube. UsefulNotes/NintendoGameCube in 2005. Unlike the other games in the main series, this one ''Battalion Wars'' eschews TurnBasedStrategy for a RealTimeStrategy[=/=]ThirdPersonShooter mix somewhat similar to mixture of RealTimeStrategy and ThirdPersonShooter, reminiscent of games such as ''VideoGame/HogsOfWar''. You direct In addition to commanding your units around the battlefield, but do it forces in real time, all gameplay is from the point of view of any individual unit on the field, which you also that the player can switch between and control in battle.
at any time.



A sequel, ''Battalion Wars II'', was released on the UsefulNotes/NintendoWii. In ''[[FunWithAcronyms B]]'''[[SuperTitle64Advance Wii]]''''', the [[BritainIsOnlyLondon Anglo Isles]], who managed to stay out of the previous conflict, invade the [[ThirtySecondsOverTokyo Solar Empire]] on rumors that they were building a superweapon to use against them (Given that they built the superweapon that stopped the Iron Legion, this wasn't too hard to believe). Eventually, the Frontier and Tundra get involved in the action as well.

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A sequel, ''Battalion Wars II'', was released on the UsefulNotes/NintendoWii.UsefulNotes/NintendoWii in 2008. In ''[[FunWithAcronyms B]]'''[[SuperTitle64Advance Wii]]''''', the [[BritainIsOnlyLondon Anglo Isles]], who managed to stay out of the previous conflict, invade the [[ThirtySecondsOverTokyo Solar Empire]] on rumors that they were building a superweapon to use against them (Given that they built the superweapon that stopped the Iron Legion, this wasn't too hard to believe). Eventually, the Frontier and Tundra get involved in the action as well.
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* StrategicAssetCaptureMechanic: ''II'' has barracks and motor pool structures, which allow mid-mission reinforcements. All the player has to do is capture the flagpole in the middle.

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